Zupa Posted September 10, 2014 Report Share Posted September 10, 2014 Hey guys. I thought of the following concept, but i first wanted to ask you guys if people would be interrested in this. Otherwise i dont see a point in making it. Script Concept I want to add multiple clothingItems to the game ( arma and overwatch ( if you run overpoch ). But since you cannot make new items we need to do it virtually So to make it fair and not easy to get skins i do NOT want them to be in a trader function or like my clothing script 2.0 ( 10 linked to 1 particle). I would make it so the following Object spawns as loot ( x % change of course ) in loot spots: This object would get a random generated virtual inventory with skins that are defined in an allowedArray. ( Not the default ones). Now if you would, scroll on it, you can pop up a dialog and see the inventory( for example 2 skins). You can push them from the objects list to your list. Like the plotmanagement, but then for items: Your list can only hold that many depending on the backpack you are wearing, ( For example, 1 without backpack, 2 with patrol backpacj, +1 for every upgrade). Now you can right click a specific item in your inventory to trigger your custom clothing list, where you can pick from ( which you have ofcourse) and change cloth. If u were wearing a defualt cloth, ui get the item, if not then u get the virtual skin in the list back. You can build the following item: This item can hold for example 25 skins, these items will be safed to the database in the gear section.With scroll option and dialog you can exchange skins between your list and the objects list. Skins on your virtual inventory list will be saved to your worldspace variable ( disable friendly saving). This array will only contain the INDEX number for the array where are your skins are. ( for example -> VirtualSkins = ["Skin1";"Skin2","Skin3",Skin4"]; And what gets saved that you have is: [0,3]; Now would you guys be interested in this? Link to comment Share on other sites More sharing options...
Pro_Speedy Posted September 10, 2014 Report Share Posted September 10, 2014 Looks interesting! I would definitelly use it Link to comment Share on other sites More sharing options...
Thug Posted September 10, 2014 Report Share Posted September 10, 2014 Have 7 servers i would try on. Thank you for all the work you do. Link to comment Share on other sites More sharing options...
ARcoolJ Posted September 10, 2014 Report Share Posted September 10, 2014 Looks good, would definatly use it. Link to comment Share on other sites More sharing options...
FragZ Posted September 10, 2014 Report Share Posted September 10, 2014 This would be a nice addition to overpoch servers. Would need to tell people how to add overwatch clothing in epoch I guess? Or will you make it so skins from overwatch that you find in that will stay? Link to comment Share on other sites More sharing options...
Zupa Posted September 10, 2014 Author Report Share Posted September 10, 2014 This would be a nice addition to overpoch servers. Would need to tell people how to add overwatch clothing in epoch I guess? Or will you make it so skins from overwatch that you find in that will stay? Everything will be explained, skins will be persistend Link to comment Share on other sites More sharing options...
j0sty Posted September 10, 2014 Report Share Posted September 10, 2014 This looks great, the only thing I'm worried about is some of overwatch skins causes AI to ingore the player wearing the skin. We had this problem on my server when using a skin trader. Unfortunately I did not keep a list of the bugged skins. Link to comment Share on other sites More sharing options...
Zupa Posted September 10, 2014 Author Report Share Posted September 10, 2014 This looks great, the only thing I'm worried about is some of overwatch skins causes AI to ingore the player wearing the skin. We had this problem on my server when using a skin trader. Unfortunately I did not keep a list of the bugged skins. This can be solved. [_newUnit] joinSilent createGroup WEST; j0sty 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 10, 2014 Report Share Posted September 10, 2014 This can be solved. [_newUnit] joinSilent createGroup WEST; And where exactly does that go? In the take clothes script you would be making? Link to comment Share on other sites More sharing options...
Zupa Posted September 10, 2014 Author Report Share Posted September 10, 2014 And where exactly does that go? In the take clothes script you would be making? player_switchModel j0sty and StiflersM0M 2 Link to comment Share on other sites More sharing options...
StiflersM0M Posted September 10, 2014 Report Share Posted September 10, 2014 player_switchModel Best answer ever xD Link to comment Share on other sites More sharing options...
j0sty Posted September 11, 2014 Report Share Posted September 11, 2014 player_switchModel Awesome, does it matter where you put that line in? Link to comment Share on other sites More sharing options...
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