ATRealMaster Posted August 3, 2014 Report Share Posted August 3, 2014 Hi All, I am currently trying to replace the Compiles.sqf from dayz_code.pbo, but when I try to do that, it spawns me in as an invisible person ingame. Am I doing something wrong? Thanks. Link to comment Share on other sites More sharing options...
0 Brockie Posted August 3, 2014 Report Share Posted August 3, 2014 do not change anything in dayz_code pbo itself.. you must move the file out of there first. to change something you must copy and paste the file to your mission pbo and then change the pathing for your new custom location. example move compiles to custom folder in the root of your mission pbo change the path from \z\dayz_code\init\compiles.sqf to custom\compiles.sqf (in your init.sqf) Link to comment Share on other sites More sharing options...
0 ATRealMaster Posted August 3, 2014 Author Report Share Posted August 3, 2014 do not change anything in dayz_code pbo itself.. you must move the file out of there first. to change something you must copy and paste the file to your mission pbo and then change the pathing for your new custom location. example move compiles to custom folder in the root of your mission pbo change the path from \z\dayz_code\init\compiles.sqf to custom\compiles.sqf (in your init.sqf)I tried that and it made me invisible Link to comment Share on other sites More sharing options...
0 ATRealMaster Posted August 3, 2014 Author Report Share Posted August 3, 2014 I'd rather make a new one. Using a already used compile: when new version of epoch comes out, you have to do it again.. Using a custom one overriding only the ones you need: you can leave it that way even if Epoch makes a new version. Same for fn_selfActions, call it this way:[] call fnc_usec_selfActions; But its a bit tricky but once you understand the way you don't need to worry about new versions :)How do I do that? Link to comment Share on other sites More sharing options...
0 Ped Posted August 3, 2014 Report Share Posted August 3, 2014 Start over please. Can you run a brand new fresh install of your server, join the game and play with no problems? If the answer is yes, then, we can assume you've added something that broke things. Plz let us know what you added or rather tried to add and we can help walk you through each step to get it working. Link to comment Share on other sites More sharing options...
0 ATRealMaster Posted August 4, 2014 Author Report Share Posted August 4, 2014 Typo, sorry I meant Variables.sqf from dayz_code, anyone know how to replace that? Link to comment Share on other sites More sharing options...
0 Brockie Posted August 4, 2014 Report Share Posted August 4, 2014 same method i said before but variables.sqf instead Link to comment Share on other sites More sharing options...
0 ATRealMaster Posted August 4, 2014 Author Report Share Posted August 4, 2014 It did not work I am spawned in as a invisible person Link to comment Share on other sites More sharing options...
0 insertcoins Posted August 4, 2014 Report Share Posted August 4, 2014 It did not work I am spawned in as a invisible person Did you call the new variables from the init? What are you trying to add using a new variables? Link to comment Share on other sites More sharing options...
0 ATRealMaster Posted August 4, 2014 Author Report Share Posted August 4, 2014 I changed the directory for variables.sqf in my init.sqf, and I am trying to increase the range that zombies/loot can spawn around you. Link to comment Share on other sites More sharing options...
0 insertcoins Posted August 4, 2014 Report Share Posted August 4, 2014 please post your init and variables using pastebin Link to comment Share on other sites More sharing options...
0 ATRealMaster Posted August 4, 2014 Author Report Share Posted August 4, 2014 Init: http://pastebin.com/8UJ8ecr6 Variables: http://pastebin.com/eCDur8TU Link to comment Share on other sites More sharing options...
0 insertcoins Posted August 4, 2014 Report Share Posted August 4, 2014 //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "Fixes\variables.sqf"; change that to //Load in compiled functions //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "Fixes\variables.sqf"; Link to comment Share on other sites More sharing options...
0 ATRealMaster Posted August 4, 2014 Author Report Share Posted August 4, 2014 //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "Fixes\variables.sqf"; change that to //Load in compiled functions //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "Fixes\variables.sqf"; Sorry I forgot to mention that "Fixes\variables.sqf" is from Dayz_epoch_server and not dayz_code, That is for another addon, I tried to run it without "Fixes\variables.sqf" But it still didn't work Link to comment Share on other sites More sharing options...
0 insertcoins Posted August 4, 2014 Report Share Posted August 4, 2014 amagurd. Just to be clear here. Where did you get the variables.sqf from that you want to edit? The dayz epoch dayz_code.pbo? Link to comment Share on other sites More sharing options...
0 ATRealMaster Posted August 4, 2014 Author Report Share Posted August 4, 2014 dayz_code Link to comment Share on other sites More sharing options...
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ATRealMaster
Hi All,
I am currently trying to replace the Compiles.sqf from dayz_code.pbo, but when I try to do that, it spawns me in as an invisible person ingame. Am I doing something wrong?
Thanks.
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