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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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buddy74

This is just a dialog from a addon made by Leigham that we testet.... it´s not on the server just the dialog that i forget to delete.

I don´t fuck with any script i just follow what  Kilo says ^^

btw  7.1 runs perfect with that dialog ;)

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Hey! Nice job Kilo. 0.8 ist working like a charm, but there is one problem: Missions are spawning in intervals of 8-20 minutes.

In the config we left the default values.

_minimumPlayers = 1;	// Minimum number of online players for missions to spawn
_minMissionTime = 20;	// Minimum minutes between missions
_maxMissionTime = 35;	// Maximum minutes between missions
_missionCleanup = -1;	// Minutes after a mission finished where all mission objects (including AI) will be deleted (0 or -1 equals never).
_markerTimeoutS = 45;	// Time (in seconds) until marker is deleted after mission ending successfully.

RPT (Server)

18:01:43 C:\ArmA3\A3Master\@sem\addons\sem.pbo - unknown

18:01:43 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
18:01:43                                               @sem |                 @sem |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | C:\ArmA3\A3Master\@sem
18:01:43                                               @mas |                 @mas |      false |             GAME DIR | 81349e536c803ead5020d0bf9c60943885890086 | C:\ArmA3\A3Master\@mas
18:01:43                                         @epochhive |           @epochhive |      false |             GAME DIR | 44a080bb4adc97bc2a902a3e170b3f8569999ee3 | C:\ArmA3\A3Master\@epochhive
18:01:43                                  Epoch Mod 0.2.5.2 |               @Epoch |      false |             GAME DIR | 53fc63ce99675ccbee06cebcf6f0f1fcff21f2a2 | C:\ArmA3\A3Master\@Epoch
18:01:43                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          | 
18:01:43                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | C:\ArmA3\A3Master\heli
18:01:43                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 4da0718ca3022069a71bc17a510099b1e65ff97b | C:\ArmA3\A3Master\kart
18:01:43                                        Arma 3 Zeus |              curator |       true |             GAME DIR | e77e063da6fae90d1a76d68a876f875832649d08 | C:\ArmA3\A3Master\curator
18:01:43                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          | 
18:01:43 ==========================================================================================================================================================================================================
18:02:39 "#SEM: Start Simple Epoch Missions"
18:02:51 "#SEM DEBUG: WorldData get MapSize (30720) for island "Altis" from config"
18:02:51 "#SEM DEBUG: World Data ("Altis" [30720,[15360,15360,0]]) received, waiting for missions to start"
18:02:51 "#SEM DEBUG: Online players: 2"
18:05:39 "#SEM DEBUG: previous mission pos: 1 [[17283.3,15323.1,0]]"
18:05:39 "#SEM: Running Mission 1 "Plane Crashsite" at Position [17283.3,15323.1,0]"
18:05:41 "#SEM: Spawned 9 units at position [17283.3,15323.1,0]"
8:15:58 "#SEM: Mission "Plane Crashsite" finished"
18:15:58 "#SEM DEBUG: Online players: 27"
18:16:18 "#SEM: AI moving stopped - Remaining AIs: (0/0)"
18:17:59 "#SEM DEBUG: previous mission pos: 2 [[17283.3,15323.1,0],[10911.3,8038.43,0]]"
18:17:59 "#SEM: Running Mission 2 "Strange Device" at Position [10911.3,8038.43,0]"
18:17:59 "DEBUG: lootContainer 67f1dd00# 1820744: coffee_table.p3d REMOTE"
18:17:59 "DEBUG SPAWN LOOT IN VEH: TableProxy_EPOCH Food ItemSodaPurple type:magazine"
18:17:59 "DEBUG SPAWN LOOT IN VEH: TableProxy_EPOCH Hand ItemScraps type:magazine"
18:17:59 Client: Object 54:8 (type Type_88) not found.
18:17:59 Client: Object 54:8 (type Type_89) not found.
18:17:59 Client: Object 54:9 (type Type_88) not found.
18:17:59 Client: Object 54:9 (type Type_89) not found.
18:18:00 "#SEM: Spawned 6 units at position [10911.3,8038.43,0]"
18:25:58 "#SEM: AI moving stopped - Remaining AIs: (0/4)"
18:25:59 "#SEM: Mission "Strange Device" finished"
18:25:59 "#SEM DEBUG: Online players: 33"

Sadly the mission is also marked as "Mission failed" after some minutes, although we set missionCleanup to -1

Any ideas?

 

Greetz

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... the new v0.8 EXPERIMENTAL can now be downloaded from GitHub.

I call it experimental because I changed a lot of things and only did a quick check if the missions spawn and no errors are showing up in the logfiles, but I did no playtest, so be warned if You want to use v0.8 on Your public Server and make sure You set "SEM_debug" from "true" to "false" inside the file "initMissions.sqf" if You do so!

 

Important part:

...make sure You set "SEM_debug" from "true" to "false" inside the file "initMissions.sqf"!

 

SEM_debug = true;
/*	Debug settings:
	- Missions time out after 10min
	- Minimum players is set to 0
	- Time between missions is 30sec
	- Mission clean up happens after 2min
	- More events and additional data is logged
*/

@phenomax

The Mission timeout is NOT set with "_missionCleanup", read the comment/description carefully.

@Xatu

Would You kindly send me Your epoch.Panthera3.pbo so I can do some tests on my server?

You can remove the init.sqf and any other custom scripts, I only need a working mission.sqm for this island.

I'm currently downloading the island Taviana, hopefully it's the right version...

Panthera, I meant Panthera not Taviana!

Greez KiloSwiss

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Not sure where is problem, rpt dont show any error but if i add lates mission my other custom pbp wont work also vehicles blowing up, test it few times with mission and without. After add mission blow up about 50% vehicles in player bases, and my custom bases wont spawn, if delete mission everything is cool. 

 

All this month people say to me that when they driving or just want to use some vehicle, sometimes vehicles blowing up. I was trying to finf out from where this bug comming. Looks like it come from this mission or together with somethig else (

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@Kilo 

I know it's an experimental release.

Just wanted to give u feedback.

 

 

Important part:
...make sure You set "SEM_debug" from "true" to "false" inside the file "initMissions.sqf"!

Thank you. Sadly i skipped over it :/ I'm very sorry.

Greez

 

Edit:

 

// DO NOT EDIT BELOW THIS LINE!

//##############################################

This made me skip the lines under it. :)

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@SadBoy1981

Exploding vehicles have been reportet in this forum and elsewhere and are caused by other factors than what SEM does.

SEM does not influence the damage handling of vehicles, nor does it have anything to do with the source of the blowing up vehicles, because this is something completely different.

I guess it has to do with enableSimulation which changes from false to true if a player is near and vehicles changing owner once a player gets in, but this is just a wild guess.

Wait for the epoch devs. to bring out a fix for this.

Greez KiloSwiss

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@SadBoy1981

Exploding vehicles have been reportet in this forum and elsewhere and are caused by other factors than what SEM does.

SEM does not influence the damage handling of vehicles, nor does it have anything to do with the source of the blowing up vehicles, because this is something completely different.

I guess it has to do with enableSimulation which changes from false to true if a player is near and vehicles changing owner once a player gets in, but this is just a wild guess.

Wait for the epoch devs. to bring out a fix for this.

Greez KiloSwiss

Yep i know about this bug, but why they blow up after restart when mission are installed and dont when i remove mission. I try it more then 10 times and all the time is the same, with mission they blow up, without dont

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Please tell me what You want next:

- More/Dynamic missions (vehicles/convoys).

- More outposts.

- Static AI spawns (defending a town/base You set up).

- Roaming bandit groups (2-4 units) randomly walking trough the forests.

- Under water missions (we already have the gear to dive).

- Your own idea?!

staic ai pleaseeee :D

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Did I mention how awesome this new experimental version is??? 

 

Love the new missionMarker too, loving how the mission is just in the marker area somewhere, and not dead in the center.  The AI are extremely lethal, and completely engaging. They take cover, flank. Oh, and the bandit camp that is the maze, that is just incredible. This rocks!!

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I do like the new grid offset mission markers kilo, much better than the prior. However, my only complaint, or rather the only complaint I've received, is that if a player isn't on when the global hint displays to announce which mission is occurring, there is no way to tell from looking at the marker anymore. I suggest possibly adding simplified mission names to the markers, just for identification purposes.

 

All in all though, some very nice additions and better functionality from the AI. loving the work you're putting out as always bro. Keep it up.

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