Mikeeeyy Posted June 25, 2014 Report Share Posted June 25, 2014 I hope this isn't just something screwed up on my end but everytime I try to take a chainsaw out of storage or even buy one from a trader, as soon as it gives it me, my client just crashes. Only had this issue since I updated to 1.0.5. Link to comment Share on other sites More sharing options...
MGT Posted June 25, 2014 Report Share Posted June 25, 2014 Happening on ours as well client rpt from crash Exception code: C0000005 ACCESS_VIOLATION at 007FC381 Link to comment Share on other sites More sharing options...
toron Posted June 25, 2014 Report Share Posted June 25, 2014 confirmed Link to comment Share on other sites More sharing options...
Markokil321 Posted June 25, 2014 Report Share Posted June 25, 2014 Have the same happening here. ^^ Link to comment Share on other sites More sharing options...
MGT Posted June 25, 2014 Report Share Posted June 25, 2014 Update hype! Roll on 1.0.5.1 :D Link to comment Share on other sites More sharing options...
dagg929 Posted June 25, 2014 Report Share Posted June 25, 2014 Come on next update! Same here, same issue. Link to comment Share on other sites More sharing options...
Defent Posted June 25, 2014 Report Share Posted June 25, 2014 So.. delete it from the database till it's solved? Would that work? Link to comment Share on other sites More sharing options...
ekroemer Posted June 25, 2014 Report Share Posted June 25, 2014 Thus enraging all players that had one in their safes? Before doing that, I'd at least query the object_data and character_data tables for inventory %LIKE% chainsaw and export the result to sql so you can re-add the items once the problem is solved.... Link to comment Share on other sites More sharing options...
vbawol Posted June 25, 2014 Report Share Posted June 25, 2014 That is a odd one, I am seeing the issue as well. Looking into it. https://github.com/vbawol/DayZ-Epoch/issues/1349 Link to comment Share on other sites More sharing options...
vbawol Posted June 25, 2014 Report Share Posted June 25, 2014 Got it sorted, will push a hotfix tomorrow morning. Mikeeeyy 1 Link to comment Share on other sites More sharing options...
Defent Posted June 25, 2014 Report Share Posted June 25, 2014 Is it possible that we can use that new file mission side in the mean while? Through local compile etc Also, nice work finding it. Link to comment Share on other sites More sharing options...
vbawol Posted June 25, 2014 Report Share Posted June 25, 2014 No it will require a dayz_code.pbo update Link to comment Share on other sites More sharing options...
Mikeeeyy Posted June 25, 2014 Author Report Share Posted June 25, 2014 Got it sorted, will push a hotfix tomorrow morning. Great work! Link to comment Share on other sites More sharing options...
Stranger Posted June 25, 2014 Report Share Posted June 25, 2014 confirmed Will it be a small BugFix so we do not have to install everything again? Greets Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 25, 2014 Report Share Posted June 25, 2014 vbawol, can you confirm which files in the dayz_code.pbo it affects so we can be sure the update won't affect any of our installed mods? Link to comment Share on other sites More sharing options...
MGT Posted June 25, 2014 Report Share Posted June 25, 2014 pretty sure its only dayz_code/anim/saw_idle.rtm that's changed Markokil321 1 Link to comment Share on other sites More sharing options...
vbawol Posted June 25, 2014 Report Share Posted June 25, 2014 It will not effect custom changes. Packing up 1.0.5.1 now, should have it out here soon. Link to comment Share on other sites More sharing options...
Mikeeeyy Posted June 25, 2014 Author Report Share Posted June 25, 2014 It will not effect custom changes. Packing up 1.0.5.1 now, should have it out here soon. I also forgot to mention that I found a bug with the new built in self transfuse. I set the infection chance to 0 and when I self transfused I got an infection, unless I have to set it to -1 or something? Link to comment Share on other sites More sharing options...
vbawol Posted June 25, 2014 Report Share Posted June 25, 2014 Please try to give steps to reproduce and post it here: https://github.com/vbawol/DayZ-Epoch/issues/new Link to comment Share on other sites More sharing options...
Mikeeeyy Posted June 25, 2014 Author Report Share Posted June 25, 2014 Please try to give steps to reproduce and post it here: https://github.com/vbawol/DayZ-Epoch/issues/new Don't have an account so I can't post it there, sorry. But here's what I put in the init: DZE_SelfTransfuse = true; DZE_selfTransfuse_Values = [12000, 0, 60]; Link to comment Share on other sites More sharing options...
icomrade Posted June 25, 2014 Report Share Posted June 25, 2014 Don't have an account so I can't post it there, sorry. But here's what I put in the init: DZE_SelfTransfuse = true; DZE_selfTransfuse_Values = [12000, 0, 60]; It appears that the infection chance is a bit misleading. The code is "random(infection chance) < 1" then you will be infected, 0 is always less than 1. So it's essentially the inverse of what you think it would be, the larger the chance value the lower the infection rate. I'll change it so -1 disabled it. vbawol 1 Link to comment Share on other sites More sharing options...
Mikeeeyy Posted June 25, 2014 Author Report Share Posted June 25, 2014 It appears that the infection chance is a bit misleading. The code is "random(infection chance) < 1" then you will be infected, 0 is always less than 1. So it's essentially the inverse of what you think it would be, the larger the chance value the lower the infection rate. I'll change it so -1 disabled it. Oh, that's an odd way of doing it. I'll change it to -1 ready for the update. Great support @EpochTeam! Link to comment Share on other sites More sharing options...
icomrade Posted June 25, 2014 Report Share Posted June 25, 2014 Oh, that's an odd way of doing it. I'll change it to -1 ready for the update. Great support @EpochTeam! Didn't make it for this hotfix, just use a number like 1000, so it's nearly impossible. Link to comment Share on other sites More sharing options...
Mikeeeyy Posted June 25, 2014 Author Report Share Posted June 25, 2014 Didn't make it for this hotfix, just use a number like 1000, so it's nearly impossible. Ahh okay, thanks for the update. Link to comment Share on other sites More sharing options...
Stranger Posted June 25, 2014 Report Share Posted June 25, 2014 Is it possible that you give us the changes we have to do? There is kinda no information about wich files should be updated in changelogs or something. Thanks... Link to comment Share on other sites More sharing options...
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