Richie Posted December 23, 2014 Report Share Posted December 23, 2014 https://seafile.zombieapo.eu/f/50e38c2094/ This webpage is not available Works for me, try clicking This Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 23, 2014 Author Report Share Posted December 23, 2014 https://seafile.zombieapo.eu/f/50e38c2094/ This webpage is not available Are you clicking continue on the bottom? (May say that the website is not trusted.) Link to comment Share on other sites More sharing options...
Richie Posted December 23, 2014 Report Share Posted December 23, 2014 Added to my Dropbox account, if the version changes just PM me and i'll reupload if people want it. Mr.XXX and calamity 2 Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 23, 2014 Author Report Share Posted December 23, 2014 Added to my Dropbox account, if the version changes just PM me and i'll reupload if people want it. Added to mirror links on main page. Thank you! Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 23, 2014 Author Report Share Posted December 23, 2014 Next testing phase: Adding more ADDONS from the following: https://github.com/ispan55/A3EpochBase/blob/master/config.cpp May be possible to include additional addons for the custom base. Possible to call additional WEAPONS and VEHICLES and BUILDINGS. Will provide test results. Link to comment Share on other sites More sharing options...
Richie Posted December 23, 2014 Report Share Posted December 23, 2014 Exellent release, I'm loving adding new buildings to Chernarus, it lacks enterable buildings so it needs this so i can have more loot for players and create PvP hotspots with compounds :) NWAF Cherno Balota Mr.XXX 1 Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 23, 2014 Author Report Share Posted December 23, 2014 Great! Glad to hear it! :D Again, this PBO script will not allow others to download your content, and your performance (server side) doesn't really take a hit. Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted December 23, 2014 Report Share Posted December 23, 2014 Hello All, Just wondering if anyone has roads working yet for Chernarus? I'm more than likely overlooking something really obvious though :rolleyes: Also maybe a Dev could chime in here,will in the upcoming version update 0.2.5.2 there be the DayZero enterable buildings for ported maps ie CHERNARUS? I totally agree with what ritchie said about non-enterable buildings. Merry Xmas All STENCH :D happydayz 1 Link to comment Share on other sites More sharing options...
Richie Posted December 24, 2014 Report Share Posted December 24, 2014 Use the A2 editor for you roads maybe ? Chernarus has loads of loot but the small towns only have 1 or 3 enterable buildings, i'm going to add to them and keep the same feel going, apart from special locations. Link to comment Share on other sites More sharing options...
Ryansgotacbr Posted December 24, 2014 Report Share Posted December 24, 2014 i have no clue what goes on making maps and editing them and such... but is it possible to delete some of the non-enter able buildings in chenaraus and replacing them with arma 3 houses? i know there is some talk about having some buildings hollowed out and throwing in custom interiors, but just replacing them seems a little simpler and has the same effect. im sure this has been thought of already but i had to ask Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 24, 2014 Author Report Share Posted December 24, 2014 Ryansgotacbr, Technically, yes, and no. Yes you can delete it from the server, but you'd have to go through HUNDREDS of files in order to "turn off" those buildings. Those buildings that you turn off may not be in just one area though, they could be ALL over the map. Can it be done? Yes. But very tedious work. Link to comment Share on other sites More sharing options...
milansubzero Posted December 24, 2014 Report Share Posted December 24, 2014 Trying to edit the Chernarus map using the In Game Editor however i dont see the options to spawn in the houses or the barracks? Link to comment Share on other sites More sharing options...
calamity Posted December 24, 2014 Report Share Posted December 24, 2014 Added to my Dropbox account, if the version changes just PM me and i'll reupload if people want it. that link works.... thankz..... this is great now we can actually add custom compounds and cities.... so where is the tutorial on how to add custom buildings ?? is it the same alt E as arma 2 ?? about to find out... Link to comment Share on other sites More sharing options...
Richie Posted December 28, 2014 Report Share Posted December 28, 2014 Does anyone know how to get round the building limit ? you can only have a set number of buildings added to the server this way. I'm positive it isn't caused by the buildingslot limit as my test server has 0 base parts built and i haven't added over 1500 buildings, something is limiting how much you can add :unsure: Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 28, 2014 Author Report Share Posted December 28, 2014 Possibly server performance... but I'll take a look into it. OR, you could create another PBO, and add that in as well :] Link to comment Share on other sites More sharing options...
Humpabry Posted December 28, 2014 Report Share Posted December 28, 2014 i dont seem to have a limit..i have added like 3.5k extra buildings to my cherno map (includes walls etc) Link to comment Share on other sites More sharing options...
Richie Posted December 28, 2014 Report Share Posted December 28, 2014 I've only added 127, when i use them all only some spawn, If i half the list they all spawn :unsure: Link to comment Share on other sites More sharing options...
Shiz Posted December 29, 2014 Report Share Posted December 29, 2014 There is. Follow this tutorial: Launch Arma 3, and launch the editor. Save the map as a user mission, and then close down Arma 3 completely. Go to your Mission FOLDER. IE - May be in Documents\Arma 3\User Missions\ And create a new file called *missionName*.BEIDI Must match your mission.SQM FILE NAME! Just create a .BEIDI file with the same name really. // Create a shortcut of your Arma3.exe to your desktop. Right click on the shortcut, and go to properties. at the END of your shortcut path, i.e. - C:\program files (x86)\Steam\Steamapps\Common\Arma3\ Add the location of your .BEIDI File. For example Arma3.exe Properties> "C:\program files (x86)\Steam\Steamapps\Common\Arma3\" "C:\Users\YOURNAME\Documents\Arma 3\Missions\Somemissionname\missionname.BEIDI" Click apply, okay. Launch the SHORTCUT. You should be able to go directly into the editor now. this didnt work for me when i tried to edit chernarus.. in the "stock obsolete 3d editor" all i could place were arma 2 buildings... and when i tried to rotate with SHIFT my camera shot up in the air... can you tell me what im doing wrong? or is this just for altis? Link to comment Share on other sites More sharing options...
Richie Posted December 29, 2014 Report Share Posted December 29, 2014 Ignore my mention of limits :rolleyes: No idea what i did wrong but they're all spawning correctly now Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 29, 2014 Author Report Share Posted December 29, 2014 this didnt work for me when i tried to edit chernarus.. in the "stock obsolete 3d editor" all i could place were arma 2 buildings... and when i tried to rotate with SHIFT my camera shot up in the air... can you tell me what im doing wrong? or is this just for altis? Did you hold the mouse button while holding shift? Link to comment Share on other sites More sharing options...
prue420 Posted December 30, 2014 Report Share Posted December 30, 2014 Hey guys I been trying to add the lootable trash on my server I found this // AiA chernarus // Trash = ["popelnice.p3d","kontejner.p3d","junkpile.p3d","garbage_misc.p3d","garbage_paleta.p3d","misc_postbox.p3d","zastavka_stojan.p3d"] I have tried many different combos of item names and it just wont let me loot it or it wont show up in the server. Anyone got this working and if so what did you do. ps.all my other buildings spawn loot using this threads method nice work. Link to comment Share on other sites More sharing options...
second_coming Posted January 1, 2015 Report Share Posted January 1, 2015 Hey guys I been trying to add the lootable trash on my server I found this // AiA chernarus // Trash = ["popelnice.p3d","kontejner.p3d","junkpile.p3d","garbage_misc.p3d","garbage_paleta.p3d","misc_postbox.p3d","zastavka_stojan.p3d"] I have tried many different combos of item names and it just wont let me loot it or it wont show up in the server. Anyone got this working and if so what did you do. ps.all my other buildings spawn loot using this threads method nice work. If you use the Lootspawner script you need to add the buildings to the config (LSlootBuildings.sqf): // Lootspawner junction list for buildings to classes // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //"Buildingstoloot_list" array of [buildingname, class] // buildingname: building class name (in editor debug console use "typeof BIS_fnc_camera_target" // to monitor and then copy/paste or any other method you know...) // class: 0-civil, 1-military, ... (add more as you wish) // //!!!EVERY building must have only ONE entry here AND be in only ONE class!!! //------------------------------------------------------------------------------------- Buildingstoloot_list = [ ["Land_A_BuildingWIP", 2], ["Land_u_Barracks_V2_F", 1], ["Land_MilOffices_V1_F", 1], ["Land_Airport_left_F", 1], ["Land_Airport_center_F", 1], ["Land_Airport_right_F", 1], ["Land_i_Barracks_V2_F", 1], ["Land_Cargo_Tower_V1_F", 1], ["Land_Cargo_HQ_V1_F", 1], ["Land_i_House_Big_01_V2_F", 0], ["Land_i_House_Big_02_V1_F", 0], ["Land_i_House_Small_02_V1_F", 0], ["Land_i_House_Small_03_V1_F", 0], ["Land_i_Stone_HouseBig_V1_dam_F", 0], ["Land_d_House_Big_01_V1_F", 0], ["Land_i_Stone_HouseBig_V3_dam_F", 0], ["Land_i_House_Small_02_V3_dam_F", 0], ["Land_i_House_Small_01_V3_F", 0], ["Land_Factory_Main_F", 2], ["Land_i_Shed_Ind_F", 2], ["Land_A_FuelStation_Build", 2], ["Land_A_GeneralStore_01", 0], ["Land_A_GeneralStore_01a", 0], ["Land_A_Hospital", 0], ["Land_A_Pub_01", 0], ["Land_a_stationhouse", 1], ["Land_A_TVTower_Base", 1], ["Land_Barn_Metal", 2], ["Land_Barn_W_01", 0], ["Land_Church_03", 0], ["Land_Farm_Cowshed_a", 0], ["Land_Farm_Cowshed_b", 0], ["Land_Farm_Cowshed_c", 0], ["Land_Hangar_2", 2], ["Land_Hlidac_budka", 1], ["Land_HouseBlock_A1", 0], ["Land_HouseB_Tenement", 0], ["Land_HouseV2_01A", 0], ["Land_HouseV2_02_interier", 0], ["Land_HouseV2_04_interier", 0], ["Land_HouseV_1I1", 0], ["Land_HouseV_1I4", 0], ["Land_HouseV_1L1", 0], ["Land_HouseV_1L2", 0], ["Land_HouseV_2L", 0], ["Land_IndPipe2_bigBuild2_L", 2], ["Land_IndPipe2_big_18", 2], ["Land_IndPipe2_big_9", 2], ["Land_IndPipe2_big_ground2", 2], ["Land_Ind_Expedice_1", 2], ["Land_Ind_Expedice_3", 2], ["Land_Ind_Garage01", 2], ["Land_Ind_IlluminantTower", 1], ["Land_Ind_Mlyn_01", 2], ["Land_Ind_Pec_01", 2], ["Land_Ind_Vysypka", 2], ["Land_Ind_Workshop01_01", 2], ["Land_Ind_Workshop01_02", 2], ["Land_Ind_Workshop01_04", 2], ["Land_Ind_Workshop01_L", 2], ["Land_kulna", 0], ["Land_Mil_Barracks_i", 1], ["Land_Mil_ControlTower", 1], ["Land_Misc_deerstand", 1], ["Land_Panelak", 0], ["Land_Panelak2", 0], ["Land_Rail_House_01", 0], ["Land_rail_station_big", 0], ["Land_Shed_Ind02", 2], ["Land_Shed_W01", 0], ["Land_SS_hangar", 1], ["Land_stodola_old_open", 0], ["Land_Tovarna2", 2], ["Land_vez", 1] ]; One thing I have noticed is a couple of the buildings at Balota airfield (the 2 story one with lots of enterable rooms), when you walk in the door you dont walk up the stairs into the building and end up with part of your legs below the floor. Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 I cant get my file into this format _vehicle_10 = objNull; if (true) then { _this = createVehicle ["Land_HBarrierBig_F", [23565.727, 18799.27, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setPos [23565.727, 18799.27, -1.9073486e-006]; }; Its in this format class Item3 { position[]={4337.8672,339,10736.336}; azimut=-30.231077; id=4; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; }; If I do the Beidi file thing it does not take me into the editor unless I spell the file and target .biedi and then nothing loads up just an empty map, "D:\Steam\steamapps\common\Arma 3\arma3.exe" "C:\Users\Aaron\Documents\Arma 3 - Other Profiles\[ASM]%20Liqu1dShadow\missions\nwaf3.Chernarus\mission.beidi" Don't quite know what I am doing wrong?? Link to comment Share on other sites More sharing options...
Richie Posted January 1, 2015 Report Share Posted January 1, 2015 Maca has an awesome editor tool coming soon, this will make life easier :) https://www.youtube.com/watch?v=xvjBrLHpwoU Major Khunt, JesterUK and ZENITHOVMAN 3 Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 If I want this loading server side do I do the following? - Open up my init.sqf in my "epoch.Chernarus.pbo" in MPMissions - Add this: if (isServer) then { execVM "EpochHive\Addons\a3_epoch_server_building.pbo\buildings\nwafbase.sqf"; }; - Put the map (nwafbase.sqf) into a PBO and place it /23.45.67.89_2300/@EpochHive/Addons/a3_epoch_server_building.pbo then put !="execVM "path\to\your\external\server.pbo\map.sqf";" at the very end of the line in scripts.txt in the battleye folder is that correct and does that stop people downloading my content? Link to comment Share on other sites More sharing options...
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