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[Release] Skin Trader 0.6 (Buy any arma skin)


boyd

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Thankz I guess I missed that part...

If you want. Ill code it so u still can change clothes.

Or ill ask boyds pemissions to share my edited version of his script ( no trader. Evey skin item has like 10-20 overpoch cloths linked to it )

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Nice script boyd! However I have a little problem. My admins & I can use trader menu fine but not normal players. The menu pops up then closes right away.

 

I'm guessing it's because of the infistar. I cant find this line anywhere in my AH.sqf: if ((isNull (findDisplay 106)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144))

 

The only thing that has if ((isNull (findDisplay in it is this line: if ((isNull finddisplay 24)||(isNull finddisplay 3030)) exitWith {};

 

What do I need to do to get this working for everyone?

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I tested, this can be use to DUPE your character with some skins...  it will spawn an AI with all your gear and stuff, you kill it and get the dupe. 

 

I have same DUPE problem! Sometimes after wear new skin, spawn Ai with same gear, after kill i can take what i have!

Is there some fix for this or i must to delete it (

 

b_560_95_1.png

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Any chance I can use an emerald instead of the 2 itemgoldbar10oz? I know to use gems as currancy you have to use the old barter system for that item?

 

guessing here I didnt test it but this may do it

\skintrader\config.sqf

Global_Price = [["ItemEmerald",1]];//[["ItemGoldBar10oz",0]]-free
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I can't get my trader to spawn in stary.

 

my mission.sqm

 

version=11;


class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_epoch",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"aif_arma1buildings",
"mbg_killhouses",
"mbg_buildings_3",
"mbg_african_buildings",
"RH_m14",
"FHQ_Remington",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_xm2010",
"FHQ_Remington_acr",
"FHQ_Remington_rsass",
"VILAS_WWP",
"VILAS_RW_Forces",
"VILAS_WWP_CO",
"VILAS_RW_Forces_CO",
"ddopp_taserpack",
"JetSkiYanahuiAddon",
"smk_anims_lite",
"MicroAirVehicles",
"oz_is_objects",
"monaro",
"gms_k98",
"gsc_units_stalker_patch",
"american_law_enforcement",
"CYBP_Camels_Config",
"nissan_350z",
"gsc_units_stalker_patch",
"USSR_cheytac"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"chernarus",
"gms_k98",
"RH_m14",
"FHQ_Remington",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_xm2010",
"FHQ_Remington_acr",
"FHQ_Remington_rsass",
"VILAS_WWP",
"VILAS_RW_Forces",
"VILAS_WWP_CO",
"VILAS_RW_Forces_CO",
"ddopp_taserpack",
"CSJ_GyroAC",
"JetSkiYanahuiAddon",
"smk_anims_lite",
"MicroAirVehicles",
"oz_is_objects",
"monaro",
"gsc_units_stalker_patch",
"american_law_enforcement",
"CYBP_Camels_Config",
"nissan_350z"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Chernarus";
briefingDescription="DayZ Epoch Chernarus Private Server";
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;
month=10;
day=1;
hour=12;
};
class Groups
{
items=3;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
class Item0
{
position[]={-7244.9355,365.97467,19534.543};
azimut=-17.0839;
id=11;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item1
{
position[]={-7245.2188,366.0018,19535.338};
azimut=-17.0839;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2
{
position[]={-7245.9844,365.8941,19534.902};
azimut=-17.083944;
id=5;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item3
{
position[]={-7245.7793,366.00299,19536.176};
azimut=-17.083944;
id=8;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item4
{
position[]={-7245.502,365.97186,19535.32};
azimut=-17.083944;
id=18;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item5
{
position[]={-7246.252,365.8396,19534.508};
azimut=-17.083944;
id=2;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item6
{
position[]={-7244.6816,366.02472,19534.941};
azimut=-17.083937;
id=9;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item7
{
position[]={-7244.1113,366.13486,19535.801};
azimut=-17.083944;
id=21;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item8
{
position[]={-7244.2207,366.02667,19534.379};
azimut=-17.083944;
id=13;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item9
{
position[]={-7245.584,365.92297,19534.734};
azimut=-17.083944;
id=7;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item10
{
position[]={-7245.6055,366.00577,19535.961};
azimut=-17.0839;
id=36;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item11
{
position[]={-7245.502,365.94348,19534.91};
azimut=-17.083944;
id=25;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item12
{
position[]={-7245.0488,365.9512,19534.359};
azimut=-17.083944;
id=43;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item13
{
position[]={-7244.2598,366.04828,19534.742};
azimut=-17.083944;
id=30;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item14
{
position[]={-7244.707,366.10901,19536.191};
azimut=-17.083944;
id=33;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item15
{
position[]={-7244.5215,366.08228,19535.566};
azimut=-17.083944;
id=1;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item16
{
position[]={-7246.1973,365.91577,19535.527};
azimut=-17.083944;
id=4;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item17
{
position[]={-7244.2754,366.13422,19536.004};
azimut=-17.083944;
id=3;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item18
{
position[]={-7245.7637,365.94586,19535.328};
azimut=-17.083944;
id=6;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item19
{
position[]={-7246.0234,365.91901,19535.32};
azimut=-17.083944;
id=10;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item20
{
position[]={-7244.6504,366.00073,19534.555};
azimut=-17.083944;
id=16;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item21
{
position[]={-7245.1016,366.05789,19535.977};
azimut=-17.083944;
id=19;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item22
{
position[]={-7244.3926,366.10901,19535.789};
azimut=-17.083944;
id=15;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item23
{
position[]={-7245.1055,365.97046,19534.719};
azimut=-17.083944;
id=23;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item24
{
position[]={-7243.9824,366.12967,19535.563};
azimut=-17.083944;
id=26;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item25
{
position[]={-7243.9492,366.07623,19534.746};
azimut=-17.083944;
id=29;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item26
{
position[]={-7244.5723,366.02032,19534.738};
azimut=-17.083944;
id=31;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item27
{
position[]={-7244.7871,366.05829,19535.563};
azimut=-17.083944;
id=28;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item28
{
position[]={-7244.7051,366.05048,19535.344};
azimut=-17.083944;
id=35;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item29
{
position[]={-7244.0898,366.05066,19534.559};
azimut=-17.083944;
id=27;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item30
{
position[]={-7245.7246,365.89456,19534.529};
azimut=-17.083937;
id=34;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item31
{
position[]={-7244.4883,366.0018,19534.363};
azimut=-17.083944;
id=46;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item32
{
position[]={-7244.9922,366.08383,19536.193};
azimut=-17.083944;
id=38;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item33
{
position[]={-7244.5449,366.11032,19536.004};
azimut=-17.083944;
id=32;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item34
{
position[]={-7245.0957,366.02872,19535.547};
azimut=-17.083944;
id=47;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item35
{
position[]={-7245.9707,365.8685,19534.512};
azimut=-17.083944;
id=41;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item36
{
position[]={-7244.1563,366.15808,19536.195};
azimut=-17.083944;
id=40;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item37
{
position[]={-7245.5625,365.89777,19534.338};
azimut=-17.083944;
id=44;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item38
{
position[]={-7244.832,366.08411,19535.992};
azimut=-17.083944;
id=48;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item39
{
position[]={-7246.0391,365.97614,19536.168};
azimut=-17.083944;
id=39;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item40
{
position[]={-7243.9863,366.15912,19535.992};
azimut=-17.083944;
id=37;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item41
{
position[]={-7245.8613,365.89417,19534.723};
azimut=-17.083944;
id=45;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item42
{
position[]={-7246.5254,365.86578,19535.285};
azimut=-17.0839;
id=49;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item43
{
position[]={-7244.4004,366.02261,19534.551};
azimut=-17.083944;
id=42;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item44
{
position[]={-7245.1973,365.94858,19534.539};
azimut=-17.083944;
id=22;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item45
{
position[]={-7244.6719,366.08423,19535.789};
azimut=-17.083944;
id=12;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item46
{
position[]={-7244.5605,366.04813,19535.125};
azimut=-17.083944;
id=14;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item47
{
position[]={-7245.9102,365.94482,19535.527};
azimut=-17.0839;
id=24;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item48
{
position[]={-7245.6289,365.97433,19535.541};
azimut=-17.083944;
id=20;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item49
{
position[]={-7244.4277,366.07483,19535.34};
azimut=-17.083944;
id=17;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item50
{
position[]={-7244.9668,365.99765,19534.916};
azimut=-17.0839;
id=51;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item51
{
position[]={-7244.4414,366.13257,19536.191};
azimut=-17.0839;
id=52;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item52
{
position[]={-7246.166,365.94946,19535.969};
azimut=-17.0839;
id=55;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item53
{
position[]={-7246.4395,365.89023,19535.512};
azimut=-17.0839;
id=53;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item54
{
position[]={-7245.3574,366.0311,19535.965};
azimut=-17.0839;
id=54;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item55
{
position[]={-7246.125,365.86581,19534.699};
azimut=-17.0839;
id=70;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item56
{
position[]={-7246.3086,365.91998,19535.75};
azimut=-17.0839;
id=60;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item57
{
position[]={-7245.3652,365.94461,19534.727};
azimut=-17.0839;
id=68;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item58
{
position[]={-7246.1348,365.89316,19535.109};
azimut=-17.0839;
id=66;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item59
{
position[]={-7246.5098,365.81299,19534.5};
azimut=-17.0839;
id=61;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item60
{
position[]={-7245.7285,365.92142,19534.922};
azimut=-17.0839;
id=63;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item61
{
position[]={-7244.9961,366.02524,19535.352};
azimut=-17.0839;
id=72;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item62
{
position[]={-7245.3105,365.92368,19534.344};
azimut=-17.0839;
id=57;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item63
{
position[]={-7246.5078,365.84055,19534.895};
azimut=-17.0839;
id=58;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item64
{
position[]={-7245.5215,366.00006,19535.756};
azimut=-17.0839;
id=62;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item65
{
position[]={-7246.2598,365.86621,19534.902};
azimut=-17.0839;
id=75;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item66
{
position[]={-7246.3828,365.86755,19535.102};
azimut=-17.0839;
id=56;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item67
{
position[]={-7246.4238,365.92261,19535.957};
azimut=-17.0839;
id=73;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item68
{
position[]={-7243.9355,366.05197,19534.379};
azimut=-17.0839;
id=69;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item69
{
position[]={-7246.5176,365.89737,19535.73};
azimut=-17.0839;
id=67;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item70
{
position[]={-7244.7656,365.97693,19534.359};
azimut=-17.0839;
id=65;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item71
{
position[]={-7245.2012,365.97321,19534.898};
azimut=-17.0839;
id=74;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item72
{
position[]={-7245.625,365.94534,19535.117};
azimut=-17.0839;
id=71;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item73
{
position[]={-7244.8184,365.99875,19534.742};
azimut=-17.0839;
id=59;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item74
{
position[]={-7244.1191,366.07431,19534.938};
azimut=-17.0839;
id=64;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item75
{
position[]={-7244,366.09897,19535.141};
azimut=-17.0839;
id=81;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item76
{
position[]={-7244.4199,366.04663,19534.922};
azimut=-17.0839;
id=83;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item77
{
position[]={-7246.5293,365.92508,19536.148};
azimut=-17.0839;
id=82;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item78
{
position[]={-7245.5137,366.03052,19536.184};
azimut=-17.0839;
id=84;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item79
{
position[]={-7245.8438,365.86841,19534.326};
azimut=-17.0839;
id=85;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item80
{
position[]={-7245.8926,365.9769,19535.965};
azimut=-17.0839;
id=77;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item81
{
position[]={-7246.3965,365.83832,19534.699};
azimut=-17.0839;
id=78;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item82
{
position[]={-7246.084,365.84433,19534.33};
azimut=-17.0839;
id=79;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item83
{
position[]={-7245.4941,365.91776,19534.527};
azimut=-17.0839;
id=76;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item84
{
position[]={-7245.2324,366.02945,19535.758};
azimut=-17.0839;
id=80;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item85
{
position[]={-7245.3809,365.96979,19535.113};
azimut=-17.0839;
id=97;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item86
{
position[]={-7245.873,365.91943,19535.105};
azimut=-17.0839;
id=98;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item87
{
position[]={-7244.8418,366.02319,19535.125};
azimut=-17.0839;
id=99;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item88
{
position[]={-7244.1445,366.10074,19535.352};
azimut=-17.0839;
id=100;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item89
{
position[]={-7246.2871,365.89178,19535.313};
azimut=-17.0839;
id=96;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item90
{
position[]={-7246.3633,365.81516,19534.316};
azimut=-17.0839;
id=87;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item91
{
position[]={-7246.3027,365.94943,19536.168};
azimut=-17.0839;
id=92;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item92
{
position[]={-7245.7715,365.97437,19535.75};
azimut=-17.0839;
id=88;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item93
{
position[]={-7244.9824,366.05624,19535.781};
azimut=-17.0839;
id=89;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item94
{
position[]={-7244.2324,366.10815,19535.57};
azimut=-17.0839;
id=90;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item95
{
position[]={-7245.1289,365.99649,19535.129};
azimut=-17.0839;
id=86;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item96
{
position[]={-7245.248,366.05765,19536.188};
azimut=-17.0839;
id=93;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item97
{
position[]={-7245.3652,366.00076,19535.537};
azimut=-17.0839;
id=94;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item98
{
position[]={-7244.2832,366.07361,19535.137};
azimut=-17.0839;
id=91;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item99
{
position[]={-7246.0605,365.94415,19535.738};
azimut=-17.0839;
id=95;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-143.93861,0.52647489,2319.5012};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item2
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={6305.94, 0.00140381, 7791.53};//Trader City Stary
azimut=51.207;
special="NONE";
id=101;
side="GUER";
vehicle="UN_CDF_Soldier_SL_EP1";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
};
};
};
};
class Markers
{
items=19;
class Item0
{
position[]={7839.6055,381.33774,8414.7324};
name="center";
type="Empty";
};
class Item1
{
position[]={-7245.377,365.98782,19535.367};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932.3345,0.39950246,1989.1094};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={2236.0391,0.63119155,1923.3735};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={8738.1328,0.45720705,2122.1082};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={10909.267,0.57597214,2422.3096};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={13510.764,0.44504455,5249.3027};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={6326.4805,304.99265,7809.4888};
name="Tradercitystary";
text="Trader City Stary";
type="mil_circle";
colorName="ColorBlack";
};
class Item8
{
position[]={4361.4937,3,2259.9526};
name="wholesaleSouth";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item9
{
position[]={13532.614,3.0083523,6355.9497};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item10
{
position[]={7989.3354,0.30462033,2900.9946};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item11
{
position[]={12060.471,158.85699,12638.533};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
};
class Item12
{
position[]={1606.6443,289.70795,7803.5156};
name="BanditDen";
text="Bandit Camp";
type="mil_dot";
colorName="ColorRed";
};
class Item13
{
position[]={11447.91,317.27109,11364.536};
name="Klen";
text="Trader City Klen";
type="mil_circle";
colorName="ColorGreen";
};
class Item14
{
position[]={13441.16,1.1406164,5429.3013};
name="BoatDealerEast";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item15
{
position[]={4064.2258,365.13501,11665.938};
name="TradercityBash";
text="Trader City Bash";
type="mil_circle";
colorName="ColorBlack";
};
class Item16
{
position[]={12944.227,210.19823,12766.889};
name="HeroTrader";
text="Hero Camp";
type="mil_dot";
colorName="ColorBlue";
};
class Item17
{
position[]={1230.85,0,2439.8};
name="WestKamenka";
text="West Kamenka";
type="mil_dot";
colorName="ColorBlack";
};
class Item18
{
position[]={9558.9,0.0014,11306.1};
name="NovyLugMili";
text="Novy Lug Military Camp";
type="mil_dot";
colorName="ColorRed";
};
};
class Sensors
{
items=5;
class Item0
{
position[]={6325.6772,304.99033,7807.7412};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonestary";
expCond="(player distance zonestary) < 100;";
expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item1
{
position[]={4063.4226,365.00577,11664.19};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item2
{
position[]={11447.472,317.26886,11364.504};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item3
{
position[]={1606.6443,289.70795,7803.5156};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
expDesactiv="canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item4
{
position[]={12944.227,210.19823,12766.889};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
expDesactiv="canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
};
};
class Intro
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=6913869;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=4081731;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=4975929;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

 

The trader just is standing there in stary any help would be great.

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I can't get my trader to spawn in stary.

 

my mission.sqm

 

 

 

position[]={6305.94, 0.00140381, 7791.53};//Trader City Stary

position[]={6305.94,0.00140381,7791.53};        //Trader City Stary   loose the space MAYBE, just a possibility  not sure if it matters

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mission.sqf are for the real traders

this needs to be in mission.sqm 

you see the trader ? but no scroll option ?

or all traders  messed up

you said

"I can't get my trader to spawn in stary."   

"The trader just is standing there in stary any help would be great."

 

 

class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={8810.7705,138.52499,11751.518};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item2
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={8349.48,8.15496,15480.6};//Trader City Lenzburg skin trader
azimut=138.222;
special="NONE";
id=101;
side="GUER";
vehicle="FR_Rodriguez";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
};
};
};
};

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I have the mission.sqm set exactly per the instruction but no skin trader in stary sorry for the confussion. I have tried maybe change the skin he is using and also changed the location and nothing.

 

I really want to make this guy available to my players

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infiSTAR users rejoice!!! I fingered it out! :P

 

Here is the fix for infiSTAR:

 

Go to your AHconfig.sqf and find this line:

 

/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144];

 

Change it to this:

 

/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,20001,20002,20003,20004,20005,20006];

 

 

This will allow anyone to use the custom skin trader, admin or normal player. You should add this to your original post boyd.

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infiSTAR users rejoice!!! I fingered it out! :P

 

Here is the fix for infiSTAR:

 

Go to your AHconfig.sqf and find this line:

 

/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144];

 

Change it to this:

 

/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,20001,20002,20003,20004,20005,20006];

 

 

This will allow anyone to use the custom skin trader, admin or normal player. You should add this to your original post boyd.

Where is ALLOWED at in AHconfig, I can't find it

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Where is ALLOWED at in AHconfig, I can't find it

Do you have the latest version of infiSTAR?

On mine it is on line 53

Should look like this:

 

/* ********************************************************************************* */

/*  ALLOWED Custom Dialogs are only used if you have  _CUD =  true;                     */

/*  If you want install custom scripts using dialog windows, you can add IDD numbers */

/*  from the custom script's desc.h file included through MPMIssions/description.ext */

/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,20001,20002,20003,20004,20005,20006];

//    -1            Epoch Safe/Lockbox Keycode UI

//    106        Inventory (Gear)

//    2200        Blood Test

//    6900,6901,6902,6903    New Player (select Gender and such things)

//    420420    Epoch Trader

//    41144        Epoch Door Keycode UI

//    129        Diary

//    666,667    Clay Car Radio

//    4444        Radio Communication

//    65431,65432,65433,65434,65440,65441,65442        I don't remember where these are from.

/* ********************************************************************************* */

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Do you have the latest version of infiSTAR?

On mine it is on line 53

Should look like this:

 

/* ********************************************************************************* */

/*  ALLOWED Custom Dialogs are only used if you have  _CUD =  true;                     */

/*  If you want install custom scripts using dialog windows, you can add IDD numbers */

/*  from the custom script's desc.h file included through MPMIssions/description.ext */

/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,20001,20002,20003,20004,20005,20006];

//    -1            Epoch Safe/Lockbox Keycode UI

//    106        Inventory (Gear)

//    2200        Blood Test

//    6900,6901,6902,6903    New Player (select Gender and such things)

//    420420    Epoch Trader

//    41144        Epoch Door Keycode UI

//    129        Diary

//    666,667    Clay Car Radio

//    4444        Radio Communication

//    65431,65432,65433,65434,65440,65441,65442        I don't remember where these are from.

/* ********************************************************************************* */

This is my AHconfig.

_____________________________________

/* ********************************************************************************* */
/* *******************Developer : infiSTAR ([email protected])******************* */
/* ******************Copyright � 2014 infiSTAR all rights reserved****************** */
/* *********************************www.infiSTAR.de********************************* */
/*  infiSTAR.de .dll path */  infiSTAR_DLL_PATH = "";    /* "" == empty == arma2oa directory */
/*  Key to open the menu  */ _OpenMenuKey = 0x3C;    /* google DIK_KeyCodes (0x3C is F2) */
/*  LOW ADMIN HERE        */ _LowLevel_List =   ["258294214","0","0"]; //do not have a , at the end.
/*  NORMAL ADMIN HERE     */ _NormalLevel_List =["0","0","0"]; //do not have a , at the end.
/*  SUPER ADMIN HERE      */ _SuperLevel_List = ["146057094","146047430"]; //do not have a , at the end.
/*  BANNED PLAYER HERE    */ _BLOCKED =         ["0","0","0"]; //do not have a , at the end.
/* ********************************************************************************* */
/*  Top esc menu TXT      */ _TopOfESC = "Hell on Earth"; //do not use " in this text.
/*  Bottom esc menu TXT   */ _LowerTop = ""; //do not use " in this text.
/*  Bottom esc menu TXT2  */ _LowerBottom = ""; //do not use " in this text.
/*  Color esc menu TXT    */ _EscColor = [0.6,0,0,1];
/*  DebugMonitor TXT      */ _BottomDebug = ""; //do not use " in this text.
/*  DebugMonitor Key      */ _ODK =  0xCF; /* google DIK_KeyCodes (0xCF is END) */
/*  Use DebugMonitor      */ _DMS =  true; /* true or false */ /* starts up with debugmonitor ON if true */
/*  DebugMonitor Action   */ _DMW = false; /* true or false */ /* "Debug" option on mousewheel */
/*  Mod EPOCH ?           */ _MEH =  true; /* true or false */
/* ********************************************************************************* */
/*  Use AUTOBAN HACKER    */ _UAB =  true; /* true or false */ /* recommended:  true */ /* temp bans are cleared after a server restart */
/*  Enable BadKey Kick    */ _BKK =  false; /* true or false */ /* recommended:  true */ /* If people press a forbidden Key twice, they get kicked! */
/*  Forbid VON Sidechat   */ _VON =  true; /* true or false */ /* recommended:  true */ /* talking on sidechat will put out a warning and kick if continue */
 
/*  Allow RE functions    */ _ARF =  false; /* true or false */ /* recommended:  true */ /* e.g. white text for killmessages/combatlogging */
/*  Break Functions ?     */ _BHF =  false; /* true or false */ /* recommended:  true */ /* break some known functions used by hacks! */
/*  Use vehicle check?    */ _UVC = false; /* true or false */ /* recommended: false */ /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
/*  Vehicle WHITELIST     */ _UVW = false; /* true or false */ /* recommended: false */ /* if false - _ALLOWED_Vehicles won't not be used */
/*  Vehicle Tradercheck   */ _VTC =  false; /* true or false */ /* recommended:  true */ /* checks if a player is near a trader when 'purchasing' a vehicle */
 
/*  Use FileScan ?        */ _UFS =  true; /* true or false */ /* recommended:  true */ /* spams the rpt but often finds hackers */
/*  Use Anti Teleport?    */ _UAT =  true; /* true or false */ /* recommended:  true */ /* true = teleports them back, false = only logging */
/*  Use cut-scene ?       */ _UCS =  true; /* true or false */ /* recommended:  true */ /* dynamicText ~ often colored, animated or used in credits */
 
/*  Remove "itemsAdded"   */ _RAI =  false; /* true or false */ /* recommended:  true */ /* might remove items from a custom crafting system.. */
/*  HACKED BOX Check ?    */ _CHB =  false; /* true or false */ /* recommended:  true */ /* some epoch player might want to turn this one off */
/*  Max Cargo Count ?     */ _MCC =  650;
 
/*  Close Dialogs ?       */ _CUD =  false; /* true or false */ /* recommended:  true */ /* Closes custom Dialogs (Menus) */
/*  Remove Keybinds ?     */ _RCK =  false; /* true or false */ /* recommended:  true */ /* Removes custom Keybinds and sets back the default ones */
/*  Check CMDMenus ?      */ _CCM = false; /* true or false */ /* recommended:  true */ /* only disable this if you know what you are doing. */
/*  BLOCK ALL CMDMenus    */ _BCM = false; /* true or false */ /* recommended:  true */ /* we don't need commandingMenus. so have this true. */
/*  Check Actions ?       */ _CSA = false; /* true or false */ /* recommended: false */ /* this checks mousewheel actions */
/* ********************************************************************************* */
/*  Player that have one of the items in _ForbiddenWeapons in their inventory will get punished!  */
/*  FORBIDDEN Weapons     */ _ForbiddenWeapons =
[
"ItemMap_Debug","ItemCore","Laserdesignator"
];
/* ********************************************************************************* */
/*  If _UVC = true; and _UVW = true; this check will start and delete all vehicles that are not in _ALLOWED_Vehicles  */
/*  ALLOWED  Vehicles     */ _ALLOWED_Vehicles = ["ALL IF _UVW = false","Tractor","Policecar"];
/* ********************************************************************************* */
/*  If _UVC = true; this check will start and delete all vehicles that are in _FORBIDDEN_Vehicles  */
/*  FORBIDDEN Vehicles    */ _FORBIDDEN_Vehicles =
[
"A10","AH1Z","AH64D","T90","F35B","AV8B2","UH1Y","Mi24_V",
"Mi24_P","Mi24_D","KA52","KA52Black","SU39","Su25_CDF","SU25_Ins",
"A10_US_EP1","AH64D_EP1","M1A1","M1A1_TUSK_MG","T72","T72_INS","T72_RU",
"T72_CDF","T72_Gue","BMP3","MLRS","T34","2S6M_Tunguska"
];
/* ********************************************************************************* */
/*  ALLOWED CMDMenus are only used if you have _BCM = false; which I would not recommend.  */
/*  ALLOWED CMDMenus      */ _cMenu =
[
"","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",
"RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect",
"RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus",
"RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply",
"RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",
"BTC_Hud"
];
/* ********************************************************************************* */
/*  ALLOWED Actions are only used if you have _CSA =  true;  */
/*  ALLOWED Actions      */ _dayzActions =
"([
DonorSkins,wardrobe,s_player_maintain_area,s_player_maintain_area_preview,BTC_SganciaActionId,BTC_liftActionId,BTC_liftHudId,dayz_myLiftVehicle,s_player_heli_detach,
dayz_myCursorTarget,s_player_craftZombieBait,s_player_butcher_human,s_player_makeBomb,s_player_zombieShield,s_player_upgrademoto,
s_player_smeltRecipes,null,churchie_check,churchie_defuse,churchie_rig_veh,player_Cannibalism,s_player_fillfuel210,s_player_knockout,s_player_upgradegyro,ActionMenu,
manatee_craft_menu,manatee_craft_menu_wea,manatee_craft_menu_sur,manatee_craft_menu_ind,s_player_craftZombieBaitBomb,horror_traders,s_player_takeOwnership,s_siphon,s_player_suicide,
silver_myCursorTarget,stow_vehicle,menu_Worker2,neutral,menu_RU_Citizen1,menu_RU_Citizen4,menu_TK_CIV_Takistani04_EP1,menu_RU_Villager3,menu_RU_Functionary1,menu_Doctor,
menu_Dr_Hladik_EP1,menu_Profiteer4,menu_Worker3,menu_Pilot_EP1,menu_RU_Citizen3,menu_CIV_EuroMan02_EP1,menu_Rita_Ensler_EP1,menu_RU_WorkWoman5,menu_RU_WorkWoman1,
menu_Woodlander1,menu_Woodlander3,menu_Rocker4,menu_CIV_EuroMan01_EP1,Tow_settings_action_heliporter,Tow_settings_action_heliport_larguer,
Tow_settings_action_deplacer_objet,Tow_settings_action_relacher_objet,Tow_settings_action_selectionner_objet_charge,Tow_settings_action_charger_selection,
Tow_settings_action_charger_deplace,Tow_settings_action_selectionner_objet_remorque,Tow_settings_action_remorquer_selection,Tow_settings_action_remorquer_deplace,
Tow_settings_action_detacher,Tow_settings_action_contenu_vehicule,Tow_settings_dlg_CV_titre,Tow_settings_dlg_CV_btn_decharger,Tow_settings_dlg_CV_btn_fermer,
_heliporteur,s_player_makePLBomb,s_player_stats,s_player_deploybike,s_player_packbike,s_player_deploygyro,s_player_upgradebike,nul,
s_player_equip_carry,s_player_showname,s_player_showname1,s_player_smeltItems,s_building_snapping,s_player_downgrade_build,
s_player_debug,s_player_calldog,s_player_speeddog,s_player_movedog,s_player_followdog,s_player_warndog,s_player_barkdog,s_player_trackdog,
s_player_staydog,s_player_waterdog,s_player_feeddog,s_player_tamedog,s_player_repair_crtl,s_player_towing,
s_player_fillgen,s_player_maint_build,s_player_fuelauto2,s_player_fuelauto,s_player_information,
s_player_upgrade_build,s_player_packvault,s_player_unlockvault,s_player_checkGear,
s_player_lockUnlock_crtl,s_player_deleteBuild,s_player_pzombiesfeed,s_player_pzombiesattack,
s_player_pzombiesvision,s_player_callzombies,s_player_removeflare,s_player_fishing_veh,
s_player_forceSave,s_player_fillfuel20,s_player_fillfuel5,s_player_lockvault,s_player_dragbody,
s_player_packFdp,s_player_otkdv,s_player_isCruse,s_player_cnbb,bis_fnc_halo_action,
s_player_rest,s_player_flipvehiclelight,s_player_flipvehicleheavy,s_player_1bupd,
s_halo_action,s_player_smelt_scrapmetal,s_player_grabflare,s_player_fishing,
s_player_smelt_engineparts,s_player_smelt_fueltank,s_player_smelt_windscreenglass,
s_player_smelt_mainrotoraryparts,s_player_smelt_wheel,s_player_smelt_jerrycan,s_player_siphonfuel,
s_player_flipveh,s_player_fillfuel,s_player_dropflare,s_player_butcher,s_player_cook,
s_player_boil,s_player_fireout,s_player_packtent,s_player_sleep,s_player_studybody,
NORRN_dropAction,s_player_selfBloodbag,s_clothes,s_player_holderPickup,s_player_gather,
s_player_recipeMenu,s_player_deleteCamoNet,s_player_netCodeObject,s_player_codeRemoveNet,
s_player_enterCode,s_player_codeObject,s_player_codeRemove,s_player_disarmBomb,
unpackRavenAct,disassembleRavenAct,launchRavenAct,strobeRavenResetAct,strobeRavenTestAct,
batteryLevelCheckRavenAct,batteryRechargeRavenAct,mavBaseStationActionName_00,mavBaseStationActionName_001,
mavBaseStationActionName_01,mavBaseStationActionName_02,mavBaseStationActionName_03,mavBaseStationActionName_04,
s_player_dance,s_player_igniteTent,s_player_clothes,s_player_scrollBandage,
STR_R3F_LOG_action_heliporter,STR_R3F_LOG_action_heliport_larguer,s_vehicle_lockUnlock_crtl,
STR_R3F_LOG_action_relacher_objet,STR_R3F_LOG_action_deplacer_objet,STR_R3F_LOG_action_remorquer_deplace,
STR_R3F_LOG_action_selectionner_objet_remorque,STR_R3F_LOG_action_detacher,STR_R3F_LOG_action_charger_deplace,
STR_R3F_LOG_action_selectionner_objet_charge,STR_R3F_LOG_action_remorquer_selection,STR_R3F_LOG_action_charger_selection,
STR_R3F_LOG_action_contenu_vehicule,STR_R3F_ARTY_action_ouvrir_dlg_SM
] + s_player_removeActions + s_player_repairActions + r_player_actions + r_player_actions2 + s_player_parts + s_player_combi + s_player_lockunlock + s_vehicle_lockunlock)";
/* ********************************************************************************* */
/* *******************Developer : infiSTAR ([email protected])******************* */
/* ******************Copyright � 2014 infiSTAR all rights reserved****************** */
/* *********************************www.infiSTAR.de********************************* */
 
__________________________________________________________________________________________
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This is my AHconfig.

_____________________________________

/* ********************************************************************************* */
/* *******************Developer : infiSTAR ([email protected])******************* */
/* ******************Copyright � 2014 infiSTAR all rights reserved****************** */
/* *********************************www.infiSTAR.de********************************* */
/*  infiSTAR.de .dll path */  infiSTAR_DLL_PATH = "";    /* "" == empty == arma2oa directory */
/*  Key to open the menu  */ _OpenMenuKey = 0x3C;    /* google DIK_KeyCodes (0x3C is F2) */
/*  LOW ADMIN HERE        */ _LowLevel_List =   ["258294214","0","0"]; //do not have a , at the end.
/*  NORMAL ADMIN HERE     */ _NormalLevel_List =["0","0","0"]; //do not have a , at the end.
/*  SUPER ADMIN HERE      */ _SuperLevel_List = ["146057094","146047430"]; //do not have a , at the end.
/*  BANNED PLAYER HERE    */ _BLOCKED =         ["0","0","0"]; //do not have a , at the end.
/* ********************************************************************************* */
/*  Top esc menu TXT      */ _TopOfESC = "Hell on Earth"; //do not use " in this text.
/*  Bottom esc menu TXT   */ _LowerTop = ""; //do not use " in this text.
/*  Bottom esc menu TXT2  */ _LowerBottom = ""; //do not use " in this text.
/*  Color esc menu TXT    */ _EscColor = [0.6,0,0,1];
/*  DebugMonitor TXT      */ _BottomDebug = ""; //do not use " in this text.
/*  DebugMonitor Key      */ _ODK =  0xCF; /* google DIK_KeyCodes (0xCF is END) */
/*  Use DebugMonitor      */ _DMS =  true; /* true or false */ /* starts up with debugmonitor ON if true */
/*  DebugMonitor Action   */ _DMW = false; /* true or false */ /* "Debug" option on mousewheel */
/*  Mod EPOCH ?           */ _MEH =  true; /* true or false */
/* ********************************************************************************* */
/*  Use AUTOBAN HACKER    */ _UAB =  true; /* true or false */ /* recommended:  true */ /* temp bans are cleared after a server restart */
/*  Enable BadKey Kick    */ _BKK =  false; /* true or false */ /* recommended:  true */ /* If people press a forbidden Key twice, they get kicked! */
/*  Forbid VON Sidechat   */ _VON =  true; /* true or false */ /* recommended:  true */ /* talking on sidechat will put out a warning and kick if continue */
 
/*  Allow RE functions    */ _ARF =  false; /* true or false */ /* recommended:  true */ /* e.g. white text for killmessages/combatlogging */
/*  Break Functions ?     */ _BHF =  false; /* true or false */ /* recommended:  true */ /* break some known functions used by hacks! */
/*  Use vehicle check?    */ _UVC = false; /* true or false */ /* recommended: false */ /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
/*  Vehicle WHITELIST     */ _UVW = false; /* true or false */ /* recommended: false */ /* if false - _ALLOWED_Vehicles won't not be used */
/*  Vehicle Tradercheck   */ _VTC =  false; /* true or false */ /* recommended:  true */ /* checks if a player is near a trader when 'purchasing' a vehicle */
 
/*  Use FileScan ?        */ _UFS =  true; /* true or false */ /* recommended:  true */ /* spams the rpt but often finds hackers */
/*  Use Anti Teleport?    */ _UAT =  true; /* true or false */ /* recommended:  true */ /* true = teleports them back, false = only logging */
/*  Use cut-scene ?       */ _UCS =  true; /* true or false */ /* recommended:  true */ /* dynamicText ~ often colored, animated or used in credits */
 
/*  Remove "itemsAdded"   */ _RAI =  false; /* true or false */ /* recommended:  true */ /* might remove items from a custom crafting system.. */
/*  HACKED BOX Check ?    */ _CHB =  false; /* true or false */ /* recommended:  true */ /* some epoch player might want to turn this one off */
/*  Max Cargo Count ?     */ _MCC =  650;
 
/*  Close Dialogs ?       */ _CUD =  false; /* true or false */ /* recommended:  true */ /* Closes custom Dialogs (Menus) */
/*  Remove Keybinds ?     */ _RCK =  false; /* true or false */ /* recommended:  true */ /* Removes custom Keybinds and sets back the default ones */
/*  Check CMDMenus ?      */ _CCM = false; /* true or false */ /* recommended:  true */ /* only disable this if you know what you are doing. */
/*  BLOCK ALL CMDMenus    */ _BCM = false; /* true or false */ /* recommended:  true */ /* we don't need commandingMenus. so have this true. */
/*  Check Actions ?       */ _CSA = false; /* true or false */ /* recommended: false */ /* this checks mousewheel actions */
/* ********************************************************************************* */
/*  Player that have one of the items in _ForbiddenWeapons in their inventory will get punished!  */
/*  FORBIDDEN Weapons     */ _ForbiddenWeapons =
[
"ItemMap_Debug","ItemCore","Laserdesignator"
];
/* ********************************************************************************* */
/*  If _UVC = true; and _UVW = true; this check will start and delete all vehicles that are not in _ALLOWED_Vehicles  */
/*  ALLOWED  Vehicles     */ _ALLOWED_Vehicles = ["ALL IF _UVW = false","Tractor","Policecar"];
/* ********************************************************************************* */
/*  If _UVC = true; this check will start and delete all vehicles that are in _FORBIDDEN_Vehicles  */
/*  FORBIDDEN Vehicles    */ _FORBIDDEN_Vehicles =
[
"A10","AH1Z","AH64D","T90","F35B","AV8B2","UH1Y","Mi24_V",
"Mi24_P","Mi24_D","KA52","KA52Black","SU39","Su25_CDF","SU25_Ins",
"A10_US_EP1","AH64D_EP1","M1A1","M1A1_TUSK_MG","T72","T72_INS","T72_RU",
"T72_CDF","T72_Gue","BMP3","MLRS","T34","2S6M_Tunguska"
];
/* ********************************************************************************* */
/*  ALLOWED CMDMenus are only used if you have _BCM = false; which I would not recommend.  */
/*  ALLOWED CMDMenus      */ _cMenu =
[
"","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",
"RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect",
"RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus",
"RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply",
"RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",
"BTC_Hud"
];
/* ********************************************************************************* */
/*  ALLOWED Actions are only used if you have _CSA =  true;  */
/*  ALLOWED Actions      */ _dayzActions =
"([
DonorSkins,wardrobe,s_player_maintain_area,s_player_maintain_area_preview,BTC_SganciaActionId,BTC_liftActionId,BTC_liftHudId,dayz_myLiftVehicle,s_player_heli_detach,
dayz_myCursorTarget,s_player_craftZombieBait,s_player_butcher_human,s_player_makeBomb,s_player_zombieShield,s_player_upgrademoto,
s_player_smeltRecipes,null,churchie_check,churchie_defuse,churchie_rig_veh,player_Cannibalism,s_player_fillfuel210,s_player_knockout,s_player_upgradegyro,ActionMenu,
manatee_craft_menu,manatee_craft_menu_wea,manatee_craft_menu_sur,manatee_craft_menu_ind,s_player_craftZombieBaitBomb,horror_traders,s_player_takeOwnership,s_siphon,s_player_suicide,
silver_myCursorTarget,stow_vehicle,menu_Worker2,neutral,menu_RU_Citizen1,menu_RU_Citizen4,menu_TK_CIV_Takistani04_EP1,menu_RU_Villager3,menu_RU_Functionary1,menu_Doctor,
menu_Dr_Hladik_EP1,menu_Profiteer4,menu_Worker3,menu_Pilot_EP1,menu_RU_Citizen3,menu_CIV_EuroMan02_EP1,menu_Rita_Ensler_EP1,menu_RU_WorkWoman5,menu_RU_WorkWoman1,
menu_Woodlander1,menu_Woodlander3,menu_Rocker4,menu_CIV_EuroMan01_EP1,Tow_settings_action_heliporter,Tow_settings_action_heliport_larguer,
Tow_settings_action_deplacer_objet,Tow_settings_action_relacher_objet,Tow_settings_action_selectionner_objet_charge,Tow_settings_action_charger_selection,
Tow_settings_action_charger_deplace,Tow_settings_action_selectionner_objet_remorque,Tow_settings_action_remorquer_selection,Tow_settings_action_remorquer_deplace,
Tow_settings_action_detacher,Tow_settings_action_contenu_vehicule,Tow_settings_dlg_CV_titre,Tow_settings_dlg_CV_btn_decharger,Tow_settings_dlg_CV_btn_fermer,
_heliporteur,s_player_makePLBomb,s_player_stats,s_player_deploybike,s_player_packbike,s_player_deploygyro,s_player_upgradebike,nul,
s_player_equip_carry,s_player_showname,s_player_showname1,s_player_smeltItems,s_building_snapping,s_player_downgrade_build,
s_player_debug,s_player_calldog,s_player_speeddog,s_player_movedog,s_player_followdog,s_player_warndog,s_player_barkdog,s_player_trackdog,
s_player_staydog,s_player_waterdog,s_player_feeddog,s_player_tamedog,s_player_repair_crtl,s_player_towing,
s_player_fillgen,s_player_maint_build,s_player_fuelauto2,s_player_fuelauto,s_player_information,
s_player_upgrade_build,s_player_packvault,s_player_unlockvault,s_player_checkGear,
s_player_lockUnlock_crtl,s_player_deleteBuild,s_player_pzombiesfeed,s_player_pzombiesattack,
s_player_pzombiesvision,s_player_callzombies,s_player_removeflare,s_player_fishing_veh,
s_player_forceSave,s_player_fillfuel20,s_player_fillfuel5,s_player_lockvault,s_player_dragbody,
s_player_packFdp,s_player_otkdv,s_player_isCruse,s_player_cnbb,bis_fnc_halo_action,
s_player_rest,s_player_flipvehiclelight,s_player_flipvehicleheavy,s_player_1bupd,
s_halo_action,s_player_smelt_scrapmetal,s_player_grabflare,s_player_fishing,
s_player_smelt_engineparts,s_player_smelt_fueltank,s_player_smelt_windscreenglass,
s_player_smelt_mainrotoraryparts,s_player_smelt_wheel,s_player_smelt_jerrycan,s_player_siphonfuel,
s_player_flipveh,s_player_fillfuel,s_player_dropflare,s_player_butcher,s_player_cook,
s_player_boil,s_player_fireout,s_player_packtent,s_player_sleep,s_player_studybody,
NORRN_dropAction,s_player_selfBloodbag,s_clothes,s_player_holderPickup,s_player_gather,
s_player_recipeMenu,s_player_deleteCamoNet,s_player_netCodeObject,s_player_codeRemoveNet,
s_player_enterCode,s_player_codeObject,s_player_codeRemove,s_player_disarmBomb,
unpackRavenAct,disassembleRavenAct,launchRavenAct,strobeRavenResetAct,strobeRavenTestAct,
batteryLevelCheckRavenAct,batteryRechargeRavenAct,mavBaseStationActionName_00,mavBaseStationActionName_001,
mavBaseStationActionName_01,mavBaseStationActionName_02,mavBaseStationActionName_03,mavBaseStationActionName_04,
s_player_dance,s_player_igniteTent,s_player_clothes,s_player_scrollBandage,
STR_R3F_LOG_action_heliporter,STR_R3F_LOG_action_heliport_larguer,s_vehicle_lockUnlock_crtl,
STR_R3F_LOG_action_relacher_objet,STR_R3F_LOG_action_deplacer_objet,STR_R3F_LOG_action_remorquer_deplace,
STR_R3F_LOG_action_selectionner_objet_remorque,STR_R3F_LOG_action_detacher,STR_R3F_LOG_action_charger_deplace,
STR_R3F_LOG_action_selectionner_objet_charge,STR_R3F_LOG_action_remorquer_selection,STR_R3F_LOG_action_charger_selection,
STR_R3F_LOG_action_contenu_vehicule,STR_R3F_ARTY_action_ouvrir_dlg_SM
] + s_player_removeActions + s_player_repairActions + r_player_actions + r_player_actions2 + s_player_parts + s_player_combi + s_player_lockunlock + s_vehicle_lockunlock)";
/* ********************************************************************************* */
/* *******************Developer : infiSTAR ([email protected])******************* */
/* ******************Copyright � 2014 infiSTAR all rights reserved****************** */
/* *********************************www.infiSTAR.de********************************* */
 
__________________________________________________________________________________________

 

 

Mine is right after this section:

 

/*  Close Dialogs ?       */ _CUD =  false; /* true or false */ /* recommended:  true */ /* Closes custom Dialogs (Menus) */
/*  Remove Keybinds ?     */ _RCK =  false; /* true or false */ /* recommended:  true */ /* Removes custom Keybinds and sets back the default ones */
/*  Check CMDMenus ?      */ _CCM = false; /* true or false */ /* recommended:  true */ /* only disable this if you know what you are doing. */
/*  BLOCK ALL CMDMenus    */ _BCM = false; /* true or false */ /* recommended:  true */ /* we don't need commandingMenus. so have this true. */
/*  Check Actions ?       */ _CSA = false; /* true or false */ /* recommended: false */ /* this checks mousewheel actions */
/* ********************************************************************************* */
/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,20001,20002,20003,20004,20005,20006];
 
However, you have the following lines set to false so as far as I know yours should already be working unless there is something else wrong.
 
/*  Close Dialogs ?       */ _CUD =  false; /* true or false */ /* recommended:  true */ /* Closes custom Dialogs (Menus) */
/*  BLOCK ALL CMDMenus    */ _BCM = false; /* true or false */ /* recommended:  true */ /* we don't need commandingMenus. so have this true. */
 
Before I figured out the ALLOWED dialogs on mine, setting those 2 lines to false was the only way it would work for normal players. However having these set to false opens your server up to hack menu's. You may want to get the latest version of infiSTAR so you have the ALLOWED Dialogs section and set those lines to true.
 
That being said, I don't see why you would not be able to just add in the ALLOWED dialogs line somewhere like so:
 
/*  Check CMDMenus ?      */ _CCM = false; /* true or false */ /* recommended:  true */ /* only disable this if you know what you are doing. */
/*  BLOCK ALL CMDMenus    */ _BCM = false; /* true or false */ /* recommended:  true */ /* we don't need commandingMenus. so have this true. */
/*  Check Actions ?       */ _CSA = false; /* true or false */ /* recommended: false */ /* this checks mousewheel actions */
/* ********************************************************************************* */
/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,20001,20002,20003,20004,20005,20006];
/* ********************************************************************************* */
/*  Player that have one of the items in _ForbiddenWeapons in their inventory will get punished!  */
/*  FORBIDDEN Weapons     */ _ForbiddenWeapons =
[
"ItemMap_Debug","ItemCore","Laserdesignator"
];
/* ********************************************************************************* */
 
If for some reason it doesn't work or breaks the server, you can just delete that line.
 
 

Is there a way to put this on Napf also?

Yes, mine is on Napf. You just need to figure out the coordinates for where you want the trader to be. I put mine at Lenzberg outside by the side door. Coords are:  position[]={8225.04,0.00143909,15486.6};//Trader City Lenzberg

You can't put the trader inside the building btw. Using coords from inside the building will put the trader on the roof.

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Hi,
Within my AH.sqf if ((isNull (findDisplay 106)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144)) does not seem to exist. What should I do?
 
Thanks
 
Edit:
 
Nevermind I followed this post:
 
 

infiSTAR users rejoice!!! I fingered it out!  :P
 
Here is the fix for infiSTAR:
 
Go to your AHconfig.sqf and find this line:
 
/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144];
 
Change it to this:
 
/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,20001,20002,20003,20004,20005,20006];
 
 
This will allow anyone to use the custom skin trader, admin or normal player. You should add this to your original post boyd.

 

Edit 2:

For some reason Women clothing seem to be survivor clothing only, It just has a list saying survivor nothing more. But the male clothing is fine?

How could I fix this? You also seem to be able to switch genders.

Thanks.

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