Metalfoundry Posted December 13, 2014 Report Share Posted December 13, 2014 Is it possible to integrate Zeus at the moment? It would be nice to insert little missions and stuff for the players.. Artis 1 Link to comment Share on other sites More sharing options...
arjona00 Posted December 14, 2014 Report Share Posted December 14, 2014 Yes, I think the same. Artis 1 Link to comment Share on other sites More sharing options...
Artis Posted December 14, 2014 Report Share Posted December 14, 2014 Does anyone know if this is possible? Admin? Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted December 15, 2014 Report Share Posted December 15, 2014 It is possible,but very difficult to adjust BE Filters. Bushwick 1 Link to comment Share on other sites More sharing options...
Tywin Posted December 15, 2014 Report Share Posted December 15, 2014 Id like to see this too, would help make some interesting admin events, hopefully someone will make the exceptions for the filters. Link to comment Share on other sites More sharing options...
Artis Posted December 15, 2014 Report Share Posted December 15, 2014 Agreed. I would love to see this. I would even pay to see this filters. Link to comment Share on other sites More sharing options...
arjona00 Posted December 15, 2014 Report Share Posted December 15, 2014 It could be functionaly, wrapping with admins tools protection, but I don't know if it's possible. Link to comment Share on other sites More sharing options...
happydayz Posted December 16, 2014 Report Share Posted December 16, 2014 The problem is that you have to remain in game as well once you create a mission or the ai get cleaned up. You also can't take physical control of an ai unit something kicks you back to normal zeus mode even with filters. You also can't use vehicles as they get cleaned up. There are LOTS of BE kicks to work through and I still haven't caught them all! Bushwick and ZENITHOVMAN 2 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 16, 2014 Report Share Posted December 16, 2014 The devs have already said that they will support Zeus. I'd wait for them to do it so we know it's done properly. Plus it will save us the headaches. Link to comment Share on other sites More sharing options...
rsxownes Posted December 16, 2014 Report Share Posted December 16, 2014 I was just talking about this with some of the guys on my server, as I would love Zeus to be integrated. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 16, 2014 Report Share Posted December 16, 2014 Someone claims to have this working: Link to comment Share on other sites More sharing options...
rsxownes Posted December 16, 2014 Report Share Posted December 16, 2014 Someone claims to have this working: Hopefully they can shed some light on how they achieved this, if they have. Link to comment Share on other sites More sharing options...
Artis Posted December 16, 2014 Report Share Posted December 16, 2014 Same that claims it works is in this thread. Link to comment Share on other sites More sharing options...
Artis Posted December 16, 2014 Report Share Posted December 16, 2014 Ops same guy Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 4, 2015 Author Report Share Posted January 4, 2015 Did it somebody already? It would be so nice.. but Battle Eye is getting freaky ^^ Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 8, 2015 Author Report Share Posted January 8, 2015 I´m trying to integrate it at the moment (BE Filter).. but im getting stuck with inserting a car with unit.. the car appears and then disappears after 2 seconds... the AI unit endures... whats the issue? log: 5:31:45 [] 5:31:45 "Epoch: Spawning vehicles" 5:31:46 "Epoch: Loading storage" 5:31:52 "Storage SPAWN TIMER 6.23096" 5:31:52 "Epoch: Loading static loot" 5:31:54 "Epoch: Server Start Complete: 33.411 seconds" 5:31:54 "Loaded Server FSM" 5:31:55 No speaker given for Abdul-Aziz Ghafurzai 5:31:56 Speaker Male01_F not found in CfgVoiceTypes 5:32:04 No player found for channel 216252544 - message ignored 5:32:04 No player found for channel 216252544 - message ignored 5:32:04 No player found for channel 216252544 - message ignored 5:32:04 No player found for channel 216252544 - message ignored 5:32:04 NetServer::SendMsg: cannot find channel #569297223, users.card=0 5:32:04 NetServer: users.get failed when sending to 569297223 5:32:04 Message not sent - error 0, message ID = ffffffff, to 569297223 (Metalfoundry) 5:32:05 Cannot create object 3:13 with type[AIUnit], param[unit], NMT code[108]: 5:32:05 Client: Remote object 3:13 not found Link to comment Share on other sites More sharing options...
Metalfoundry Posted February 6, 2015 Author Report Share Posted February 6, 2015 Did anyone solve this problem? The vehicles disappear.. how can I allow them in the antihack? Link to comment Share on other sites More sharing options...
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