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[Release] Advanced Trading 2.1 !UPDATED!


Zupa

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mmm i guess u have an issue in your "ZSCdefines.hpp"   cuz server cant find a define for classes in advancedTrading.hpp

ErrorMessage: File mpmissions\__cur_mp.chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'

but, you try changing position and replacing ZSCdefines by the ZSC folder.

your "Zupa" folder are in "MPmissions\YOur instance\zupa ?

here u have my ZSCdefines

Spoiler

class ZSC_RscScrollBar
{
    color[] = {1,1,1,0.6};
    colorActive[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.3};
    shadow = 0;
    scrollSpeed = 0.06;
    width = 0;
    height = 0;
    autoScrollEnabled = 0;
    autoScrollSpeed = -1;
    autoScrollDelay = 5;
    autoScrollRewind = 0;
};

class ZSC_RscControlsGroup {
    type = 15;
    idc = -1;
    x = 0;
    y = 0;
    w = 1;
    h = 1;
    shadow = 0;
    style = 16;

    class VScrollBar : ZSC_RscScrollBar
    {
        width = 0.021;
        autoScrollEnabled = 1;
    };

    class HScrollBar : ZSC_RscScrollBar
    {
        height = 0.028;
    };

    class Controls {};
};

class ZSC_RscControlsGroupNoScrollbars : ZSC_RscControlsGroup {
    class VScrollbar : VScrollbar {
        width = 0;
    };
    class HScrollbar : HScrollbar {
        height = 0;
    };
};

class ZSC_RscHud
{
    idc = -1;
    type = 0;
    style = 0x00;
    colorBackground[] = { 1 , 1 , 1 , 0 };
    colorText[] = { 1 , 1 , 1 , 1 };
    font = "Zeppelin32";
    sizeEx = 0.025;
    h = 0.25;
    text = "";
};

class ZSC_RscListNBox
{
    style = 16;
    type = 102;
    shadow = 0;
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    color[] = {0.95,0.95,0.95,1};
    colorText[] = {1,1,1,1.0};
    colorDisabled[] = {1,1,1,0.25};
    colorScrollbar[] = {0.95,0.95,0.95,1};
    colorSelect[] = {0,0,0,1};
    colorSelect2[] = {0,0,0,1};
    colorSelectBackground[] = {0.95,0.95,0.95,1};
    colorSelectBackground2[] = {1,1,1,0.5};
    period = 1.2;
    class ListScrollBar: ZSC_RscScrollBar{};
    class ScrollBar: ZSC_RscScrollBar{};
};

class ZSC_RscText {
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    type = 0;
    style = 0;
    shadow = 1;
    colorShadow[] = {0, 0, 0, 0.5};
    font = "Zeppelin32";
    SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    text = "";
    colorText[] = {1, 1, 1, 1.0};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
};

class ZSC_RscLine : ZSC_RscText {
    idc = -1;
    style = 176;
    x = 0.17;
    y = 0.48;
    w = 0.66;
    h = 0;
    text = "";
    colorBackground[] = {0, 0, 0, 0};
    colorText[] = {1, 1, 1, 1.0};
};

class ZSC_RscTree {
    style = 2;
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
    rowHeight = 0.0439091;
    color[] = {1, 1, 1, 1};
    colorSelect[] = {0.7, 0.7, 0.7, 1};
    colorBackground[] = {0, 0, 0, 0};
    colorSelectBackground[] = {0, 0, 0, 0.5};
    colorBorder[] = {0, 0, 0, 0};
    borderSize = 0;
};

class ZSC_RscTitle : ZSC_RscText {
    style = 0;
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    colorText[] = {0.95, 0.95, 0.95, 1};
};

class ZSC_RscPicture {
    shadow = 0;
    type = 0;
    style = 48;
    sizeEx = 0.023;
    font = "Zeppelin32";
    colorBackground[] = {};
    colorText[] = {};
    x = 0;
    y = 0;
    w = 0.2;
    h = 0.15;
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
};

class ZSC_RscTextMulti : ZSC_RscText
{
    linespacing = 1;
    style = 0 + 16 + 0x200;
};

class ZSC_RscPictureKeepAspect : ZSC_RscPicture
{
    style = 0x30 + 0x800;
};

class ZSC_RscStructuredText {
    type = 13;
    style = 0;
    x = 0;
    y = 0;
    h = 0.035;
    w = 0.1;
    text = "";
    size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    colorText[] = {1, 1, 1, 1.0};
    shadow = 1;
    class Attributes {
        font = "Zeppelin32";
        color = "#ffffff";
        align = "left";
        shadow = 1;
    };
};

class ZSC_RscActiveText {
    idc = -1;
    type = 11;
    style = 0;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    sizeEx = 0.040;
    font = "Zeppelin32";
    color[] = {1, 1, 1, 1};
    colorActive[] = {1, 0.2, 0.2, 1};
    action = "";
    text = "";
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
};

class ZSC_RscButton
{
    style = 2;
    x = 0;
    y = 0;
    w = 0.095589;
    h = 0.039216;
    shadow = 2;
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    colorText[] = {1,1,1,1.0};
    colorDisabled[] = {0.4,0.4,0.4,1};
    colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",0.7};
    colorBackgroundActive[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
    colorBackgroundDisabled[] = {0.95,0.95,0.95,1};
    offsetX = 0.003;
    offsetY = 0.003;
    offsetPressedX = 0.002;
    offsetPressedY = 0.002;
    colorFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
    colorShadow[] = {0,0,0,1};
    colorBorder[] = {0,0,0,1};
    borderSize = 0.0;
    soundPush[] = { "", 0, 1 };
    soundEnter[] =    { "", 0, 1 };
    soundClick[] ={ "", 0, 1 };
    soundEscape[] ={ "", 0, 1 };
    sound[] ={ "", 0, 1 };
};

class ZSC_RscButtonTextOnly : ZSC_RscButton {
    SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
    colorBackground[] = {1, 1, 1, 0};
    colorBackgroundActive[] = {1, 1, 1, 0};
    colorBackgroundDisabled[] = {1, 1, 1, 0};
    colorFocused[] = {1, 1, 1, 0};
    colorShadow[] = {1, 1, 1, 0};
    borderSize = 0.0;
};

class ZSC_RscShortcutButton {
    idc = -1;
    style = 0;
    default = 0;
    shadow = 1;
    w = 0.183825;
    h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)";
    color[] = {1,1,1,1.0};
    colorFocused[] = {1,1,1,1.0};
    color2[] = {0.95,0.95,0.95,1};
    colorDisabled[] = {1,1,1,0.25};
    colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
    colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
    colorBackground2[] = {1,1,1,1};
    periodFocus = 1.2;
    periodOver = 0.8;
    class HitZone
    {
        left = 0.0;
        top = 0.0;
        right = 0.0;
        bottom = 0.0;
    };
    class ShortcutPos
    {
        left = 0;
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
        w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
        h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    };
    class TextPos
    {
        left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
        right = 0.005;
        bottom = 0.0;
    };
    period = 0.4;
    font = "Zeppelin32";
    size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    text = "";
    action = "";
    class Attributes
    {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
        shadow = "true";
    };
    class AttributesImage
    {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
    };
    soundPush[] = { "", 0, 1 };
    soundEnter[] = { "", 0, 1 };
    soundClick[] = { "", 0, 1 };
    soundEscape[] = { "", 0, 1 };
    sound[] = { "", 0, 1 };
};

class ZSC_RscButtonMenu : ZSC_RscShortcutButton {
    idc = -1;
    type = 16;
    style = "0x02 + 0xC0";
    default = 0;
    shadow = 0;
    x = 0;
    y = 0;
    w = 0.095589;
    h = 0.039216;
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
    colorBackground[] = {0,0,0,0.8};
    colorBackgroundFocused[] = {1,1,1,1};
    colorBackground2[] = {0.75,0.75,0.75,1};
    color[] = {1,1,1,1};
    colorFocused[] = {0,0,0,1};
    color2[] = {0,0,0,1};
    colorText[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.25};
    period = 1.2;
    periodFocus = 1.2;
    periodOver = 1.2;
    size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
    class TextPos
    {
        left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)";
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
        right = 0.005;
        bottom = 0.0;
    };
    class Attributes
    {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
        shadow = "false";
    };
    class ShortcutPos
    {
        left = "(6.25 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005";
        top = 0.005;
        w = 0.0225;
        h = 0.03;
    };
    textureNoShortcut = "";
};

class ZSC_RscShortcutButtonMain : ZSC_RscShortcutButton {
    idc = -1;
    style = 0;
    default = 0;
    w = 0.313726;
    h = 0.104575;
    color[] = {1, 1, 1, 1.0};
    colorDisabled[] = {1, 1, 1, 0.25};
    class HitZone {
        left = 0.0;
        top = 0.0;
        right = 0.0;
        bottom = 0.0;
    };
    class ShortcutPos {
        left = 0.0145;
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2";
        w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2) * (3/4)";
        h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
    };
    class TextPos {
        left = "(((safezoneW / safezoneH) min 1.2) / 32) * 1.5";
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)*2 - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2";
        right = 0.005;
        bottom = 0.0;
    };
    period = 0.5;
    font = "Zeppelin32";
    size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
    text = "";
    action = "";
    class Attributes {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
        shadow = "false";
    };
    class AttributesImage {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "false";
    };
};

class ZSC_RscCheckbox {
    idc = -1;
    type = 7;
    style = 0;
    x = "LINE_X(XVAL)";
    y = LINE_Y;
    w = "LINE_W(WVAL)";
    h = 0.029412;
    colorText[] = {1, 0, 0, 1};
    color[] = {0, 0, 0, 0};
    colorBackground[] = {0, 0, 1, 1};
    colorTextSelect[] = {0, 0.8, 0, 1};
    colorSelectedBg[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1};
    colorSelect[] = {0, 0, 0, 1};
    colorTextDisable[] = {0.4, 0.4, 0.4, 1};
    colorDisable[] = {0.4, 0.4, 0.4, 1};
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
    rows = 1;
    5ns = 1;
    strings[] = {UNCHECKED};
    checked_strings[] = {CHECKED};
    soundPush[] = { "", 0, 1 };
    soundEnter[] =    { "", 0, 1 };
    soundClick[] ={ "", 0, 1 };
    soundEscape[] ={ "", 0, 1 };
    sound[] ={ "", 0, 1 };
};

class ZSC_RscProgress
{
    type = 8;
    style = 0;
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "";
    shadow = 2;
    colorFrame[] = {0, 0, 0, 1};
    colorBackground[] = {0,0,0,0.7};
    colorBar[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
};

class ZSC_RscListBox
{
    style = 16;
    idc = -1;
    type = 5;
    w = 0.275;
    h = 0.04;
    font = "Zeppelin32";
    colorSelect[] = {1, 1, 1, 1};
    colorText[] = {1, 1, 1, 1};
    colorBackground[] = {0.28,0.28,0.28,0.28};
    colorSelect2[] = {1, 1, 1, 1};
    colorSelectBackground[] = {0.95, 0.95, 0.95, 0.5};
    colorSelectBackground2[] = {1, 1, 1, 0.5};
    colorScrollbar[] = {0.2, 0.2, 0.2, 1};
    wholeHeight = 0.45;
    rowHeight = 0.04;
    color[] = {0.7, 0.7, 0.7, 1};
    colorActive[] = {0,0,0,1};
    colorDisabled[] = {0,0,0,0.3};
    sizeEx = 0.023;
    maxHistoryDelay = 1;
    autoScrollSpeed = -1;
    autoScrollDelay = 5;
    autoScrollRewind = 0;
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
    class ListScrollBar: ZSC_RscScrollBar
    {
        color[] = {1,1,1,1};
        autoScrollEnabled = 1;
    };
    soundPush[] = { "", 0, 1 };
    soundEnter[] =    { "", 0, 1 };
    soundClick[] ={ "", 0, 1 };
    soundEscape[] ={ "", 0, 1 };
    sound[] ={ "", 0, 1 };
};

class ZSC_RscEdit {
    type = 2;
    style = 0x00 + 0x40;
    font = "Zeppelin32";
    shadow = 2;
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    colorBackground[] = {0, 0, 0, 1};
    colorText[] = {0.95, 0.95, 0.95, 1};
    colorDisabled[] = {1, 1, 1, 0.25};
    autocomplete = false;
    colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1};
    canModify = 1;
    soundPush[] = { "", 0, 1 };
    soundEnter[] =    { "", 0, 1 };
    soundClick[] ={ "", 0, 1 };
    soundEscape[] ={ "", 0, 1 };
    sound[] ={ "", 0, 1 };
};

class ZSC_RscSlider {
    h = 0.025;
    color[] = {1, 1, 1, 0.8};
    colorActive[] = {1, 1, 1, 1};
};

class ZSC_RscXSliderH
{
    style = 1024;
    type = 43;
    shadow = 2;
    x = 0;
    y = 0;
    h = 0.029412;
    w = 0.400000;
    color[] = {
    1, 1, 1, 0.7
    };
    colorActive[] = {
    1, 1, 1, 1
    };
    colorDisabled[] = {
    1, 1, 1, 0.500000
    };
};

class ZSC_RscFrame {
    type = 0;
    idc = -1;
    style = 64;
    shadow = 2;
    colorBackground[] = {0, 0, 0, 0};
    colorText[] = {1, 1, 1, 1};
    font = "Zeppelin32";
    sizeEx = 0.02;
    text = "";
};

class ZSC_RscBackground : ZSC_RscText {
    type = 0;
    IDC = -1;
    style = 512;
    shadow = 0;
    x = 0.0;
    y = 0.0;
    w = 1.0;
    h = 1.0;
    text = "";
    ColorBackground[] = {0.48, 0.5, 0.35, 1};
    ColorText[] = {0.1, 0.1, 0.1, 1};
    font = "Zeppelin32";
    SizeEx = 1;
};

class ZSC_RscHTML {
    colorText[] = {1, 1, 1, 1.0};
    colorBold[] = {1, 1, 1, 1.0};
    colorLink[] = {1, 1, 1, 0.75};
    colorLinkActive[] = {1, 1, 1, 1.0};
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    shadow = 2;
    class H1 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
        align = "left";
    };
    class H2 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "right";
    };
    class H3 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
    class H4 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
    class H5 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
    class H6 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
    class P {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
};

class ZSC_RscCombo {
    style = 16;
    type = 4;
    x = 0;
    y = 0;
    w = 0.12;
    h = 0.035;
    shadow = 0;
    colorSelect[] = {0, 0, 0, 1};    
    colorText[] = {0.95, 0.95, 0.95, 1};
    maxHistoryDelay = 1;
    colorBackground[] = {0.4,0.4,0.4,0.4};
    colorSelectBackground[] = {1, 1, 1, 0.7};
    colow_Rscrollbar[] = {1, 0, 0, 1};
    wholeHeight = 0.45;
    color[] = {1, 1, 1, 1};
    colorActive[] = {1, 0, 0, 1};
    colorDisabled[] = {1, 1, 1, 0.25};
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    class ComboScrollBar : ZSC_RscScrollBar {};
};

class ZSC_RscToolbox {
    colorText[] = {0.95, 0.95, 0.95, 1};
    color[] = {0.95, 0.95, 0.95, 1};
    colorTextSelect[] = {0.95, 0.95, 0.95, 1};
    colorSelect[] = {0.95, 0.95, 0.95, 1};
    colorTextDisable[] = {0.4, 0.4, 0.4, 1};
    colorDisable[] = {0.4, 0.4, 0.4, 1};
    colorSelectedBg[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
};

@outlawedz

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1 hour ago, juandayz said:

mmm i guess u have an issue in your "ZSCdefines.hpp"   cuz server cant find a define for classes in advancedTrading.hpp


ErrorMessage: File mpmissions\__cur_mp.chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'

but, you try changing position and replacing ZSCdefines by the ZSC folder.

your "Zupa" folder are in "MPmissions\YOur instance\zupa ?

here u have my ZSCdefines

  Reveal hidden contents

class ZSC_RscScrollBar
{
    color[] = {1,1,1,0.6};
    colorActive[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.3};
    shadow = 0;
    scrollSpeed = 0.06;
    width = 0;
    height = 0;
    autoScrollEnabled = 0;
    autoScrollSpeed = -1;
    autoScrollDelay = 5;
    autoScrollRewind = 0;
};

class ZSC_RscControlsGroup {
    type = 15;
    idc = -1;
    x = 0;
    y = 0;
    w = 1;
    h = 1;
    shadow = 0;
    style = 16;

    class VScrollBar : ZSC_RscScrollBar
    {
        width = 0.021;
        autoScrollEnabled = 1;
    };

    class HScrollBar : ZSC_RscScrollBar
    {
        height = 0.028;
    };

    class Controls {};
};

class ZSC_RscControlsGroupNoScrollbars : ZSC_RscControlsGroup {
    class VScrollbar : VScrollbar {
        width = 0;
    };
    class HScrollbar : HScrollbar {
        height = 0;
    };
};

class ZSC_RscHud
{
    idc = -1;
    type = 0;
    style = 0x00;
    colorBackground[] = { 1 , 1 , 1 , 0 };
    colorText[] = { 1 , 1 , 1 , 1 };
    font = "Zeppelin32";
    sizeEx = 0.025;
    h = 0.25;
    text = "";
};

class ZSC_RscListNBox
{
    style = 16;
    type = 102;
    shadow = 0;
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    color[] = {0.95,0.95,0.95,1};
    colorText[] = {1,1,1,1.0};
    colorDisabled[] = {1,1,1,0.25};
    colorScrollbar[] = {0.95,0.95,0.95,1};
    colorSelect[] = {0,0,0,1};
    colorSelect2[] = {0,0,0,1};
    colorSelectBackground[] = {0.95,0.95,0.95,1};
    colorSelectBackground2[] = {1,1,1,0.5};
    period = 1.2;
    class ListScrollBar: ZSC_RscScrollBar{};
    class ScrollBar: ZSC_RscScrollBar{};
};

class ZSC_RscText {
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    type = 0;
    style = 0;
    shadow = 1;
    colorShadow[] = {0, 0, 0, 0.5};
    font = "Zeppelin32";
    SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    text = "";
    colorText[] = {1, 1, 1, 1.0};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
};

class ZSC_RscLine : ZSC_RscText {
    idc = -1;
    style = 176;
    x = 0.17;
    y = 0.48;
    w = 0.66;
    h = 0;
    text = "";
    colorBackground[] = {0, 0, 0, 0};
    colorText[] = {1, 1, 1, 1.0};
};

class ZSC_RscTree {
    style = 2;
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
    rowHeight = 0.0439091;
    color[] = {1, 1, 1, 1};
    colorSelect[] = {0.7, 0.7, 0.7, 1};
    colorBackground[] = {0, 0, 0, 0};
    colorSelectBackground[] = {0, 0, 0, 0.5};
    colorBorder[] = {0, 0, 0, 0};
    borderSize = 0;
};

class ZSC_RscTitle : ZSC_RscText {
    style = 0;
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    colorText[] = {0.95, 0.95, 0.95, 1};
};

class ZSC_RscPicture {
    shadow = 0;
    type = 0;
    style = 48;
    sizeEx = 0.023;
    font = "Zeppelin32";
    colorBackground[] = {};
    colorText[] = {};
    x = 0;
    y = 0;
    w = 0.2;
    h = 0.15;
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
};

class ZSC_RscTextMulti : ZSC_RscText
{
    linespacing = 1;
    style = 0 + 16 + 0x200;
};

class ZSC_RscPictureKeepAspect : ZSC_RscPicture
{
    style = 0x30 + 0x800;
};

class ZSC_RscStructuredText {
    type = 13;
    style = 0;
    x = 0;
    y = 0;
    h = 0.035;
    w = 0.1;
    text = "";
    size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    colorText[] = {1, 1, 1, 1.0};
    shadow = 1;
    class Attributes {
        font = "Zeppelin32";
        color = "#ffffff";
        align = "left";
        shadow = 1;
    };
};

class ZSC_RscActiveText {
    idc = -1;
    type = 11;
    style = 0;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    sizeEx = 0.040;
    font = "Zeppelin32";
    color[] = {1, 1, 1, 1};
    colorActive[] = {1, 0.2, 0.2, 1};
    action = "";
    text = "";
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
};

class ZSC_RscButton
{
    style = 2;
    x = 0;
    y = 0;
    w = 0.095589;
    h = 0.039216;
    shadow = 2;
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    colorText[] = {1,1,1,1.0};
    colorDisabled[] = {0.4,0.4,0.4,1};
    colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",0.7};
    colorBackgroundActive[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
    colorBackgroundDisabled[] = {0.95,0.95,0.95,1};
    offsetX = 0.003;
    offsetY = 0.003;
    offsetPressedX = 0.002;
    offsetPressedY = 0.002;
    colorFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
    colorShadow[] = {0,0,0,1};
    colorBorder[] = {0,0,0,1};
    borderSize = 0.0;
    soundPush[] = { "", 0, 1 };
    soundEnter[] =    { "", 0, 1 };
    soundClick[] ={ "", 0, 1 };
    soundEscape[] ={ "", 0, 1 };
    sound[] ={ "", 0, 1 };
};

class ZSC_RscButtonTextOnly : ZSC_RscButton {
    SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
    colorBackground[] = {1, 1, 1, 0};
    colorBackgroundActive[] = {1, 1, 1, 0};
    colorBackgroundDisabled[] = {1, 1, 1, 0};
    colorFocused[] = {1, 1, 1, 0};
    colorShadow[] = {1, 1, 1, 0};
    borderSize = 0.0;
};

class ZSC_RscShortcutButton {
    idc = -1;
    style = 0;
    default = 0;
    shadow = 1;
    w = 0.183825;
    h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)";
    color[] = {1,1,1,1.0};
    colorFocused[] = {1,1,1,1.0};
    color2[] = {0.95,0.95,0.95,1};
    colorDisabled[] = {1,1,1,0.25};
    colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
    colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
    colorBackground2[] = {1,1,1,1};
    periodFocus = 1.2;
    periodOver = 0.8;
    class HitZone
    {
        left = 0.0;
        top = 0.0;
        right = 0.0;
        bottom = 0.0;
    };
    class ShortcutPos
    {
        left = 0;
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
        w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
        h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    };
    class TextPos
    {
        left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
        right = 0.005;
        bottom = 0.0;
    };
    period = 0.4;
    font = "Zeppelin32";
    size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    text = "";
    action = "";
    class Attributes
    {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
        shadow = "true";
    };
    class AttributesImage
    {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
    };
    soundPush[] = { "", 0, 1 };
    soundEnter[] = { "", 0, 1 };
    soundClick[] = { "", 0, 1 };
    soundEscape[] = { "", 0, 1 };
    sound[] = { "", 0, 1 };
};

class ZSC_RscButtonMenu : ZSC_RscShortcutButton {
    idc = -1;
    type = 16;
    style = "0x02 + 0xC0";
    default = 0;
    shadow = 0;
    x = 0;
    y = 0;
    w = 0.095589;
    h = 0.039216;
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
    colorBackground[] = {0,0,0,0.8};
    colorBackgroundFocused[] = {1,1,1,1};
    colorBackground2[] = {0.75,0.75,0.75,1};
    color[] = {1,1,1,1};
    colorFocused[] = {0,0,0,1};
    color2[] = {0,0,0,1};
    colorText[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.25};
    period = 1.2;
    periodFocus = 1.2;
    periodOver = 1.2;
    size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
    class TextPos
    {
        left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)";
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
        right = 0.005;
        bottom = 0.0;
    };
    class Attributes
    {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
        shadow = "false";
    };
    class ShortcutPos
    {
        left = "(6.25 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005";
        top = 0.005;
        w = 0.0225;
        h = 0.03;
    };
    textureNoShortcut = "";
};

class ZSC_RscShortcutButtonMain : ZSC_RscShortcutButton {
    idc = -1;
    style = 0;
    default = 0;
    w = 0.313726;
    h = 0.104575;
    color[] = {1, 1, 1, 1.0};
    colorDisabled[] = {1, 1, 1, 0.25};
    class HitZone {
        left = 0.0;
        top = 0.0;
        right = 0.0;
        bottom = 0.0;
    };
    class ShortcutPos {
        left = 0.0145;
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2";
        w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2) * (3/4)";
        h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
    };
    class TextPos {
        left = "(((safezoneW / safezoneH) min 1.2) / 32) * 1.5";
        top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)*2 - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2";
        right = 0.005;
        bottom = 0.0;
    };
    period = 0.5;
    font = "Zeppelin32";
    size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
    text = "";
    action = "";
    class Attributes {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
        shadow = "false";
    };
    class AttributesImage {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "false";
    };
};

class ZSC_RscCheckbox {
    idc = -1;
    type = 7;
    style = 0;
    x = "LINE_X(XVAL)";
    y = LINE_Y;
    w = "LINE_W(WVAL)";
    h = 0.029412;
    colorText[] = {1, 0, 0, 1};
    color[] = {0, 0, 0, 0};
    colorBackground[] = {0, 0, 1, 1};
    colorTextSelect[] = {0, 0.8, 0, 1};
    colorSelectedBg[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1};
    colorSelect[] = {0, 0, 0, 1};
    colorTextDisable[] = {0.4, 0.4, 0.4, 1};
    colorDisable[] = {0.4, 0.4, 0.4, 1};
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
    rows = 1;
    5ns = 1;
    strings[] = {UNCHECKED};
    checked_strings[] = {CHECKED};
    soundPush[] = { "", 0, 1 };
    soundEnter[] =    { "", 0, 1 };
    soundClick[] ={ "", 0, 1 };
    soundEscape[] ={ "", 0, 1 };
    sound[] ={ "", 0, 1 };
};

class ZSC_RscProgress
{
    type = 8;
    style = 0;
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "";
    shadow = 2;
    colorFrame[] = {0, 0, 0, 1};
    colorBackground[] = {0,0,0,0.7};
    colorBar[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
};

class ZSC_RscListBox
{
    style = 16;
    idc = -1;
    type = 5;
    w = 0.275;
    h = 0.04;
    font = "Zeppelin32";
    colorSelect[] = {1, 1, 1, 1};
    colorText[] = {1, 1, 1, 1};
    colorBackground[] = {0.28,0.28,0.28,0.28};
    colorSelect2[] = {1, 1, 1, 1};
    colorSelectBackground[] = {0.95, 0.95, 0.95, 0.5};
    colorSelectBackground2[] = {1, 1, 1, 0.5};
    colorScrollbar[] = {0.2, 0.2, 0.2, 1};
    wholeHeight = 0.45;
    rowHeight = 0.04;
    color[] = {0.7, 0.7, 0.7, 1};
    colorActive[] = {0,0,0,1};
    colorDisabled[] = {0,0,0,0.3};
    sizeEx = 0.023;
    maxHistoryDelay = 1;
    autoScrollSpeed = -1;
    autoScrollDelay = 5;
    autoScrollRewind = 0;
    tooltipColorText[] = {1,1,1,1};
    tooltipColorBox[] = {1,1,1,1};
    tooltipColorShade[] = {0,0,0,0.65};
    class ListScrollBar: ZSC_RscScrollBar
    {
        color[] = {1,1,1,1};
        autoScrollEnabled = 1;
    };
    soundPush[] = { "", 0, 1 };
    soundEnter[] =    { "", 0, 1 };
    soundClick[] ={ "", 0, 1 };
    soundEscape[] ={ "", 0, 1 };
    sound[] ={ "", 0, 1 };
};

class ZSC_RscEdit {
    type = 2;
    style = 0x00 + 0x40;
    font = "Zeppelin32";
    shadow = 2;
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    colorBackground[] = {0, 0, 0, 1};
    colorText[] = {0.95, 0.95, 0.95, 1};
    colorDisabled[] = {1, 1, 1, 0.25};
    autocomplete = false;
    colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1};
    canModify = 1;
    soundPush[] = { "", 0, 1 };
    soundEnter[] =    { "", 0, 1 };
    soundClick[] ={ "", 0, 1 };
    soundEscape[] ={ "", 0, 1 };
    sound[] ={ "", 0, 1 };
};

class ZSC_RscSlider {
    h = 0.025;
    color[] = {1, 1, 1, 0.8};
    colorActive[] = {1, 1, 1, 1};
};

class ZSC_RscXSliderH
{
    style = 1024;
    type = 43;
    shadow = 2;
    x = 0;
    y = 0;
    h = 0.029412;
    w = 0.400000;
    color[] = {
    1, 1, 1, 0.7
    };
    colorActive[] = {
    1, 1, 1, 1
    };
    colorDisabled[] = {
    1, 1, 1, 0.500000
    };
};

class ZSC_RscFrame {
    type = 0;
    idc = -1;
    style = 64;
    shadow = 2;
    colorBackground[] = {0, 0, 0, 0};
    colorText[] = {1, 1, 1, 1};
    font = "Zeppelin32";
    sizeEx = 0.02;
    text = "";
};

class ZSC_RscBackground : ZSC_RscText {
    type = 0;
    IDC = -1;
    style = 512;
    shadow = 0;
    x = 0.0;
    y = 0.0;
    w = 1.0;
    h = 1.0;
    text = "";
    ColorBackground[] = {0.48, 0.5, 0.35, 1};
    ColorText[] = {0.1, 0.1, 0.1, 1};
    font = "Zeppelin32";
    SizeEx = 1;
};

class ZSC_RscHTML {
    colorText[] = {1, 1, 1, 1.0};
    colorBold[] = {1, 1, 1, 1.0};
    colorLink[] = {1, 1, 1, 0.75};
    colorLinkActive[] = {1, 1, 1, 1.0};
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    shadow = 2;
    class H1 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
        align = "left";
    };
    class H2 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "right";
    };
    class H3 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
    class H4 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
    class H5 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
    class H6 {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
    class P {
        font = "Zeppelin32";
        fontBold = "Zeppelin32";
        sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
        align = "left";
    };
};

class ZSC_RscCombo {
    style = 16;
    type = 4;
    x = 0;
    y = 0;
    w = 0.12;
    h = 0.035;
    shadow = 0;
    colorSelect[] = {0, 0, 0, 1};    
    colorText[] = {0.95, 0.95, 0.95, 1};
    maxHistoryDelay = 1;
    colorBackground[] = {0.4,0.4,0.4,0.4};
    colorSelectBackground[] = {1, 1, 1, 0.7};
    colow_Rscrollbar[] = {1, 0, 0, 1};
    wholeHeight = 0.45;
    color[] = {1, 1, 1, 1};
    colorActive[] = {1, 0, 0, 1};
    colorDisabled[] = {1, 1, 1, 0.25};
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
    class ComboScrollBar : ZSC_RscScrollBar {};
};

class ZSC_RscToolbox {
    colorText[] = {0.95, 0.95, 0.95, 1};
    color[] = {0.95, 0.95, 0.95, 1};
    colorTextSelect[] = {0.95, 0.95, 0.95, 1};
    colorSelect[] = {0.95, 0.95, 0.95, 1};
    colorTextDisable[] = {0.4, 0.4, 0.4, 1};
    colorDisable[] = {0.4, 0.4, 0.4, 1};
    colorSelectedBg[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
    font = "Zeppelin32";
    sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
};

@outlawedz

thanks i will try this one out !    i have two severs, i have yet to get this working on either. i took this server thats having the issues and reinstalled it and placed in blacksheeps overpock release in. its all working fine. get a few errors that pop up in a black box and go away when using some of the admin tools so thats no big  deal to  me. everything else works great including this.  my other server i am going to build my self and will try this out on it. my plan is to start fresh and start with this and gold coins as they have been my problem children.

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19 hours ago, juandayz said:

Dont know if this can halp you but....try open your \MPMissions\DayZ_Epoch_11.Chernarus\zupa\advancedTrading\config.sqf  and change false by true.. in this line:

  Reveal hidden contents

Z_SingleCurrency = true; // Does your server use a single currency system.

*Another thing about Coins... goes to your @DayzEpoch_Server\...\dayz_server\system\server_monitor.sqf and change all words called "itentory" by "inventory"

I completly forgot about config in zupa folder, It's working now. Thanks ;)

Do you know where I can add some new items to traders in zupa script?

And next question about banking zone. It's good when I see objects and one laptop with banking option on banking zone? 

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7 minutes ago, Endriex said:

I completly forgot about config in zupa folder, It's working now. Thanks ;)

Do you know where I can add some new items to traders in zupa script?

And next question about banking zone. It's good when I see objects and one laptop with banking option on banking zone? 

about banking,, sory dont know i only use single currency 3.0 it uses Safes,vehicles,tents.. to storage the money.

to add items or change prices go to

MPMissions\DayZ_Epoch_11.Chernarus\ZSC\config\Category\

here u have a lot of hpp files. with items by category. If u gonna make new categoryes then u need add this categories into server_trader_cherno_11.sqf

If u only add items or change prices this is not necesary

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*******For player who have issues with install guide.********

*If you cant see advanced trade menu:

1-First u need add a custom fn_selfActions.sqf in MPmissions\yourinstance can be chernarus11 or other\custom\

find fn_selfactions in : \@DayZ_Epoch\addons\dayz_code\compile\

2- u need add a custom  compiles.sqf in MPmissions\yourinstance can be chernarus11 or other\custom\

find compiles.sqf in : @DayZ_Epoch\addons\dayz_code\init\

 

3-now open your init.sqf and change for lines in blue if yours dsnt look like this: (this means you need make a new call for fn_selfaction & compiles.slqf located in your custom folder)

Spoiler

//Load in compiled functions
call compile preprocessFileLineNumbers "custom\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "custom\publicEH.sqf";                //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";    // Custom Compile
/*ZSC*/    
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
/*ZSC*/            
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf";                //Compile trader configs
progressLoadingScreen 1.0;

fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";

4-Now go to your CUSTOM compiles.sqf and coment or delete lines in blue. (dsnt matter if ure calling fn_selfActions.sqf from custom folder or dayz_server folder, just remove it, must be called from init.sqf u will see in preview step)  

Spoiler

fnc_usec_damageActions =        compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf";        //Checks which actions for nearby casualty
    fnc_inAngleSector =                compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf";        //Checks which actions for nearby casualty
    //fnc_usec_selfActions =            compile preprocessFileLineNumbers "\custom\fn_selfActions.sqf";        //CUSTOM SELFACTION

5-then goes to your CUSTOM fn_SelfActions.sqf and place it if u dont have: (like zupa say in install guide)

Spoiler

_buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buyV];

above

Spoiler

// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];

6-Onces you make it.. goes to your description.ext and in very bottom add: (Note.  ZSCdefines.hpp are into ZSC folder (coins system) if ure using coins..then u dont need add this include. just add the second "advancedTrading.hpp")

Example for Gold System

Spoiler

#include "zupa\advancedTrading\ZSCdefines.hpp" // if u don't have it from ZSC
#include "zupa\advancedTrading\advancedTrading.hpp"

For Coin System

Spoiler

#include "zupa\advancedTrading\advancedTrading.hpp"

7-**remember:  in  \MPMissions\DayZ_Epoch_11.Chernarus\zupa\advancedTrading\config.sqf  and change false by true.. in this line:

Spoiler

Z_SingleCurrency = true; // Does your server use a single currency system.

IF YOU ARE USING GOLD ,SILVER SYSTEM AND ITEMS DSNT SHOW IN ADV TRADE MENU then:

1-extract from dayz_epoch_b.pbo  your CfgServerTrader folder and place it on mpmissions\yourinstance\  

 path to Category folder:  \@DayZ_Epoch\addons\dayz_epoch_b\CfgServerTrader

2-Then in description.ext add 

#include "CfgServerTrader\cfgServerTrader.hpp"

 

 

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  • 3 weeks later...
  • 2 weeks later...

I'm getting this error Chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'

And I'm using the vanilla epoch currency system.

 

INIT:

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";    //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";    //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";    //Compile trader configs
call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
progressLoadingScreen 1.0;
 
fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\compile\fn_selfActions.sqf";
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
 
Desc:
 
// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp"
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3 hours ago, mrpow said:

I'm getting this error Chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'

And I'm using the vanilla epoch currency system.

 

INIT:

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";    //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";    //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";    //Compile trader configs
call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
progressLoadingScreen 1.0;
 
fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\compile\fn_selfActions.sqf";
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
 
Desc:
 
// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp"

// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp"

#include "zupa\advancedTrading\advancedTrading.hpp"

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40 minutes ago, Ghostis said:

// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp"

#include "zupa\advancedTrading\advancedTrading.hpp"

It let me into the server, but when I go to sell the stuff in my truck, the screen appears, but I cant sell anything, none of my items show up, but it selects my vehicle.

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this is my self actions

 

// Static Menu
    {
     //diag_log format["DEBUG TRADER: %1", _x];
     _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
     s_player_parts set [count s_player_parts,_buy];
    
    } count (_traderMenu select 1);
    
    _buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
    s_player_parts set [count s_player_parts,_buyV];

    
    // Database menu
    _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
    s_player_parts set [count s_player_parts,_buy];
 
   };
   s_player_parts_crtl = 1;
   
  };
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  • 1 month later...

Okay I have sort of a weird issue. Hopefully someone can shed some light on it. I moved all my traders over to mission side since this doesn't support database traders. That all works but for some reason when I sell items I get no gold, silver, copper in return. Not sure what could be causing this. I am not using single currency just the default system. No errors in the RPT just no gold bars or anything given. Installed the mod about 6 times now and same issue.

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12 hours ago, Steven1230 said:

Okay I have sort of a weird issue. Hopefully someone can shed some light on it. I moved all my traders over to mission side since this doesn't support database traders. That all works but for some reason when I sell items I get no gold, silver, copper in return. Not sure what could be causing this. I am not using single currency just the default system. No errors in the RPT just no gold bars or anything given. Installed the mod about 6 times now and same issue.

you already check config.sqf¿?

...\MPMissions\DayZ_Epoch_11.Chernarus\zupa\advancedTrading\config.sqf

Z_AT_FolderLocation = 'zupa\advancedTrading';
Z_VehicleDistance = 30; // Distance that a vehicle needs to be to see it's content or to sell it.
Z_SingleCurrency = false; // Does your server use a single currency system.
Z_AllowTakingMoneyFromBackpack = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your backpack.
Z_AllowTakingMoneyFromVehicle = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your vehicle.
Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this to whatever currency you are using.

other thing... maybe help you on it or to solve future issues... check in server_monitor.sqf if u have words called "intentory" if u have, change all by "inventory"

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2 hours ago, juandayz said:

you already check config.sqf¿?

...\MPMissions\DayZ_Epoch_11.Chernarus\zupa\advancedTrading\config.sqf

Z_AT_FolderLocation = 'zupa\advancedTrading';
Z_VehicleDistance = 30; // Distance that a vehicle needs to be to see it's content or to sell it.
Z_SingleCurrency = false; // Does your server use a single currency system.
Z_AllowTakingMoneyFromBackpack = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your backpack.
Z_AllowTakingMoneyFromVehicle = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your vehicle.
Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this to whatever currency you are using.

other thing... maybe help you on it or to solve future issues... check in server_monitor.sqf if u have words called "intentory" if u have, change all by "inventory"

Yeah I checked the config and singlecurrency = false also checked the server_monitor and didn't see any words named intentory. Im going to try reinstalling it again and see if I notice anything.

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  • 3 weeks later...

I think I've got a good one here - I haven't seen it mentioned anywhere else YET - but then again I've only been searching for a fix since last night. Sorry for the massive incoming story but it's all for reason:

Three weeks ago I up and decided I wanted my own overpoch server. Like 3 years too late. I asked a guy I met while playing dayz who runs his own server,  where his was hosted and he told me about GTXgaming. So yeah, I went and got a gtx all-in-one, overpoch, followed a couple mod tutorials to add some basic mods (WAI etc) and was happy for a week or so, until I started looking at what makes everything work, and I realized GTX basically stole zupa/raymix/noxsicarius/everyone's mods and organized them within two folders sets to use a mod loader inside the mission/options folder that they keep hidden from clients view, but I digress....

Anyways I was like "Be damned if I'm going to pay for something they stole, so I "borrowed" it from them and patched in the hidden files from the single currency 4.0 mod files, jerry-rigged up an identical fresh DB and boom I had my exact GTX server running on my own hardware at work, on a fresh database, for free. My neckbearded friends rejoiced in the $20 a month we'd save. - But It still isn't what I wanted, I wanted to make my own exactly like i want it, GTX's server build seems to be modded into a corner, they don't use advanced trading 2.1 and I think it's because it's somehow conflicting with something eIse but I haven't been doing this long enough to be able to tell yet -

So in the meantime I started modding my own server and after two builds I kept running into currency issues - much more advanced in skill after my 2nd week at this - lol - I set out to make my perfect server, I decided I was going to get the mods I'd had trouble with, out of the way right from the start. SC3.0, Advanced trading 2.1 (ooo pretty) plot mgmt, door mgmt, group mgmt -> then on to the "easy stuff" - Well I'm stuck at advanced trading 2.1 - for some reason I can't BUY with advanced trading, the trader doesn't see my coins. What really sucks is that there's nothing in the RPT/server/hive logs as to why. Normal trading works fine both ways. And I can SELL using the "gorgeous" advanced trading menu, but when I try to sell something I get "YOU NEED X COINS TO BUY ALL THESE ITEMS" -

Obviously I've tried googling by that message and amazingly didn't see the exact same issue - I Have worked about half-way through this thread now and so far haven't seen the same issue here either - I'm posting in case someone's seen that exact issue and can point me in a direction, without error logs showing anything I'm not sure what I did wrong here.  Again - using normal trader menu, can buy and sell - using adv trader menu - I can sell but can't buy because trader can't see my coins;

My server: I started with a standard epoch->overpoch build using this guy's (Gaero?) guides -> https://www.youtube.com/watch?v=Kopq4qvfKH4 except I opted to not rename my mission folders when I dropped in the overwatch stuff, other than that, same server and it works great - oh one possible difference from the norm - he has you install custom loot entries folder within the mission folder - not sure if thats the way everyone does that, but I'm new to this so unfortunately he was the first guide I found.

My zupa/advancedtrading/config.sqf or similar named file is correctly configured, true=traders can take $ from backpack or vehicle, single currency switch is flipped and currency type is set to "Coins" - Only other mods installed are SC 3.0 using PBO, infistar 8/25 build, and zupa's walking zeds, which by the way gtx runs that mod from the same folder same way but they changed the "zupa" to "gtx" - Anyways,  Any advice would be greatly appreciated.

 

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51 minutes ago, _Lance_ said:

I think I've got a good one here - I haven't seen it mentioned anywhere else YET - but then again I've only been searching for a fix since last night. Sorry for the massive incoming story but it's all for reason:

Three weeks ago I up and decided I wanted my own overpoch server. Like 3 years too late. I asked a guy I met while playing dayz who runs his own server,  where his was hosted and he told me about GTXgaming. So yeah, I went and got a gtx all-in-one, overpoch, followed a couple mod tutorials to add some basic mods (WAI etc) and was happy for a week or so, until I started looking at what makes everything work, and I realized GTX basically stole zupa/raymix/noxsicarius/everyone's mods and organized them within two folders sets to use a mod loader inside the mission/options folder that they keep hidden from clients view, but I digress....

Anyways I was like "Be damned if I'm going to pay for something they stole, so I "borrowed" it from them and patched in the hidden files from the single currency 4.0 mod files, jerry-rigged up an identical fresh DB and boom I had my exact GTX server running on my own hardware at work, on a fresh database, for free. My neckbearded friends rejoiced in the $20 a month we'd save. - But It still isn't what I wanted, I wanted to make my own exactly like i want it, GTX's server build seems to be modded into a corner, they don't use advanced trading 2.1 and I think it's because it's somehow conflicting with something eIse but I haven't been doing this long enough to be able to tell yet -

So in the meantime I started modding my own server and after two builds I kept running into currency issues - much more advanced in skill after my 2nd week at this - lol - I set out to make my perfect server, I decided I was going to get the mods I'd had trouble with, out of the way right from the start. SC3.0, Advanced trading 2.1 (ooo pretty) plot mgmt, door mgmt, group mgmt -> then on to the "easy stuff" - Well I'm stuck at advanced trading 2.1 - for some reason I can't BUY with advanced trading, the trader doesn't see my coins. What really sucks is that there's nothing in the RPT/server/hive logs as to why. Normal trading works fine both ways. And I can SELL using the "gorgeous" advanced trading menu, but when I try to sell something I get "YOU NEED X COINS TO BUY ALL THESE ITEMS" -

Obviously I've tried googling by that message and amazingly didn't see the exact same issue - I Have worked about half-way through this thread now and so far haven't seen the same issue here either - I'm posting in case someone's seen that exact issue and can point me in a direction, without error logs showing anything I'm not sure what I did wrong here.  Again - using normal trader menu, can buy and sell - using adv trader menu - I can sell but can't buy because trader can't see my coins;

My server: I started with a standard epoch->overpoch build using this guy's (Gaero?) guides -> https://www.youtube.com/watch?v=Kopq4qvfKH4 except I opted to not rename my mission folders when I dropped in the overwatch stuff, other than that, same server and it works great - oh one possible difference from the norm - he has you install custom loot entries folder within the mission folder - not sure if thats the way everyone does that, but I'm new to this so unfortunately he was the first guide I found.

My zupa/advancedtrading/config.sqf or similar named file is correctly configured, true=traders can take $ from backpack or vehicle, single currency switch is flipped and currency type is set to "Coins" - Only other mods installed are SC 3.0 using PBO, infistar 8/25 build, and zupa's walking zeds, which by the way gtx runs that mod from the same folder same way but they changed the "zupa" to "gtx" - Anyways,  Any advice would be greatly appreciated.

 

Have you made sure all the settings in the config file are correct? 

 

Make sure, since you are using Single Currency 3.0, that you have this set to true:

Z_SingleCurrency = true;

 

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1 minute ago, BigEgg said:

Have you made sure all the settings in the config file are correct? 

 

Make sure, since you are using Single Currency 3.0, that you have this set to true:


Z_SingleCurrency = true;

 

Yes, I have it set to true. Thanks for the response I do appreciate it.

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2 minutes ago, _Lance_ said:

Yes, I have it set to true. Thanks for the response I do appreciate it.

The only time you would see this message:

systemChat format["You need %1 %2 to buy all these items.",_priceToBuy,CurrencyName];

would be when you do not have the correct amount of money it is looking for.

 

Also make sure that you have this set to "cashMoney":

Z_MoneyVariable = "cashMoney";

 

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5 minutes ago, BigEgg said:

The only time you would see this message:


systemChat format["You need %1 %2 to buy all these items.",_priceToBuy,CurrencyName];

would be when you do not have the correct amount of money it is looking for.

 

Also make sure that you have this set to "cashMoney":


Z_MoneyVariable = "cashMoney";

 

Aha! See I thought about that and now I wish I'd have tested it - I installed my sc 3.0 first and the config file came preconfig'd with that setting so I left it as COINS - so when I inistalled advanced trading 2.1 I set config for that as coins as well - BUT - Would that cause me to be able to sell, but not BUY using adv trading 2.1? configs attached advtrading2.1 on left, sc3.0 on right.

woops.jpg

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Just now, _Lance_ said:

Aha! See I thought about that and now I wish I'd have tested it - I installed my sc 3.0 first and the config file came preconfig'd with that setting so I left it as COINS - so when I inistalled advanced trading 2.1 I set config for that as coins as well - BUT - Would that cause me to be able to sell, but not BUY using adv trading 2.1? configs attached advtrading2.1 on left, sc3.0 on right.

woops.jpg

Yes - cashMoney is the variable added to the character that defines how much money it has.

 

CurrencyName is just the name of your currency and is entirely different than the variable that advanced trading is looking for.

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THANK YOU! Wow I can't believe I made that mistake, I won't forget the difference between a name and a variable again heh. Ever.

 

While I have a guru reading this.... what order would you suggest I do the rest of the "trickier" mods? I was going to add in this order, plot4life->plot management (maintain)->door management->group management-> then the basics, snap, lift/tow, bloodbag, epochconfig, etc

I wanted two plot mods because with management you can add friends but if you die you can't upgrade and have to re-stake, if you don't have plot4life, hopefully I have that straight..

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  • 4 weeks later...

Right got a bit of a problem...at first I couldnt get this to work but followed Juandayz instructions to get it working....YIPPEE...it now shows...but...and its a BIG but (the but not MY butt!) for some reasons items are not showing in the Trader Menu...any possible idea why this is happening?

Im looking over everything at the moment to see what the issue could possibly be. Obviously I have this working in conjunction with the stock database trader system that comes with epoch.

 

*EDIT* Woops...Scratch my question above...I just read to the bottom of Juandayz instructions and "Hey Presto" theres' what I need to do. *Note to Self* Stop being a dimwit and read to the bottom of the instructions!!!!

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  • 3 weeks later...

Hey, iam using Server pack that a guy who is called Juan have builded. I am having a issue due to infistar which i have installed aswell. Infistar is blocking vehicles to spawn when you buy them from any trader.

23:30:50 "EPOCH SERVERTRADE: Player: Punisher (76561198020415154) bought a HMMWV_M1035_DES_EP1 in/at trader city Stary for 40000x Coins"
23:30:50 Error in expression < _array select 5;
            _pos = _worldspace select 1;
            _txt = getText (configFile >
23:30:50   Error position: <select 1;
            _txt = getText (configFile >
23:30:50   Error select: Type Object, expected Array,Config entry

Hope anyone could help me, thanks anyway..

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