ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 Mission arrays are working now. Just need to alter the spacing. Look at how beautifully symmetrical they are. These things will come to be bases very soon. Look forward to it. ZFM_Layouts_Array = [ [["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]]], [["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]]], [["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]]], [["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]]], [["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]]], [["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]],["Land_HBarrier1",0,[]]] ]; Link to comment Share on other sites More sharing options...
Quicky2992 Posted July 5, 2014 Report Share Posted July 5, 2014 Okay so i can load this up to my live server? Are the missions very dynamic atm or are there just a few variations? Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 Okay so i can load this up to my live server? Are the missions very dynamic atm or are there just a few variations? Hi Quicky, this is still not complete. I post development progress here, but I wouldn't recommend putting this on a live server until the release has been made. In answer to your second question -- yes. They're much more dynamic than you're used to :) Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 I present to you. The finished layout compositor for ZFM! Now, I'm going to blow your fucking minds! :D Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 Can you tell what it is? ;-) Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 With spacing = 4 and the code below: ZFM_Layouts_Array =[ // DAYZ! [["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]]], [["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, 0, 0, 0, ["Misc_cargo_cont_small",0,[]]], [["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], 0,0, 0, 0, ["Misc_cargo_cont_small",0,[]], 0], [["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], 0,0, 0, ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], 0, 0,0, 0, ["Misc_cargo_cont_small",0,[]], 0, 0], [["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, 0, ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], 0, 0,0, 0, 0, 0, 0], [["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], 0,0, ["Misc_cargo_cont_small",0,[]], 0, 0, ["Misc_cargo_cont_small",0,[]], 0,0, 0, ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], 0, 0,0, ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]], ["Misc_cargo_cont_small",0,[]]] ]; // Parse it, baby [ZFM_Layouts_Array,[2,2],[4600,10160,0],4] call ZFM_Layout_Parse; Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 Hmm, I wonder what that is? Hmm, hmm, hmm. Ahh, that's what it says! :wub: 14:36:25 "[0,0] > [4592,10152,0]" 14:36:35 "[0,1] > [4592,10156,0]" 14:36:45 "[0,2] > [4592,10160,0]" 14:36:50 "[0,3] > [4592,10164,0]" 14:36:54 "[0,6] > [4592,10176,0]" 14:36:59 "[0,7] > [4592,10180,0]" 14:37:04 "[0,8] > [4592,10184,0]" 14:37:09 "[0,9] > [4592,10188,0]" 14:37:13 "[0,12] > [4592,10200,0]" 14:37:18 "[0,16] > [4592,10216,0]" 14:37:22 "[1,3] > [4596,10164,0]" 14:37:27 "[1,6] > [4596,10176,0]" 14:37:32 "[1,12] > [4596,10200,0]" 14:37:42 "[1,13] > [4596,10204,0]" 14:37:42 "[1,15] > [4596,10212,0]" 14:37:52 "[1,16] > [4596,10216,0]" 14:37:57 "[2,2] > [4600,10160,0]" 14:38:01 "[2,6] > [4600,10176,0]" 14:38:05 "[2,7] > [4600,10180,0]" 14:38:09 "[2,8] > [4600,10184,0]" 14:38:13 "[2,9] > [4600,10188,0]" 14:38:21 "[2,12] > [4600,10200,0]" 14:38:25 "[2,14] > [4600,10208,0]" 14:38:28 "[2,16] > [4600,10216,0]" 14:38:30 "[3,1] > [4604,10156,0]" 14:38:32 "[3,6] > [4604,10176,0]" 14:38:34 "[3,12] > [4604,10200,0]" 14:38:35 "[3,16] > [4604,10216,0]" 14:38:35 "[4,0] > [4608,10152,0]" 14:38:35 "[4,6] > [4608,10176,0]" 14:38:35 "[4,12] > [4608,10200,0]" 14:38:35 "[4,13] > [4608,10204,0]" 14:38:35 "[4,16] > [4608,10216,0]" 14:38:35 "[5,0] > [4612,10152,0]" 14:38:35 "[5,1] > [4612,10156,0]" 14:38:35 "[5,2] > [4612,10160,0]" 14:38:35 "[5,3] > [4612,10164,0]" 14:38:35 "[5,6] > [4612,10176,0]" 14:38:35 "[5,12] > [4612,10200,0]" 14:38:35 "[5,16] > [4612,10216,0]" 14:38:35 "[8,0] > [4624,10152,0]" 14:38:35 "[8,1] > [4624,10156,0]" 14:38:35 "[8,2] > [4624,10160,0]" 14:38:35 "[8,3] > [4624,10164,0]" 14:38:35 "[8,6] > [4624,10176,0]" 14:38:35 "[8,9] > [4624,10188,0]" 14:38:35 "[8,12] > [4624,10200,0]" 14:38:35 "[8,19] > [4624,10228,0]" 14:38:36 "[8,20] > [4624,10232,0]" 14:38:36 "[8,21] > [4624,10236,0]" 14:38:36 "[8,22] > [4624,10240,0]" 14:38:36 "[9,0] > [4628,10152,0]" 14:38:36 "[9,3] > [4628,10164,0]" 14:38:36 "[9,6] > [4628,10176,0]" 14:38:36 "[9,9] > [4628,10188,0]" 14:38:36 "[9,12] > [4628,10200,0]" 14:38:36 "[9,22] > [4628,10240,0]" 14:38:36 "[10,0] > [4632,10152,0]" 14:38:36 "[10,1] > [4632,10156,0]" 14:38:36 "[10,2] > [4632,10160,0]" 14:38:36 "[10,3] > [4632,10164,0]" 14:38:36 "[10,6] > [4632,10176,0]" 14:38:36 "[10,9] > [4632,10188,0]" 14:38:36 "[10,12] > [4632,10200,0]" 14:38:36 "[10,21] > [4632,10236,0]" 14:38:36 "[11,0] > [4636,10152,0]" 14:38:36 "[11,1] > [4636,10156,0]" 14:38:36 "[11,6] > [4636,10176,0]" 14:38:36 "[11,9] > [4636,10188,0]" 14:38:36 "[11,12] > [4636,10200,0]" 14:38:36 "[11,20] > [4636,10232,0]" 14:38:36 "[12,0] > [4640,10152,0]" 14:38:36 "[12,2] > [4640,10160,0]" 14:38:36 "[12,6] > [4640,10176,0]" 14:38:36 "[12,9] > [4640,10188,0]" 14:38:36 "[12,12] > [4640,10200,0]" 14:38:36 "[12,19] > [4640,10228,0]" 14:38:36 "[13,0] > [4644,10152,0]" 14:38:36 "[13,3] > [4644,10164,0]" 14:38:36 "[13,6] > [4644,10176,0]" 14:38:36 "[13,7] > [4644,10180,0]" 14:38:36 "[13,8] > [4644,10184,0]" 14:38:36 "[13,9] > [4644,10188,0]" 14:38:36 "[13,12] > [4644,10200,0]" 14:38:36 "[13,13] > [4644,10204,0]" 14:38:36 "[13,14] > [4644,10208,0]" 14:38:37 "[13,15] > [4644,10212,0]" 14:38:37 "[13,19] > [4644,10228,0]" 14:38:37 "[13,20] > [4644,10232,0]" 14:38:37 "[13,21] > [4644,10236,0]" 14:38:37 "[13,22] > [4644,10240,0]" Debug output for the items created. ;-) Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 *Victory fanfare* The first of many! Layout compositor is complete. That was the biggest feature. Oh, and it'll be released as a part of ZFM, then put into ZCR (Common Runtime) after alpha, so you making your own software can love it, expand it, and hack on it. Perhaps even use it to make ASCII art inside ARMA. Who knows. <3 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 Bandit base for MEDIUM difficulty. From above... YOLO! I'm coming for you, bandits! (Hmm, probably should open the parachute at some point..) The array for this one is a complete breeze. I tested those hard layouts to prove one thing: ZFM's layout engine is a beast. For easy stuff, it works, and works. ZFM_Layouts_Array =[ [["CampEast",0,[]],["CampEast",0,[]],["CampEast",0,[]]], [0,["Land_tent_east",0,[]],0] ]; /* One line to rule them all :-P * Parameters: 1 = Layout array (above), 2 = Center of layout array, 3 = Location (3-array position) and 4 = spacing * The Center of the layout array is pretty simple. It uses an array-wise count of the layout array. So in this instance, it says, on the second row (0 = first, 1 = second) * and the second item on that second row. * * So, for example: * * 0 1 2 * 0 X X X * 1 X C X * * The center is used so that the position of elements relative to the center can be established. When there is a center, what is above, to the left & right and below it * can be calculated in code. Also, the actual location of the center must be passed to this function so that the relative positions can be calculated based on that. * * Precision of this would work for things as small as a can, or as large as a C130J, hangar, etc. */ [ZFM_Layouts_Array,[1,1],[4600,10160,0],20] call ZFM_Layout_Parse; Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 5, 2014 Author Report Share Posted July 5, 2014 All these changes are now available in devel branch for anyone who wants to play around with layout arrays :-) Link to comment Share on other sites More sharing options...
Quicky2992 Posted July 6, 2014 Report Share Posted July 6, 2014 Looking great mate, had it running on a test server, seemed to be really promising! Link to comment Share on other sites More sharing options...
mark88 Posted July 6, 2014 Report Share Posted July 6, 2014 Very nice mission system indeed. I've tried to actual version on my testserver. Sadly they could not be completed, and the area cycle was way too big (like stary and novy area together). Will be a nice choice for missions/AI spawning. ATM i need DZMS and WAI that for ... Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 6, 2014 Author Report Share Posted July 6, 2014 Yeah, I can see a lot of people are using the master build :) The most recent testing builds do have mission completion and removal of markers, etc. The rest is done, but I'm working on getting the other features completed first, then they will be tied together and made into the Alpha release. Good things take time :) MatthewK 1 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 8, 2014 Author Report Share Posted July 8, 2014 Quick update -- have had a busy few days, but even with an hour or so spare, still working on ZFM. ZFM is my bedtime reading ;) Sorry for frivolous updates, but it's important you're aware I'm still working hard to get this release out :ph34r: freakystyle 1 Link to comment Share on other sites More sharing options...
freakystyle Posted July 9, 2014 Report Share Posted July 9, 2014 @ZamboniBambino i hate if you can see it when Ai is killed. Can you add true or false Zambo ! ;) Have they changed this? ;) :P Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 9, 2014 Author Report Share Posted July 9, 2014 Have they changed this? ;) :P Of course, anything for you, freakystyle ;) Link to comment Share on other sites More sharing options...
Balor_Gafdan Posted July 9, 2014 Report Share Posted July 9, 2014 Waiting impatiently ;) for this release. It has so much potential! ZamboniBambino 1 Link to comment Share on other sites More sharing options...
Darihon Posted July 10, 2014 Report Share Posted July 10, 2014 So, u got your own section, huh? Nice! Can't wait for the release! ZamboniBambino 1 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 10, 2014 Author Report Share Posted July 10, 2014 Waiting impatiently ;) for this release. It has so much potential! Hehe, I'm impatient to release it! It's close to release, I can assure you! When it's ready, it will blow your mind. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted July 10, 2014 Report Share Posted July 10, 2014 Sorry I haven't been testing lately. I've been very busy with my server. Hopefully we'll have a nice release to test out soon. ZamboniBambino 1 Link to comment Share on other sites More sharing options...
freakystyle Posted July 10, 2014 Report Share Posted July 10, 2014 Of course, anything for you, freakystyle ;) Thank you :wub: Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 11, 2014 Author Report Share Posted July 11, 2014 I am adding various posts to the main forum now so that they can be split out and viewed easily by anyone wanting to see progress. I have also created 2 threads: one German, one Dutch. I have asked @freakystyle to look after this and hopefully @Darihon will manage the Dutch translations. @Phobix will be managing the feature requests and release co-ordination, and I will be continuing development along with @Darihon who I will give more work to do as things get moving :) Link to comment Share on other sites More sharing options...
sego Posted July 11, 2014 Report Share Posted July 11, 2014 Is the original post the most updated version? because i tried using it and stuff is on top of each other and the missions are not clearing out Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 11, 2014 Author Report Share Posted July 11, 2014 Is the original post the most updated version? because i tried using it and stuff is on top of each other and the missions are not clearing out Nope, the "master" zip in the original post hasn't been updated for a while as all current progress is being made in the "testing" and "devel" branches in the gitHub page. If you're wanting the feature-complete version, I would wait for the alpha release which should be done soon. If you really want to test out some of the newer features, download the zip of the most recent testing build, however, I hope to get a test build with all the new features in it on Sat/Sun this week. That's why whenever I post, a load of people check the post to see if it's been released yet. Eager beavers :wub: Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 13, 2014 Author Report Share Posted July 13, 2014 Keep your eyes peeled today and this week. I've got free time to develop today. ;) Darihon, Scaramanga and PetuniaEpoch 3 Link to comment Share on other sites More sharing options...
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