cyncrwler Posted February 10, 2015 Report Share Posted February 10, 2015 pasted that line under the one i have, its the same. Can u see anything else beeing wrong in my init file, that might make it not load Okay, let's try this from the beginning. Copy the two folders (dialog, scripts) and place them in your epoch.Altis.pbo, or whichever island you use. Place this: [] execVM "scripts\fn_statusBar.sqf"; in your init.sqf, at the top, but not completely sure it matters. Place this: class RscTitles { #include "dialog\statusBar.hpp" }; at the bottom of your description.ext And that is it, nothing else. Start with just that, and if you get that working, then you can make small edits. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 10, 2015 Report Share Posted February 10, 2015 For admins who need possition info, here is my configs. Status bar show your possition and direction. It will help to add new obects, vehicles. Just add admins UID in line 6 fn_statusBar.sqf waitUntil {!(isNull (findDisplay 46))}; disableSerialization; if ((getPlayerUID player) in [ "11111","22222","33333","44444" //admins id here ]) then { _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["Loading...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _pos = getPosATL player; _counter = _counter - 1; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | PLAYERS: %2 | %3 | DIR %4", round diag_fps, count playableUnits, _pos, getDir (vehicle player), _counter]; }; }; } else { _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["Loading...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | PLAYERS: %2 | RESTART AFTER %3 MINUTES | ", round diag_fps, count playableUnits, (240-(round(serverTime/60))), _counter]; }; }; }; statusBar.hpp #define ST_RIGHT 0x01 class osefStatusBar { idd = -1; onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]"; onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]"; onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]"; fadein = 0; fadeout = 0; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 1000; x = safezoneX + safezoneW - 2.60; y = safezoneY + safezoneH - 0.04; w = 1.9; h = 0.04; shadow = 2; colorBackground[] = { 1, 0.3, 0, 0.0 }; // uncomment and increase 4th number to have a background font = "PuristaSemibold"; size = 0.04; type = 13; style = 2; text="Загружаем..."; class Attributes { align="right"; color = "#63fd13";//#5fe60c }; }; }; }; second_coming 1 Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 10, 2015 Report Share Posted February 10, 2015 Anyone got a complete script with % health and server restart time? Link to comment Share on other sites More sharing options...
Calaveylon Posted February 11, 2015 Report Share Posted February 11, 2015 This is great finally got it working. Centered it to my screen and other people on server said it was way off. Turns out screen resolution is the culprit. I was thinking off adding align='center' in the statusBar.hpp but not sure where to add it and what i should remove. Link to comment Share on other sites More sharing options...
Calaveylon Posted February 11, 2015 Report Share Posted February 11, 2015 This what your after ?? I would love my bar to look like your unfortunately the coding you wrote did not work for me. The %2 and %4 just added a 0 to the end off the number and the coding to change thirst + hunger to 100 did not work they showed 5000-2500. Would be nice if you forked to make your own post. Link to comment Share on other sites More sharing options...
Calaveylon Posted February 11, 2015 Report Share Posted February 11, 2015 nah i was just using that as an example to figure it out lol But yeah thanks for the help i appreciate it I also moved the math for damage player up as well so I have sleep 1; _counter = _counter - 1; _time = (round(240-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); _hunger = ((EPOCH_playerHunger / 5000) * 100); _thirst = ((EPOCH_playerThirst / 2500) * 100); _damageP = ((damage player - 1) * -100); and ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000) ctrlSetText format["FPS: %1 | PLAYERS: %2 | HEALTH: %3%4 | KRYPTO: %5 | HUNGER: %6%4 | THIRST: %7%4 | GRIDREF: %8 | RESTART IN: %9:%10", round diag_fps, count playableUnits, _damageP, "%", EPOCH_playerCrypto, _hunger, _thirst, mapGridPosition player, _hours, _minutes, _counter]; I will test when i get home just coding on the windows tablet until i get home lol Did you get it working cause none of that worked for me Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 12, 2015 Report Share Posted February 12, 2015 Did you get it working cause none of that worked for me ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["DAMAGE: %1 | KRYPTO: %2 | HUNGER: %3 | THIRST: %4 | SOILED: %5 | GRIDREF: %6", damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter]; Link to comment Share on other sites More sharing options...
Calaveylon Posted February 12, 2015 Report Share Posted February 12, 2015 ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["DAMAGE: %1 | KRYPTO: %2 | HUNGER: %3 | THIRST: %4 | SOILED: %5 | GRIDREF: %6", damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter]; This what your after ?? Sadboy1981 what I want is like sparrow 8332's picture. the % symbol and the thirst+hunger on 100%. sparrow wrote down some code but none of it worked for me Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 12, 2015 Report Share Posted February 12, 2015 Sadboy1981 what I want is like sparrow 8332's picture. the % symbol and the thirst+hunger on 100%. sparrow wrote down some code but none of it worked for me Code what i give show 0 damage and if get damage there is 0.0001 and go up when 1 u die Link to comment Share on other sites More sharing options...
sparrow8332 Posted February 12, 2015 Report Share Posted February 12, 2015 if you want your hunger and thirst to show correct % then add _hunger = ((EPOCH_playerHunger / 5000) * 100); _thirst = ((EPOCH_playerThirst / 2500) * 100); below _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); then correct your ctrlSetText so its this ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000) ctrlSetText format["FPS: %1 | PLAYERS: %2 | HEALTH: %3%4 | KRYPTO: %5 | HUNGER: %6%4 | THIRST: %7%4 | GRIDREF: %8 | RESTART IN: %9:%10", round diag_fps, count playableUnits, ((damage player - 1) * -100), "%", EPOCH_playerCrypto, _hunger, _thirst, mapGridPosition player, _hours, _minutes, _counter]; Link to comment Share on other sites More sharing options...
Calaveylon Posted February 12, 2015 Report Share Posted February 12, 2015 _hunger = ((EPOCH_playerHunger / 5000) * 100); _thirst = ((EPOCH_playerThirst / 2500) * 100); Not working for me the hunger and thirst stay at 5000 and 2500 ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000) ctrlSetText format["FPS: %1 | PLAYERS: %2 | HEALTH: %3%4 | KRYPTO: %5 | HUNGER: %6%4 | THIRST: %7%4 | GRIDREF: %8 | RESTART IN: %9:%10", round diag_fps, count playableUnits, ((damage player - 1) * -100), "%", EPOCH_playerCrypto, _hunger, _thirst, mapGridPosition player, _hours, _minutes, _count did not add a % symbol for me just added another 0 to the values. so hunger showed 50000 and thirst showed 25000 can paste your entire code or upload the file Link to comment Share on other sites More sharing options...
sparrow8332 Posted February 12, 2015 Report Share Posted February 12, 2015 fn_statusBar.sqf As requested: waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Osef (Ported to EpochMod by piX) Edited by: [piX] Description: Puts a small bar in the bottom centre of screen to display in-game information PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT! */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["statusBar Loading player info...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); _hunger = ((EPOCH_playerHunger / 5000) * 100); _thirst = ((EPOCH_playerThirst / 2500) * 100); _decimalPlaces = 2; _health = damage player; _health = round (_health * (10 ^ _decimalPlaces)) / (10 ^ _decimalPlaces); _health = 100 - (_health * 100); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["HEALTH: %1%2 | KRYPTO: %4 | THIRST: %5%2 | HUNGER: %6%2 | ENERGY: %7", _health, "%", mapGridPosition player, EPOCH_playerCrypto, _thirst, _hunger, EPOCH_playerEnergy, _pos]; }; }; Link to comment Share on other sites More sharing options...
Calaveylon Posted February 12, 2015 Report Share Posted February 12, 2015 fn_statusBar.sqf As requested: waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Osef (Ported to EpochMod by piX) Edited by: [piX] Description: Puts a small bar in the bottom centre of screen to display in-game information PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT! */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["statusBar Loading player info...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); _hunger = ((EPOCH_playerHunger / 5000) * 100); _thirst = ((EPOCH_playerThirst / 2500) * 100); _decimalPlaces = 2; _health = damage player; _health = round (_health * (10 ^ _decimalPlaces)) / (10 ^ _decimalPlaces); _health = 100 - (_health * 100); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["HEALTH: %1%2 | KRYPTO: %4 | THIRST: %5%2 | HUNGER: %6%2 | ENERGY: %7", _health, "%", mapGridPosition player, EPOCH_playerCrypto, _thirst, _hunger, EPOCH_playerEnergy, _pos]; }; }; Thank You will try. Question for you having issues to center the status bar for all screen resolution would you know a fix? Link to comment Share on other sites More sharing options...
Calaveylon Posted February 12, 2015 Report Share Posted February 12, 2015 pasted that line under the one i have, its the same. Can u see anything else beeing wrong in my init file, that might make it not load? I was having problems too not sure what fixed it for me, I'll tell you what I did. 1- put [] execVM "scripts\fn_statusBar.sqf"; at the top of my init.sqf 2- I put the BE Filters at the beginning not the end of the line best of luck Link to comment Share on other sites More sharing options...
Calaveylon Posted February 12, 2015 Report Share Posted February 12, 2015 Moody, Try these BE filters fixed them according to your spoilers 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | STAMINA: %7 | GRIDREF: %8 | RESTART IN: %9:%10", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, mapGridPosition player, _hours, _minutes, _counter"" !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" and 7 exec !="execVM \"\MPMissions\epoch.altis\scripts\fn_statusBar.sqf\"" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" // Status Bar [] execVM "scripts\fn_statusBar.sqf"; Link to comment Share on other sites More sharing options...
ChrisJohnson Posted February 12, 2015 Report Share Posted February 12, 2015 I am having an issue with battle eye kicking my admin every time he opens the map up. The error log generated is: #19 ">> 'CfgVehicles' >> typeOf _x >> 'displayName')];};}forEach allUnits-playableUnits;};if (qzxbzsdu) then {};if (luoestt) then {{i" My scripts.txt file is currently showing: 1 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter"" (I have set the error to 1 so my admin isn't getting kicked but this generates a lot of error logs) I have searched this battle eye error a lot and it seems quite a few others are getting this same issue and have made posts about it in other areas of the forum. Many thanks Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 12, 2015 Report Share Posted February 12, 2015 Ok, I just added Sparrows fix (post 162) and if running VEMF this generates: 13:41:02 Error Undefined variable in expression: _timediff 13:41:02 File VEMF\Scripts\VMissionTimer.sqf, line 17 13:41:02 Warning Message: Script VEMF\Missions\any.sqf not found 13:41:02 Error in expression <ile {true} do { uiSleep ((floor(random(_timeDiff))) + (VEMFMinMissTime*60)); > 13:41:02 Error position: <_timeDiff))) + (VEMFMinMissTime*60)); > 13:41:02 Error Undefined variable in expression: _timediff 13:41:02 File VEMF\Scripts\VMissionTimer.sqf, line 17 13:41:02 Warning Message: Script VEMF\Missions\any.sqf not found I know someone will say thats not the statusbar causing it etc...well if you remove the status bar - the VEMF errors stop. so it is the status bar. Anyone know a fix? Link to comment Share on other sites More sharing options...
clarkycal Posted February 12, 2015 Report Share Posted February 12, 2015 I added this to the server thats running wastelands just to see if it would run and it did but im getting kicked script restricton #7 7 showCommandingMenu 7 assignAs 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter"" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\a3wasteland_v1.1.altis\addons\scripts\fn_statusBar.sqf\"" post your scripts.log (if you still need help!) Link to comment Share on other sites More sharing options...
Calaveylon Posted February 12, 2015 Report Share Posted February 12, 2015 fn_statusBar.sqf As requested: waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Osef (Ported to EpochMod by piX) Edited by: [piX] Description: Puts a small bar in the bottom centre of screen to display in-game information PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT! */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["statusBar Loading player info...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); _hunger = ((EPOCH_playerHunger / 5000) * 100); _thirst = ((EPOCH_playerThirst / 2500) * 100); _decimalPlaces = 2; _health = damage player; _health = round (_health * (10 ^ _decimalPlaces)) / (10 ^ _decimalPlaces); _health = 100 - (_health * 100); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["HEALTH: %1%2 | KRYPTO: %4 | THIRST: %5%2 | HUNGER: %6%2 | ENERGY: %7", _health, "%", mapGridPosition player, EPOCH_playerCrypto, _thirst, _hunger, EPOCH_playerEnergy, _pos]; }; }; Its working thank you would you mind giving your statusBar.hpp Link to comment Share on other sites More sharing options...
sparrow8332 Posted February 12, 2015 Report Share Posted February 12, 2015 statusBar.hpp As requested: #define ST_RIGHT 0x01 class osefStatusBar { idd = -1; onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]"; onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]"; onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]"; fadein = 0; fadeout = 0; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 1000; x = safezoneX + safezoneW - 1.80; y = safezoneY + safezoneH - 0.04; w = 1.15; h = 0.04; shadow = 1; colorBackground[] = {0.3, 0.3, 0.3, 0.8}; //colorBackground[] = { 1, 0.3, 0, 0.0 }; font = "PuristaSemibold"; size = 0.03; type = 13; style = 0; text="Loading statusBar..."; class Attributes { align="center"; color = "#ffffff"; }; }; }; }; Link to comment Share on other sites More sharing options...
Calaveylon Posted February 12, 2015 Report Share Posted February 12, 2015 statusBar.hpp As requested: #define ST_RIGHT 0x01 class osefStatusBar { idd = -1; onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]"; onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]"; onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]"; fadein = 0; fadeout = 0; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 1000; x = safezoneX + safezoneW - 1.80; y = safezoneY + safezoneH - 0.04; w = 1.15; h = 0.04; shadow = 1; colorBackground[] = {0.3, 0.3, 0.3, 0.8}; //colorBackground[] = { 1, 0.3, 0, 0.0 }; font = "PuristaSemibold"; size = 0.03; type = 13; style = 0; text="Loading statusBar..."; class Attributes { align="center"; color = "#ffffff"; }; }; }; }; Thank you Sparrow, can you explain to me what each value represents in colorBackground[] = {0.3, 0.3, 0.3, 0.8}; are the 3 first numbers the rgb values and forth opacity Link to comment Share on other sites More sharing options...
sparrow8332 Posted February 12, 2015 Report Share Posted February 12, 2015 Thank you Sparrow, can you explain to me what each value represents in colorBackground[] = {0.3, 0.3, 0.3, 0.8}; are the 3 first numbers the rgb values and forth opacity go to http://lostvar.com/flashtrash/SPUNsColorPicker.html click the color you want and use the code in the arma box and just place that in colorBackground[] = {0.3, 0.3, 0.3, 0.8}; Link to comment Share on other sites More sharing options...
Moody Posted February 14, 2015 Report Share Posted February 14, 2015 Hello After 3 weeks i finally got the statusbar working, haha! Im learning every day :P After my statatusbar started working, my SEM AIMissions stopped working, can someone see what i did with the statusbar lines that might have made everything else stop? One more thing, in my statusbar.hpp it says "align: center", but my players are saying its off far to the left. They say the first thing they see on the bar is THRIST. Wierd, because on my screen is at the bottom and centered, works perfectly for me. So it bugged for other resolutions than mine it seems(but i havent changed anything on positionings of the bar) Thank you very much! description.txtfn_statusBar.txtinit.txtstatusBar.txt Link to comment Share on other sites More sharing options...
CH!LL3R Posted February 14, 2015 Report Share Posted February 14, 2015 in my statusbar.hpp it says "align: center", but my players are saying its off far to the left. They say the first thing they see on the bar is THRIST. It's because the settings for Arma 3.... Don't know the english words for it, but it's about the setting for graphics, the size of the Menu-Window, if your Players have another setting as you, they have different positions than you, hope you understand what I mean. Sometime it sucks that I have only spend a little time off my live to learn english ^^ Link to comment Share on other sites More sharing options...
Moody Posted February 14, 2015 Report Share Posted February 14, 2015 It's because the settings for Arma 3.... Don't know the english words for it, but it's about the setting for graphics, the size of the Menu-Window, if your Players have another setting as you, they have different positions than you, hope you understand what I mean. Sometime it sucks that I have only spend a little time off my live to learn english ^^ So theres not much i can do about it? Players needs to change their screen resolution and menu window settings on their own? Link to comment Share on other sites More sharing options...
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