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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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Had an interesting one today, for the first time I've seen it since putting in 0.81 it's suddenly stopped running missions after one was compeleted, last log entries from SEM was:

 

 4:09:17 "#SEM: Mission AI searching for new possible thread(s)"
 4:09:22 "#SEM DEBUG: Possible threads: [b Alpha 1-1:2 (SmokeyHaze) REMOTE,B Alpha 1-1:1 (Bones) REMOTE]"
 4:09:26 "#SEM: Mission "Supply Van" finished"
 4:09:28 "#SEM: AI moving stopped - Remaining AIs: (0/3)"
 
Server ran for another 2.5 hrs with no more missions spawning.

 

 

I am experiencing the same problem. Have you found a solution?

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If You're not a Premium Member then this is normal Yes.

Mission markers are a Premium feature only and have to be unlocked for every server individually for 5$ (4€ or 2.60£) per month.

Please subscribe here for the SEM premium service: #SEM Premium

Greez KiloSwiss

As long as You refuse to follow some simple advices (which should be common sense anyway), I will refuse to give helpful answers.

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If You're not a Premium Member then this is normal Yes.

Mission markers are a Premium feature only and have to be unlocked for every server individually for 5$ (4€ or 2.60£) per month.

Please subscribe here for the SEM premium service: #SEM Premium

Greez KiloSwiss

As long as You refuse to follow some simple advices (which should be common sense anyway), I will refuse to give helpful answers.

You sir win the internet for today!

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20:56:21 "#SEM: Running dynamic mission 2: "Strider Convoy" "


20:56:22 Error in expression <
_veh call SEM_fnc_emptyGear;
_veh call EPOCH_server_setVToken;
_veh call EPOCH_>
20:56:22   Error position: <EPOCH_server_setVToken;
_veh call EPOCH_>
20:56:22   Error Undefined variable in expression: epoch_server_setvtoken
20:56:22 File sem\scripts\fn_spawnVehicle.sqf, line 22
20:56:22 Error in expression <
_veh call SEM_fnc_emptyGear;
_veh call EPOCH_server_setVToken;
_veh call EPOCH_>
20:56:22   Error position: <EPOCH_server_setVToken;
_veh call EPOCH_>
20:56:22   Error Undefined variable in expression: epoch_server_setvtoken
20:56:22 File sem\scripts\fn_spawnVehicle.sqf, line 22
20:56:22 Error in expression <
_veh call SEM_fnc_emptyGear;
_veh call EPOCH_server_setVToken;
_veh call EPOCH_>
20:56:22   Error position: <EPOCH_server_setVToken;
_veh call EPOCH_>
20:56:22   Error Undefined variable in expression: epoch_server_setvtoken

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Simple fix for Your error:

Don't run SEM on the client and don't run it without the @epochhive addons loaded!

 

btw.

Inside the download for the test version of SEM is a file called "install+readme.txt"

 

- If something fails, give a detailed description and

 add the .rpt log of both client and server to Your post.

 Then test it again with debug on and send me these files too.

 

- Send me Your feedback via forum PM or Email at: "[email protected]"

 

Anyway a new test version will be out today, give me just one more hour to check if the new features work.

 

Greez KiloSwiss

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Thankyou for making it!

Convoy mission is not working in 0.8.1?

_dynamicMissions = [
	["convoy", "Supply Convoy", 90, -1]
];
May be changing -1 to something between 1 and 100.

[
	[_staticMissions, _staticMissionsPath ,"static"]/*,
	[_dynamicMissions, _dynamicMissionsPath ,"dynamic"]*/
] call SEM_fnc_missionController;
And removing "/*" and "*/".

Anyone have tried?

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Thankyou for making it!Convoy mission is not working in 0.8.1?

_dynamicMissions = [
	["convoy", "Supply Convoy", 90, -1]
];
May be changing -1 to something between 1 and 100.
[
	[_staticMissions, _staticMissionsPath ,"static"]/*,
	[_dynamicMissions, _dynamicMissionsPath ,"dynamic"]*/
] call SEM_fnc_missionController;
And removing "/*" and "*/".Anyone have tried?

Convoys are in his 8.3 test version located on the main page in his spoiler.

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ok so have the new mission system running on my pantehra server and is really nice..the convoys are something else love them!

 

the ai seem a little dumb though mr sem.

 

other then that i see nothing wrong with the mission system but i am going to test some more today.

 

ty for the update :)

 

*update* seems like ai dont wanna shoot me at all now..like we have become best friends 

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