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[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).


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Installing on Epoch  Origins Taviana, when i sell a briefcase it does not give money and if i have a briefcase I can buy as many briefcases as I want with that one. Please point me in the right direction. 

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Hey everyone,
 
I recently installed a single coin system, once installed everything appeared to be working fine, the only exception was that once i accessed one of the traders ( using the scroll menu to trade ) All of the trader options disappeared from my scroll menu so there was no more trading. Any assistance would be good.
 
Thanks,
Ryan.
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Everything is working great for me except i do not get money storage option on vehicles or storage items.  Can anyone see the problem in my fn_selfactions?

 

scriptName "Functions\misc\fn_selfActions.sqf";

/***********************************************************

    ADD ACTIONS FOR SELF

    - Function

    - [] call fnc_usec_selfActions;

************************************************************/

private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];

if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

_vehicle = vehicle player;

_isPZombie = player isKindOf "PZombie_VB";

_inVehicle = (_vehicle != player);

_onLadder =        (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;

_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);

_nearLight =     nearestObject [player,"LitObject"];

_canPickLight = false;

if (!isNull _nearLight) then {

    if (_nearLight distance player < 4) then {

        _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);

    };

};

//Grab Flare

if (_canPickLight && !dayz_hasLight && !_isPZombie) then {

    if (s_player_grabflare < 0) then {

        _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");

        s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];

        s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];

    };

} else {

    player removeAction s_player_grabflare;

    player removeAction s_player_removeflare;

    s_player_grabflare = -1;

    s_player_removeflare = -1;

};

if (DZE_HeliLift) then {

    _hasAttached = _vehicle getVariable["hasAttached",false];

    if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {

        if (s_player_heli_detach < 0) then {

            dayz_myLiftVehicle = _vehicle;

            s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];

        };

    } else {

        dayz_myLiftVehicle removeAction s_player_heli_detach;

        s_player_heli_detach = -1;

    };

};

if(DZE_HaloJump) then {

    if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {

        if (s_halo_action < 0) then {

            DZE_myHaloVehicle = _vehicle;

            s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];

        };

    } else {

        DZE_myHaloVehicle removeAction s_halo_action;

        s_halo_action = -1;

    };

};

if (!DZE_ForceNameTagsOff) then {

    if (s_player_showname < 0 && !_isPZombie) then {

        if (DZE_ForceNameTags) then {

            s_player_showname = 1;

            player setVariable["DZE_display_name",true,true];

        } else {

            s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];

            s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];

        };

    };

};

if(_isPZombie) then {

    if (s_player_callzombies < 0) then {

        s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];

    };

    if (DZE_PZATTACK) then {

        call pz_attack;

        DZE_PZATTACK = false;

    };

    if (s_player_pzombiesvision < 0) then {

        s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];

    };

    if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {    //Has some kind of target

        _isAnimal = cursorTarget isKindOf "Animal";

        _isZombie = cursorTarget isKindOf "zZombie_base";

        _isHarvested = cursorTarget getVariable["meatHarvested",false];

        _isMan = cursorTarget isKindOf "Man";

        // Pzombie Gut human corpse || animal

        if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {

            if (s_player_pzombiesfeed < 0) then {

                s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];

            };

        } else {

            player removeAction s_player_pzombiesfeed;

            s_player_pzombiesfeed = -1;

        };

    } else {

        player removeAction s_player_pzombiesfeed;

        s_player_pzombiesfeed = -1;

    };

};

// Bank Robbery

_bankrobbery = cursorTarget isKindOf "Notebook";

    if ((speed player <= 1) && _bankrobbery && (player distance cursorTarget < 5)) then {

        if (s_player_bankrob < 0) then {

            s_player_bankrob = player addAction ["Rob the bank","rob\robbank.sqf",cursorTarget, 0, false, true, "",""];

        };

    } else {

        player removeAction s_player_bankrob;

        s_player_bankrob = -1;

    };

// Bank Robbery END

// Increase distance only if AIR || SHIP

_allowedDistance = 4;

_isAir = cursorTarget isKindOf "Air";

_isShip = cursorTarget isKindOf "Ship";

if(_isAir || _isShip) then {

    _allowedDistance = 8;

};

if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then {    //Has some kind of target

    // set cursortarget to variable

    _cursorTarget = cursorTarget;

    // get typeof cursortarget once

    _typeOfCursorTarget = typeOf _cursorTarget;

    // hintsilent _typeOfCursorTarget;

    _isVehicle = _cursorTarget isKindOf "AllVehicles";

    _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];

    _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;

    

    // get items && magazines only once

    _magazinesPlayer = magazines player;

    //boiled Water

    _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;

    _hastinitem = false;

    {

        if (_x in _magazinesPlayer) then {

            _hastinitem = true;

        };

    } count boil_tin_cans;

    _hasFuelE =     "ItemJerrycanEmpty" in _magazinesPlayer;

    _hasFuelBarrelE =     "ItemFuelBarrelEmpty" in _magazinesPlayer;

    _hasHotwireKit =     "ItemHotwireKit" in _magazinesPlayer;

    _itemsPlayer = items player;

    

    _temp_keys = [];

    _temp_keys_names = [];

    // find available keys

    _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];

    {

        if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {

            _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");

            _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");

            _temp_keys_names set [_ownerKeyId,_ownerKeyName];

            _temp_keys set [count _temp_keys,str(_ownerKeyId)];

        };

    } count _itemsPlayer;

    _hasKnife =     "ItemKnife" in _itemsPlayer;

    _hasToolbox =     "ItemToolbox" in _itemsPlayer;

    _isMan = _cursorTarget isKindOf "Man";

    _traderType = _typeOfCursorTarget;

    _ownerID = _cursorTarget getVariable ["CharacterID","0"];

    _isAnimal = _cursorTarget isKindOf "Animal";

    _isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");

    _isZombie = _cursorTarget isKindOf "zZombie_base";

    _isDestructable = _cursorTarget isKindOf "BuiltItems";

    _isWreck = _typeOfCursorTarget in DZE_isWreck;

    _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;

    _isModular = _cursorTarget isKindOf "ModularItems";

    _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];

    _isRemovable = _typeOfCursorTarget in DZE_isRemovable;

    _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

    _isTent = _cursorTarget isKindOf "TentStorage";

    

    _isAlive = alive _cursorTarget;

    

    _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");

    

    _rawmeat = meatraw;

    _hasRawMeat = false;

    {

        if (_x in _magazinesPlayer) then {

            _hasRawMeat = true;

        };

    } count _rawmeat;

    

    _isFuel = false;

    if (_hasFuelE || _hasFuelBarrelE) then {

        {

            if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};

        } count dayz_fuelsources;

    };

    // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));

    

    // logic vars

    _player_flipveh = false;

    _player_deleteBuild = false;

    _player_lockUnlock_crtl = false;

    /*if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {

         if (s_player_maintain_area < 0) then {

              s_player_maintain_area = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA], "actions\maintain_area.sqf", "maintain", 5, false];

             s_player_maintain_area_preview = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV], "actions\maintain_area.sqf", "preview", 5, false];

         };

     } else {

            player removeAction s_player_maintain_area;

            s_player_maintain_area = -1;

            player removeAction s_player_maintain_area_preview;

            s_player_maintain_area_preview = -1;

     };*/

    // CURSOR TARGET ALIVE

    if(_isAlive) then {

        

        //Allow player to delete objects

        if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {

            if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {

                _player_deleteBuild = true;

            };

        };

        

        //Allow owners to delete modulars

                if(_isModular && (dayz_characterID == _ownerID)) then {

                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {

                                _player_deleteBuild = true;

                        };

                };

        //Allow owners to delete modular doors without locks

                if(_isModularDoor && (dayz_characterID == _ownerID)) then {

                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {

                                _player_deleteBuild = true;

                        };        

                };    

        // CURSOR TARGET VEHICLE

        if(_isVehicle) then {

            

            //flip vehicle small vehicles by your self && all other vehicles with help nearby

            if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {

                _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);

                if(_isVehicletype || (_playersNear >= 2)) then {

                    _player_flipveh = true;    

                };

            };

            if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {

                _player_lockUnlock_crtl = true;

            };

        };

    

    };

    if(_player_deleteBuild) then {

        if (s_player_deleteBuild < 0) then {

            s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];

        };

    } else {

        player removeAction s_player_deleteBuild;

        s_player_deleteBuild = -1;

    };

    

    if (DZE_HeliLift) then {

        _liftHeli = objNull;

        _found = false;

    

        _allowTow = false;

        if ((count (crew _cursorTarget)) == 0) then {

            {

                if(!_allowTow) then {

                    _allowTow = _cursorTarget isKindOf _x;

                };

            } count DZE_HeliAllowToTow;

        };

        //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

        if (_allowTow) then {

            _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];

            {

                if(!_found) then {

                    _posL = [_x] call FNC_getPos;

                    _posC = [_cursorTarget] call FNC_getPos;

                    _height = (_posL select 2) - (_posC select 2);

                    _hasAttached = _x getVariable["hasAttached",false];

                    if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {

                        if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {

                            _liftHeli = _x;

                            _found = true;

                        };

                    };

                };

            } count _liftHelis;

        };

        //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

        _attached = _cursorTarget getVariable["attached",false];

        if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {

            if (s_player_heli_lift < 0) then {

                s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];

            };

        } else {

            player removeAction s_player_heli_lift;

            s_player_heli_lift = -1;

        };

    };

    

    // Allow Owner to lock && unlock vehicle  

    if(_player_lockUnlock_crtl) then {

        if (s_player_lockUnlock_crtl < 0) then {

            _hasKey = _ownerID in _temp_keys;

            _oldOwner = (_ownerID == dayz_playerUID);

            if(locked _cursorTarget) then {

                if(_hasKey || _oldOwner) then {

                    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];

                    s_player_lockunlock set [count s_player_lockunlock,_Unlock];

                    s_player_lockUnlock_crtl = 1;

                } else {

                    if(_hasHotwireKit) then {

                        _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];

                    } else {

                        _Unlock = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED], "",_cursorTarget, 2, true, true, "", ""];

                    };

                    s_player_lockunlock set [count s_player_lockunlock,_Unlock];

                    s_player_lockUnlock_crtl = 1;

                };

            } else {

                if(_hasKey || _oldOwner) then {

                    _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];

                    s_player_lockunlock set [count s_player_lockunlock,_lock];

                    if (_typeOfCursorTarget in ColourVehicles) then {

                                    private ["_paint"];

                                    _paint = player addAction ["<t color=#0059FF'>Paint Vehicle</t>", "Paint\player_paint_init.sqf", _cursorTarget, 2, true, true, "", "];

                                    s_player_lockunlock set [count s_player_lockunlock,_paint];

                            };

                    s_player_lockUnlock_crtl = 1;

                };

            };

        };

        

    } else {

        {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];

        s_player_lockUnlock_crtl = -1;

    };

    if(DZE_AllowForceSave) then {

        //Allow player to force save

        if((_isVehicle || _isTent) && !_isMan) then {

            if (s_player_forceSave < 0) then {

                s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];

            };

        } else {

            player removeAction s_player_forceSave;

            s_player_forceSave = -1;

        };

    };

    

    

    If(DZE_AllowCargoCheck) then {

        if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {

            if (s_player_checkGear < 0) then {

                s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];

            };

        } else {

            player removeAction s_player_checkGear;

            s_player_checkGear = -1;

        };

    };

    

    

    //flip vehicle small vehicles by your self && all other vehicles with help nearby

    if(_player_flipveh) then {

        if (s_player_flipveh  < 0) then {

            s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];        

        };

    } else {

        player removeAction s_player_flipveh;

        s_player_flipveh = -1;

    };

    

    //Allow player to fill jerrycan

    if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {

        if (s_player_fillfuel < 0) then {

            s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];

        };

    } else {

        player removeAction s_player_fillfuel;

        s_player_fillfuel = -1;

    };

    

    // logic vars for addactions

    _player_butcher = false;

    _player_studybody = false;

    _player_SurrenderedGear = false;

    // CURSOR TARGET NOT ALIVE

    if (!_isAlive) then {

        // Gut animal/zed

        if((_isAnimal || _isZombie) && _hasKnife) then {

            _isHarvested = _cursorTarget getVariable["meatHarvested",false];

            if (!_isHarvested) then {

                _player_butcher = true;

            };

        };

        // Study body

        if (_isMan && !_isZombie && !_isAnimal) then {

            _player_studybody = true;

        }

    } else {

        // unit alive

        // gear access on surrendered player

        if(_isMan && !_isZombie && !_isAnimal) then {

            _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];

            if (_isSurrendered) then {

                _player_SurrenderedGear = true;

            };

        };

    };

    // Human Gut animal || zombie

    if (_player_butcher) then {

        if (s_player_butcher < 0) then {

            if(_isZombie) then {

                s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];

            } else {

                s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];

            };

        };

    } else {

        player removeAction s_player_butcher;

        s_player_butcher = -1;

    };

    // Study Body

    if (_player_studybody) then {

            if (s_player_studybody < 0) then {

                    s_player_studybody = player addAction [("<t color="#FF0000"">"+("Check Wallet") + "</t>"), "ZSC\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "","];

            };

    } else {

            player removeAction s_player_studybody;

            s_player_studybody = -1;

    };

    // logic vars

    _player_cook = false;

    _player_boil = false;

    // CURSOR TARGET IS FIRE

    if (inflamed _cursorTarget) then {

        

        //Fireplace Actions check

        if (_hasRawMeat) then {

            _player_cook = true;    

        };

        

        // Boil water

        if (_hasbottleitem && _hastinitem) then {

            _player_boil = true;

        };

    };

    if (_player_SurrenderedGear) then {

        if (s_player_SurrenderedGear < 0) then {

            s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];

        };

    } else {

        player removeAction s_player_SurrenderedGear;

        s_player_SurrenderedGear = -1;

    };

    //Fireplace Actions check

    if (_player_cook) then {

        if (s_player_cook < 0) then {

            s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];

        };

    } else {

        player removeAction s_player_cook;

        s_player_cook = -1;

    };

    

    // Boil water

    if (_player_boil) then {

        if (s_player_boil < 0) then {

            s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];

        };

    } else {

        player removeAction s_player_boil;

        s_player_boil = -1;

    };

    

    if(_cursorTarget == dayz_hasFire) then {

        if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {

            s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];

        };

    } else {

        player removeAction s_player_fireout;

        s_player_fireout = -1;

    };

    

    //Packing my tent

    if(_isTent && (player distance _cursorTarget < 3)) then {

        if (_ownerID == dayz_characterID) then {

            if (s_player_packtent < 0) then {

                s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];

            };

        } else {

            if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {

                if (s_player_packtent < 0) then {

                    s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];

                };

            };

        };

    } else {

        player removeAction s_player_packtent;

        s_player_packtent = -1;

    };

    //Allow manage door

    if((_typeOfCursorTarget in DZE_DoorsLocked)) then {

    if (s_player_manageDoor >= 0 && door_management_last != _cursorTarget) then {

            player removeAction s_player_manageDoor;

            s_player_manageDoor = -1;

        };

        if (s_player_manageDoor < 0) then {

            door_management_last = _cursorTarget;

            s_player_manageDoor = player addAction ["<t color='#0059FF'>Manage Door</t>", "doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];

        };

    } else {

        door_management_last = objNull;

        player removeAction s_player_manageDoor;

        s_player_manageDoor = -1;

    };

    

    //Allow owner to unlock vault

    if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

        if (s_player_unlockvault < 0) then {

            if(_typeOfCursorTarget in DZE_LockedStorage) then {

                if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {

                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];

                    s_player_combi set [count s_player_combi,_combi];

                } else {

                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];

                    s_player_combi set [count s_player_combi,_combi];

                };

                s_player_unlockvault = 1;

            } else {

                if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {

                    _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];

                    s_player_combi set [count s_player_combi,_combi];

                    s_player_unlockvault = 1;

                };

            };

        };

    } else {

        {player removeAction _x} count s_player_combi;s_player_combi = [];

        s_player_unlockvault = -1;

    };

    

    if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {

        if (s_bank_dialog < 0) then {

                s_bank_dialog = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];    

        };

    } else {

         player removeAction s_bank_dialog;

        s_bank_dialog = -1;

    };

    // cars

    if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then {        

        if (s_bank_dialog2 < 0) then {

            s_bank_dialog2 = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];

        };            

    } else {        

        player removeAction s_bank_dialog2;

        s_bank_dialog2 = -1;

    };    

    

//Allow owner to change Door code

if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {

        if ((s_player_lastTarget select 1) != _cursorTarget) then {

            if (s_player_ckc > 0) then {    

                player removeAction s_player_ckc;

                s_player_ckc = -1;

            };

        };

        if (s_player_ckc < 0) then {

            s_player_lastTarget set [1,_cursorTarget];    

                s_player_ckc = player addaction["Set new Code", "ckc\ckc_startUI.sqf","",0,false,true,"", ""];

        };

    } else {

        player removeAction s_player_ckc;

        s_player_ckc = -1;

    };

//Allow owner to change vault code

_unlockedVault = ["VaultStorage"];

    if(typeOf(cursortarget) in _unlockedVault && _ownerID != "0" && (player distance _cursorTarget < 2)) then {

    

    if (s_player_Safe_ckc < 0) then {

    if ((typeOf(cursortarget) == "VaultStorage") &&(_ownerID == dayz_combination || _ownerID == dayz_playerUID)  ) then {

     

                

            s_player_Safe_ckc = player addaction["Set new Code", "ckc\ckc_startSafeUI.sqf","",1,false,true,"", ""];

        };

        };

    } else {

        player removeAction s_player_Safe_ckc;

        s_player_Safe_ckc = -1;

    };

    //Allow owner to pack vault

    if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

        if (s_player_lockvault < 0) then {

            if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {

                s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];

            };

        };

        if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {

            s_player_packvault = player addAction [format["<t color=#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "","];

        };

    } else {

        player removeAction s_player_packvault;

        s_player_packvault = -1;

        player removeAction s_player_lockvault;

        s_player_lockvault = -1;

    };

    

    //Player Deaths

    if(_typeOfCursorTarget == "Info_Board_EP1") then {

        if (s_player_information < 0) then {

            s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];

        };

    } else {

        player removeAction s_player_information;

        s_player_information = -1;

    };

    

    if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {

            if (s_givemoney_dialog < 0) then {

                    s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "ZSC\actions\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];

            };

    } else {

            player removeAction s_givemoney_dialog;

            s_givemoney_dialog = -1;

    };

    

    //Fuel Pump

    if(_typeOfCursorTarget in dayz_fuelpumparray) then {    

        if (s_player_fuelauto < 0) then {

            

            // check if Generator_DZ is running within 30 meters

            _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];

            _findNearestGen = [];

            {

                if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {

                    _findNearestGen set [(count _findNearestGen),_x];

                };

            } count _findNearestGens;

            _IsNearRunningGen = count (_findNearestGen);

            

            // show that pump needs power if no generator nearby.

            if(_IsNearRunningGen > 0) then {

                s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];

            } else {

                s_player_fuelauto = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];

            };

        };

    } else {

        player removeAction s_player_fuelauto;

        s_player_fuelauto = -1;

    };

    //Fuel Pump on truck

    if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {    

        if (s_player_fuelauto2 < 0) then {

            // show that fuel truck pump needs power.

            if(isEngineOn _cursorTarget) then {

                s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];

            } else {

                s_player_fuelauto2 = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];

            };

        };

    } else {

        player removeAction s_player_fuelauto2;

        s_player_fuelauto2 = -1;

        player removeAction s_givemoney_dialog;

        s_givemoney_dialog = -1;

        player removeAction s_bank_dialog;

        s_bank_dialog = -1;

        player removeAction s_bank_dialog2;

        s_bank_dialog2 = -1;

    };

    // inplace upgrade tool

    if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {

        if ((s_player_lastTarget select 0) != _cursorTarget) then {

            if (s_player_upgrade_build > 0) then {

                player removeAction s_player_upgrade_build;

                s_player_upgrade_build = -1;

            };

        };

        if (s_player_upgrade_build < 0) then {

            // s_player_lastTarget = _cursorTarget;

            s_player_lastTarget set [0,_cursorTarget];

            s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "custom\BuildVectors\action\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];

        };

    } else {

        player removeAction s_player_upgrade_build;

        s_player_upgrade_build = -1;

    };

    

    // downgrade system

    if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {

        if ((s_player_lastTarget select 1) != _cursorTarget) then {

            if (s_player_downgrade_build > 0) then {    

                player removeAction s_player_downgrade_build;

                s_player_downgrade_build = -1;

            };

        };

        if (s_player_downgrade_build < 0) then {

            s_player_lastTarget set [1,_cursorTarget];

            s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "custom\BuildVectors\action\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];

        };

    } else {

        player removeAction s_player_downgrade_build;

        s_player_downgrade_build = -1;

    };

    // inplace maintenance tool

    //if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {

    //    if ((s_player_lastTarget select 2) != _cursorTarget) then {

    //        if (s_player_maint_build > 0) then {    

    //            player removeAction s_player_maint_build;

    //            s_player_maint_build = -1;

    //        };

    //    };

    //

    //    if (s_player_maint_build < 0) then {

    //        s_player_lastTarget set [2,_cursorTarget];

    //        s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];

    //    };

    //} else {

    //    player removeAction s_player_maint_build;

    //    s_player_maint_build = -1;

    //};

    //Start Generator

    if(_cursorTarget isKindOf "Generator_DZ") then {

        if (s_player_fillgen < 0) then {

            

            // check if not running

            if((_cursorTarget getVariable ["GeneratorRunning", false])) then {

                s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];                

            } else {

            // check if not filled && player has jerry.

                if((_cursorTarget getVariable ["GeneratorFilled", false])) then {

                    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];

                } else {

                    if("ItemJerrycan" in _magazinesPlayer) then {

                        s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];

                    };

                };

            };

        };

    } else {

        player removeAction s_player_fillgen;

        s_player_fillgen = -1;

    };

    //Towing with tow truck

    /*

    if(_typeOfCursorTarget == "TOW_DZE") then {

        if (s_player_towing < 0) then {

            if(!(_cursorTarget getVariable ["DZEinTow", false])) then {

                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];                

            } else {

                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];                

            };

        };

    } else {

        player removeAction s_player_towing;

        s_player_towing = -1;

    };

    */

    //Sleep

    if(_isTent && _ownerID == dayz_characterID) then {

        if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {

            s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];

        };

    } else {

        player removeAction s_player_sleep;

        s_player_sleep = -1;

    };

    

    //Repairing Vehicles

    if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {

        if (s_player_repair_crtl < 0) then {

            dayz_myCursorTarget = _cursorTarget;

            _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];

            _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];

            s_player_repairActions set [count s_player_repairActions,_menu];

            s_player_repairActions set [count s_player_repairActions,_menu1];

            s_player_repair_crtl = 1;

        } else {

            {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];

            s_player_repair_crtl = -1;

        };

    };

    // All Traders

    if (_isMan && !_isPZombie && _traderType in serverTraders) then {

        

        if (s_player_parts_crtl < 0) then {

            // get humanity

            _humanity = player getVariable ["humanity",0];

            _traderMenu = call compile format["menu_%1;",_traderType];

            // diag_log ("TRADER = " + str(_traderMenu));

            

            _low_high = "low";

            _humanity_logic = false;

            if((_traderMenu select 2) == "friendly") then {

                _humanity_logic = (_humanity < -5000);

            };

            if((_traderMenu select 2) == "hostile") then {

                _low_high = "high";

                _humanity_logic = (_humanity > -5000);

            };

            if((_traderMenu select 2) == "hero") then {

                _humanity_logic = (_humanity < 5000);

            };

            if(_humanity_logic) then {

                _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];

                s_player_parts set [count s_player_parts,_cancel];

            } else {

                

                // Static Menu

                {

                    //diag_log format["DEBUG TRADER: %1", _x];

                    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];

                    s_player_parts set [count s_player_parts,_buy];

                

                } count (_traderMenu select 1);

                _buyV = player addAction ["<t color=#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "","];

                s_player_parts set [count s_player_parts,_buyV];

                // Database menu

                _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];

                s_player_parts set [count s_player_parts,_buy];

            };

            s_player_parts_crtl = 1;

            

        };

    } else {

        {player removeAction _x} count s_player_parts;s_player_parts = [];

        s_player_parts_crtl = -1;

    };

    

    if(dayz_tameDogs) then {

        

        //Dog

        if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {

            if (s_player_tamedog < 0) then {

                s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];

            };

        } else {

            player removeAction s_player_tamedog;

            s_player_tamedog = -1;

        };

        if (_isDog && _ownerID == dayz_characterID && _isAlive) then {

            _dogHandle = player getVariable ["dogID", 0];

            if (s_player_feeddog < 0 && _hasRawMeat) then {

                s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];

            };

            if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {

                s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];

            };

            if (s_player_staydog < 0) then {

                _lieDown = _dogHandle getFSMVariable "_actionLieDown";

                if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };

                s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];

            };

            if (s_player_trackdog < 0) then {

                s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];

            };

            if (s_player_barkdog < 0) then {

                s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];

            };

            if (s_player_warndog < 0) then {

                _warn = _dogHandle getFSMVariable "_watchDog";

                if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };

                s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];        

            };

            if (s_player_followdog < 0) then {

                s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];

            };

        } else {

            player removeAction s_player_feeddog;

            s_player_feeddog = -1;

            player removeAction s_player_waterdog;

            s_player_waterdog = -1;

            player removeAction s_player_staydog;

            s_player_staydog = -1;

            player removeAction s_player_trackdog;

            s_player_trackdog = -1;

            player removeAction s_player_barkdog;

            s_player_barkdog = -1;

            player removeAction s_player_warndog;

            s_player_warndog = -1;

            player removeAction s_player_followdog;

            s_player_followdog = -1;

        };

    };

} else {

    //Engineering

    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];

    s_player_repair_crtl = -1;

    {player removeAction _x} count s_player_combi;s_player_combi = [];

        

    dayz_myCursorTarget = objNull;

    s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

    {player removeAction _x} count s_player_parts;s_player_parts = [];

    s_player_parts_crtl = -1;

    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];

    s_player_lockUnlock_crtl = -1;

    player removeAction s_player_checkGear;

    s_player_checkGear = -1;

    player removeAction s_player_SurrenderedGear;

    s_player_SurrenderedGear = -1;

    //Others

    player removeAction s_player_forceSave;

    s_player_forceSave = -1;

    player removeAction s_player_flipveh;

    s_player_flipveh = -1;

    player removeAction s_player_sleep;

    s_player_sleep = -1;

    player removeAction s_player_deleteBuild;

    s_player_deleteBuild = -1;

    player removeAction s_player_butcher;

    s_player_butcher = -1;

    player removeAction s_player_cook;

    s_player_cook = -1;

    player removeAction s_player_boil;

    s_player_boil = -1;

    player removeAction s_player_fireout;

    s_player_fireout = -1;

    player removeAction s_player_packtent;

    s_player_packtent = -1;

    player removeAction s_player_fillfuel;

    s_player_fillfuel = -1;

    player removeAction s_player_studybody;

    s_player_studybody = -1;

    //Dog

    player removeAction s_player_tamedog;

    s_player_tamedog = -1;

    player removeAction s_player_feeddog;

    s_player_feeddog = -1;

    player removeAction s_player_waterdog;

    s_player_waterdog = -1;

    player removeAction s_player_staydog;

    s_player_staydog = -1;

    player removeAction s_player_trackdog;

    s_player_trackdog = -1;

    player removeAction s_player_barkdog;

    s_player_barkdog = -1;

    player removeAction s_player_warndog;

    s_player_warndog = -1;

    player removeAction s_player_followdog;

    s_player_followdog = -1;

    

    // vault

    player removeAction s_player_unlockvault;

    s_player_unlockvault = -1;

    player removeAction s_player_packvault;

    s_player_packvault = -1;

    player removeAction s_player_lockvault;

    s_player_lockvault = -1;

    player removeAction s_player_information;

    s_player_information = -1;

    player removeAction s_player_fillgen;

    s_player_fillgen = -1;

    player removeAction s_player_upgrade_build;

    s_player_upgrade_build = -1;

    player removeAction s_player_maint_build;

    s_player_maint_build = -1;

    player removeAction s_player_downgrade_build;

    s_player_downgrade_build = -1;

    player removeAction s_player_ckc;

    s_player_ckc = -1;

    player removeAction s_player_Safe_ckc;

    s_player_Safe_ckc = -1;

    player removeAction s_player_towing;

    s_player_towing = -1;

    player removeAction s_player_fuelauto;

    s_player_fuelauto = -1;

    player removeAction s_player_fuelauto2;

    s_player_fuelauto2 = -1;

    player removeAction s_player_manageDoor;

    s_player_manageDoor = -1; // u might also want to add this to variables reset in your variables.sqf

    player removeAction s_givemoney_dialog;

    s_givemoney_dialog = -1;

    player removeAction s_bank_dialog;

    s_bank_dialog = -1;

    player removeAction s_bank_dialog2;

    s_bank_dialog2 = -1;

};

//Dog actions on player self

_dogHandle = player getVariable ["dogID", 0];

if (_dogHandle > 0) then {

    _dog = _dogHandle getFSMVariable "_dog";

    _ownerID = "0";

    if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };

    if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {

        if (s_player_movedog < 0) then {

            s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];

        };

        if (s_player_speeddog < 0) then {

            _text = (localize "str_epoch_player_249");

            _speed = 0;

            if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };

            s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];

        };

        if (s_player_calldog < 0) then {

            s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];

        };

    };

} else {

    player removeAction s_player_movedog;        

    s_player_movedog =        -1;

    player removeAction s_player_speeddog;

    s_player_speeddog =        -1;

    player removeAction s_player_calldog;

    s_player_calldog =         -1;

};

//----------PACK BIKE START----------

_weapons = [currentWeapon player] + (weapons player) + (magazines player);

_isBike = typeOf cursorTarget in ["MMT_Civ"];

if((_isBike) and _canDo) then {

if (s_player_deploybike2 < 0) then {

        s_player_deploybike2 = player addaction[("<t color="#007ab7"">" + ("Pack Bike") +"</t>"),"pack.sqf","",5,false,true,"", "];

    };

} else {

    player removeAction s_player_deploybike2;

    s_player_deploybike2 = -1;

};

//----------PACK BIKE END----------

I went completely through the install again and everything is good.  I only get the option for money storage on the ural refuel.  No other vehicles or the storages get the option.  Has anyone else run into this problem?

 

I tried changing where the option shows up and no luck.  I changed the 3 to 0 after _cursorTarget and still just get the option only on the ural refuel.  s_bank_dialog2 = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; 

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We are using Infistar AH and when we try to view our money at the bank it is not showing anything and when we go to traders it is not showing the priice of anything.

 

Sorry not got a photo of what bank shows but here is the image at the trader any help would be grateful.

 

(Gold (itemGoldBar) is highlighted to buy/sell and not showing prices)

 

Untitled-4.jpg

 

Thanks

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Hi Guys been running fine on the server for a few months but im stating to get the odd player reporting that coins have been deleted in safes, Some players have 2 or more safes for some reason  one of them looses the coins. Both have been maintained and laid at the same time and only one has been emptied of just the coins all other gear is fine. Any idea what file i need to look at and check ?

thanks

MegaZ

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  • 2 weeks later...

This is odd. Everything works perfectly on my Chernarus server, new Napf server has the famous coins-not-saving-in-storage issue.

 

The thing is: I copied everything from Chernarus to Napf and made appropiate changes to get it going so the differences are limited to instance specific changes. Lockvault/unlockvault.sqf are the same etc etc. Below is what shows up in hive log when I toss a mag and some coins in a safe:



2015-07-13 19:32:22 HiveExt: [Information] Method: 309 Params: 102902106540042:[[[],[]],[[5Rnd_127x99_as50],[1]],[[],[]]]:

Coins are not saved so bloody hell. Dont see any related errors in RPTs so any ideas?

 

Edit: meh, money saves on players but not in safes etc. Like I said, everything was copied from Cher to Napf and only differences are instance specific.

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This is odd. Everything works perfectly on my Chernarus server, new Napf server has the famous coins-not-saving-in-storage issue.

 

The thing is: I copied everything from Chernarus to Napf and made appropiate changes to get it going so the differences are limited to instance specific changes. Lockvault/unlockvault.sqf are the same etc etc. Below is what shows up in hive log when I toss a mag and some coins in a safe:



2015-07-13 19:32:22 HiveExt: [Information] Method: 309 Params: 102902106540042:[[[],[]],[[5Rnd_127x99_as50],[1]],[[],[]]]:

Coins are not saved so bloody hell. Dont see any related errors in RPTs so any ideas?

 

Edit: meh, money saves on players but not in safes etc. Like I said, everything was copied from Cher to Napf and only differences are instance specific.

 

Check if the object sync is edited correctly. Look at the hyve log to see it it is passed to the hive ( prob not).

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ive seen this on another server before and was wondering how i could have this verson 3.0 to store stuff in vehicles etc and have a banking system aswell? :P banker will be a npc at each trader btw

 

I have tried this and got the NPC in place also added it so it states Money Storage but when it comes up it say can hold 0, this is because the amount of  money capacity is depended on ammount of magazines the object can hold. Anyone know how to state how many magazines a trader can hold?

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ive seen this on another server before and was wondering how i could have this verson 3.0 to store stuff in vehicles etc and have a banking system aswell? :P banker will be a npc at each trader btw

 

You need to combine to 2 systems then. ANd rewrite some code, not that much work if you know what you are doing :p

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Hey everyone,
 
I recently installed a single coin system, once installed everything appeared to be working fine, the only exception was that once i accessed one of the traders ( using the scroll menu to trade ) All of the trader options disappeared from my scroll menu so there was no more trading. Any assistance would be good.
 
Thanks,
Ryan.

 

I am having the same issue, I've been trouble shooting for a few hours now. anyone else getting this?

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I am having the same issue, I've been trouble shooting for a few hours now. anyone else getting this?

 

Sounds like you guys messed up the selfactions file.

 

Can u post the part (ONLY the part) where u edited it ( like 10 lines up and 10 lines downà, so we can see the whole area.

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Sounds like you guys messed up the selfactions file.

 

Can u post the part (ONLY the part) where u edited it ( like 10 lines up and 10 lines downà, so we can see the whole area.

Actually i messed up the server_traders file putting in my custom traders. felt like a self action issue so it took a bit to look at.

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Hello,

 

 

I'm having a hard time to understand this part: 

 

 

A 5 ) MAKE SURE 

_serverMonitor =     [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";

this line is custom and doesnt have dayz_code in it. It should point at dayz_server or if u use another script to where ever that places it.

 

My init actually uses dayz_code, but I don't understand how I would need to change that. I see someone asked it already, but there were no answers.

 

Also, the SQL file included is throwing an error:

Line no.:2
Error Code: 1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'convertsc: BEGIN
DECLARE done INT DEFAULT 0' at line 1

I appreciate any kind of help :)

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  • 3 weeks later...

Hey Zupa, or anyone else who can help. how could I also include the old study body along with this line in my self actions?

 

s_player_studybody = player addAction [("<t color="#FF0000"">"+("Check Wallet") + "</t>"), "ZSC\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "","];

 

Thanks for the help!! ;-)

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