KiloSwiss Posted February 15, 2015 Author Report Share Posted February 15, 2015 Totally okay!No need to get my approval.readme.txtUse, edit, share as You like, all code provided in this download is free to use, as long as You share it with others.Greez KiloSwiss Link to comment Share on other sites More sharing options...
Leigham Posted February 15, 2015 Report Share Posted February 15, 2015 Just waiting for the latest update But thinking of using something around the garrison scripts and maybe trying to edit your group spawn as a function to let players choose an amount to spawn for static missions Link to comment Share on other sites More sharing options...
ScaRR Posted February 15, 2015 Report Share Posted February 15, 2015 Had an interesting one today, for the first time I've seen it since putting in 0.81 it's suddenly stopped running missions after one was compeleted, last log entries from SEM was: 4:09:17 "#SEM: Mission AI searching for new possible thread(s)" 4:09:22 "#SEM DEBUG: Possible threads: [b Alpha 1-1:2 (SmokeyHaze) REMOTE,B Alpha 1-1:1 (Bones) REMOTE]" 4:09:26 "#SEM: Mission "Supply Van" finished" 4:09:28 "#SEM: AI moving stopped - Remaining AIs: (0/3)" Server ran for another 2.5 hrs with no more missions spawning. I am experiencing the same problem. Have you found a solution? Link to comment Share on other sites More sharing options...
Metalfoundry Posted February 15, 2015 Report Share Posted February 15, 2015 Can´t wait for the convoy missions :-p unrealPANDA 1 Link to comment Share on other sites More sharing options...
SilentHog Posted February 15, 2015 Report Share Posted February 15, 2015 No mission markers is it normal ? Link to comment Share on other sites More sharing options...
KiloSwiss Posted February 15, 2015 Author Report Share Posted February 15, 2015 If You're not a Premium Member then this is normal Yes.Mission markers are a Premium feature only and have to be unlocked for every server individually for 5$ (4€ or 2.60£) per month.Please subscribe here for the SEM premium service: #SEM PremiumGreez KiloSwissAs long as You refuse to follow some simple advices (which should be common sense anyway), I will refuse to give helpful answers. Havoc302, unrealPANDA, Tophi and 1 other 4 Link to comment Share on other sites More sharing options...
tynmanz Posted February 15, 2015 Report Share Posted February 15, 2015 I was like wtf, I clicked the link and I got rick rolled. KiloSwiss 1 Link to comment Share on other sites More sharing options...
Havoc302 Posted February 15, 2015 Report Share Posted February 15, 2015 If You're not a Premium Member then this is normal Yes. Mission markers are a Premium feature only and have to be unlocked for every server individually for 5$ (4€ or 2.60£) per month. Please subscribe here for the SEM premium service: #SEM Premium Greez KiloSwiss As long as You refuse to follow some simple advices (which should be common sense anyway), I will refuse to give helpful answers. You sir win the internet for today! KiloSwiss and cyncrwler 2 Link to comment Share on other sites More sharing options...
Major Khunt Posted February 15, 2015 Report Share Posted February 15, 2015 If You're not a Premium Member then this is normal Yes. Mission markers are a Premium feature only and have to be unlocked for every server individually for 5$ (4€ or 2.60£) per month. Please subscribe here for the SEM premium service: #SEM Premium for that comment you can borrow my avatar for a week :D KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted February 16, 2015 Author Report Share Posted February 16, 2015 If anyone is interestet in testing the new version on his server (before release), and is willing to support me with usable feedback, send me a PM! Only experienced server hosters please! Greez KiloSwiss Link to comment Share on other sites More sharing options...
Nasdero Posted February 16, 2015 Report Share Posted February 16, 2015 I played on the GFS Tavina Server, I guess they use your missions. When a Heli mission begins, it ends directly after a short time, I guess the chopper slips down hill and explode. Do you check the flatness already? Link to comment Share on other sites More sharing options...
KiloSwiss Posted February 16, 2015 Author Report Share Posted February 16, 2015 There is no such "Helicopter Mission" in SEM, only a crashed helicopter mission. And Yes, missions do only spawn on relatively flat terrain (the script checks the mission pos for steep terrain). Greez KiloSwiss Link to comment Share on other sites More sharing options...
Nasdero Posted February 16, 2015 Report Share Posted February 16, 2015 Sorry my fault :(, I thought, they use your nice missions. Link to comment Share on other sites More sharing options...
Leigham Posted February 17, 2015 Report Share Posted February 17, 2015 @kilo, i dont know if its somethnig you did on purpose for the test build but i cant turn debug off otherwise is goes to the server not ready screen with no errors on either rpt Link to comment Share on other sites More sharing options...
Schloti1993 Posted February 21, 2015 Report Share Posted February 21, 2015 20:56:21 "#SEM: Running dynamic mission 2: "Strider Convoy" " 20:56:22 Error in expression < _veh call SEM_fnc_emptyGear; _veh call EPOCH_server_setVToken; _veh call EPOCH_> 20:56:22 Error position: <EPOCH_server_setVToken; _veh call EPOCH_> 20:56:22 Error Undefined variable in expression: epoch_server_setvtoken 20:56:22 File sem\scripts\fn_spawnVehicle.sqf, line 22 20:56:22 Error in expression < _veh call SEM_fnc_emptyGear; _veh call EPOCH_server_setVToken; _veh call EPOCH_> 20:56:22 Error position: <EPOCH_server_setVToken; _veh call EPOCH_> 20:56:22 Error Undefined variable in expression: epoch_server_setvtoken 20:56:22 File sem\scripts\fn_spawnVehicle.sqf, line 22 20:56:22 Error in expression < _veh call SEM_fnc_emptyGear; _veh call EPOCH_server_setVToken; _veh call EPOCH_> 20:56:22 Error position: <EPOCH_server_setVToken; _veh call EPOCH_> 20:56:22 Error Undefined variable in expression: epoch_server_setvtoken Link to comment Share on other sites More sharing options...
KiloSwiss Posted February 21, 2015 Author Report Share Posted February 21, 2015 Simple fix for Your error:Don't run SEM on the client and don't run it without the @epochhive addons loaded! btw.Inside the download for the test version of SEM is a file called "install+readme.txt" - If something fails, give a detailed description and add the .rpt log of both client and server to Your post. Then test it again with debug on and send me these files too. - Send me Your feedback via forum PM or Email at: "[email protected]" Anyway a new test version will be out today, give me just one more hour to check if the new features work. Greez KiloSwiss cyncrwler 1 Link to comment Share on other sites More sharing options...
crackerjack0903 Posted February 22, 2015 Report Share Posted February 22, 2015 Is there any way to make a mission spawn in a specific place? I want it to spawn here {8455.93,25115.7,0.0029068} Link to comment Share on other sites More sharing options...
Schloti1993 Posted February 22, 2015 Report Share Posted February 22, 2015 Your new posted Version 0.8.3 working perfectly ^^ Thanks Link to comment Share on other sites More sharing options...
Donnovan Posted February 22, 2015 Report Share Posted February 22, 2015 Thankyou for making it!Convoy mission is not working in 0.8.1?_dynamicMissions = [ ["convoy", "Supply Convoy", 90, -1] ];May be changing -1 to something between 1 and 100.[ [_staticMissions, _staticMissionsPath ,"static"]/*, [_dynamicMissions, _dynamicMissionsPath ,"dynamic"]*/ ] call SEM_fnc_missionController;And removing "/*" and "*/".Anyone have tried? Link to comment Share on other sites More sharing options...
Donnovan Posted February 22, 2015 Report Share Posted February 22, 2015 KiloSwiss, is you in need of any kind of functions? Link to comment Share on other sites More sharing options...
crackerjack0903 Posted February 22, 2015 Report Share Posted February 22, 2015 Is there any way to make a mission spawn in a specific place? I want it to spawn here {8455.93,25115.7,0.0029068} Link to comment Share on other sites More sharing options...
Gen0cide Posted February 22, 2015 Report Share Posted February 22, 2015 Thankyou for making it!Convoy mission is not working in 0.8.1?_dynamicMissions = [ ["convoy", "Supply Convoy", 90, -1] ];May be changing -1 to something between 1 and 100.[ [_staticMissions, _staticMissionsPath ,"static"]/*, [_dynamicMissions, _dynamicMissionsPath ,"dynamic"]*/ ] call SEM_fnc_missionController;And removing "/*" and "*/".Anyone have tried? Convoys are in his 8.3 test version located on the main page in his spoiler. Donnovan and KiloSwiss 2 Link to comment Share on other sites More sharing options...
Havoc302 Posted February 22, 2015 Report Share Posted February 22, 2015 Hey KiloSwiss, is there any way in the current version to give statically spawned AI a command to fortify structures? I'd like them to take some cover in buildings nearby where they spawn so they're not just standing around in formation. Link to comment Share on other sites More sharing options...
KiloSwiss Posted February 22, 2015 Author Report Share Posted February 22, 2015 @Havoc302 Use the function BIS_fnc_taskDefend. @crackerjack0903 Yes it is possible, but needs some scripting knowledge to accomplish. Try to do it by Yourself. @Donnovan What Gen0cide postet (read the readme next time) and I saw Your function, but currently see no use for it. Greez KiloSwiss Donnovan 1 Link to comment Share on other sites More sharing options...
Humpabry Posted February 22, 2015 Report Share Posted February 22, 2015 ok so have the new mission system running on my pantehra server and is really nice..the convoys are something else love them! the ai seem a little dumb though mr sem. other then that i see nothing wrong with the mission system but i am going to test some more today. ty for the update :) *update* seems like ai dont wanna shoot me at all now..like we have become best friends Link to comment Share on other sites More sharing options...
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