-CJ- Posted April 10, 2015 Report Share Posted April 10, 2015 I do not have any error like that, everything is working well for me. Maybe reinstall it. Usually shows up when one mission ends and the next should begin..... 16:49:28 "WAI: [bandit] presidents_mansion ended at [3008.94,8352.04,0]" 16:50:00 "RUNNING EVENT: supply_drop on [2015,4,10,16,50]" 16:51:08 Error in expression <" + str(_mission)); }; wai_mission_data select _mission set [1, _type]; wai_miss> 16:51:08 Error position: <select _mission set [1, _type]; wai_miss> 16:51:08 Error select: Type Array, expected Number,Bool Link to comment Share on other sites More sharing options...
DangerRuss Posted April 10, 2015 Report Share Posted April 10, 2015 Usually shows up when one mission ends and the next should begin..... 16:49:28 "WAI: [bandit] presidents_mansion ended at [3008.94,8352.04,0]" 16:50:00 "RUNNING EVENT: supply_drop on [2015,4,10,16,50]" 16:51:08 Error in expression <" + str(_mission)); }; wai_mission_data select _mission set [1, _type]; wai_miss> 16:51:08 Error position: <select _mission set [1, _type]; wai_miss> 16:51:08 Error select: Type Array, expected Number,Bool nowhere in my mission_init.sqf do I have a select _mission set[1 _type] wai_mission_data select _mission set [2, _mines]; Link to comment Share on other sites More sharing options...
Havoc302 Posted April 11, 2015 Report Share Posted April 11, 2015 Is it possible to call the spawn_group from a script outside WAI (to use it's AI) then change their alignment? For example I want a static location with Hero AI (military) who are BLUFOR until players enter a certain area then they switch to OPFOR or flag you as a bandit. Link to comment Share on other sites More sharing options...
DangerRuss Posted April 11, 2015 Report Share Posted April 11, 2015 Im having difficulty spawning static guns. I have no problem with17:34:54 Error in expression <[0,0,0], [], 10, "PRIVATE"]; _static = createVehicle [_class, [(_position2 sele> 17:34:54 Error position: <createVehicle [_class, [(_position2 sele> 17:34:54 Error Type Any, expected Number 17:34:54 File z\addons\dayz_server\WAI\compile\spawn_static.sqf, line 61 static groups but for some reason when I try to spawn static guns I get this error in the RPT Here is my Static array.. any help would me much appreciated because Im stumped! [ [ // Position(s) (can be multiple) [7735.0386, 15657.32] ], "ZU23_Ins", // Classname of turret "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 20, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; [ [ // Position(s) (can be multiple) [7717.7578, 15536.999, -0.073051259], // Position(s) (can be multiple) [7342.4844, 15851.473, -3.0517578e-005], [7366.084, 15823.681, -0.016011428] ], "KORD_high_TK_EP1", // Classname of turret "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 20, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Link to comment Share on other sites More sharing options...
SmokeyBR Posted April 12, 2015 Report Share Posted April 12, 2015 [7735.0386, 15657.32] //first position x,z,y or x,y,z whatever it is ..... i think you're missing height of the object, could it be this simple ? Link to comment Share on other sites More sharing options...
DangerRuss Posted April 12, 2015 Report Share Posted April 12, 2015 You know it would be extremely stupid if this script didnt just assume it was a zero if nothing was there, but for shits and giggles Im gonna give it a try. All be damned.. that did it.. thats... kind of stupid... It should just count the array and assume a zero if theres nothing there. Oh well. Thanks! Link to comment Share on other sites More sharing options...
Petite Posted April 12, 2015 Report Share Posted April 12, 2015 No one know how to add our own markers for missions? Link to comment Share on other sites More sharing options...
-CJ- Posted April 12, 2015 Report Share Posted April 12, 2015 nowhere in my mission_init.sqf do I have a select _mission set[1 _type] wai_mission_data select _mission set [2, _mines]; Looks like you are running 2.1.4 while I was using 2.2.0b3 -CJ- Link to comment Share on other sites More sharing options...
DangerRuss Posted April 12, 2015 Report Share Posted April 12, 2015 Looks like you are running 2.1.4 while I was using 2.2.0b3 -CJ- ah ok fair enough bud. Is it worth the update? Link to comment Share on other sites More sharing options...
-CJ- Posted April 12, 2015 Report Share Posted April 12, 2015 ah ok fair enough bud. Is it worth the update? I liked the newer version better... you can get locked vehicles with keys in the missions... find the key on the AI to claim the mission vehicles. Haven't had many problems until now. -CJ- Link to comment Share on other sites More sharing options...
Rotzloch Posted April 16, 2015 Report Share Posted April 16, 2015 Hello f3cuk First: Thanks for this great AI Mod. Second: I have make a pull request to your testbranch (Arma 2 Version) with the fix for Vehicle Save on Windows Server: https://github.com/f3cuk/WICKED-AI/pull/142. Third: For all that have Problems with Vehicles from Missions are at Mission position after restart or some other strange behavior with vehicles, look what i change here: https://github.com/f3cuk/WICKED-AI/pull/142/files Rotzloch SchwEde 1 Link to comment Share on other sites More sharing options...
Mtv777 Posted April 23, 2015 Report Share Posted April 23, 2015 21:47:47 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 21:47:47 "WAI: AI Config File Loaded" 21:47:47 "WAI: AI Monitor Started" i not have this file Link to comment Share on other sites More sharing options...
DangerRuss Posted April 23, 2015 Report Share Posted April 23, 2015 21:47:47 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 21:47:47 "WAI: AI Config File Loaded" 21:47:47 "WAI: AI Monitor Started" i not have this file What file is calling customsettings.sqf? What files do you have in the WAI root folder? Link to comment Share on other sites More sharing options...
Triage Posted April 24, 2015 Report Share Posted April 24, 2015 Alright, so currently setting up static AI: if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [912610.7,9063.89,0.00136805], // Position 5, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [12674.8,9115.46,0.00143719], // Position 5, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [12681.4,9012.06,0.00143862], // Position 5, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [12674.2,9065.81,0.00143909], // Position 3, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [12663.3,9091.74,0.001441], // Position 3, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [ [ // Position(s) (can be multiple) [12680.1,9025.89,0.00143862], [12637.1,9062.92,0.00142097] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ diag_log "WAI: Static mission loaded"; }; I have a couple issues though. No AI spawn on the turrets. Not all the AI spawn that I have instructed to do so in the files. Example, I've set it for 4 units to spawn, but only 2 will. Most of the units spawn but not all of them? Does anyone know why? Link to comment Share on other sites More sharing options...
Havoc302 Posted April 24, 2015 Report Share Posted April 24, 2015 Learn how to use spoilers FFS. First block of code: [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // NEEDS COMMENT MARKS HERE or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Link to comment Share on other sites More sharing options...
Triage Posted April 24, 2015 Report Share Posted April 24, 2015 That's commented out man... So it doesn't matter. //Custom Spawns file// /* ---OPENING COMMENT Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ ----CLOSING COMMENT Link to comment Share on other sites More sharing options...
Havoc302 Posted April 24, 2015 Report Share Posted April 24, 2015 [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], <that's not commented out, you can't have "or" in there. // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". Link to comment Share on other sites More sharing options...
Havoc302 Posted April 24, 2015 Report Share Posted April 24, 2015 it should look like: [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". OR [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". Link to comment Share on other sites More sharing options...
SmokeyBR Posted April 24, 2015 Report Share Posted April 24, 2015 21:47:47 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 21:47:47 "WAI: AI Config File Loaded" 21:47:47 "WAI: AI Monitor Started" i not have this file you do not have to worry about that file, the call exists so you dont have to go through your config.sqf everytime you update WAI, if you set up a customsettings.sqf you can just backup that file when updating, and the new update will read ur configs from customsettings.sqf. dont know how well it works thou. Havoc... it seems to be commented out like so.. /* anything in bettween the /*(open), */(close) will be comments */ Triage rpt errors help... instead of going through youre entire code Link to comment Share on other sites More sharing options...
Havoc302 Posted April 24, 2015 Report Share Posted April 24, 2015 you do not have to worry about that file, the call exists so you dont have to go through your config.sqf everytime you update WAI, if you set up a customsettings.sqf you can just backup that file when updating, and the new update will read ur configs from customsettings.sqf. dont know how well it works thou. Havoc... it seems to be commented out like so../* anything in bettween the /*(open), */(close) will be comments */ Triage rpt errors help... instead of going through youre entire code Holy shit you're right, I think most of it's commented out now that you mention that, I'm on my phone right now so I can throw it into notepad++ but yeah looks like most of the file is commented out. Link to comment Share on other sites More sharing options...
Mtv777 Posted April 24, 2015 Report Share Posted April 24, 2015 What file is calling customsettings.sqf? What files do you have in the WAI root folder? in main folder WAI, file init.sqf call this file Link to comment Share on other sites More sharing options...
Triage Posted April 25, 2015 Report Share Posted April 25, 2015 Alright, currently having some issues with WAI, as follows. When AI die their entire gear get deleted. When you kill all the AI the mission doesn't end. When you kill AI on machine guns they go into a sitting position. There are no errors in my RPT log either, trust me I looked. Link to comment Share on other sites More sharing options...
Mikeeeyy Posted April 25, 2015 Report Share Posted April 25, 2015 Alright, currently having some issues with WAI, as follows. When AI die their entire gear get deleted. When you kill all the AI the mission doesn't end. When you kill AI on machine guns they go into a sitting position. There are no errors in my RPT log either, trust me I looked. AHconfig.sqf _CUF = false; Triage 1 Link to comment Share on other sites More sharing options...
Triage Posted April 25, 2015 Report Share Posted April 25, 2015 AHconfig.sqf _CUF = false; You're the man Mikey! Link to comment Share on other sites More sharing options...
DimitriPokki Posted April 25, 2015 Report Share Posted April 25, 2015 how to add rpg to all bot in mission Link to comment Share on other sites More sharing options...
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