Moody Posted February 13, 2015 Report Share Posted February 13, 2015 Does it work if you move // Welcome Credits [] execVM "custom\welcome.sqf"; to the top of your init.sqf? I will check if nothing happends after adding these filters i just posted, thank you! Link to comment Share on other sites More sharing options...
Moody Posted February 13, 2015 Report Share Posted February 13, 2015 Im getting restriction #52 Tried to add something, but it didnt work. stuck on loadingscreen now. Can any1 help me? Cheers! -Moody Link to comment Share on other sites More sharing options...
Moody Posted February 13, 2015 Report Share Posted February 13, 2015 Im getting restriction #52 Tried to add something, but im pretty noob on filters, can anyone help me out? its about displayAddEventHandler and KeyDown i think. Happend after i did a fresh install of this mod. Cheers! Thank you! scriptslog.txtscripts.txt Link to comment Share on other sites More sharing options...
Gr8 Posted February 13, 2015 Author Report Share Posted February 13, 2015 Did you apply filters ? Link to comment Share on other sites More sharing options...
Moody Posted February 13, 2015 Report Share Posted February 13, 2015 Did you apply filters ? Im getting #52, not one of them =/ Link to comment Share on other sites More sharing options...
Gr8 Posted February 13, 2015 Author Report Share Posted February 13, 2015 Im getting #52, not one of them =/ That, according to the logs does not belong to this script at all. Please check on anything else you added Link to comment Share on other sites More sharing options...
Moody Posted February 13, 2015 Report Share Posted February 13, 2015 If i remove the lines i added in init and everything else for this script, server works fine. So theres something with this script doing it =/ Link to comment Share on other sites More sharing options...
clarkycal Posted February 14, 2015 Report Share Posted February 14, 2015 If i remove the lines i added in init and everything else for this script, server works fine. So theres something with this script doing it =/ line 53 of the scripts.txt try add this !=""sion;BIS_fnc_advHint_hintHandlers = true;_display displayAddEventHandler["KeyDown"" to the end Link to comment Share on other sites More sharing options...
Moody Posted February 14, 2015 Report Share Posted February 14, 2015 line 53 of the scripts.txt try add this !=""sion;BIS_fnc_advHint_hintHandlers = true;_display displayAddEventHandler["KeyDown"" to the end You mean #52? Since first line counts as#0. Cheers! Link to comment Share on other sites More sharing options...
clarkycal Posted February 14, 2015 Report Share Posted February 14, 2015 You mean #52? Since first line counts as#0. Cheers! its #52 which mean you add 1 line to it so it will be line 53 :D you line 53 is (the bit in blue is the bit you add i already done it for ya) 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="KeyDown" !=""sion;BIS_fnc_advHint_hintHandlers = true;_display displayAddEventHandler["KeyDown"" if ya need more help PM me (or even join me ts and have a chat 85.236.100.121:10727) and i will help tomorrow ima go to sleep as it is 3 in the morning :'D cya dude hope i helped :p -clarky Moody 1 Link to comment Share on other sites More sharing options...
Moody Posted February 14, 2015 Report Share Posted February 14, 2015 its #52 which mean you add 1 line to it so it will be line 53 :D you line 53 is (the bit in blue is the bit you add i already done it for ya) 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="KeyDown" !=""sion;BIS_fnc_advHint_hintHandlers = true;_display displayAddEventHandler["KeyDown"" if ya need more help PM me (or even join me ts and have a chat 85.236.100.121:10727) and i will help tomorrow ima go to sleep as it is 3 in the morning :'D cya dude hope i helped :p -clarky Thanks bro! Finally working now, big THUMBS UP to you! Link to comment Share on other sites More sharing options...
clarkycal Posted February 14, 2015 Report Share Posted February 14, 2015 Thanks bro! Finally working now, big THUMBS UP to you! np bro anytime, i would appreciate if ya like that post :p Link to comment Share on other sites More sharing options...
Moody Posted February 14, 2015 Report Share Posted February 14, 2015 np bro anytime, i would appreciate if ya like that post :P DONE ;) Link to comment Share on other sites More sharing options...
clarkycal Posted February 14, 2015 Report Share Posted February 14, 2015 DONE ;) You liked your own post but ok :huh: Link to comment Share on other sites More sharing options...
Moody Posted February 14, 2015 Report Share Posted February 14, 2015 You liked your own post but ok :huh: HAHA! fixed :p Link to comment Share on other sites More sharing options...
Gr8 Posted February 14, 2015 Author Report Share Posted February 14, 2015 You liked your own post but ok :huh: haha nailed it Gr8 1 Link to comment Share on other sites More sharing options...
clarkycal Posted February 15, 2015 Report Share Posted February 15, 2015 HAHA! fixed :P thanks bro ahha Link to comment Share on other sites More sharing options...
AmneziaDead Posted February 18, 2015 Report Share Posted February 18, 2015 everything works for me ;) thx Link to comment Share on other sites More sharing options...
Gr8 Posted February 18, 2015 Author Report Share Posted February 18, 2015 everything works for me ;) thx Glad you liked it. Link to comment Share on other sites More sharing options...
Donnovan Posted February 18, 2015 Report Share Posted February 18, 2015 Hi Gr8! 1) What the third number in _posText is for? Alpha transparency? 2) You believe i can remove the line "player enableSimulation true"? Thank you! Link to comment Share on other sites More sharing options...
Infinity Posted February 18, 2015 Report Share Posted February 18, 2015 How does one edit it so that instead of 'Survivor', the name of the player shows up? Link to comment Share on other sites More sharing options...
Floyd Posted February 19, 2015 Report Share Posted February 19, 2015 I'm having a bit of trouble understanding why things are happening the way they are and would appreciate any insight you guys could give me. After much trial and error, I've come up with a scheme that almost does what I am looking for (and would expect to happen). I've tried to set my Titles and Sub-titles to appear on the left hand side. I've set my Titles to center and my sub-titles to align to the right. With the exception of two Titles and sub-titles, things appear to work as they should. Specifically, as the attached slide show will show, the 1st, 4th, 5th, and 6th Tittles and sub-titles work as I would expect. The 2nd and 3rd Titles and sub-titles do not. Notice the Titles align to the LEFT and in the case of the 3rd sub-title (under the TeamSpeak 3 Title), the wording moves to the second line on the last character. I've manipulated numbers till I'm blue in the face... :) I would appreciate any insight you guys can give me. Especially as it relates to sub-title 3. Thx. ****EDIT****nvm...Just put me out to pasture and shoot me. I was staring at the problem the whole time and couldn't see the forest for the trees..... Link to comment Share on other sites More sharing options...
1R0NS1DE Posted February 27, 2015 Report Share Posted February 27, 2015 Ok, i have tried this script out, i have added it to the server, but no welcome messages show up, no sounds show, and not a single error coming up in the logs, i have added the BE scripts, so we dont get kicked, it just does not work at all here is my Init.sqf if (isServer) then { [] execVM "Custom\Welcome.sqf"; [] execVM "Custom\safe_zone.sqf"; [] execVM "Custom\addATMs.sqf"; [] execVM "wai\remote.sqf"; [] execVM "Custom\Menu\scripts\fn_statusBar.sqf"; }; the welcome sqf is a straight copy and paste, have not made changes to it yet Here is my Desc.ext wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; class CfgRemoteExecCommands {}; class CfgSounds { sounds[] = {}; class Intro { name = "Intro"; sound[] = {"\sounds\IntroSong.ogg", 1, 1}; titles[] = {}; }; class RscTitles { }; }; Can anyone help me out here? Link to comment Share on other sites More sharing options...
clarkycal Posted February 27, 2015 Report Share Posted February 27, 2015 Ok, i have tried this script out, i have added it to the server, but no welcome messages show up, no sounds show, and not a single error coming up in the logs, i have added the BE scripts, so we dont get kicked, it just does not work at all here is my Init.sqf if (isServer) then { [] execVM "Custom\Welcome.sqf"; [] execVM "Custom\safe_zone.sqf"; [] execVM "Custom\addATMs.sqf"; [] execVM "wai\remote.sqf"; [] execVM "Custom\Menu\scripts\fn_statusBar.sqf"; }; the welcome sqf is a straight copy and paste, have not made changes to it yet Here is my Desc.ext wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; class CfgRemoteExecCommands {}; class CfgSounds { sounds[] = {}; class Intro { name = "Intro"; sound[] = {"\sounds\IntroSong.ogg", 1, 1}; titles[] = {}; }; class RscTitles { }; }; Can anyone help me out here? try look over this! So basically i tried all sorts of things.. so there wasnt just one thing i tried so start off by putting your BE Filters in (even tho you dont get kicked) Second, Some addons/scripts you have might be blocking it as i had a mission system that i think was the problem! I also tried moving the execute path to the top of the init.sqf So yeah thats all i did! xD -Clarky Link to comment Share on other sites More sharing options...
1R0NS1DE Posted February 28, 2015 Report Share Posted February 28, 2015 tried it all with a fresh install... with the Filters, and the welcome message as the only thing in the init... still not working Link to comment Share on other sites More sharing options...
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