EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 going to bed now dealing with attachto restrictions really? ok that never pop up for me if you can post you logs ill fix this for you Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 ok i just saw i did edit the attackto.txt file theres the BE filter on the form post Link to comment Share on other sites More sharing options...
matrixmark Posted December 22, 2014 Report Share Posted December 22, 2014 All working until you load a vehicle up. It gets into the vehicle then publicvariable restriction #0 kick. 22.12.2014 10:33:24: SGT. Slaughter (*********************) **************************** - #0 "IL_SetScore" = [<NULL-object>,20] Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 All working until you load a vehicle up. It gets into the vehicle then publicvariable restriction #0 kick. 22.12.2014 10:33:24: SGT. Slaughter (*********************) **************************** - #0 "IL_SetScore" = [<NULL-object>,20] ok go into your publicvariable.txt.original filter and add this in your 5 "" line !="IL_SetScore" Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 OK it is working now but I have not tested it as a non admin which will be later today, so far its pretty good and more realistic than others out there. Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 OK it is working now but I have not tested it as a non admin which will be later today, so far its pretty good and more realistic than others out there. yea i've done it non admin and its working fine :) & i like this script IgiLoad Creators did a Awesome job! they just need update it for the DLC stuff Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 yea i've done it non admin and its working fine :) & i like this script IgiLoad Creators did a Awesome job! they just need update it for the DLC stuff I have already updated it with all the vehicles that were missing just have not had a chance to test them Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 22, 2014 Report Share Posted December 22, 2014 Pretty sure scripts go in the scripts subforum: http://epochmod.com/forum/index.php?/forum/69-scripts/ Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 Pretty sure scripts go in the scripts subforum: http://epochmod.com/forum/index.php?/forum/69-scripts/ Opps sorry ill add it there soon Link to comment Share on other sites More sharing options...
Cubitron Posted December 23, 2014 Report Share Posted December 23, 2014 After Restart the uploaded Vehicle are Back at the Startpoint. Is this normal? Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 23, 2014 Author Report Share Posted December 23, 2014 After Restart the uploaded Vehicle are Back at the Startpoint. Is this normal? Yes i also recommend that before restarts you get your vehicles out of any loaded vehicles cause sometimes they will explode. Link to comment Share on other sites More sharing options...
1Man Posted December 23, 2014 Report Share Posted December 23, 2014 That's weird because I had an epoch bike right behind my truck and it was attached to the truck before restart so all I had to do was load it again Link to comment Share on other sites More sharing options...
1Man Posted December 23, 2014 Report Share Posted December 23, 2014 Oh and when your working out the be filters and the towed vehicle disappears you will probably find it in the ocean bottom left side of the map, I have 4 still sitting there yup at the bottom of the ocean. lol Link to comment Share on other sites More sharing options...
matrixmark Posted December 24, 2014 Report Share Posted December 24, 2014 Ugh these fkin battleye filters are a mess lol. Almost makes it not worth using them (yes.... i know that would be a very bad idea....) Link to comment Share on other sites More sharing options...
1Man Posted December 24, 2014 Report Share Posted December 24, 2014 BE filters are not that bad and towing is animated and is more realistic as it goes by capacity Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 24, 2014 Author Report Share Posted December 24, 2014 Yup :) i had to redo my dam BE Filters cause of the update i forgot make a back-up xD Link to comment Share on other sites More sharing options...
pr0dukt Posted December 24, 2014 Report Share Posted December 24, 2014 lol this was the first one I got working. R3F has a great setup preprocessed. All you really had to do was add in the epoch vehicle classnames, and the setvariable and attachto exceptions in the BE filters. I was surprised there were very few servers running this handy script. Link to comment Share on other sites More sharing options...
Nasris Posted December 27, 2014 Report Share Posted December 27, 2014 thx installed like you said had no issues and working great so far +1 Link to comment Share on other sites More sharing options...
hoxor Posted December 30, 2014 Report Share Posted December 30, 2014 Thans a lot. ;) I look the script to put just two vehicle with the tower script :p Link to comment Share on other sites More sharing options...
Joker_xGERx Posted January 2, 2015 Report Share Posted January 2, 2015 Don´t get it working ;( ...a lot of BE kicks... 02.01.2015 13:48:03: xxx (84.174.106.207:2304) xxxx- #3 "GroundWeaponHolder" 3:0 [0,0,-185] 02.01.2015 13:48:03: xxx (84.174.106.207:2304) xxxx- #4 "GroundWeaponHolder" 3:0 [0,0,-185] 02.01.2015 14:06:54: xxx (84.174.106.207:2304) xxxx- #4 "Rabbit_EPOCH" 9:2 [17071,13492,3] 02.01.2015 14:05:54: xxx (84.174.106.207:2304) xxxx- #1 "EPOCH_loadPlayer_PVS" = [<NULL-object>,0] Link to comment Share on other sites More sharing options...
1Man Posted January 2, 2015 Report Share Posted January 2, 2015 Joker those kicks are not even part of the script it's Epoch you really need to start with a fresh battleeye folder Link to comment Share on other sites More sharing options...
Joker_xGERx Posted January 2, 2015 Report Share Posted January 2, 2015 If i disable IgiLoad all works fine and i have even added some BE filters for welcome message, AI Missions and infiSTAR. Only if IgiLoad is active i got kicked. 1Man 1 Link to comment Share on other sites More sharing options...
ilganna Posted January 2, 2015 Report Share Posted January 2, 2015 Hi Elite, please have a look to your PMs, important information inside. Thanks -Michel Link to comment Share on other sites More sharing options...
Tricks Posted January 3, 2015 Report Share Posted January 3, 2015 After installing the script and BE exceptions, I kept getting kicked for other BE exceptions. Took about 10 restarts to get all the right ones in and players were still getting kicked out. Took the script out and all is fine. Gonna have to go over it again I think. Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 If i disable IgiLoad all works fine and i have even added some BE filters for welcome message, AI Missions and infiSTAR. Only if IgiLoad is active i got kicked.Well those are standard Epoch, if you look In createvehicle in battleeye you will see these all the time when players start running around. Link to comment Share on other sites More sharing options...
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