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Preview: Ghost of Chernarus Epoch-Specific Map Pack


Charlatan

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I realized this about 6 months ago when MR. Dean Hall said : The Alpha will be out in July ^^

 

I said to the others over TS3 : I don't really care about ,cause this Game will be early released in 1-2 years and in a few months i will host a Epoch Server .

 

Now 2 friends tested it too but weren't really happy with it, i said: Guys NOTICE THIS ! it's a ALPHA !

 

BTW what engine is using the Standalone i'm confused since rocket twittert it's not the arma 3 engine ?

Edited by Fuchs
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I realized this about 6 months ago when MR. Dean Hall said : The Alpha will be out in July ^^

 

I said to the others over TS3 : I don't really care about ,cause this Game will be early released in 1-2 years and in a few months i will host a Epoch Server .

 

Now 2 friends tested it too but weren't really happy with it, i said: Guys NOTICE THIS ! it's a ALPHA !

 

BTW what engine is using the Standalone i'm confused since rocket twittert it's not the arma 3 engine ?

 

The game engine used is BI Studio's own "Take on Helicopters", heavily modified and tweaked for DayZ.

It's basically like Arma2½ and I played it since release. It is a really beautiful game already, and fast loading/server friendly, too.

 

Some day, Epoch will be ported to this new game, but I am not sure it will be done by Axle. He seems more interested in Arma3,.which is 1. clusterfucked 2. one more game to buy.'

 

I am not sure I can ever go back to normal DayZ again. To give players an immersive gameplay experience that will make them stay, less is more.

It takes some balls to demand something in return from your players, like not serving them 400+ vehicles and 40 military barracks across Chernarus.

But I think Dean Hall gets all his players back in the end from doing this.

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what init.sqf file do i need to add thes to

 

 
[] ExecVM "Maps\GOC_LM_tubf.sqf";
[] ExecVM "Maps\GOC_LM_wlcr.sqf";
[] ExecVM "Maps\GOC_TE_bash.sqf";
[] ExecVM "Maps\GOC_TE_klen.sqf";
[] ExecVM "Maps\GOC_TE_stary.sqf";
[] ExecVM "Maps\GOC_TE_neaf.sqf";
[] ExecVM "Maps\GOC_TE_btcc.sqf";
 
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