Creep Posted September 2, 2014 Report Share Posted September 2, 2014 does the dynamic box loot from the weapon array now work? :) Link to comment Share on other sites More sharing options...
hadhod156 Posted September 2, 2014 Report Share Posted September 2, 2014 i have installed this onto my overpoch server the missions and ai spawn and the marker is shown on the map but there is no text on screen to inform players that a mission has started / finished can any one help Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted September 2, 2014 Report Share Posted September 2, 2014 do the static missions spawn now? Link to comment Share on other sites More sharing options...
calamity Posted September 2, 2014 Report Share Posted September 2, 2014 I am still using Release 2.1.0 I just checked 3 missions but the loot boxes are empty everything else spawns, like mines and vehicles the diabled pickup :crate empty the black hawk crash :crate empty the ikea : crate missing is there some setting I need to set to get them to spawn with loot ?? also for my static AI I placed on an island, what file do I add crates to spawn ?? Link to comment Share on other sites More sharing options...
UKCPirate Posted September 2, 2014 Report Share Posted September 2, 2014 I am still using Release 2.1.0 I just checked 3 missions but the loot boxes are empty everything else spawns, like mines and vehicles the diabled pickup :crate empty the black hawk crash :crate empty the ikea : crate missing is there some setting I need to set to get them to spawn with loot ?? see your signature for full instructions. Sorry couldn't resist, there was a bug which has since been fixed. Link to comment Share on other sites More sharing options...
StiflersM0M Posted September 2, 2014 Report Share Posted September 2, 2014 Using the latest version, but people complaining about no loot at the missions and that they dont get the message that the mission is over, allready looked into my .rpt but cant find any error. Link to comment Share on other sites More sharing options...
f3cuk Posted September 2, 2014 Author Report Share Posted September 2, 2014 Ok, will the missions still have their respective names? Like "Ural Wreck" and so forth? Yes they will keep their names. does the dynamic box loot from the weapon array now work? :) Ehm wasn't aware it didn't before? i have installed this onto my overpoch server the missions and ai spawn and the marker is shown on the map but there is no text on screen to inform players that a mission has started / finished can any one help Are you using some kind of custom message script? do the static missions spawn now? We didn't change anything regarding static missions in the latest patches. When configured correctly they should have no problems spawning. Using the latest version, but people complaining about no loot at the missions and that they dont get the message that the mission is over, allready looked into my .rpt but cant find any error. If they don't get the message it usually means the objective (kill all, get to the crate or assassinate) has not been finished and loot hasn't spawned in yet. Link to comment Share on other sites More sharing options...
Kimzer Posted September 2, 2014 Report Share Posted September 2, 2014 Any chance u can make it so we can define blacklists per world? Maybe something using instance number for example. Would help us running several different maps. =) Link to comment Share on other sites More sharing options...
UKCPirate Posted September 3, 2014 Report Share Posted September 3, 2014 In mayors_mansion _mayor = [_position],1,"Hard","Random",4,"Random","Special","Random",["Bandit",500],_mission] call spawn_group; should be _mayor =[ [_position],1,"Hard","Random",4,"Random","Special","Random",["Bandit",500],_mission] call spawn_group; If I'm not mistaken? Link to comment Share on other sites More sharing options...
f3cuk Posted September 3, 2014 Author Report Share Posted September 3, 2014 Any chance u can make it so we can define blacklists per world?Maybe something using instance number for example. Would help us running several different maps. =)Yes this is something we could add in the future. For now - as a workaround - you can enable 'static_missions' and 'custom_per_world' and make a file for each world simply containing a "blacklist" array to your liking. This should overwrite the default array in config.sqf. In mayors_mansion_mayor = [_position],1,"Hard","Random",4,"Random","Special","Random",["Bandit",500],_mission] call spawn_group; should be _mayor =[ [_position],1,"Hard","Random",4,"Random","Special","Random",["Bandit",500],_mission] call spawn_group; If I'm not mistaken?Yes you are probably right, but that's Testbranch stuff. It's untested and very much unsafe :P Link to comment Share on other sites More sharing options...
Jossy Posted September 3, 2014 Report Share Posted September 3, 2014 In mayors_mansion _mayor = [_position],1,"Hard","Random",4,"Random","Special","Random",["Bandit",500],_mission] call spawn_group; should be _mayor =[ [_position],1,"Hard","Random",4,"Random","Special","Random",["Bandit",500],_mission] call spawn_group; If I'm not mistaken? uh no, but thanks for pointing out my typo :lol: it should just be _mayor =[_position,1,"Hard","Random",4,"Random","Special","Random",["Bandit",500],_mission] call spawn_group; Link to comment Share on other sites More sharing options...
jackal40 Posted September 3, 2014 Report Share Posted September 3, 2014 1) What is the best way to define nation specific skin and weapon lists? I don't want to change the existing lists in the config.sqf but do want to have a specific list for the BAF (both weapons and skins) as well as a list for my bandits. I can add a new array in the config.sqf but I'm having difficulty using it for missions. 2) Has anyone tried adding bandits inside a building? I was thinking of moving the Mayor mission inside a few buildings in the city. Thoughts? Link to comment Share on other sites More sharing options...
Wgfg Posted September 3, 2014 Report Share Posted September 3, 2014 I think i found a bug, not sure if it's mentioned already, but if you drive armed vodnik to missions, the AI's won't shoot at you. How would i fix such a thing? Thanks Link to comment Share on other sites More sharing options...
Jossy Posted September 3, 2014 Report Share Posted September 3, 2014 I think i found a bug, not sure if it's mentioned already, but if you drive armed vodnik to missions, the AI's won't shoot at you. How would i fix such a thing? Thanks it's not a bug, just an arma situtation, if your AI don't have weapons capable of penetrating the armor of the vehicle they won't fire at it, even if it has an exposed gunner :/ give the AI rocket launchers or KSVK's and they will shoot :) Link to comment Share on other sites More sharing options...
Wgfg Posted September 3, 2014 Report Share Posted September 3, 2014 it's not a bug, just an arma situtation, if your AI don't have weapons capable of penetrating the armor of the vehicle they won't fire at it, even if it has an exposed gunner :/ give the AI rocket launchers or KSVK's and they will shoot :) Thanks for the quick reply, that makes sense, thank you! :) Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 3, 2014 Report Share Posted September 3, 2014 heli_patrol.sqf missing ; at end of _unitGroup Link to comment Share on other sites More sharing options...
Jossy Posted September 3, 2014 Report Share Posted September 3, 2014 heli_patrol.sqf missing ; at end of _unitGroup https://community.bistudio.com/wiki/Function#Return_Values Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 3, 2014 Report Share Posted September 3, 2014 Thanks for the coding lesson. lol! Is there any way to add some AI bodies being strewn around and have loot on them if the chopper patrol gets shot down and crashes? Link to comment Share on other sites More sharing options...
Jossy Posted September 3, 2014 Report Share Posted September 3, 2014 Thanks for the coding lesson. lol! Is there any way to add some AI bodies being strewn around and have loot on them if the chopper patrol gets shot down and crashes? do you mean like heli crash loot or just the AI that were in the heli? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 3, 2014 Report Share Posted September 3, 2014 Just on AI bodies from the heli. Like soon as the heli crashes there could be 3 dead bodies that spawn outside the chopper on the ground all with differing loot types and quantities. That way there is some reward for shooting down the heli that likes to pepper random vehicles with death from above. lol Link to comment Share on other sites More sharing options...
Jossy Posted September 3, 2014 Report Share Posted September 3, 2014 Just on AI bodies from the heli. Like soon as the heli crashes there could be 3 dead bodies that spawn outside the chopper on the ground all with differing loot types and quantities. That way there is some reward for shooting down the heli that likes to pepper random vehicles with death from above. lol well as with almost everything, anything is possible but in this case there are numerous places that need code additions for this to work, if you really want it to be an optional feature in an upcoming update, file an issue report on github with the details and we can work on it Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 3, 2014 Report Share Posted September 3, 2014 My players have been asking for it, and if you think about it it makes perfect sense. Every other mission has a good reward in exchange for the risk of taking it on. If you get to close to the heli patrol or choose to shoot at it, then you encounter substantial risk which should carry a reward for successfully eliminating the threat. I will file a report on the Git. Thanks! Link to comment Share on other sites More sharing options...
kylemf88 Posted September 3, 2014 Report Share Posted September 3, 2014 So I run a Napf server and have never noticed any vehicle missions spawn. Are they on by default? Link to comment Share on other sites More sharing options...
wizznall Posted September 3, 2014 Report Share Posted September 3, 2014 For the life of me I can't get the static missions to spawn. I have triple checked the static missions files all is good their and the paths. In my rpt file all it says is "WAI: Initialising static missions" But they not load and not spawn in game. Would love some advise on this please as I am new to this website. thankyou for your time. Link to comment Share on other sites More sharing options...
Jossy Posted September 3, 2014 Report Share Posted September 3, 2014 So I run a Napf server and have never noticed and vehicle missions spawn. Are they on by default? I don't quite understand what you mean by this For the life of me I can't get the static missions to spawn. I have triple checked the static missions files all is good their and the paths. In my rpt file all it says is "WAI: Initialising static missions" But they not load and not spawn in game. Would love some advise on this please as I am new to this website. thankyou for your time. Have you entered any static spawns or are you just trying the default files? Link to comment Share on other sites More sharing options...
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