Jump to content
  • 0

[TUTORIAL] How to install an overpoch server & custom loot tables


Matijs

Question

Recommended Posts

  • 0

I don't have a tutorial for it, but if you need help setting it up on Vilayer, I can help you. I have Vilayer and put overpoch on it fairly easy.

Dude if you could help me out I'd very much appreciate it. I think I am so close to having it done but just can't figure out where I am going wrong. Would love to talk to you via TS if you have it.

Link to comment
Share on other sites

  • 0

Dude if you could help me out I'd very much appreciate it. I think I am so close to having it done but just can't figure out where I am going wrong. Would love to talk to you via TS if you have it.

Nevermind, I got it figured out, I got Overpoch running like a champ on my test server now.

Link to comment
Share on other sites

  • 0

I don't have a tutorial for it, but if you need help setting it up on Vilayer, I can help you. I have Vilayer and put overpoch on it fairly easy.

were you able to replace the overwatch dayz_code.pbo with epoch dayz_code.pbo ???????????  with vilayer

it wont allow me to replace the file and I think thats why  overwatch loot is not saved after logging off

Link to comment
Share on other sites

  • 0

were you able to replace the overwatch dayz_code.pbo with epoch dayz_code.pbo ???????????  with vilayer

it wont allow me to replace the file and I think thats why  overwatch loot is not saved after logging off

 

heres what i do with the Vilayer File Manager, go into @DayZ_Epoch \ addons\ folder. add both dayz_code.pbo and its epoch1051 bisign to a zip file. download this zip to my computer.

then go into @DayZOverwatch\addons\ renamde dayz_code.pbo and its overwatch bisign file to add backup to the name. add them to a zip then delete them but keep the zip there for backup reasons (why not), now upload the zip from the epoch folder, and unpack it. done.

 

you can then download any zips that you made that you wanna keep around just for backup purposes, then delete the zips from any folders they are in.

Link to comment
Share on other sites

  • 0

thank you that worked to put the eopch dayz_code.pb and its dayz_code.pbo.dayz_epoch1051.bisign into the overwatch dir

I used the FTP a couple months ago to do this but didnt work anymore.

I still dont have my overwatch weapon after logging ;(

Link to comment
Share on other sites

  • 0

Anyone able to get Zabn take clothes working with all of the Overwatch skins like stalker etc. ???

Any help would be appreciated.

I also apologize if someone already posted something about it, but i could not find a fix!

 

Also is there a reason why admins cant get stunned by the taser with infeStar?

Link to comment
Share on other sites

  • 0

So I've been testing and testing, trying to get them to work, even PM'd VB Awol about it, but he hasn't replied, I simply can't get any of the zombies to actually spawn with any of the Overwatch ammo, so I'm going to remove them from the zombie spawns as it appears to still be taking up a spawn spot.

Link to comment
Share on other sites

  • 0

Ok i have this ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\customloot\CfgBuildingPos.hpp, line 0: .Church: Undefined base class 'Residential'

However, ive done everything. Used the hotfix for 1.0.5.1

replaced the dayz_code.pbo and dayz_code bisign and overwrited them

 

EDIT: This is all i have at the top of my description.ext

#include "customloot\CfgBuildingLoot.hpp"

Link to comment
Share on other sites

  • 0

EDIT: I solved this using the following thread 

 

but now it doesn't include the overwatch weapons, will I need to add these manually?

 

 

 

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hi guys, I'm having this issue,

 

I launch the server and everything goes fine until a player begins to load the mission, the console shows game started after mission read and the player is then stuck at a loading screen with an empty load bar.

 

My RPT shows the follow error in each case 

17:43:19 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
17:43:19 "DayZ Epoch: MPframework inited"
17:43:20 Error in expression <nd (((_itemChances select _l) select 1) * 100);
for "_k" from 0 to (_weight - 1)>
17:43:20   Error position: <* 100);
for "_k" from 0 to (_weight - 1)>
17:43:20   Error *: Type String, expected Number
17:43:20 File z\addons\dayz_code\init\loot_init.sqf, line 85
Link to comment
Share on other sites

  • 0

I am having the same issue as chris.  When trying to use custom loot tables by enabling it in mission init via the dzemissionloot parameter I get the same error.  With it off I can join my server again.  All overwatch items are on the traders and vehicles are spawning, but no weapons or ammo are spawning in any buildings or on zombies obviously.

Link to comment
Share on other sites

  • 0

 

Hey :) Just wondered if anyone managed to get Tasers working in Overpoch?

I've been trying... got so far...

I added:

[] execVM "\ddopp_taserpack\scripts\init_Taser.sqf";

to the init.sqf - which gave me an error in the RPT about 'DDOPP_taser_babel' not being defined.

So I checked the original ddopp mod and found DDOPP_taser_babel was defined in the \scripts\ folder of the orig ddopp mod, in the: fnc_server.sqf file.

Soooo I added '
 

call compile preprocessFileLineNumbers "custom\fnc_server.sqf";

to my init.sqf and now INSTEAD of the RPT error, I get:
 

18:16:28 "D.DOPPLER Taser Mod: No global chat logic exists! Creating a global chat logic..."
and
18:25:13 "D.DOPPLER Taser Mod: Global chat logic created."

Which I think is a good sign!

Then I added this to my custom 'fn_damageHandler.sqf' file:
 

/* Taken from ddopp mod readme

_this select 0 = Victim hit by Taser
_this select 3 = Shooter who fired the Taser
_this select 4 = Taser projectile/bullet
*/


if ((_this select 4) in DDOPP_taser_arrBullet) then {
[(_this select 0), (_this select 3), DDOPP_taser_koTime] spawn DDOPP_taser_victimFx;
};

^^^ The select 4 etc stuff seems to make what the file uses for etc...

 

I also added:

 // Set effects control to player
    player setVariable ["isTazed", false, true];
	player addEventHandler ["HandleDamage",{_this call DDOPP_taser_handleHit}];

to my init.sqf...
BUT STILL no damage :(

 

UPDATE: I'm pretty sure these lines from the overwatch client side files are relevant! 

  C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayzOverwatch\Addons\dayz_code\init\zombie_init.sqf (1 hit)
	Line 2: _id = _unit addeventhandler ["HandleDamage",{_this call local_zombieDamage;_this call DDOPP_taser_handleHit;}];
  C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayzOverwatch\Addons\dayz_code\medical\setup_functions_med.sqf (1 hit)
	Line 9: 	mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;_this call DDOPP_taser_handleHit;0} ];

I've tried to bypass these two files (for player damage and zombie damage it seems) and have included the DDOPP_taser_handleHit;0 bits in, but to no avail :(

Any ideas?

 

You need to also do the following:

 

copy from: dayz_code\init\zombie_init.sqf and put into your custom folder in your mission.

 

Open it and make it like so:

private ["_unit","_id"];
_unit = _this select 0;
_id = _unit addeventhandler ["HandleDamage",{_this call local_zombieDamage;_this call DDOPP_taser_handleHit;}];
_id = _unit addeventhandler ["Killed",{[_this,"zombieKills"] call local_eventKill}];

then in your custom compiles add the following:

	zombie_initialize = 			compile preprocessFileLineNumbers "custom\zombie_init.sqf";

Above:

 

// object_vehicleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_vehicleKilled.sqf"; //Event handler run on damage
 
 
I'm just trying to get this working also, but am stuck on the add to fn_damageHandler.sqf
 
I have:


scriptName "Functions\misc\fn_damageHandler.sqf";
/***********************************************************
	PROCESS DAMAGE TO A UNIT
	- Function
	- [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler;
************************************************************/
private ["_unit","_humanityHit","_myKills","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_isCardiac","_isHeadHit","_isMinor","_scale","_canHitFree","_rndPain","_rndInfection","_hitInfection","_lowBlood","_isPZombie","_source","_ammo","_unitIsPlayer","_isBandit"];
_unit = _this select 0;
_hit = _this select 1;
_damage = _this select 2;
_unconscious = _unit getVariable ["NORRN_unconscious", false];
_isPZombie = player isKindOf "PZombie_VB";
_source = _this select 3;
_ammo = _this select 4;
_type = [_damage,_ammo] call fnc_usec_damageType;

_isMinor = (_hit in USEC_MinorWounds);
_isHeadHit = (_hit == "head_hit");
//_evType = "";
//_recordable = false;
_isPlayer = (isPlayer _source);
_humanityHit = 0;
_myKills = 0;
_unitIsPlayer = _unit == player;

if (_unitIsPlayer) then {
	if (_hit == "") then {
		if ((_source != player) && _isPlayer) then {
		//Enable aggressor Actions
			if (_source isKindOf "CAManBase") then {
				_source setVariable["startcombattimer",1];
			};
			_canHitFree = 	player getVariable ["freeTarget",false];
			_isBandit = (player getVariable["humanity",0]) <= -5000;
			_isPZombie = player isKindOf "PZombie_VB";

			if (!_canHitFree && !_isBandit && !_isPZombie) then {
				//Process Morality Hit
				_myKills = 0 max (1 - (player getVariable ["humanKills",0]) / 5);
				_humanityHit = -100 * _myKills * _damage;

				/* PVS/PVC - Skaronator */
				if (_humanityHit != 0) then {
					[_source,_humanityHit] spawn {
						private ["_source","_humanityHit"];
						_source = _this select 0;
						_humanityHit = _this select 1;
						PVDZE_send = [_source,"Humanity",[_source,_humanityHit,30]];
						publicVariableServer "PVDZE_send";
					};
				};
			};
		};
	};
};

//PVP Damage
_scale = 200;
if (_damage > 0.4) then {
	if (_ammo != "zombie") then {
		_scale = _scale + 50;
	};
	if (_isHeadHit) then {
		_scale = _scale + 500;
	};
	if ((isPlayer _source) && !(player == _source)) then {
		_scale = _scale + 800;
		if (_isHeadHit) then {
			_scale = _scale + 500;
		};
	};
	switch (_type) do {
		case 1: {_scale = _scale + 200};
		case 2: {_scale = _scale + 200};
	};
	if (_unitIsPlayer) then {
		//Cause blood loss
		//Log Damage
		/*
		if (DZE_Debug_Damage) then {
			diag_log ("DAMAGE: player hit by " + typeOf _source + " in " + _hit + " with " + _ammo + " for " + str(_damage) + " scaled " + str(_damage * _scale));
		};
		*/
		r_player_blood = r_player_blood - (_damage * _scale);
	};
};

//Record Damage to Minor parts (legs, arms)
if (_hit in USEC_MinorWounds) then {
	if (_ammo == "zombie") then {
		if (_hit == "legs") then {
			[_unit,_hit,(_damage / 6)] call object_processHit;
		} else {
			[_unit,_hit,(_damage / 4)] call object_processHit;
		};
	} else {
		[_unit,_hit,(_damage / 2)] call object_processHit;
	};
	if (_ammo == "") then {
		[_unit,_hit,_damage] call object_processHit;
	};
};


if (_unitIsPlayer) then {
//incombat
	_unit setVariable["startcombattimer", 1];
};

if (_damage > 0.1) then {
	if (_unitIsPlayer) then {
		//shake the cam, frighten them!
		//player sidechat format["Processed bullet hit for %1 (should only be for me!)",_unit];
		1 call fnc_usec_bulletHit;
	};
	if (local _unit) then {
		_unit setVariable["medForceUpdate",true,true];
	};
};
if (_damage > 0.4) then {	//0.25
	/*
		BLEEDING
	*/
	_wound = _hit call fnc_usec_damageGetWound;
	_isHit = _unit getVariable[_wound,false];
	if (_unitIsPlayer) then {
		_rndPain = 		(random 10);
		_rndInfection = (random 500);
		_hitPain = 		(_rndPain < _damage);
		if ((_isHeadHit) || (_damage > 1.2 && _hitPain)) then {
			_hitPain = true;
		};
		_hitInfection = (_rndInfection < 1);
		//player sidechat format["HitPain: %1, HitInfection %2 (Damage: %3)",_rndPain,_rndInfection,_damage]; //r_player_infected
		if (_isHit) then {
			//Make hit worse
			if (_unitIsPlayer) then {
				r_player_blood = r_player_blood - 50;
			};
		};
		if (_hitInfection) then {
			//Set Infection if not already
			if (_unitIsPlayer && !_isPZombie) then {
				r_player_infected = true;
				player setVariable["USEC_infected",true,true];
			};

		};
		if (_hitPain) then {
			//Set Pain if not already
			if (_unitIsPlayer) then {
				r_player_inpain = true;
				player setVariable["USEC_inPain",true,true];
			};
		};
		if ((_damage > 1.5) && _isHeadHit) then {
			[_source,"shothead"] spawn player_death;
		};
	};
	if(!_isHit) then {

		if(!_isPZombie) then {
			//Create Wound
			_unit setVariable[_wound,true,true];

			[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
			/* PVS/PVC - Skaronator */
			_pos = getPosATL _unit;
			_inRange = _pos nearEntities ["CAManBase",1000];
			{
				// only send to other players
				if(isPlayer _x && _x != player) then {
					PVDZE_send = [_x,"Bleed",[_unit,_wound,_hit]];
					publicVariableServer "PVDZE_send";
				};
			} count _inRange;

			//Set Injured if not already
			_isInjured = _unit getVariable["USEC_injured",false];
			if (!_isInjured) then {
				_unit setVariable["USEC_injured",true,true];
			if ((_unitIsPlayer) && (_ammo != "zombie")) then {
					dayz_sourceBleeding = _source;
				};
			};
			//Set ability to give blood
			_lowBlood = _unit getVariable["USEC_lowBlood",false];
			if (!_lowBlood) then {
				_unit setVariable["USEC_lowBlood",true,true];
			};
			if (_unitIsPlayer) then {
				r_player_injured = true;
			};
		};
	};
};
if (_type == 1) then {
	/*
		BALISTIC DAMAGE
	*/
	if ((_damage > 0.01) && (_unitIsPlayer)) then {
		//affect the player
		[20,45] call fnc_usec_pitchWhine; //Visual , Sound
	};
	if (_damage > 4) then {
		//serious ballistic damage
		if (_unitIsPlayer) then {
			[_source,"explosion"] spawn player_death;
		};
	} else {
		if (_damage > 2) then {
			_isCardiac = _unit getVariable["USEC_isCardiac",false];
			if (!_isCardiac) then {
				_unit setVariable["USEC_isCardiac",true,true];
				r_player_cardiac = true;
			};
		};
	};
};
if (_type == 2) then {
	/*
		HIGH CALIBRE
	*/
	if (_damage > 4) then {
		//serious ballistic damage
		if (_unitIsPlayer) then {
			[_source,"shotheavy"] spawn player_death;
		};
	} else {
		if (_damage > 2) then {
			_isCardiac = _unit getVariable["USEC_isCardiac",false];
			if (!_isCardiac) then {
				_unit setVariable["USEC_isCardiac",true,true];
				r_player_cardiac = true;
			};
		};
	};
};

if (!_unconscious && !_isMinor && ((_damage > 2) || ((_damage > 0.5) && _isHeadHit))) then {
	//set unconsious
	[_unit,_damage] call fnc_usec_damageUnconscious;
};

 

Where do I put:

	if ((_this select 4) in DDOPP_taser_arrBullet) then {
		[(_this select 0), (_this select 3), DDOPP_taser_koTime] spawn DDOPP_taser_victimFx;
	};

??

 

Also where do I put:

// Set effects control to player
player setVariable ["isTazed", false, true];
player addEventHandler ["HandleDamage",{_this call DDOPP_taser_handleHit}];

into the init.sqf?

 

Many Thanks,

 

Pry

Link to comment
Share on other sites

  • 0

Hello, I have just setup an epoch server on a dedicated box, following the 72 step guide (eventually!) and I would like to turn it into an overpoch server.

 

I have had a couple of attempts but it just gets stuck at waiting for host, some battle eye stuff and my name in red in the top right corner

 

I think ive followed the guide correctly but ???

 

i have only done the first video so far though...do I need to do both videos just to get into the lobby or should it let me past waiting for host before doing the 2nd video?

 

If anyone has any time to take a look at my files plz, that would be great, cheers

 

 

http://wikisend.com/download/265730/files.zip

 

Robbie

Link to comment
Share on other sites

  • 0

Neither bro, use DayZ Commander and download DayZ Overwatch then move the @DayzOverwatch folder to your server folder.

 

The video is correct don't copy @DayzOverwatch_Server that is the server for Overwatch. All you want is the "client" files.

 

For OverPoch you want the following folders in your server:

 

@DayZ_Epoch

@DayZ_Epoch_Server

@DayzOverwatch

 

Then in your startup make sure it goes in this order: -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server

 

That's it :)

 

Pry

Link to comment
Share on other sites

  • 0

sorry to be annoying or something but i need help i m trying to setup a overpoch Napf home server to get ready to help set up a vilayer server for a friend and install some scripts but for the life of me i cant get this to run, i have a working epoch home server for testing scripts and this is my first time combining two mods into one but the problem is that im getting a common error http://i.imgur.com/IidEHSy.png?1?3470 with people but i cant get any of there suggestion to work

                  vvvvRPT FILEvvvv

RPT FILE
=====================================================================
== D:\SteamGames\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
== "D:\SteamGames\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -skipIntro -mod=@Dayz_Overwatch;@DayZ_Epoch; -noSplash -noFilePatching -world=empty -connect=127.0.0.1 -port=2302 -password=* "-mod=D:\SteamGames\SteamApps\common\arma 2;expansion;expansion\beta;expansion\beta\expansion;@DayZ_Epoch;D:\SteamGames\SteamApps\common\arma 2 operation arrowhead\@DayZ_Epoch" 
=====================================================================
Exe timestamp: 2014/07/19 13:34:02
Current time:  2014/07/22 23:20:32

Version 1.63.112555
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Error: Audio - enumeration output devices failed.
Warning: Audio device creation failed, attempt to create default audio:
SamplesPerSec: 44100, channels: 2, bitsPerSample: 16
Audio device successfully created with default settings.
Missing addons detected:
  gms_k98
  RH_m14
  FHQ_Remington
  FHQ_Remington_ammo
  FHQ_Remington_msr
  FHQ_Remington_xm2010
  FHQ_Remington_acr
  FHQ_Remington_rsass
  VILAS_WWP
  VILAS_RW_Forces
  VILAS_WWP_CO
  VILAS_RW_Forces_CO
  ddopp_taserpack
  smk_anims_lite
  MicroAirVehicles
  oz_is_objects
  monaro
  gsc_units_stalker_patch
  american_law_enforcement
  CYBP_Camels_Config
  nissan_350z
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.gms_k98, RH_m14, FHQ_Remington, FHQ_Remington_ammo, FHQ_Remington_msr, FHQ_Remington_xm2010, FHQ_Remington_acr, FHQ_Remington_rsass, VILAS_WWP, VILAS_RW_Forces, VILAS_WWP_CO, VILAS_RW_Forces_CO, ddopp_taserpack, smk_anims_lite, MicroAirVehicles, oz_is_objects, monaro, gsc_units_stalker_patch, american_law_enforcement, CYBP_Camels_Config, nissan_350z

 

I was getting the waiting for host but then i think i fixed it by completely redoing it but dont know im stuck at this part,

 

  vvvv Mission.sqm vvvv

version=11;
class Mission
{
	addOns[]=
	{
		"napf",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"warfarebuildings",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",
	"gms_k98",
	"RH_m14",
	"FHQ_Remington",
	"FHQ_Remington_ammo",
	"FHQ_Remington_msr",
	"FHQ_Remington_xm2010",
	"FHQ_Remington_acr",
	"FHQ_Remington_rsass",
	"VILAS_WWP",
	"VILAS_RW_Forces",
	"VILAS_WWP_CO",
	"VILAS_RW_Forces_CO",
	"ddopp_taserpack",
	"smk_anims_lite",
	"MicroAirVehicles",
	"oz_is_objects",
	"monaro",
	"gsc_units_stalker_patch",
	"american_law_enforcement",
	"CYBP_Camels_Config",
	"nissan_350z"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"napf"
	};
	randomSeed=11171215;
	class Intel
	{
		briefingName="DayZ Epoch Napf";
		briefingDescription="DayZ Epoch Napf";
		startWeather=0.067362607;
		forecastWeather=0.52341133;
		year=2008;
		month=6;
		day=1;
		hour=12;
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=100;
				class Item0
				{
					position[]={10153.744,0.50311524,-4593.8862};
					azimut=-17.0839;
					id=11;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item1
				{
					position[]={10153.459,0.48586944,-4593.0918};
					azimut=-17.0839;
					id=0;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAYER COMMANDER";
					leader=1;
					rank="SERGEANT";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item2
				{
					position[]={10152.694,0.49981955,-4593.5269};
					azimut=-17.083944;
					id=5;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item3
				{
					position[]={10152.9,0.47125387,-4592.2534};
					azimut=-17.083944;
					id=8;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item4
				{
					position[]={10153.177,0.48773205,-4593.1089};
					azimut=-17.083944;
					id=18;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item5
				{
					position[]={10152.428,0.51084626,-4593.9219};
					azimut=-17.083944;
					id=2;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item6
				{
					position[]={10153.997,0.49231794,-4593.4897};
					azimut=-17.083937;
					id=9;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item7
				{
					position[]={10154.568,0.47059688,-4592.6294};
					azimut=-17.083944;
					id=21;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item8
				{
					position[]={10154.459,0.50353569,-4594.0522};
					azimut=-17.083944;
					id=13;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item9
				{
					position[]={10153.094,0.50182068,-4593.6948};
					azimut=-17.083944;
					id=7;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item10
				{
					position[]={10153.072,0.47461963,-4592.4688};
					azimut=-17.0839;
					id=36;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item11
				{
					position[]={10153.177,0.49725819,-4593.5205};
					azimut=-17.083944;
					id=25;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item12
				{
					position[]={10153.629,0.50829321,-4594.0688};
					azimut=-17.083944;
					id=43;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item13
				{
					position[]={10154.418,0.49486038,-4593.687};
					azimut=-17.083944;
					id=30;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item14
				{
					position[]={10153.971,0.46586338,-4592.2397};
					azimut=-17.083944;
					id=33;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item15
				{
					position[]={10154.156,0.47743705,-4592.8628};
					azimut=-17.083944;
					id=1;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item16
				{
					position[]={10152.481,0.48660722,-4592.9023};
					azimut=-17.083944;
					id=4;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item17
				{
					position[]={10154.402,0.4673461,-4592.4253};
					azimut=-17.083944;
					id=3;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item18
				{
					position[]={10152.915,0.48880449,-4593.1001};
					azimut=-17.083944;
					id=6;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item19
				{
					position[]={10152.654,0.49035135,-4593.1089};
					azimut=-17.083944;
					id=10;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item20
				{
					position[]={10154.028,0.50136226,-4593.875};
					azimut=-17.083944;
					id=16;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item21
				{
					position[]={10153.577,0.47185764,-4592.4531};
					azimut=-17.083944;
					id=19;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item22
				{
					position[]={10154.286,0.47215092,-4592.6401};
					azimut=-17.083944;
					id=15;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item23
				{
					position[]={10153.573,0.49975514,-4593.7124};
					azimut=-17.083944;
					id=23;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item24
				{
					position[]={10154.696,0.4748567,-4592.8652};
					azimut=-17.083944;
					id=26;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item25
				{
					position[]={10154.729,0.4931505,-4593.6821};
					azimut=-17.083944;
					id=29;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item26
				{
					position[]={10154.107,0.49655178,-4593.6919};
					azimut=-17.083944;
					id=31;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item27
				{
					position[]={10153.89,0.47885907,-4592.8667};
					azimut=-17.083944;
					id=28;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item28
				{
					position[]={10153.974,0.48323369,-4593.0864};
					azimut=-17.083944;
					id=35;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item29
				{
					position[]={10154.588,0.49848735,-4593.8726};
					azimut=-17.083944;
					id=27;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item30
				{
					position[]={10152.954,0.50754023,-4593.8999};
					azimut=-17.083937;
					id=34;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item31
				{
					position[]={10154.19,0.50525862,-4594.0649};
					azimut=-17.083944;
					id=46;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item32
				{
					position[]={10153.687,0.46712178,-4592.2363};
					azimut=-17.083944;
					id=38;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item33
				{
					position[]={10154.133,0.4686819,-4592.4263};
					azimut=-17.083944;
					id=32;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item34
				{
					position[]={10153.583,0.48070607,-4592.8813};
					azimut=-17.083944;
					id=47;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item35
				{
					position[]={10152.709,0.50927985,-4593.9175};
					azimut=-17.083944;
					id=41;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item36
				{
					position[]={10154.522,0.46312362,-4592.2329};
					azimut=-17.083944;
					id=40;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item37
				{
					position[]={10153.116,0.51145846,-4594.0913};
					azimut=-17.083944;
					id=44;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item38
				{
					position[]={10153.847,0.4702372,-4592.436};
					azimut=-17.083944;
					id=48;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item39
				{
					position[]={10152.64,0.47267562,-4592.2622};
					azimut=-17.083944;
					id=39;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item40
				{
					position[]={10154.69,0.46624091,-4592.437};
					azimut=-17.083944;
					id=37;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item41
				{
					position[]={10152.818,0.50354683,-4593.7065};
					azimut=-17.083944;
					id=45;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item42
				{
					position[]={10152.154,0.49370223,-4593.1431};
					azimut=-17.0839;
					id=49;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item43
				{
					position[]={10154.278,0.50020021,-4593.8794};
					azimut=-17.083944;
					id=42;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item44
				{
					position[]={10153.48,0.50457126,-4593.8921};
					azimut=-17.083944;
					id=22;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item45
				{
					position[]={10154.006,0.47355169,-4592.6401};
					azimut=-17.083944;
					id=12;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item46
				{
					position[]={10154.117,0.48742583,-4593.3037};
					azimut=-17.083944;
					id=14;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item47
				{
					position[]={10152.769,0.48518196,-4592.9033};
					azimut=-17.0839;
					id=24;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item48
				{
					position[]={10153.05,0.48348072,-4592.8887};
					azimut=-17.083944;
					id=20;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item49
				{
					position[]={10154.25,0.48185119,-4593.0884};
					azimut=-17.083944;
					id=17;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item50
				{
					position[]={10153.712,0.49430352,-4593.5137};
					azimut=-17.0839;
					id=51;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item51
				{
					position[]={10154.236,0.46461582,-4592.2388};
					azimut=-17.0839;
					id=52;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item52
				{
					position[]={10152.513,0.47721958,-4592.4614};
					azimut=-17.0839;
					id=55;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item53
				{
					position[]={10152.238,0.4881506,-4592.9165};
					azimut=-17.0839;
					id=53;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item54
				{
					position[]={10153.32,0.47334558,-4592.4648};
					azimut=-17.0839;
					id=54;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item55
				{
					position[]={10152.553,0.50546563,-4593.729};
					azimut=-17.0839;
					id=70;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item56
				{
					position[]={10152.37,0.48239934,-4592.6802};
					azimut=-17.0839;
					id=60;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item57
				{
					position[]={10153.314,0.50083828,-4593.7017};
					azimut=-17.0839;
					id=68;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item58
				{
					position[]={10152.543,0.49575391,-4593.3198};
					azimut=-17.0839;
					id=66;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item59
				{
					position[]={10152.168,0.51234049,-4593.9282};
					azimut=-17.0839;
					id=61;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item60
				{
					position[]={10152.95,0.49810034,-4593.5083};
					azimut=-17.0839;
					id=63;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item61
				{
					position[]={10153.683,0.48445016,-4593.0796};
					azimut=-17.0839;
					id=72;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item62
				{
					position[]={10153.368,0.51001459,-4594.0874};
					azimut=-17.0839;
					id=57;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item63
				{
					position[]={10152.17,0.50278431,-4593.5361};
					azimut=-17.0839;
					id=58;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item64
				{
					position[]={10153.158,0.47838441,-4592.6733};
					azimut=-17.0839;
					id=62;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item65
				{
					position[]={10152.419,0.50132722,-4593.5283};
					azimut=-17.0839;
					id=75;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item66
				{
					position[]={10152.296,0.49721727,-4593.3271};
					azimut=-17.0839;
					id=56;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item67
				{
					position[]={10152.254,0.47863933,-4592.4712};
					azimut=-17.0839;
					id=73;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item68
				{
					position[]={10154.743,0.50197285,-4594.0493};
					azimut=-17.0839;
					id=69;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item69
				{
					position[]={10152.16,0.48384592,-4592.6987};
					azimut=-17.0839;
					id=67;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item70
				{
					position[]={10153.912,0.50680417,-4594.0718};
					azimut=-17.0839;
					id=65;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item71
				{
					position[]={10153.478,0.49591514,-4593.5298};
					azimut=-17.0839;
					id=74;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item72
				{
					position[]={10153.054,0.49294269,-4593.312};
					azimut=-17.0839;
					id=71;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item73
				{
					position[]={10153.86,0.49767381,-4593.686};
					azimut=-17.0839;
					id=59;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item74
				{
					position[]={10154.561,0.48950407,-4593.4927};
					azimut=-17.0839;
					id=64;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item75
				{
					position[]={10154.678,0.48429561,-4593.2905};
					azimut=-17.0839;
					id=81;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item76
				{
					position[]={10154.258,0.49131379,-4593.5063};
					azimut=-17.0839;
					id=83;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item77
				{
					position[]={10152.148,0.47539547,-4592.2813};
					azimut=-17.0839;
					id=82;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item78
				{
					position[]={10153.165,0.46983063,-4592.2466};
					azimut=-17.0839;
					id=84;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item79
				{
					position[]={10152.835,0.51323724,-4594.103};
					azimut=-17.0839;
					id=85;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item80
				{
					position[]={10152.785,0.47591728,-4592.4644};
					azimut=-17.0839;
					id=77;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item81
				{
					position[]={10152.282,0.50693947,-4593.731};
					azimut=-17.0839;
					id=78;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item82
				{
					position[]={10152.593,0.51446599,-4594.0991};
					azimut=-17.0839;
					id=79;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item83
				{
					position[]={10153.186,0.50643021,-4593.9028};
					azimut=-17.0839;
					id=76;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item84
				{
					position[]={10153.446,0.47697195,-4592.6724};
					azimut=-17.0839;
					id=80;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item85
				{
					position[]={10153.299,0.49183843,-4593.3174};
					azimut=-17.0839;
					id=97;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item86
				{
					position[]={10152.807,0.49446729,-4593.3237};
					azimut=-17.0839;
					id=98;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item87
				{
					position[]={10153.836,0.48882437,-4593.3052};
					azimut=-17.0839;
					id=99;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item88
				{
					position[]={10154.534,0.48020315,-4593.0767};
					azimut=-17.0839;
					id=100;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item89
				{
					position[]={10152.392,0.49182391,-4593.1157};
					azimut=-17.0839;
					id=96;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item90
				{
					position[]={10152.314,0.51629972,-4594.1147};
					azimut=-17.0839;
					id=87;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item91
				{
					position[]={10152.377,0.47389543,-4592.2622};
					azimut=-17.0839;
					id=92;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item92
				{
					position[]={10152.908,0.47973198,-4592.6782};
					azimut=-17.0839;
					id=88;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item93
				{
					position[]={10153.697,0.47519091,-4592.6489};
					azimut=-17.0839;
					id=89;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item94
				{
					position[]={10154.446,0.47598252,-4592.8608};
					azimut=-17.0839;
					id=90;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item95
				{
					position[]={10153.55,0.49011698,-4593.2993};
					azimut=-17.0839;
					id=86;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item96
				{
					position[]={10153.431,0.46849826,-4592.2427};
					azimut=-17.0839;
					id=93;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item97
				{
					position[]={10153.314,0.48224306,-4592.8921};
					azimut=-17.0839;
					id=94;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item98
				{
					position[]={10154.396,0.48575252,-4593.2944};
					azimut=-17.0839;
					id=91;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item99
				{
					position[]={10152.619,0.48141283,-4592.6904};
					azimut=-17.0839;
					id=95;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={8810.7705,138.52499,11751.518};
					id=50;
					side="LOGIC";
					vehicle="FunctionsManager";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
	class Markers
	{
		items=23;
		class Item0
		{
			position[]={10010.905,110.96082,10448.559};
			name="center";
			type="Empty";
		};
		class Item1
		{
			position[]={10153.301,0.48597428,-4593.061};
			name="respawn_west";
			type="Empty";
		};
		class Item2
		{
			position[]={1511.1515,6.4048538,11479.399};
			name="spawn0";
			type="Empty";
		};
		class Item3
		{
			position[]={6946.2808,7.0185013,17384.557};
			name="spawn1";
			type="Empty";
		};
		class Item4
		{
			position[]={5410.916,7.2133398,16675.912};
			name="spawn2";
			type="Empty";
		};
		class Item5
		{
			position[]={4672.4092,8.506402,14940.254};
			name="spawn3";
			type="Empty";
		};
		class Item6
		{
			position[]={2719.9617,3.2610674,12226.175};
			name="spawn4";
			type="Empty";
		};
		class Item7
		{
			position[]={12231.441,2.585845,16319.117};
			name="spawn5";
			type="Empty";
		};
		class Item8
		{
			position[]={4104.0498,22.422367,13025.828};
			name="spawn6";
			type="Empty";
		};
		class Item9
		{
			position[]={1460.7332,0.55348521,10583.732};
			name="spawn7";
			type="Empty";
		};
		class Item10
		{
			position[]={10282.8,23.0424,18449.203};
			name="spawn8";
			type="Empty";
		};
		class Item11
		{
			position[]={12861.892,2.1743674,14849.523};
			name="spawn9";
			type="Empty";
		};
		class Item12
		{
			position[]={10709.255,33.675358,17085.104};
			name="spawn10";
			type="Empty";
		};
		class Item13
		{
			position[]={8246.7275,15.544708,15490.344};
			name="NeutralTraderCity";
			text="Trader City Lenzburg";
			type="mil_circle";
		};
		class Item14
		{
			position[]={12397.357,216.53304,5068.0298};
			name="FriendlyTraderCity";
			text="Trader City Schratten";
			type="mil_circle";
			colorName="ColorGreen";
		};
		class Item15
		{
			position[]={5150.6099,71.601753,4862.3594};
			name="HeroVendor";
			text="Hero Vendor";
			type="mil_dot";
			colorName="ColorBlue";
		};
		class Item16
		{
			position[]={15128.379,19.974716,16421.879};
			name="UnarmedAirVehicles";
			text="AWOLs Airfield";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item17
		{
			position[]={2125.5425,13.000834,7807.833};
			name="West Wholesaler";
			text="West Wholesaler";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item18
		{
			position[]={5372.1465,5.0164638,16091.704};
			name="NorthWholesaler";
			text="North Wholesaler";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item19
		{
			position[]={6776.3237,-0.25546163,16955.648};
			name="NorthBoatVendor";
			text="Nordic Boats";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item20
		{
			position[]={10404.296,106.05455,8282.8232};
			name="BanditVendor";
			text="Bandit Vendor";
			type="mil_dot";
			colorName="ColorRed";
		};
		class Item21
		{
			position[]={16835.688,-2.917357,5268.064};
			name="SouthBoatVendor";
			text="Pauls Boats";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item22
		{
			position[]={15520.298,5.3862243,13225.447};
			name="NeutralTraderCIty2";
			text="Trader city Emmen";
			type="mil_circle";
			colorName="ColorBlack";
		};
	};
	class Sensors
	{
		items=10;
		class Item0
		{
			position[]={8246.3184,15.544708,15485.867};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Lenz";
			expCond="(player distance Lenz) < 50;";
			expActiv="[""trader city Lenzburg"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""trader city Lenzburg"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={15506.952,6.2226005,13229.368};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Emmen";
			expCond="(player distance Emmen) < 100;";
			expActiv="[""trader city Emmen"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""trader city Emmen"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={12399.751,216.42809,5074.5273};
			a=75;
			b=75;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Schratten";
			expCond="(player distance Schratten) < 75;";
			expActiv="[""trader city Schratten"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""trader city Schratten"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={10398.626,105.61282,8279.4619};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Bandit";
			expCond="(player distance Bandit) < 50;";
			expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item4
		{
			position[]={5149.9814,71.601753,4864.1191};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Hero";
			expCond="(player distance Hero) < 50;";
			expActiv="[""Hero Vendor"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""Hero Vendor"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item5
		{
			position[]={2122.7954,13.000834,7807.9878};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Wholesale1";
			expCond="(player distance Wholesale1) < 50;";
			expActiv="[""West Wholesaler"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""West Wholesaler"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item6
		{
			position[]={5379.0342,4.9903588,16103.187};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Wholesaler";
			expCond="(player distance Wholesaler) < 50;";
			expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item7
		{
			position[]={6772.8877,0.45900518,16983.27};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Boat1";
			expCond="(player distance boat1) < 50;";
			expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item8
		{
			position[]={16839.973,0.43266046,5264.0566};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Boat2";
			expCond="(player distance boat2) < 50;";
			expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item9
		{
			position[]={15128.379,19.974716,16421.879};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="AWOL";
			expCond="(player distance awol) < 75;";
			expActiv="[""Aircraft Vendor"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""Aircraft Vendor"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"napf"
	};
	addOnsAuto[]=
	{
		"napf"
	};
	randomSeed=6913869;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroWin
{
	addOns[]=
	{
		"napf"
	};
	addOnsAuto[]=
	{
		"napf"
	};
	randomSeed=4081731;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"napf"
	};
	addOnsAuto[]=
	{
		"napf"
	};
	randomSeed=4975929;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
 

 

     vvvv Bat File vvvv

@echo off
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
 

 

Plz let me know if u need more info i can get you more

Link to comment
Share on other sites

  • 0

Hi diehard, are you putting the launch parameters into dayz commander   -mod=@DayZOverwatch;

 

Also, can you take a screenshot of your epoch server folder so we can see all the files plz 

 

Not that I claim know what i'm doing, im new to setting up dedicated servers myself but I'm in the process of setting one up myself and ive had similar probs.

 

 

Cheers

 

Robbie

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...