MassBoobage Posted August 26, 2014 Report Share Posted August 26, 2014 Are we able to give some AI RPG's? Link to comment Share on other sites More sharing options...
MassBoobage Posted August 26, 2014 Report Share Posted August 26, 2014 Mayors Mission (H) - Drove up and parked out the front. Noone firing at all. When you run in front of the mounted machine guns and they start firing, it then seems to alert everyone.. Until then. Noone shoots. - After 30 mins this mission has not cleaned up the helicopter yet. - Also the rogue mayor is standing out in plain site. I think he should at least be inside so he can't be the first to go down and end the mission. These are bandits. My humanity is 6000. Yep only the mounted guns are shooting. I moved onto Medical Supply Camp (H) - They are all shooting at me. It's like something is backward. Hero's shooting at me, and bandits leaving me alone. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 26, 2014 Report Share Posted August 26, 2014 NEVERMIND. Looking at wrong files. Was thinking of EMS :) Link to comment Share on other sites More sharing options...
Rotzloch Posted August 26, 2014 Report Share Posted August 26, 2014 Looked at code on github. I think you make some mistake ;). "WICKED-AI / WAI / missions / bandit / presidents_mansion.sqf" [[_position select 0,_position select 1,0],4,"Extreme","Random",4,"Random","Hero","Random","Hero",_mission] call spawn_group; Here spawn Hero AI And "WICKED-AI / WAI / missions / hero / destroyed_ural.sqf" [[_position select 0, _position select 1, 0],_rndnum,"Easy","Random",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group; Here spawn Bandit AI Link to comment Share on other sites More sharing options...
f3cuk Posted August 26, 2014 Author Report Share Posted August 26, 2014 First Mission - Supply Truck (H) - Not one AI fired at me. I literally ran around them, no shots fired. I just executed them all. We are testing out different characteristics on different AI. Where bandits tend to shoot on sight, heroes should only fire when fired upon. Pretty sure something went wrong there. Second Mission- The President Mansion - Killed about 10 AI, then 3 Heli's arrived for para drop. They all collided and then one of them crashed killing the president. The one helicopter that survived the collision flew off about 800m and is just hovering there. Thanks for the feedback. This is actually a new mission that has hardly been tested. I'll look into these issues. Mayors Mission (H) - Drove up and parked out the front. Noone firing at all. When you run in front of the mounted machine guns and they start firing, it then seems to alert everyone.. Until then. Noone shoots. - Also the rogue mayor is standing out in plain site. I think he should at least be inside so he can't be the first to go down and end the mission. These are bandits. My humanity is 6000. Yep only the mounted guns are shooting. I moved onto Medical Supply Camp (H) - They are all shooting at me. It's like something is backward. Hero's shooting at me, and bandits leaving me alone. See above; NEVERMIND. Looking at wrong files. Was thinking of EMS :) Haha okay, i was like what is he talking about :P Looked at code on github. I think you make some mistake ;). "WICKED-AI / WAI / missions / bandit / presidents_mansion.sqf" [[_position select 0,_position select 1,0],4,"Extreme","Random",4,"Random","Hero","Random","Hero",_mission] call spawn_group; Here spawn Hero AI And "WICKED-AI / WAI / missions / hero / destroyed_ural.sqf" [[_position select 0, _position select 1, 0],_rndnum,"Easy","Random",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group; Here spawn Bandit AI Right now logic is that hero missions are missions intended for hero players so you'll find bandit players there. I think we may have to switch logic cause it might be confusing. Link to comment Share on other sites More sharing options...
Jossy Posted August 26, 2014 Report Share Posted August 26, 2014 damn it, I just almost finished replying to all your posts then f3cuk beat me LOL Link to comment Share on other sites More sharing options...
DieByZer0 Posted August 26, 2014 Report Share Posted August 26, 2014 I like what u did but like I said if they don't fire doesn't matter hero or bandit then anyone can waltz in and grab the loot. So if u make em all Shoot on sight like your previous AI 2.0.5 that would be amazing, It's a win win anyway since they gain weapons and Lose / Gain humanity depending on faction. Some servers actually try to make Bandit and Hero gameplay worth while with Bandit and Hero traders offer unique stuff each. Link to comment Share on other sites More sharing options...
Jossy Posted August 26, 2014 Report Share Posted August 26, 2014 We are testing out different characteristics on different AI. Where bandits tend to shoot on sight, heroes should only fire when fired upon. Pretty sure something went wrong there. Something definitely isn't working as intended, I just went over the code and Hero AI are set to Green, bandits to Red, so in theory Bandits should shoot on sight and hero's should defend Link to comment Share on other sites More sharing options...
MassBoobage Posted August 26, 2014 Report Share Posted August 26, 2014 The missions arent cleaning up properly.The mayors mansion is still here. 2 mounted guns showing on the map as well as the mansion. The heli from the president mission wont go away. Over time this will create alot of junk, and overlapping junk. Link to comment Share on other sites More sharing options...
Jossy Posted August 26, 2014 Report Share Posted August 26, 2014 The missions arent cleaning up properly.The mayors mansion is still here. 2 mounted guns showing on the map as well as the mansion. The heli from the president mission wont go away. I've been working on the cleanup code today, there'll be 2 more options in config for cleanupmissions and cleanuptime Link to comment Share on other sites More sharing options...
MassBoobage Posted August 26, 2014 Report Share Posted August 26, 2014 I like what u did but like I said if they don't fire doesn't matter hero or bandit then anyone can waltz in and grab the loot. So if u make em all Shoot on sight like your previous AI 2.0.5 that would be amazing, It's a win win anyway since they gain weapons and Lose / Gain humanity depending on faction. Some servers actually try to make Bandit and Hero gameplay worth while with Bandit and Hero traders offer unique stuff each. This ^ Like if you are a hero attacking hero's then you lose humanity. At least the supply crate is still semi secure. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 26, 2014 Report Share Posted August 26, 2014 Can we have an option to turn off the missions that have hero AI? I run PVE servers so we have no bandit players. iCEtIMed 1 Link to comment Share on other sites More sharing options...
MassBoobage Posted August 26, 2014 Report Share Posted August 26, 2014 I'll move this revision over to our test server for the time being and keep testing it there. This is not ready for production quite yet. Great work so far though guys! I am looking forward to the fixes/changes. I understand it is BETA, but I was hoping it would be usable like 2.0.5. Link to comment Share on other sites More sharing options...
f3cuk Posted August 26, 2014 Author Report Share Posted August 26, 2014 Something definitely isn't working as intended, I just went over the code and Hero AI are set to Green, bandits to Red, so in theory Bandits should shoot on sight and hero's should defend Nope i think we confused ourselves. ai_type hero actually contains bandit AI, so they should get set to RED instead of green. Think we really have to switch logic on this part. Link to comment Share on other sites More sharing options...
Jossy Posted August 26, 2014 Report Share Posted August 26, 2014 Nope i think we confused ourselves. ai_type hero actually contains bandit AI, so they should get set to RED instead of green. Think we really have to switch logic on this part. if that was the case the Hero's would be in bandit skins :blink: Link to comment Share on other sites More sharing options...
f3cuk Posted August 26, 2014 Author Report Share Posted August 26, 2014 I like what u did but like I said if they don't fire doesn't matter hero or bandit then anyone can waltz in and grab the loot. So if u make em all Shoot on sight like your previous AI 2.0.5 that would be amazing, It's a win win anyway since they gain weapons and Lose / Gain humanity depending on faction. Some servers actually try to make Bandit and Hero gameplay worth while with Bandit and Hero traders offer unique stuff each. Valid point. Think we can counter this by adding some kind of distance trigger where - when you get too close - the AI will engage whether or not they are Heroes. This would prevent you from simply walking up and stealing the stuff whilst still maintain bandit and hero behaviour. Link to comment Share on other sites More sharing options...
f3cuk Posted August 26, 2014 Author Report Share Posted August 26, 2014 if that was the case the Hero's would be in bandit skins :blink: :P See github Link to comment Share on other sites More sharing options...
MassBoobage Posted August 26, 2014 Report Share Posted August 26, 2014 if that was the case the Hero's would be in bandit skins :blink: I think they are Link to comment Share on other sites More sharing options...
DieByZer0 Posted August 26, 2014 Report Share Posted August 26, 2014 Valid point. Think we can counter this by adding some kind of distance trigger where - when you get too close - the AI will engage whether or not they are Heroes. This would prevent you from simply walking up and stealing the stuff whilst still maintain bandit and hero behaviour. Agreed, That would be amazing. But it should be when u actually tried to loot it it triggers, Some times people hide behind the boxes dont wanna end up being shot as a hero by my own AI when I protect it from bandits. Kind of scared about the neutral players. Will Hero AI shoot them, If not while I am the hero in it and I shoot a neutral If i end up bellow threshhold might end up being shot by AI :P Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 26, 2014 Report Share Posted August 26, 2014 Very odd. As soon as I load this into my test server, I can't connect. I get to the "Waiting for server to start authentication" notice and it just sits there until I time out and go back to the lobby. No errors in the RPT. I disable it and I connect fine. Link to comment Share on other sites More sharing options...
Jossy Posted August 26, 2014 Report Share Posted August 26, 2014 Very odd. As soon as I load this into my test server, I can't connect. I get to the "Waiting for server to start authentication" notice and it just sits there until I time out and go back to the lobby. No errors in the RPT. I disable it and I connect fine. what's the last debug message that comes up in the server rpt? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 26, 2014 Report Share Posted August 26, 2014 what's the last debug message that comes up in the server rpt? What debug message? Link to comment Share on other sites More sharing options...
Jossy Posted August 26, 2014 Report Share Posted August 26, 2014 Anything, what are the last lines of your server rpt output, does anything load, does nothing load, like just telling us no errors come up isn't going to help much, does WAI say it's loaded? do other mods load? is the RPT blank? lol Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 26, 2014 Report Share Posted August 26, 2014 Anything, what are the last lines of your server rpt output, does anything load, does nothing load, like just telling us no errors come up isn't going to help much, does WAI say it's loaded? do other mods load? is the RPT blank? lol I know how to read a RPT file. There are NO errors in my RPT file. Nothing indicating that WAI is loading and nothing indicating that anything is stopping the server from working. The server log indicates the server is loading fine. Link to comment Share on other sites More sharing options...
Jossy Posted August 26, 2014 Report Share Posted August 26, 2014 I know how to read a RPT file. There are NO errors in my RPT file. Nothing indicating that WAI is loading and nothing indicating that anything is stopping the server from working. The server log indicates the server is loading fine. sounds like an install error to me, an extra { or } will do that kind of thing Link to comment Share on other sites More sharing options...
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