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[WIP] Extended Clothing Concept - Who would want this?


Zupa

Extended Clothing Lootable  

39 members have voted

  1. 1. Should I make it?

    • YES
      36
    • NO
      2
    • Looks A Nice feature, but I wont be using it.
      1


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Hey guys.

 

I thought of the following concept, but i first wanted to ask you guys if people would be interrested in this. Otherwise i dont see a point in making it.

 

 

Script Concept

 

I want to add multiple clothingItems to the game ( arma and overwatch ( if you run overpoch ). But since you cannot make new items we need to do it virtually

So to make it fair and not easy to get skins i do NOT want them to be in a trader function or like my clothing script 2.0 ( 10 linked to 1 particle). 

 

 

 

I would make it so the following Object spawns as loot ( x % change of course ) in loot spots:

 

Land_Chest_EP1.jpg

 

 

This object would get a random generated virtual inventory with skins that are defined in an allowedArray. ( Not the default ones).

 

Now if you would, scroll on it, you can pop up a dialog and see the inventory( for example 2 skins). You can push them from the objects list to your list.

 

 

 

Like the plotmanagement, but then for items: 

 

dbdfpCS.jpg

 

 

Your list can only hold that many depending on the backpack you are wearing, ( For example, 1 without backpack, 2 with patrol backpacj, +1 for every upgrade).

 

Now you can right click a specific item in your inventory to trigger your custom clothing list, where you can pick from ( which you have ofcourse) and change cloth.

 

If u were wearing a defualt cloth, ui get the item, if not then u get the virtual skin in the list back. 

 

You can build the following item:

 

Land_Cabinet_EP1.jpg

 

This item can hold for example 25 skins, these items will be safed to the database in the gear section.With scroll option and dialog you can exchange skins between your list and the objects list.

 

Skins on your virtual inventory list will be saved to your worldspace variable ( disable friendly saving). This array will only contain the INDEX number for the array where are your skins are. ( for example -> VirtualSkins = ["Skin1";"Skin2","Skin3",Skin4"]; And what gets saved that you have is: [0,3];

 

 

 

Now would you guys be interested in this?

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This would be a nice addition to overpoch servers.

Would need to tell people how to add overwatch clothing in epoch I guess?

Or will you make it so skins from overwatch that you find in that will stay?

 

Everything will be explained, skins will be persistend

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This looks great, the only thing I'm worried about is some of overwatch skins causes AI to ingore the player wearing the skin.  We had this problem on my server when using a skin trader.  Unfortunately I did not keep a list of the bugged skins. 

 

This can be solved. 

[_newUnit] joinSilent createGroup WEST;
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