0verHeaT Posted October 22, 2014 Author Report Share Posted October 22, 2014 So is this a fully functional working script? Is the OP updated with all these "fixes" I see? I've seen it work fine in 1.0.5.1. Haven't read the entire thread, not sure about the fixes. I have tested it with the updated version. None if these errors occures if you use the most recent version. Just make sure you follow my steps. Link to comment Share on other sites More sharing options...
Tricks Posted October 22, 2014 Report Share Posted October 22, 2014 Ok thank you. ^_^ Link to comment Share on other sites More sharing options...
Tricks Posted November 2, 2014 Report Share Posted November 2, 2014 OK the kill messages only work like 20% of the time, not sure what the problem can be. no errors in RPT.... Link to comment Share on other sites More sharing options...
PeterBeer Posted November 2, 2014 Report Share Posted November 2, 2014 OK the kill messages only work like 20% of the time, not sure what the problem can be. no errors in RPT.... Its the variable not the script fault sometimes it doesn't log / pick it up Link to comment Share on other sites More sharing options...
Tricks Posted November 3, 2014 Report Share Posted November 3, 2014 Is there a possible fix? Link to comment Share on other sites More sharing options...
cy123888 Posted November 5, 2014 Report Share Posted November 5, 2014 I do not understand this sentence 2. Create a new file in your mission.pbo called 'kill_msg.sqf'. Paste the following in it: Link to comment Share on other sites More sharing options...
fr1nk Posted November 5, 2014 Report Share Posted November 5, 2014 I do not understand this sentence 2. Create a new file in your mission.pbo called 'kill_msg.sqf'. Paste the following in it: Create a new file in whatever text editor you use and save it as:kill_msg.sqf -> copy and paste the code that was linked in the instructions. Copy the file into your mission pbo...add it to a new folder called 'custom' (or whatever else you want, really). In his next step, add to init.sqf: execVM "custom\kill_msg.sqf"; Link to comment Share on other sites More sharing options...
cy123888 Posted November 6, 2014 Report Share Posted November 6, 2014 Create a new file in whatever text editor you use and save it as:kill_msg.sqf -> copy and paste the code that was linked in the instructions. Copy the file into your mission pbo...add it to a new folder called 'custom' (or whatever else you want, really). In his next step, add to init.sqf: execVM "custom\kill_msg.sqf"; I did not find mission.pbo Link to comment Share on other sites More sharing options...
fr1nk Posted November 6, 2014 Report Share Posted November 6, 2014 Who's your server host? Link to comment Share on other sites More sharing options...
FragZ Posted November 12, 2014 Report Share Posted November 12, 2014 I followed every steps in the tutorial, but I do not seem to get this to work... I am kind of lost. Does it work with epoch 1.0.5.1??! Because I followed every steps to the character haha! Link to comment Share on other sites More sharing options...
Gr8 Posted November 13, 2014 Report Share Posted November 13, 2014 I followed every steps in the tutorial, but I do not seem to get this to work... I am kind of lost. Does it work with epoch 1.0.5.1??! Because I followed every steps to the character haha! I can confirm it works Link to comment Share on other sites More sharing options...
Tricks Posted November 13, 2014 Report Share Posted November 13, 2014 I find this only works sometimes, 1 out of 4 deaths are displayed in a message. The rest don't appear. steamROLLER 1 Link to comment Share on other sites More sharing options...
FragZ Posted November 13, 2014 Report Share Posted November 13, 2014 I find this only works sometimes, 1 out of 4 deaths are displayed in a message. The rest don't appear. Thats what I found today! That is weird... Link to comment Share on other sites More sharing options...
ElDubya Posted November 15, 2014 Report Share Posted November 15, 2014 In order for the kill script to display, it has to be TOLD what to display. If the server doesn't know and hasn't been sent any information on who killed who with what, how is the script supposed to know? Great script mate, it's a pity it's been let down by the software to run it. Link to comment Share on other sites More sharing options...
Gr8 Posted November 15, 2014 Report Share Posted November 15, 2014 I am sure this script can be improved. All killed are reported in RPT, but not shown in the kill messages, so you know something is wrong. Link to comment Share on other sites More sharing options...
0verHeaT Posted November 15, 2014 Author Report Share Posted November 15, 2014 It does only show up if a player is killed by any other player. Of course it is possible to let it show up for other deaths (e.g. suicide). Link to comment Share on other sites More sharing options...
ElDubya Posted November 16, 2014 Report Share Posted November 16, 2014 If there was some way to make ALL player v player deaths register and for the script to show them ALL, it would be fantastic. Link to comment Share on other sites More sharing options...
Richie Posted November 16, 2014 Report Share Posted November 16, 2014 It only displays what the server logs, not all player kills are logged, next time a message isn't shown check your RPT, It won't be logged there either. The script works perfectly, ArmAs engine on the other hand ... 0verHeaT 1 Link to comment Share on other sites More sharing options...
fobi3s Posted November 16, 2014 Report Share Posted November 16, 2014 for some reason mine not displaying the gun image and keep popping up the error, for not finding the gun image when kill message display Link to comment Share on other sites More sharing options...
Gr8 Posted November 17, 2014 Report Share Posted November 17, 2014 The RPT is logging most kills, Script only shows some of them. All kills show fine on my killboard. Only 50% is shown ingame. Link to comment Share on other sites More sharing options...
0verHeaT Posted November 18, 2014 Author Report Share Posted November 18, 2014 The RPT is logging most kills, Script only shows some of them. All kills show fine on my killboard. Only 50% is shown ingame. If you look at these lines if ((gettext (configFile >> 'cfgWeapons' >> (currentWeapon _killer) >> 'displayName')) != "Throw") then { if (!isNil "_pic") then { Just the kills where the picture of the gun is assigned and the ones where the weapon is not a 'throw' item (e.g. Grenades) are displayed ingame. However, any of such kills are displayed in the .RPT. Link to comment Share on other sites More sharing options...
Gr8 Posted November 19, 2014 Report Share Posted November 19, 2014 If you look at these lines if ((gettext (configFile >> 'cfgWeapons' >> (currentWeapon _killer) >> 'displayName')) != "Throw") then { if (!isNil "_pic") then { Just the kills where the picture of the gun is assigned and the ones where the weapon is not a 'throw' item (e.g. Grenades) are displayed ingame. However, any of such kills are displayed in the .RPT. Makes Sense. Is it possible to show kills from AIs/NPCs? Link to comment Share on other sites More sharing options...
ElDubya Posted November 22, 2014 Report Share Posted November 22, 2014 Add this and it all works perfectly :) Link to comment Share on other sites More sharing options...
Gr8 Posted November 23, 2014 Report Share Posted November 23, 2014 Add this and it all works perfectly :) Do Both of these script work with other good with no conflicts? Link to comment Share on other sites More sharing options...
0verHeaT Posted November 23, 2014 Author Report Share Posted November 23, 2014 Do Both of these script work with other good with no conflicts? Should be no problem. You just have to implement the necessary parts. Link to comment Share on other sites More sharing options...
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