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[Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership

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arma2server.RPT

=====================================================================
== G:\DayzPrivateServer\arma2oaserver.exe
== .\arma2oaserver.exe  [email protected];@DayzOverwatch;@lingor;@DayZ_Epoch;@DayZ_Epoch_Server -name=DayZConfig -config=DayZConfig\server.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig -port=60000
=====================================================================
Exe timestamp: 2015/01/11 19:47:33
Current time:  2015/04/14 21:45:53

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/
Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:35 Server error: Player without identity Ultima_weapon (id 1147648400)
21:46:43 Old style material 207 used in ReportStack not available
21:46:43 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb
21:46:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
21:46:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
21:46:50 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
21:46:50 "DayZ Epoch: MPframework inited"
21:46:51 "Origins Base Building Config initialized!"
21:46:51 "infiSTAR.de - Waiting for BIS_fnc_init..."
21:46:52 Old style material 204 used in ReportStack not available
21:46:52 Old style material 205 used in ReportStack not available
21:47:02 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
21:47:02 Warning Message: Script low_admins.sqf not found
21:47:02 Warning Message: Script normal_admins.sqf not found
21:47:02 Warning Message: Script super_admins.sqf not found
21:47:02 Warning Message: Script blacklist.sqf not found
21:47:02 "infiSTAR.de - iproductVersion: 30012015IAHAT343C | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Lingor | dayz_instance: 7 | missionName: DayZ_Epoch_7"
21:47:02 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["H","O","R","Q","P","L","e","b","K","v","L","c","p","w","p","k","5","Y","Z","Y","Y","x","0","6","b","R","P","j","b","I"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}"
21:47:02 "infiSTAR.de - _randvar1: pjxecbcY_760298"
21:47:02 "infiSTAR.de - _randvar2: pPbkb5kL_540091"
21:47:02 "infiSTAR.de - _randvar3: pYbORk5K_125389"
21:47:02 "infiSTAR.de - _randvar4: pbLHLbcb_529431"
21:47:02 "infiSTAR.de - _randvar5: pPKRZ5eY_830767"
21:47:02 "infiSTAR.de - _randvar6: pRLPLYOv_544348"
21:47:02 "infiSTAR.de - _randvar8: pkOZxbOQ_867617"
21:47:02 "infiSTAR.de - _randvar11: pxPQHvRH_801608"
21:47:02 "infiSTAR.de - _randvar12: pxRRvb6x_147040"
21:47:02 "infiSTAR.de - _randvar13: pOLQYP0Y_375401"
21:47:02 "infiSTAR.de - _randvar19: pKKbYjKe_375057"
21:47:02 "infiSTAR.de - _randvar20: pZxLp5Pw_72336"
21:47:02 "infiSTAR.de - _randvar21: pw6YOcPp_927617"
21:47:02 "infiSTAR.de - _randvar27: pc5PYIYL_306443"
21:47:02 "infiSTAR.de - _randvar26: p0xYwIb0_725589"
21:47:02 "infiSTAR.de - _randvar25: pkYkPILk_974177"
21:47:02 "infiSTAR.de - _randvar28: pvjRZjcY_109761"
21:47:02 "infiSTAR.de - _randvar29: pPQbwbYb_329417"
21:47:02 "infiSTAR.de - _randvar30: pejpPRLk_715843"
21:47:02 "infiSTAR.de - _randvar31: pcjZZYjI_858455"
21:47:02 "infiSTAR.de - _randvar32: pbkcRk5b_349473"
21:47:02 "infiSTAR.de - _randvar33: pIORQLYe_155016"
21:47:02 "infiSTAR.de - _randvar34: pbb6ejbb_861201"
21:47:02 "infiSTAR.de - _randvar35: pkOHYZbK_795237"
21:47:02 "infiSTAR.de - _randvar36: pYbpYjYv_21511"
21:47:02 "infiSTAR.de - _remark: pPPpLpYL_212685"
21:47:02 "infiSTAR.de - _AHpos: p0bp0LQx_395795"
21:47:02 "infiSTAR.de - _loadedcheckpos: pYbvpkOv_573341"
21:47:02 "infiSTAR.de - _loadedchecktime: pIvcR6Y0_219379"
21:47:02 "infiSTAR.de - _MenuChecksRunningx: pP5ZeYKb_650615"
21:47:02 "infiSTAR.de - _oneachframe: pRbYQbLY_272504"
21:47:02 "infiSTAR.de - _bigpubvar: pkQeRHQY_700334"
21:47:02 "infiSTAR.de - _anotherloop: pbwLc55Y_755333"
21:47:02 "infiSTAR.de - _anotherlooptest: ppbbPQp5_335752"
21:47:02 "infiSTAR.de - _clientoncetwo: p0RpR0pP_162958"
21:47:02 "infiSTAR.de - _randvar10: PVAHR_0_sjodphp_402537"
21:47:02 "infiSTAR.de - AntiHack LOADED!"
21:47:02 "infiSTAR.de - CREATING AdminMenu"
21:47:02 "infiSTAR.de - ADDING PublicVariableEventHandlers"
21:47:02 "infiSTAR.de - AntiHack FULLY LOADED"
21:47:02 DZAP: loading version 1.0.0
21:47:02 DZAP: loading config...
21:47:02 DZAP: loading function library...
21:47:02 DZAP: loading click actions handler...
21:47:02 DZAP: loading deploy anything addon...
21:47:02 BIKE: loading version 2.5.1 ...
21:47:02 BIKE: adding bike to safe vehicle list...
21:47:02 DZAP: loading weapon mod addon...
21:47:02 WMOD v1.1.0: loading...
21:47:02 DZAP: loading suicide addon...
21:47:02 DZAP: loading clothes addon...
21:47:02 DZAP: loading kits addon...
21:47:02 DZAP: loading map addon...
21:47:02 "Res3tting B!S effects..."
21:47:03 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
21:47:03 "[PMC_CONTRACTOR]: Selected safezones/blacklisted areas for world: lingor"
21:47:03 "[PMC_CONTRACTOR]: Server Loading Function ..."
21:47:03 "[PMC_CONTRACTOR]: Server Adding PVEvent ..."
21:47:03 "[PMC_CONTRACTOR]: Server Building Trader ..."
21:47:03 "[PMC_CONTRACTOR]: Found position for PMC Contractor ... (058034) [5828.05,3495.7]"
21:47:03 No speaker given for Jonathan Taylor
21:47:03 "HIVE: Starting"
21:47:03 "HIVE: trying to get objects"
21:47:06 "HIVE: found 1275 objects"
21:47:06 "HIVE: Commence Object Streaming..."
21:47:07 "[PMC_CONTRACTOR]: PMC Contractor Build ... Server Broadcasting Location for Client Markers"
21:47:08 "HIVE: got 28 Epoch Objects and 1247 Vehicles"
21:47:13 "infiSTAR.de - Player-Log: Ultima_weapon(76561198173462307) - 0h 00min | ******ADMIN******"
21:47:15 Cannot create non-ai vehicle BMP2_ACR,
21:47:16 350z_gold: ABSwitch - unknown animation source ABSwitch
21:47:18 Server: Network message 2ed is pending
21:47:22 ori_rth_originsmod_bathmobile: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:47:22 ori_rth_originsmod_bathmobile: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:47:22 ori_rth_originsmod_bathmobile: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:47:22 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile
21:47:22 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile
21:47:22 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile
21:47:22 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile
21:47:22 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile
21:47:22 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile
21:47:23 Server: Network message 3b1 is pending
21:47:24 Cannot create non-ai vehicle L39_2_ACR,
21:47:25 Cannot create non-ai vehicle T810_Open_ACR,
21:47:27 class HitPoints::HitLF2Wheel not found in ori_excavator
21:47:27 class HitPoints::HitRF2Wheel not found in ori_excavator
21:47:27 class HitPoints::HitLMWheel not found in ori_excavator
21:47:27 class HitPoints::HitRMWheel not found in ori_excavator
21:47:27 Server: Network message 41a is pending
21:47:28 Cannot create non-ai vehicle Pandur2_ACR,
21:47:28 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
21:47:28 ori_p85_originsmod_cucv_pickup: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:47:28 ori_p85_originsmod_cucv_pickup: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:47:28 ori_p85_originsmod_cucv_pickup: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:47:28 ori_p85_originsmod_cucv_pickup: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:47:28 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
21:47:28 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
21:47:28 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
21:47:28 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
21:47:31 Cannot create non-ai vehicle Dingo_WDL_ACR,
21:47:31 Cannot create non-ai vehicle T810Refuel_ACR,
21:47:31 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
21:47:31 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
21:47:32 350z_yellow: ABSwitch - unknown animation source ABSwitch
21:47:36 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even
21:47:36 ori_vil_originsmod_truck_civ: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:47:36 ori_vil_originsmod_truck_civ: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:47:36 ori_vil_originsmod_truck_civ: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:47:36 ori_vil_originsmod_truck_civ: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:47:36 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point
21:47:36 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ
21:47:36 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ
21:47:36 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ
21:47:36 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ
21:47:36 Cannot create non-ai vehicle M1114_DSK_ACR,
21:47:38 class HitPoints::HitRGlass not found in ori_titanic
21:47:38 class HitPoints::HitLGlass not found in ori_titanic
21:47:38 class HitPoints::HitBody not found in ori_titanic
21:47:38 class HitPoints::HitFuel not found in ori_titanic
21:47:38 class HitPoints::HitLF2Wheel not found in ori_titanic
21:47:38 class HitPoints::HitRF2Wheel not found in ori_titanic
21:47:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
21:47:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
21:47:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
21:47:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
21:47:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
21:47:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
21:47:41 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
21:47:41 ori_p85_originsmod_CUCV: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:47:41 ori_p85_originsmod_CUCV: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:47:41 ori_p85_originsmod_CUCV: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:47:41 ori_p85_originsmod_CUCV: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:47:41 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV
21:47:41 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV
21:47:41 class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV
21:47:41 class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV
21:47:43 Cannot create non-ai vehicle BRDM2_Desert_ACR,
21:47:43 Cannot create non-ai vehicle T810_Open_ACR,
21:47:43 350z_black: ABSwitch - unknown animation source ABSwitch
21:47:44 Cannot create non-ai vehicle Pandur2_ACR,
21:47:46 Cannot create non-ai vehicle T810Reammo_Des_ACR,
21:47:46 Cannot create non-ai vehicle LandRover_Ambulance_ACR,
21:47:47 Cannot create non-ai vehicle T810Refuel_ACR,
21:47:49 Cannot create non-ai vehicle T810Refuel_Des_ACR,
21:47:50 Cannot create non-ai vehicle L39_ACR,
21:47:51 Cannot create non-ai vehicle T810Refuel_Des_ACR,
21:47:53 Cannot create non-ai vehicle T810A_MG_ACR,
21:47:55 : Invalid parent bone 'osa_door_r1' for 'door_r1'
21:47:55 : Invalid parent bone 'osa_door_r2' for 'door_r2'
21:47:55 : Invalid parent bone 'osa_door_l1' for 'door_l1'
21:47:55 : Invalid parent bone 'osa_door_l2' for 'door_l2'
21:47:55 : Invalid parent bone 'osa_kapota' for 'kapota'
21:47:55 : Invalid parent bone 'osa_kufr' for 'kufr'
21:47:56 Cannot create non-ai vehicle T810_Open_ACR,
21:48:02 Cannot create non-ai vehicle L159_ACR,
21:48:02 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even
21:48:05 Cannot create non-ai vehicle BVP1_TK_ACR,
21:48:06 Cannot create non-ai vehicle BRDM2_Desert_ACR,
21:48:06 Cannot create non-ai vehicle BMP2_ACR,
21:48:08 vil_ori_autogyro: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:48:08 class HitPoints::HitMissiles not found in vil_ori_autogyro
21:48:08 class HitPoints::HitRGlass not found in vil_ori_autogyro
21:48:08 class HitPoints::HitLGlass not found in vil_ori_autogyro
21:48:09 Cannot create non-ai vehicle LandRover_Ambulance_Des_ACR,
21:48:11 Cannot create non-ai vehicle Dingo_WDL_ACR,
21:48:12 ori_survivorBus: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:48:12 ori_survivorBus: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:48:12 ori_survivorBus: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:48:12 ori_survivorBus: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:48:12 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
21:48:12 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
21:48:12 class HitPoints::HitLF2Wheel not found in ori_survivorBus
21:48:12 class HitPoints::HitRF2Wheel not found in ori_survivorBus
21:48:12 class HitPoints::HitLMWheel not found in ori_survivorBus
21:48:12 class HitPoints::HitRMWheel not found in ori_survivorBus
21:48:13 : Invalid parent bone 'osa_door_r1' for 'door_r1'
21:48:13 : Invalid parent bone 'osa_door_r2' for 'door_r2'
21:48:13 : Invalid parent bone 'osa_door_l1' for 'door_l1'
21:48:13 : Invalid parent bone 'osa_door_l2' for 'door_l2'
21:48:13 : Invalid parent bone 'osa_kapota' for 'kapota'
21:48:13 : Invalid parent bone 'osa_kufr' for 'kufr'
21:48:14 Cannot create non-ai vehicle Dingo_GL_Wdl_ACR,
21:48:15 Cannot create non-ai vehicle BRDM2_ACR,
21:48:15 Cannot create non-ai vehicle UAZ_Unarmed_ACR,
21:48:18 Cannot create non-ai vehicle Pandur2_ACR,
21:48:18 Cannot create non-ai vehicle L39_ACR,
21:48:19 Cannot create non-ai vehicle L159_ACR,
21:48:19 ori_vil_lada_2105_rust: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:48:19 ori_vil_lada_2105_rust: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:48:19 ori_vil_lada_2105_rust: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:48:19 ori_vil_lada_2105_rust: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:48:19 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9
21:48:19 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10
21:48:19 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust
21:48:19 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust
21:48:19 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust
21:48:19 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust
21:48:20 Cannot create non-ai vehicle Pandur2_ACR,
21:48:20 : Invalid parent bone 'osa_door_r1' for 'door_r1'
21:48:20 : Invalid parent bone 'osa_door_r2' for 'door_r2'
21:48:20 : Invalid parent bone 'osa_door_l1' for 'door_l1'
21:48:20 : Invalid parent bone 'osa_door_l2' for 'door_l2'
21:48:20 : Invalid parent bone 'osa_kapota' for 'kapota'
21:48:20 : Invalid parent bone 'osa_kufr' for 'kufr'
21:48:20 Cannot create non-ai vehicle BRDM2_ACR,
21:48:22 Cannot create non-ai vehicle BRDM2_Desert_ACR,
21:48:23 ori_bigRaft: Vr1 - unknown animation source wheel
21:48:25 ori_vil_originsmod_volvo_fl290: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:48:25 ori_vil_originsmod_volvo_fl290: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:48:25 ori_vil_originsmod_volvo_fl290: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:48:25 ori_vil_originsmod_volvo_fl290: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:48:25 In Vehicle: origins_pack\vehicles\vil_volvo_fl290.p3d missing codriver get in direction point
21:48:25 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_volvo_fl290
21:48:25 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_volvo_fl290
21:48:25 class HitPoints::HitLMWheel not found in ori_vil_originsmod_volvo_fl290
21:48:25 class HitPoints::HitRMWheel not found in ori_vil_originsmod_volvo_fl290
21:48:26 Cannot create non-ai vehicle LandRover_ACR,
21:48:26 Cannot create non-ai vehicle T810A_Des_MG_ACR,
21:48:26 350z_v: ABSwitch - unknown animation source ABSwitch
21:48:27 350z_blue: ABSwitch - unknown animation source ABSwitch
21:48:28 ori_originsmod_pickupold: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:48:28 ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana
21:48:28 ori_originsmod_pickupold: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:48:28 ori_originsmod_pickupold: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:48:28 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold
21:48:28 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold
21:48:28 class HitPoints::HitLMWheel not found in ori_originsmod_pickupold
21:48:28 class HitPoints::HitRMWheel not found in ori_originsmod_pickupold
21:48:28 350z_white: ABSwitch - unknown animation source ABSwitch
21:48:29 Cannot create non-ai vehicle L39_2_ACR,
21:48:31 Cannot create non-ai vehicle T810Reammo_ACR,
21:48:32 Cannot create non-ai vehicle M1114_AGS_ACR,
21:48:35 Cannot create non-ai vehicle T810Repair_Des_ACR,
21:48:35 Cannot create non-ai vehicle Mi24_D_CZ_ACR,
21:48:37 Cannot create non-ai vehicle L39_2_ACR,
21:48:37 350z_red: ABSwitch - unknown animation source ABSwitch
21:48:37 Cannot create non-ai vehicle Dingo_GL_Wdl_ACR,
21:48:38 Cannot create non-ai vehicle LandRover_ACR,
21:48:38 350z_pink: ABSwitch - unknown animation source ABSwitch
21:48:39 Cannot create non-ai vehicle T810A_Des_MG_ACR,
21:48:39 Cannot create non-ai vehicle BMP2_ACR,
21:48:42 Cannot create non-ai vehicle BMP2_ACR,
21:48:42 : Invalid parent bone 'osa_door_r1' for 'door_r1'
21:48:42 : Invalid parent bone 'osa_door_r2' for 'door_r2'
21:48:42 : Invalid parent bone 'osa_door_l1' for 'door_l1'
21:48:42 : Invalid parent bone 'osa_door_l2' for 'door_l2'
21:48:42 : Invalid parent bone 'osa_kapota' for 'kapota'
21:48:42 : Invalid parent bone 'osa_kufr' for 'kufr'
21:48:42 Cannot create non-ai vehicle Dingo_GL_Wdl_ACR,
21:48:46 Cannot create non-ai vehicle Dingo_WDL_ACR,
21:48:46 Cannot create non-ai vehicle T810Refuel_Des_ACR,
21:48:47 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even
21:48:47 ori_vil_originsmod_lublin_truck: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:48:47 ori_vil_originsmod_lublin_truck: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:48:47 ori_vil_originsmod_lublin_truck: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:48:47 ori_vil_originsmod_lublin_truck: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:48:47 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck
21:48:47 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck
21:48:47 class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck
21:48:47 class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck
21:48:48 : Invalid parent bone 'osa_door_r1' for 'door_r1'
21:48:48 : Invalid parent bone 'osa_door_r2' for 'door_r2'
21:48:48 : Invalid parent bone 'osa_door_l1' for 'door_l1'
21:48:48 : Invalid parent bone 'osa_door_l2' for 'door_l2'
21:48:48 : Invalid parent bone 'osa_kapota' for 'kapota'
21:48:48 : Invalid parent bone 'osa_kufr' for 'kufr'
21:48:49 ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide
21:48:49 ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide
21:48:51 Cannot create non-ai vehicle Pandur2_ACR,
21:48:54 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret
21:48:54 UH1Y_DZ: ObsGun - unknown animation source ObsGun
21:49:00 Cannot create non-ai vehicle Mi24_D_CZ_ACR,
21:49:02 Cannot create non-ai vehicle L39_ACR,
21:49:06 : Invalid parent bone 'osa_door_r1' for 'door_r1'
21:49:06 : Invalid parent bone 'osa_door_r2' for 'door_r2'
21:49:06 : Invalid parent bone 'osa_door_l1' for 'door_l1'
21:49:06 : Invalid parent bone 'osa_door_l2' for 'door_l2'
21:49:06 : Invalid parent bone 'osa_kapota' for 'kapota'
21:49:06 : Invalid parent bone 'osa_kufr' for 'kufr'
21:49:08 "infiSTAR.de PlayerDisconnected: _uid: 76561198173462307   _name: Ultima_weapon"
21:49:08 "get: STRING (76561198173462307), sent: STRING (76561198173462307)"
21:49:08 "DISCONNECT: Ultima_weapon (76561198173462307) Object: B 1-1-A:1 (Ultima_weapon) REMOTE, _characterID: 0 at loc [4989.58,-4179.75,17.9088]"
21:49:08 "ERROR: Cannot Sync Character Ultima_weapon as no characterID"
21:49:08 Client: Remote object 2:4 not found
21:49:08 Client: Remote object 2:5 not found
21:49:08 Client: Remote object 2:6 not found
21:49:09 ori_poldek_black: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:49:09 ori_poldek_black: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:49:09 ori_poldek_black: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:49:09 ori_poldek_black: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:49:09 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9
21:49:09 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10
21:49:09 class HitPoints::HitLF2Wheel not found in ori_poldek_black
21:49:09 class HitPoints::HitRF2Wheel not found in ori_poldek_black
21:49:09 class HitPoints::HitLMWheel not found in ori_poldek_black
21:49:09 class HitPoints::HitRMWheel not found in ori_poldek_black
21:49:10 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
21:49:10 UH1Y_DZE: ObsGun - unknown animation source ObsGun
21:49:13 ori_transit: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:49:13 ori_transit: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
21:49:13 ori_transit: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
21:49:13 ori_transit: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
21:49:13 ori_transit: Glass9_destruct - unknown animation source HitGlass9
21:49:13 ori_transit: Glass10_destruct - unknown animation source HitGlass10
21:49:13 class HitPoints::HitLF2Wheel not found in ori_transit
21:49:13 class HitPoints::HitRF2Wheel not found in ori_transit
21:49:13 class HitPoints::HitLMWheel not found in ori_transit
21:49:13 class HitPoints::HitRMWheel not found in ori_transit
21:49:16 ori_ScrapBuggy: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
21:49:16 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper
21:49:16 class HitPoints::HitRGlass not found in ori_ScrapBuggy
21:49:16 class HitPoints::HitLGlass not found in ori_ScrapBuggy
21:49:16 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy
21:49:16 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy
21:49:16 class HitPoints::HitLMWheel not found in ori_ScrapBuggy
21:49:16 class HitPoints::HitRMWheel not found in ori_ScrapBuggy
21:49:24 "HIVE: Spawning # of Vehicles: 1"
21:49:24 "HIVE: Spawning # of Debris: 100"
21:49:24 "HIVE: Spawning # of Ammo Boxes: 100"
21:49:24 "HIVE: Spawning # of Veins: 50"
21:49:24 "Total Number of spawn locations 11"
21:49:24 "DEBUG: Too many at [4623.8,1862.52]"
21:49:25 "CARDROP: Starting spawn logic for animated AN2 Carepackage drops - written by Grafzahl, modded by fofinho [CD:1]"
21:49:25 "CARDROP: 99% chance to start a AN2 Cargo Plane Carepackagedrop at 300.298 with 15 drop points"
21:49:25 "DEBUG VEIN: Too many at [3181.49,5399.25]"
21:49:25 "HOUSE SERVER: Owners Are: B1 [] B2 [] B3 [] H1 [] H2 [] H3 [] SG [] LG [] KING [] SH []"
21:49:25 "DEBUG VEIN: Too many at [1351.72,7536.98]"
21:49:25 "EPOCH EVENTS INIT"
21:49:26 "DEBUG VEIN: Too many at [4390.89,4982.78]"
21:49:26 "DEBUG VEIN: Too many at [3609.74,6361.98]"
21:49:26 "DEBUG VEIN: Too many at [3612.27,6364.4]"
21:49:26 "DEBUG VEIN: Too many at [7011.48,6487.36]"
21:49:27 "DEBUG VEIN: Too many objects at [620.605,1708.11]"
21:49:27 "DEBUG VEIN: Too many objects at [675.021,1976.7]"
21:49:29 "WAI: AI Config File Loaded"
21:49:30 "infiSTAR.de PlayerConnected: ["76561198173462307","Ultima_weapon"]"
21:49:30 "WAI: Initialising missions"
21:49:30 "WAI: AI Monitor Started"
21:49:35 Server: Object 3:12 not found (message 70)
21:49:36 "TIME SYNC: Local Time set to [2013,8,3,12,49]"
21:49:47 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Ultima_weapon) REMOTE,"76561198173462307"]"
21:49:47 "infiSTAR.de ******ADMIN-LOGIN******: Ultima_weapon(76561198173462307)"
21:49:47 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Ultima_weapon) REMOTE,"76561198173462307"]"
21:49:51 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
21:49:53 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Ultima_weapon) REMOTE   Ultima_weapon G_o_d ON"
21:49:53 Server: Object 3:92 not found (message 91)
21:49:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Ultima_weapon) REMOTE   Ultima_weapon FastFire ON"
21:49:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Ultima_weapon) REMOTE   Ultima_weapon adminammo_recoil ON"
21:49:56 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Ultima_weapon) REMOTE   Ultima_weapon No Zed Aggro - On"
21:49:58 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Ultima_weapon) REMOTE   Ultima_weapon GroupIcons Activated"
21:50:00 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Ultima_weapon) REMOTE   Ultima_weapon TP infront of you ON"
21:50:04 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Ultima_weapon) REMOTE   Ultima_weapon - 1 Step Building - ON"
21:50:25 [EMS]: Starting DayZ Mission System.
21:50:25 [EMS]: WickedAI Found! Using WickedAI's Relations!
21:50:25 [EMS]: Currently Running Version: 1.1FIN
21:50:25 [EMS]: Mission and Extended Configuration Loaded!
21:50:25 [EMS]: lingor Detected. Map Specific Settings Adjusted!
21:50:25 [EMS]: DayZ Epoch Detected! Some Scripts Adjusted!
21:50:25 [EMS]: Loading ExecVM Functions.
21:50:25 [EMS]: Loading Compiled Functions.
21:50:25 [EMS]: Loading All Other Functions.
21:50:25 [EMS]: Mission Functions Script Loaded!
21:50:26 [EMS]: Mission Marker Loop for JIPs Starting!
21:50:26 [EMS]: Minor Mission Clock Starting!
21:50:26 [EMS]: Major Mission Clock Starting!
21:50:36 "DELETE: B 1-1-C:1 (Ultima_weapon) REMOTE Deleted by UID: 40387165650354"
21:50:36 Error in expression < -10 };
_key = _key + str(round(_x));
} count _position;
_key = _key + str(round>
21:50:36   Error position: <count _position;
_key = _key + str(round>
21:50:36   Error count: Type String, expected Array
21:50:36 File z\addons\dayz_server\init\server_functions.sqf, line 611 

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Add because it is showing an error:
server_functions.sqf

dzmsmajdone = false;
dzmsmindone = false;
_safety = [];
[] execVM "\z\addons\dayz_server\init\AH.sqf";
waituntil {!isnil "bis_fnc_init"};

BIS_MPF_remoteExecutionServer = {
    if ((_this select 1) select 2 == "JIPrequest") then {
        [nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
    };
};

BIS_Effects_Burn =                {};

call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\KK_Functions.sqf";

server_playerLogin =            compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup =            compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect =     compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
server_updateObject =            compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied =                compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
server_publishFullObject =         compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishFullObject.sqf";
server_deleteObj =                compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";
server_swapObject =                compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
server_publishVeh =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
server_publishVeh2 =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
server_publishVeh3 =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
server_tradeObj =                 compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders =                 compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync =                compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
server_spawnCrashSite =     compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
server_spawnEvents =            compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";

/////////////////////////// custom
server_carAN2 =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_carAN2.sqf";
server_cardrop =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_cardrop.sqf";

//server_weather =                compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
fnc_plyrHit =                    compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths =                 compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_maintainArea =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";

/* PVS/PVC - Skaronator */
server_sendToClient =            compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";

//onPlayerConnected             {[_uid,_name] call server_onPlayerConnect;};
onPlayerDisconnected         {[_uid,_name] call server_onPlayerDisconnect;};

server_updateNearbyObjects = {
    private["_pos"];
    _pos = _this select 0;
    {
        [_x, "gear"] call server_updateObject;
    } count nearestObjects [_pos, dayz_updateObjects, 10];
};

server_handleZedSpawn = {
    private["_zed"];
    _zed = _this select 0;
    _zed enableSimulation false;
};

zombie_findOwner = {
    private["_unit"];
    _unit = _this select 0;
    #ifdef DZE_SERVER_DEBUG
    diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );
    #endif
    deleteVehicle _unit;
};

vehicle_handleInteract = {
    private["_object"];
    _object = _this select 0;
    needUpdate_objects = needUpdate_objects - [_object];
    [_object, "all"] call server_updateObject;
};

array_reduceSizeReverse = {
    private["_array","_count","_num","_newarray","_startnum","_index"];
    _array = _this select 0;
    _newarray = [];
    _count = _this select 1;
    _num = count _array;
    if (_num > _count) then {
        _startnum = _num - 1;
        _index = _count - 1;
        for "_i" from 0 to _index do {
            _newarray set [(_index-_i),_array select (_startnum - _i)];
        };
        _array = _newarray;
    };
    _array
};

array_reduceSize = {
    private ["_array1","_array","_count","_num"];
    _array1 = _this select 0;
    _array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];
    _count = _this select 1;
    _num = count _array;
    if (_num > _count) then {
        _array resize _count;
    };
    _array
};

object_handleServerKilled = {
    private["_unit","_objectID","_objectUID","_killer"];
    _unit = _this select 0;
    _killer = _this select 1;
    
    _objectID =     _unit getVariable ["ObjectID","0"];
    _objectUID = _unit getVariable ["ObjectUID","0"];
        
    [_objectID,_objectUID,_killer] call server_deleteObj;
    
    _unit removeAllMPEventHandlers "MPKilled";
    _unit removeAllEventHandlers "Killed";
    _unit removeAllEventHandlers "HandleDamage";
    _unit removeAllEventHandlers "GetIn";
    _unit removeAllEventHandlers "GetOut";
};

check_publishobject = {
    private["_allowed","_object","_playername"];

    _object = _this select 0;
    _playername = _this select 1;
    _allowed = false;

    if ((typeOf _object) in dayz_allowedObjects) then {
            //diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
            _allowed = true;
    };
_allowed
};

//event Handlers
eh_localCleanup = {
    private ["_object"];
    _object = _this select 0;
    _object addEventHandler ["local", {
        if(_this select 1) then {
            private["_type","_unit"];
            _unit = _this select 0;
            _type = typeOf _unit;
             _myGroupUnit = group _unit;
            _unit removeAllMPEventHandlers "mpkilled";
            _unit removeAllMPEventHandlers "mphit";
            _unit removeAllMPEventHandlers "mprespawn";
            _unit removeAllEventHandlers "FiredNear";
            _unit removeAllEventHandlers "HandleDamage";
            _unit removeAllEventHandlers "Killed";
            _unit removeAllEventHandlers "Fired";
            _unit removeAllEventHandlers "GetOut";
            _unit removeAllEventHandlers "GetIn";
            _unit removeAllEventHandlers "Local";
            clearVehicleInit _unit;
            deleteVehicle _unit;
            if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then {
                deleteGroup _myGroupUnit;
            };
            //_unit = nil;
            // diag_log ("CLEANUP: DELETED A " + str(_type) );
        };
    }];
};

server_hiveWrite = {
    private["_data"];
    _data = "HiveExt" callExtension _this;
};

server_hiveReadWrite = {
    private["_key","_resultArray","_data"];
    _key = _this;
    _data = "HiveExt" callExtension _key;
    _resultArray = call compile format ["%1",_data];
    _resultArray
};

server_hiveReadWriteLarge = {
    private["_key","_resultArray","_data"];
    _key = _this;
    _data = "HiveExt" callExtension _key;
    _resultArray = call compile _data;
    _resultArray
};

server_checkIfTowed = {
    private ["_vehicle","_player","_attached"];
    if (DZE_HeliLift) then {
        _vehicle =     _this select 0;
        _player =     _this select 2;
        _attached = _vehicle getVariable["attached",false];
        if (typeName _attached == "OBJECT") then {
            _player action ["eject", _vehicle];
            detach _vehicle;
            _vehicle setVariable["attached",false,true];
            _attached setVariable["hasAttached",false,true];
        };
    };
};

server_characterSync = {
    private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
    _characterID =     _this select 0;    
    _playerPos =    _this select 1;
    _playerGear =    _this select 2;
    _playerBackp =    _this select 3;
    _medical =         _this select 4;
    _currentState =    _this select 5;
    _currentModel = _this select 6;
    
    _key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
    _key call server_hiveWrite;
};

if(isnil "dayz_MapArea") then {
    dayz_MapArea = 10000;
};
if(isnil "DynamicVehicleArea") then {
    DynamicVehicleArea = dayz_MapArea / 2;
};

// Get all buildings && roads only once TODO: set variables to nil after done if nessicary
MarkerPosition = getMarkerPos "center";
RoadList = MarkerPosition nearRoads DynamicVehicleArea;

// Very taxing !!! but only on first startup
BuildingList = [];
{
    if (DZE_MissionLootTable) then {
        if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
        {
                BuildingList set [count BuildingList,_x];
        };
    } else {
        if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
        {
            BuildingList set [count BuildingList,_x];
        };
    };
    
    
} count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);

spawn_vehicles = {
    private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
    
    if (!isDedicated) exitWith { }; //Be sure the run this

    while {count AllowedVehiclesList > 0} do {
        // BIS_fnc_selectRandom replaced because the index may be needed to remove the element
        _index = floor random count AllowedVehiclesList;
        _random = AllowedVehiclesList select _index;

        _vehicle = _random select 0;
        _velimit = _random select 1;

        _qty = {_x == _vehicle} count serverVehicleCounter;

        // If under limit allow to proceed
        if (_qty <= _velimit) exitWith {};

        // vehicle limit reached, remove vehicle from list
        // since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)
        _lastIndex = (count AllowedVehiclesList) - 1;
        if (_lastIndex != _index) then {
            AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
        };
        AllowedVehiclesList resize _lastIndex;
    };

    if (count AllowedVehiclesList == 0) then {
        diag_log("DEBUG: unable to find suitable vehicle to spawn");
    } else {

        // add vehicle to counter for next pass
        serverVehicleCounter set [count serverVehicleCounter,_vehicle];
    
        // Find Vehicle Type to better control spawns
        _isAir = _vehicle isKindOf "Air";
        _isShip = _vehicle isKindOf "Ship";
    
        if(_isShip || _isAir) then {
            if(_isShip) then {
                // Spawn anywhere on coast on water
                waitUntil{!isNil "BIS_fnc_findSafePos"};
                _position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
                //diag_log("DEBUG: spawning boat near coast " + str(_position));
            } else {
                // Spawn air anywhere that is flat
                waitUntil{!isNil "BIS_fnc_findSafePos"};
                _position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
                //diag_log("DEBUG: spawning air anywhere flat " + str(_position));
            };
        
        
        } else {
            // Spawn around buildings && 50% near roads
            if((random 1) > 0.5) then {
            
                waitUntil{!isNil "BIS_fnc_selectRandom"};
                _position = RoadList call BIS_fnc_selectRandom;
            
                _position = _position modelToWorld [0,0,0];
            
                waitUntil{!isNil "BIS_fnc_findSafePos"};
                _position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
            
                //diag_log("DEBUG: spawning near road " + str(_position));
            
            } else {
            
                waitUntil{!isNil "BIS_fnc_selectRandom"};
                _position = BuildingList call BIS_fnc_selectRandom;
            
                _position = _position modelToWorld [0,0,0];
            
                waitUntil{!isNil "BIS_fnc_findSafePos"};
                _position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
            
                //diag_log("DEBUG: spawning around buildings " + str(_position));
        
            };
        };
        // only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air
        if ((count _position) == 2) then {
    
            _dir = round(random 180);
        
            _istoomany = _position nearObjects ["AllVehicles",50];
            if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };
        
            //place vehicle
            _veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
            _veh setdir _dir;
            _veh setpos _position;        
            
            if(DZEdebug) then {
                _marker = createMarker [str(_position) , _position];
                _marker setMarkerShape "ICON";
                _marker setMarkerType "DOT";
                _marker setMarkerText _vehicle;
            };    
        
            // Get position with ground
            _objPosition = getPosATL _veh;
        
            clearWeaponCargoGlobal _veh;
            clearMagazineCargoGlobal _veh;
            // _veh setVehicleAmmo DZE_vehicleAmmo;

            // Add 0-3 loots to vehicle using random cfgloots
            _num = floor(random 4);
            _allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
            
            for "_x" from 1 to _num do {
                _iClass = _allCfgLoots call BIS_fnc_selectRandom;

                _itemTypes = [];
                if (DZE_MissionLootTable) then{
                    {
                        _itemTypes set[count _itemTypes, _x select 0]
                    } count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
                }
                else {
                    {
                        _itemTypes set[count _itemTypes, _x select 0]
                    } count getArray(configFile >> "cfgLoot" >> _iClass);
                };

                _index = dayz_CLBase find _iClass;
                _weights = dayz_CLChances select _index;
                _cntWeights = count _weights;
                
                _index = floor(random _cntWeights);
                _index = _weights select _index;
                _itemType = _itemTypes select _index;
                _veh addMagazineCargoGlobal [_itemType,1];
                //diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
            };

            [_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
        };
    };
};

spawn_ammosupply = {
    private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
    if (isDedicated) then {
        _WreckList = ["Supply_Crate_DZE"];
        waitUntil{!isNil "BIS_fnc_selectRandom"};
        _position = RoadList call BIS_fnc_selectRandom;
        _position = _position modelToWorld [0,0,0];
        waitUntil{!isNil "BIS_fnc_findSafePos"};
        _position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
        if ((count _position) == 2) then {

            _istoomany = _position nearObjects ["All",5];
            
            if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
            
            _spawnveh = _WreckList call BIS_fnc_selectRandom;

            if(DZEdebug) then {
                _marker = createMarker [str(_position) , _position];
                _marker setMarkerShape "ICON";
                _marker setMarkerType "DOT";
                _marker setMarkerText str(_spawnveh);
            };
            
            _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
            _veh enableSimulation false;
            _veh setDir round(random 360);
            _veh setpos _position;
            _veh setVariable ["ObjectID","1",true];
        };
    };
};

DZE_LocalRoadBlocks = [];

spawn_roadblocks = {
    private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
    _WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
    
    waitUntil{!isNil "BIS_fnc_selectRandom"};
    if (isDedicated) then {
    
        _position = RoadList call BIS_fnc_selectRandom;
        
        _position = _position modelToWorld [0,0,0];
        
        waitUntil{!isNil "BIS_fnc_findSafePos"};
        _position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;
        
        if ((count _position) == 2) then {
            // Get position with ground
            
            _istoomany = _position nearObjects ["All",5];
        
            if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };
            
            waitUntil{!isNil "BIS_fnc_selectRandom"};
            _spawnveh = _WreckList call BIS_fnc_selectRandom;

            if(DZEdebug) then {
                _marker = createMarker [str(_position) , _position];
                _marker setMarkerShape "ICON";
                _marker setMarkerType "DOT";
                _marker setMarkerText str(_spawnveh);
            };

            _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
            _veh enableSimulation false;

            _veh setDir round(random 360); // Randomize placement a bit
            _veh setpos _position;

            _veh setVariable ["ObjectID","1",true];
        };
    
    };
    
};

spawn_mineveins = {
    private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];

    if (isDedicated) then {
        
        _position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;

        if ((count _position) == 2) then {
            
            _positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

            _position = (_positions call BIS_fnc_selectRandom) select 0;

            // Get position with ground
            _istoomany = _position nearObjects ["All",10];
        
            if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };

            if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
            
            _spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;

            if(DZEdebug) then {
                _marker = createMarker [str(_position) , _position];
                _marker setMarkerShape "ICON";
                _marker setMarkerType "DOT";
                _marker setMarkerText str(_spawnveh);
            };
            
            //diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
            _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
            _veh enableSimulation false;

            // Randomize placement a bit
            _veh setDir round(random 360);
            _veh setpos _position;

            _veh setVariable ["ObjectID","1",true];

        
        };
    };
};

if(isnil "DynamicVehicleDamageLow") then {
    DynamicVehicleDamageLow = 0;
};
if(isnil "DynamicVehicleDamageHigh") then {
    DynamicVehicleDamageHigh = 100;
};

if(isnil "DynamicVehicleFuelLow") then {
    DynamicVehicleFuelLow = 0;
};
if(isnil "DynamicVehicleFuelHigh") then {
    DynamicVehicleFuelHigh = 100;
};

if(isnil "DZE_DiagFpsSlow") then {
    DZE_DiagFpsSlow = false;
};
if(isnil "DZE_DiagFpsFast") then {
    DZE_DiagFpsFast = false;
};
if(isnil "DZE_DiagVerbose") then {
    DZE_DiagVerbose = false;
};

dze_diag_fps = {
    if(DZE_DiagVerbose) then {
        diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
    } else {
        diag_log format["DEBUG FPS : %1", diag_fps];
    };
};

// Damage generator function
generate_new_damage = {
    private ["_damage"];
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
    _damage;
};

// Damage generator fuction
generate_exp_damage = {
    private ["_damage"];
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
    
    // limit this to 85% since vehicle would blow up otherwise.
    //if(_damage >= 0.85) then {
    //    _damage = 0.85;
    //};
    _damage;
};

server_getDiff =    {
    private["_variable","_object","_vNew","_vOld","_result"];
    _variable = _this select 0;
    _object =     _this select 1;
    _vNew =     _object getVariable[_variable,0];
    _vOld =     _object getVariable[(_variable + "_CHK"),_vNew];
    _result =     0;
    if (_vNew < _vOld) then {
        //JIP issues
        _vNew = _vNew + _vOld;
        _object getVariable[(_variable + "_CHK"),_vNew];
    } else {
        _result = _vNew - _vOld;
        _object setVariable[(_variable + "_CHK"),_vNew];
    };
    _result
};

server_getDiff2 =    {
    private["_variable","_object","_vNew","_vOld","_result"];
    _variable = _this select 0;
    _object =     _this select 1;
    _vNew =     _object getVariable[_variable,0];
    _vOld =     _object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object setVariable[(_variable + "_CHK"),_vNew];
    _result
};

dayz_objectUID = {
    private["_position","_dir","_key","_object"];
    _object = _this;
    _position = getPosATL _object;
    _dir = direction _object;
    _key = [_dir,_position] call dayz_objectUID2;
_key
};

dayz_objectUID2 = {
    private["_position","_dir","_key"];
    _dir = _this select 0;
    _key = "";
    _position = _this select 1;
    {
        _x = _x * 10;
        if ( _x < 0 ) then { _x = _x * -10 };
        _key = _key + str(round(_x));
    } count _position;
    _key = _key + str(round(_dir));
    _key
};

dayz_objectUID3 = {
    private["_position","_dir","_key"];
    _dir = _this select 0;
    _key = "";
    _position = _this select 1;
    {
        _x = _x * 10;
        if ( _x < 0 ) then { _x = _x * -10 };
        _key = _key + str(round(_x));
    } count _position;
    _key = _key + str(round(_dir + time));
    _key
};

dayz_recordLogin = {
    private["_key"];
    _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
    _key call server_hiveWrite;
};

dayz_perform_purge = {
    if(!isNull(_this)) then {
        _group = group _this;
        _this removeAllMPEventHandlers "mpkilled";
        _this removeAllMPEventHandlers "mphit";
        _this removeAllMPEventHandlers "mprespawn";
        _this removeAllEventHandlers "FiredNear";
        _this removeAllEventHandlers "HandleDamage";
        _this removeAllEventHandlers "Killed";
        _this removeAllEventHandlers "Fired";
        _this removeAllEventHandlers "GetOut";
        _this removeAllEventHandlers "GetIn";
        _this removeAllEventHandlers "Local";
        clearVehicleInit _this;
        deleteVehicle _this;
        if ((count (units _group) == 0) && (_group != grpNull)) then {
            deleteGroup _group;
        };
    };
};

dayz_perform_purge_player = {

    private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];
diag_log ("Purging player: " + str(_this));    

    if(!isNull(_this)) then {

        _location = getPosATL _this;
        _dir = getDir _this;

        _holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];
        _holder setDir _dir;
        _holder setPosATL _location;

        _holder enableSimulation false;

        _weapons = weapons _this;
        _magazines = magazines _this;

        // find backpack
        if(!(isNull unitBackpack _this)) then {
            _backpack = unitBackpack _this;
            _backpackType = typeOf _backpack;
            _backpackWpn = getWeaponCargo _backpack;
            _backpackMag = getMagazineCargo _backpack;

            _holder addBackpackCargoGlobal [_backpackType,1];

            // add items from backpack
            _objWpnTypes = _backpackWpn select 0;
            _objWpnQty = _backpackWpn select 1;
            _countr = 0;
            {
                _holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
                _countr = _countr + 1;
            } count _objWpnTypes;

            // add backpack magazine items
            _objWpnTypes = _backpackMag select 0;
            _objWpnQty = _backpackMag select 1;
            _countr = 0;
            {
                _holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
                _countr = _countr + 1;
            } count _objWpnTypes;
        };
    };

    // add weapons
    {
        _holder addWeaponCargoGlobal [_x, 1];
    } count _weapons;

    // add mags
    {
        _holder addMagazineCargoGlobal [_x, 1];
    } count _magazines;
    _group = group _this;
    _this removeAllMPEventHandlers "mpkilled";
    _this removeAllMPEventHandlers "mphit";
    _this removeAllMPEventHandlers "mprespawn";
    _this removeAllEventHandlers "FiredNear";
    _this removeAllEventHandlers "HandleDamage";
    _this removeAllEventHandlers "Killed";
    _this removeAllEventHandlers "Fired";
    _this removeAllEventHandlers "GetOut";
    _this removeAllEventHandlers "GetIn";
    _this removeAllEventHandlers "Local";
    clearVehicleInit _this;
    deleteVehicle _this;
    if ((count (units _group) == 0) && (_group != grpNull)) then {
        deleteGroup _group;
    };
    // _this = nil;
};


dayz_removePlayerOnDisconnect = {
    if(!isNull(_this)) then {
        _group = group _this;
        _this removeAllMPEventHandlers "mphit";
        deleteVehicle _this;
        deleteGroup (group _this);
    };
};

server_timeSync = {
    //Send request
    private ["_hour","_minute","_date","_key","_result","_outcome"];
_key = "CHILD:307:";
    _result = _key call server_hiveReadWrite;
    _outcome = _result select 0;
    if(_outcome == "PASS") then {
        _date = _result select 1;
        
        if(dayz_fullMoonNights) then {
            _hour = _date select 3;
            _minute = _date select 4;
            //Force full moon nights
            _date = [2013,8,3,_hour,_minute];
        };

        setDate _date;
        PVDZE_plr_SetDate = _date;
        publicVariable "PVDZE_plr_SetDate";
        diag_log ("TIME SYNC: Local Time set to " + str(_date));    
    };
};

// must spawn these
server_spawncleanDead = {
    private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
    _allDead = allDead;
    _delQtyZ = 0;
    _delQtyP = 0;
    {
        if (local _x) then {
            if (_x isKindOf "zZombie_Base") then
            {
                _x call dayz_perform_purge;
                sleep 0.05;
                _delQtyZ = _delQtyZ + 1;
            } else {
                if (_x isKindOf "CAManBase") then {
                    _deathTime = _x getVariable ["processedDeath", diag_tickTime];
                    if (diag_tickTime - _deathTime > 1800) then {
                        _x call dayz_perform_purge_player;
                        sleep 0.025;
                        _delQtyP = _delQtyP + 1;
                    };
                };
            };
        };
        sleep 0.025;
    } count _allDead;
    if (_delQtyZ > 0 || _delQtyP > 0) then {
        _qty = count _allDead;
        diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
    };
};
server_cleanupGroups = {
    if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; };
    if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};
    DZE_DYN_GroupCleanup = true;
    {
        if ((count (units _x) == 0) && (_x != grpNull)) then {
            deleteGroup _x;
        };
        sleep 0.001;
    } count allGroups;
    DZE_DYN_GroupCleanup = nil;
};

server_checkHackers = {
    if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
    if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
    DZE_DYN_HackerCheck = true;
    {
    if (!((isNil "_x") || {(isNull _x)})) then {
        if((vehicle _x != _x) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in (DZE_safeVehicle))) then {
            diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
            (vehicle _x) setDamage 1;
            _x setDamage 1;
            sleep 0.25;
        };
    };
        sleep 0.001;
    } count allUnits;
    DZE_DYN_HackerCheck = nil;
};

server_spawnCleanFire = {
    private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
    _missionFires = allMissionObjects "Land_Fire_DZ";
    _delQtyFP = 0;
    {
        if (local _x) then {
            deleteVehicle _x;
            sleep 0.025;
            _delQtyFP = _delQtyFP + 1;
        };
        sleep 0.001;
    } count _missionFires;
    if (_delQtyFP > 0) then {
        _qty = count _missionFires;
        diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);
    };
};
server_spawnCleanLoot = {
    private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
    if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };
    if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};
    DZE_DYN_cleanLoot = true;

    _missionObjs = allMissionObjects "ReammoBox";
    _delQty = 0;
    _dateNow = (DateToNumber date);
    {
        if (!isNull _x) then {
            _keep = _x getVariable["permaLoot", false];
            if (!_keep) then {
                _created = _x getVariable["created", -0.1];
                if (_created == -0.1) then{
                    _x setVariable["created", _dateNow, false];
                    _created = _dateNow;
                }
                else {
                    _age = (_dateNow - _created) * 525948;
                    if (_age > 20) then{
                        _nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
                        if (_nearby == 0) then{
                            deleteVehicle _x;
                            sleep 0.025;
                            _delQty = _delQty + 1;
                        };
                    };
                };
            };
        };
        sleep 0.001;
    } count _missionObjs;
    if (_delQty > 0) then {
        _qty = count _missionObjs;
        diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
    };
    DZE_DYN_cleanLoot = nil;
};

server_spawnCleanAnimals = {
    private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
    _missonAnimals = entities "CAAnimalBase";
    _delQtyAnimal = 0;
    {
        if (local _x) then {
            _x call dayz_perform_purge;
            sleep 0.05;
            _delQtyAnimal = _delQtyAnimal + 1;
        } else {
            if (!alive _x) then {
                _pos = getPosATL _x;
                if (count _pos > 0) then {
                    _nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
                    if (_nearby==0) then {
                        _x call dayz_perform_purge;
                        sleep 0.05;
                        _delQtyAnimal = _delQtyAnimal + 1;
                    };
                };
            };
        };
        sleep 0.001;
    } count _missonAnimals;
    if (_delQtyAnimal > 0) then {
        _qty = count _missonAnimals;
        diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
    };
};

server_logUnlockLockEvent = {
    private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];
    _player = _this select 0;
    _obj = _this select 1;
    _status = _this select 2;
    if (!isNull(_obj)) then {
        _objectID = _obj getVariable["ObjectID", "0"];
        _objectUID = _obj getVariable["ObjectUID", "0"];
        _statusText = "UNLOCKED";
        if (_status) then {
            [_obj, "gear"] call server_updateObject;
            _statusText = "LOCKED";
        };
        _PUID = [_player] call FNC_GetPlayerUID;
        diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), _PUID, _statusText];
    };
};

currentInvites = [];
publicVariable "currentInvites";
"currentInvites" addPublicVariableEventHandler {publicVariable "currentInvites";}; 

 
This is basically where i was prior to making the doorManagement changes above. I reverted it back because the latest version of Door Management does not call for that change. All the files in the P4L folder are the originals from version 2.5 of this addon (the current version from what i can tell).
 
PS. Sorry for the post spam, it wouldn't all fit in one post.

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If it helps, here is a list of all my current addons:

Working Addons:
	Wicked AI 2.2
	Animated Vehicles
	Fill Water Bottles with Rain
	Car Radio
	Artillery and Cargo
	Advanced Trading
	Self Bloodbag
	Air Lifting	
	Mystery Briefcases
	Take Clothes
	Vehicle Towing
	AI Recruiting
	Carepackage Vehicles
	Wardrobe
	Player Activated Nuke
	Dead Player Journal
	Trader Safezones
	Intro Camera Fly-In
	Drink From All Water Sources
	Locked Vehicle Godmode
	Custom Loadouts
	Safe Suicide
	Group Management
	Anti-Zombie Frequency Emitter
	GPS Self/Friend Map Markers
	Intro Music
	Stearable Parachutes for Air Vehicle Eject
	Vehicle Key Changer
	Fast Trading
	Admin Custom Spawn Boxes
	Custom Load Screen
	Weapons Modding
	Custom Right-Click to build items
	Vehicle Pointer
	All Skins
	Epoch Mission System
	
Need to Verify Addons:
	Kill Messages
	ZSC 3.0 Single Currency (After P4L is fixed)
	Plot Management (After P4L is fixed)
	Door Management (After P4L is fixed)
	
Needs to be Rework to add features:
	Weapons Modding (will add overwatch weapons)
	Admin Custom Spawn Boxes (will add custom donor boxes)
	Custom Right-Click to build items (will add new custom buildables)
	Wicked AI 2.2 (will add new missions)
	Epoch Mission System (will add new missions)
	
Broken Addons:
	Not properly updating upgrades to the database
		Plot 4 Life, Precision Build, Snap Pro (2.5)
		Elevators (Not persisting after server restart)
		Evac Helicopters (Not persisting after server restart)
	Burn Tents (Not Removing Tent from the Database)
	Pack Tents Broken
	Heal While Sleeping (Caused by same issue as Pack Tents likely)
	Remote Vehicle Key (Unlocking Vehicle if near it for long time)
	No Friendly Fire
	Origins Buildables (Needs debugging for errors) 

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Ok so there are lots of errors concerning objects and their configs (cars missing various defs etc) which is causing a lot of spam.

 

The error you are getting is in the function that generates the UID for a new object.  What is calling that function I cannot tell.

 

Did you try to build or upgrade something after the server start ?.

 

It would also be helpful to see the data in your DB for a plot pole and one building item so I can verify the right info is being stored in the right place.

 

Please not that A Plot for Life is build for vanilla Epoch and so if other mods are playing around with things like the DB worldspace field it may not be accounted for.

 

It may also be worth noting that, unless anything changed recently, plot management has not been updated to work with A Plot for Life v2.5 which is why I still have a link to v2.35.  If you are ok merging without having to follow the Plot Management instructions line by line then A Plot for Live v2.5 is better ;) .

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Ok, after deleting the original plot pole and all the buildables in the area, I built a new plot pole and used all the scroll features available on the plot pole. The option to remove the plot pole radius never appeared for me. The following is an error related to plot management (however, does not appear to break the script), it makes the boundary dome appear and disappear. The error happens when i make the dome disappear.

Error in expression < _x; } count PP_Marks;	PP_Marks = nil;		sleep 1;
};

if ((isNil "PP_Marks") && (>
  Error position: <sleep 1;
};

if ((isNil "PP_Marks") && (>
  Error Generic error in expression
File mpmissions\__CUR_MP.Lingor\addons\plotManagement\plotToggleMarkers.sqf, line 17 

 

Next, I started building a bunch of stuff that could be upgraded. The following is what was added to my database:

# ObjectID, ObjectUID, Instance, Classname, Datestamp, LastUpdated, CharacterID, Worldspace, Inventory, Hitpoints, Fuel, Damage

'1365', '4048216594031', '7', 'Plastic_Pole_EP1_DZ', '2015-04-15 17:44:18', '2015-04-15 17:45:03', '55', '[\"30.973789\",\"[4048.204834,1659.389648,0]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1366', '4052016578088', '7', 'CinderWallHalf_DZ', '2015-04-15 17:47:08', '2015-04-15 17:47:08', '55', '[\"88.444862\",\"[4052.00341797,1657.771973,0.00143814]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1367', '40502166320359', '7', 'CinderWallSmallDoorway_DZ', '2015-04-15 17:47:36', '2015-04-15 17:47:36', '55', '[\"358.638824\",\"[4050.188721,1663.227173,0.00143814]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1368', '4056616613090', '7', 'CinderWallDoorway_DZ', '2015-04-15 17:48:06', '2015-04-15 17:48:06', '55', '[\"90.37085\",\"[4056.601807,1661.300293,0.00143814]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1369', '405471650814180', '7', 'MetalFloor_DZ', '2015-04-15 17:48:40', '2015-04-15 17:48:40', '55', '[\"180.0446625\",\"[4054.656006,1650.756348,-0.13999]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1370', '405471650827180', '7', 'MetalFloor_DZ', '2015-04-15 17:49:21', '2015-04-15 17:49:21', '55', '[\"180.0446777\",\"[4054.656006,1650.756348,2.707582]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'
 

 

I then went through and upgraded all of the objects to include upgrading the MetalFloors to elevator/elevator stops and as I upgraded each, that object was removed from the database. When I was finished upgrading, the only object left in the database was the plot pole.

 

I also received the following information in the server report and client report respectively:

17:44:18 Server: Object 3:96 not found (message 70)
17:44:18 Server: Object 3:94 not found (message 94)
17:44:18 Server: Object 3:95 not found (message 94)
17:44:18 Server: Object 3:97 not found (message 94)
17:44:18 Server: Object 3:98 not found (message 94)
17:44:18 Server: Object 3:99 not found (message 94)
17:44:18 Server: Object 3:100 not found (message 94)
17:44:18 Server: Object 3:113 not found (message 94)
17:44:18 Server: Object 3:101 not found (message 70)
17:44:18 Server: Object 3:102 not found (message 94)
17:44:18 Server: Object 3:103 not found (message 94)
17:44:18 Server: Object 3:104 not found (message 94)
17:44:18 Server: Object 3:105 not found (message 94)
17:44:18 Server: Object 3:106 not found (message 94)
17:44:18 Server: Object 3:107 not found (message 94)
17:44:18 Server: Object 3:108 not found (message 94)
17:44:18 Server: Object 3:109 not found (message 94)
17:44:18 Server: Object 3:110 not found (message 94)
17:44:18 Server: Object 3:111 not found (message 94)
17:44:18 Server: Object 3:112 not found (message 94)
17:44:18 Server: Object 3:114 not found (message 94)
17:44:18 Server: Object 3:115 not found (message 94)
17:44:18 Server: Object 3:116 not found (message 94)
17:44:18 Server: Object 3:117 not found (message 94)
17:44:18 Server: Object 3:118 not found (message 94)
17:44:18 Server: Object 3:119 not found (message 94)
17:44:18 Server: Object 3:120 not found (message 94)
17:44:18 Server: Object 3:121 not found (message 94)
17:44:18 Server: Object 3:122 not found (message 94)
17:44:18 Server: Object 3:123 not found (message 94)
17:44:18 Server: Object 3:128 not found (message 70)
17:44:18 Server: Object 3:124 not found (message 94)
17:44:18 Server: Object 3:125 not found (message 94)
17:44:18 Server: Object 3:126 not found (message 94)
17:44:18 Server: Object 3:127 not found (message 94)
17:44:18 Server: Object 3:131 not found (message 94)
17:44:18 Server: Object 3:129 not found (message 94)
17:44:18 Server: Object 3:130 not found (message 94)
17:45:11 Server: Object 3:141 not found (message 70)
17:45:11 Server: Object 3:151 not found (message 70)
17:45:11 Server: Object 3:150 not found (message 94)
17:45:11 Server: Object 3:137 not found (message 94)
17:45:11 Server: Object 3:138 not found (message 94)
17:45:11 Server: Object 3:139 not found (message 94)
17:45:11 Server: Object 3:140 not found (message 94)
17:45:11 Server: Object 3:149 not found (message 70)
17:45:11 Server: Object 3:145 not found (message 70)
17:45:11 Server: Object 3:142 not found (message 94)
17:45:11 Server: Object 3:143 not found (message 94)
17:45:11 Server: Object 3:144 not found (message 94)
17:45:11 Server: Object 3:146 not found (message 94)
17:45:11 Server: Object 3:147 not found (message 94)
17:45:11 Server: Object 3:148 not found (message 94)
17:45:11 Server: Object 3:161 not found (message 70)
17:45:11 Server: Object 3:160 not found (message 70)
17:45:11 Server: Object 3:173 not found (message 94)
17:45:11 Server: Object 3:172 not found (message 70)
17:45:11 Server: Object 3:152 not found (message 94)
17:45:11 Server: Object 3:153 not found (message 94)
17:45:11 Server: Object 3:154 not found (message 94)
17:45:11 Server: Object 3:155 not found (message 94)
17:45:11 Server: Object 3:156 not found (message 94)
17:45:11 Server: Object 3:157 not found (message 94)
17:45:11 Server: Object 3:158 not found (message 94)
17:45:11 Server: Object 3:159 not found (message 94)
17:45:11 Server: Object 3:166 not found (message 70)
17:45:11 Server: Object 3:162 not found (message 94)
17:45:11 Server: Object 3:163 not found (message 94)
17:45:11 Server: Object 3:164 not found (message 94)
17:45:11 Server: Object 3:165 not found (message 94)
17:45:11 Server: Object 3:171 not found (message 94)
17:45:11 Server: Object 3:167 not found (message 94)
17:45:11 Server: Object 3:168 not found (message 94)
17:45:11 Server: Object 3:169 not found (message 94)
17:45:11 Server: Object 3:170 not found (message 94)
17:45:11 Server: Object 3:174 not found (message 70)
17:45:24 "CARDROP: AN2 Cargo Plane started flying from [6993.7,173.053,300] to first waypoint NOW!(TIME:299)"
17:45:24 "CARDROP: Adding DROPWaypoint #1 on [2247.89,3777.36]"
17:45:34 Server: Object 3:206 not found (message 91)
17:45:34 Server: Object 3:205 not found (message 99)
17:45:34 Server: Object 3:220 not found (message 91)
17:45:34 Server: Object 3:224 not found (message 91)
17:45:42 Error in expression <=[] spawn server_checkHackers; \n
=[] sp>
17:45:42   Error position: <=[] spawn server_checkHackers; \n
=[] sp>
17:45:42   Error Reserved variable in expression
17:45:43 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
17:45:43 Error in expression <











pvdze_serverobjectmonitor = _safety;
>
17:45:43   Error position: <_safety;
>
17:45:43   Error Undefined variable in expression: _safety 

The _safety error also being spammed in my server report from this point on.

z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\steel_door_frame_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\steel_door_frame_ghost.p3d: No geometry and no visual shape
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
Ref to nonnetwork object 56f2dd00# 773583: sphere10cm_ep1.p3d
Ref to nonnetwork object 56f2f900# 773584: sphere10cm_ep1.p3d
Ref to nonnetwork object 47527900# 773585: sphere10cm_ep1.p3d
Ref to nonnetwork object 47525600# 773586: sphere10cm_ep1.p3d
Ref to nonnetwork object 47524100# 773587: sphere10cm_ep1.p3d
Ref to nonnetwork object 1a1d9600# 773588: sphere10cm_ep1.p3d
Ref to nonnetwork object 1a1db900# 773589: sphere10cm_ep1.p3d
Ref to nonnetwork object 1a1d9d00# 773590: sphere10cm_ep1.p3d
Ref to nonnetwork object 58f1f900# 773591: sphere10cm_ep1.p3d
Ref to nonnetwork object 58f1c800# 773592: sphere10cm_ep1.p3d
Ref to nonnetwork object 58f1cf00# 773593: sphere10cm_ep1.p3d
Ref to nonnetwork object 58f1f200# 773594: sphere10cm_ep1.p3d
Ref to nonnetwork object 5167c800# 773595: sphere10cm_ep1.p3d
Ref to nonnetwork object 5167c100# 773596: sphere10cm_ep1.p3d
Ref to nonnetwork object 5167cf00# 773597: sphere10cm_ep1.p3d
Ref to nonnetwork object 5167d600# 773598: sphere10cm_ep1.p3d
Ref to nonnetwork object 55de0100# 773599: sphere10cm_ep1.p3d
Ref to nonnetwork object 55de3900# 773600: sphere10cm_ep1.p3d
"ELE_fnc_generateElevatorId elevator id generated: 69760010"
"ELE_fnc_generateElevatorId elevator id generated: 69760010"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStopId next stop id: 69760011"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_activateElevator first elevator activation: id = 1"
"ELE_fnc_getNextStop next stop id -1 is out of range" 

I am pretty curtain the sphere10cm_ep1.p3d error is related to the client error received when removing the dome in plotManagement

 

In game, however, the upgraded models are being displayed as if the upgrade was successful.

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Ok, after deleting the original plot pole and all the buildables in the area, I built a new plot pole and used all the scroll features available on the plot pole. The option to remove the plot pole radius never appeared for me. The following is an error related to plot management (however, does not appear to break the script), it makes the boundary dome appear and disappear. The error happens when i make the dome disappear.

Error in expression < _x; } count PP_Marks;	PP_Marks = nil;		sleep 1;
};

if ((isNil "PP_Marks") && (>
  Error position: <sleep 1;
};

if ((isNil "PP_Marks") && (>
  Error Generic error in expression
File mpmissions\__CUR_MP.Lingor\addons\plotManagement\plotToggleMarkers.sqf, line 17 

 

Next, I started building a bunch of stuff that could be upgraded. The following is what was added to my database:

# ObjectID, ObjectUID, Instance, Classname, Datestamp, LastUpdated, CharacterID, Worldspace, Inventory, Hitpoints, Fuel, Damage

'1365', '4048216594031', '7', 'Plastic_Pole_EP1_DZ', '2015-04-15 17:44:18', '2015-04-15 17:45:03', '55', '[\"30.973789\",\"[4048.204834,1659.389648,0]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1366', '4052016578088', '7', 'CinderWallHalf_DZ', '2015-04-15 17:47:08', '2015-04-15 17:47:08', '55', '[\"88.444862\",\"[4052.00341797,1657.771973,0.00143814]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1367', '40502166320359', '7', 'CinderWallSmallDoorway_DZ', '2015-04-15 17:47:36', '2015-04-15 17:47:36', '55', '[\"358.638824\",\"[4050.188721,1663.227173,0.00143814]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1368', '4056616613090', '7', 'CinderWallDoorway_DZ', '2015-04-15 17:48:06', '2015-04-15 17:48:06', '55', '[\"90.37085\",\"[4056.601807,1661.300293,0.00143814]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1369', '405471650814180', '7', 'MetalFloor_DZ', '2015-04-15 17:48:40', '2015-04-15 17:48:40', '55', '[\"180.0446625\",\"[4054.656006,1650.756348,-0.13999]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'

'1370', '405471650827180', '7', 'MetalFloor_DZ', '2015-04-15 17:49:21', '2015-04-15 17:49:21', '55', '[\"180.0446777\",\"[4054.656006,1650.756348,2.707582]\",\"76561198173462307\"]', '[]', '[]', '0.00000', '0.00000'
 

 

I then went through and upgraded all of the objects to include upgrading the MetalFloors to elevator/elevator stops and as I upgraded each, that object was removed from the database. When I was finished upgrading, the only object left in the database was the plot pole.

 

I also received the following information in the server report and client report respectively:

17:44:18 Server: Object 3:96 not found (message 70)
17:44:18 Server: Object 3:94 not found (message 94)
17:44:18 Server: Object 3:95 not found (message 94)
17:44:18 Server: Object 3:97 not found (message 94)
17:44:18 Server: Object 3:98 not found (message 94)
17:44:18 Server: Object 3:99 not found (message 94)
17:44:18 Server: Object 3:100 not found (message 94)
17:44:18 Server: Object 3:113 not found (message 94)
17:44:18 Server: Object 3:101 not found (message 70)
17:44:18 Server: Object 3:102 not found (message 94)
17:44:18 Server: Object 3:103 not found (message 94)
17:44:18 Server: Object 3:104 not found (message 94)
17:44:18 Server: Object 3:105 not found (message 94)
17:44:18 Server: Object 3:106 not found (message 94)
17:44:18 Server: Object 3:107 not found (message 94)
17:44:18 Server: Object 3:108 not found (message 94)
17:44:18 Server: Object 3:109 not found (message 94)
17:44:18 Server: Object 3:110 not found (message 94)
17:44:18 Server: Object 3:111 not found (message 94)
17:44:18 Server: Object 3:112 not found (message 94)
17:44:18 Server: Object 3:114 not found (message 94)
17:44:18 Server: Object 3:115 not found (message 94)
17:44:18 Server: Object 3:116 not found (message 94)
17:44:18 Server: Object 3:117 not found (message 94)
17:44:18 Server: Object 3:118 not found (message 94)
17:44:18 Server: Object 3:119 not found (message 94)
17:44:18 Server: Object 3:120 not found (message 94)
17:44:18 Server: Object 3:121 not found (message 94)
17:44:18 Server: Object 3:122 not found (message 94)
17:44:18 Server: Object 3:123 not found (message 94)
17:44:18 Server: Object 3:128 not found (message 70)
17:44:18 Server: Object 3:124 not found (message 94)
17:44:18 Server: Object 3:125 not found (message 94)
17:44:18 Server: Object 3:126 not found (message 94)
17:44:18 Server: Object 3:127 not found (message 94)
17:44:18 Server: Object 3:131 not found (message 94)
17:44:18 Server: Object 3:129 not found (message 94)
17:44:18 Server: Object 3:130 not found (message 94)
17:45:11 Server: Object 3:141 not found (message 70)
17:45:11 Server: Object 3:151 not found (message 70)
17:45:11 Server: Object 3:150 not found (message 94)
17:45:11 Server: Object 3:137 not found (message 94)
17:45:11 Server: Object 3:138 not found (message 94)
17:45:11 Server: Object 3:139 not found (message 94)
17:45:11 Server: Object 3:140 not found (message 94)
17:45:11 Server: Object 3:149 not found (message 70)
17:45:11 Server: Object 3:145 not found (message 70)
17:45:11 Server: Object 3:142 not found (message 94)
17:45:11 Server: Object 3:143 not found (message 94)
17:45:11 Server: Object 3:144 not found (message 94)
17:45:11 Server: Object 3:146 not found (message 94)
17:45:11 Server: Object 3:147 not found (message 94)
17:45:11 Server: Object 3:148 not found (message 94)
17:45:11 Server: Object 3:161 not found (message 70)
17:45:11 Server: Object 3:160 not found (message 70)
17:45:11 Server: Object 3:173 not found (message 94)
17:45:11 Server: Object 3:172 not found (message 70)
17:45:11 Server: Object 3:152 not found (message 94)
17:45:11 Server: Object 3:153 not found (message 94)
17:45:11 Server: Object 3:154 not found (message 94)
17:45:11 Server: Object 3:155 not found (message 94)
17:45:11 Server: Object 3:156 not found (message 94)
17:45:11 Server: Object 3:157 not found (message 94)
17:45:11 Server: Object 3:158 not found (message 94)
17:45:11 Server: Object 3:159 not found (message 94)
17:45:11 Server: Object 3:166 not found (message 70)
17:45:11 Server: Object 3:162 not found (message 94)
17:45:11 Server: Object 3:163 not found (message 94)
17:45:11 Server: Object 3:164 not found (message 94)
17:45:11 Server: Object 3:165 not found (message 94)
17:45:11 Server: Object 3:171 not found (message 94)
17:45:11 Server: Object 3:167 not found (message 94)
17:45:11 Server: Object 3:168 not found (message 94)
17:45:11 Server: Object 3:169 not found (message 94)
17:45:11 Server: Object 3:170 not found (message 94)
17:45:11 Server: Object 3:174 not found (message 70)
17:45:24 "CARDROP: AN2 Cargo Plane started flying from [6993.7,173.053,300] to first waypoint NOW!(TIME:299)"
17:45:24 "CARDROP: Adding DROPWaypoint #1 on [2247.89,3777.36]"
17:45:34 Server: Object 3:206 not found (message 91)
17:45:34 Server: Object 3:205 not found (message 99)
17:45:34 Server: Object 3:220 not found (message 91)
17:45:34 Server: Object 3:224 not found (message 91)
17:45:42 Error in expression <=[] spawn server_checkHackers; \n
=[] sp>
17:45:42   Error position: <=[] spawn server_checkHackers; \n
=[] sp>
17:45:42   Error Reserved variable in expression
17:45:43 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
17:45:43 Error in expression <











pvdze_serverobjectmonitor = _safety;
>
17:45:43   Error position: <_safety;
>
17:45:43   Error Undefined variable in expression: _safety 

The _safety error also being spammed in my server report from this point on.

z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\steel_door_frame_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\steel_door_frame_ghost.p3d: No geometry and no visual shape
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
Error: Bone leftshoulder doesn't exist in some skeleton 
Error: Bone rightshoulder doesn't exist in some skeleton 
z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
Ref to nonnetwork object 56f2dd00# 773583: sphere10cm_ep1.p3d
Ref to nonnetwork object 56f2f900# 773584: sphere10cm_ep1.p3d
Ref to nonnetwork object 47527900# 773585: sphere10cm_ep1.p3d
Ref to nonnetwork object 47525600# 773586: sphere10cm_ep1.p3d
Ref to nonnetwork object 47524100# 773587: sphere10cm_ep1.p3d
Ref to nonnetwork object 1a1d9600# 773588: sphere10cm_ep1.p3d
Ref to nonnetwork object 1a1db900# 773589: sphere10cm_ep1.p3d
Ref to nonnetwork object 1a1d9d00# 773590: sphere10cm_ep1.p3d
Ref to nonnetwork object 58f1f900# 773591: sphere10cm_ep1.p3d
Ref to nonnetwork object 58f1c800# 773592: sphere10cm_ep1.p3d
Ref to nonnetwork object 58f1cf00# 773593: sphere10cm_ep1.p3d
Ref to nonnetwork object 58f1f200# 773594: sphere10cm_ep1.p3d
Ref to nonnetwork object 5167c800# 773595: sphere10cm_ep1.p3d
Ref to nonnetwork object 5167c100# 773596: sphere10cm_ep1.p3d
Ref to nonnetwork object 5167cf00# 773597: sphere10cm_ep1.p3d
Ref to nonnetwork object 5167d600# 773598: sphere10cm_ep1.p3d
Ref to nonnetwork object 55de0100# 773599: sphere10cm_ep1.p3d
Ref to nonnetwork object 55de3900# 773600: sphere10cm_ep1.p3d
"ELE_fnc_generateElevatorId elevator id generated: 69760010"
"ELE_fnc_generateElevatorId elevator id generated: 69760010"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStopId next stop id: 69760011"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_getNextStop next stop id -1 is out of range"
"ELE_fnc_activateElevator first elevator activation: id = 1"
"ELE_fnc_getNextStop next stop id -1 is out of range" 

I am pretty curtain the sphere10cm_ep1.p3d error is related to the client error received when removing the dome in plotManagement

 

In game, however, the upgraded models are being displayed as if the upgrade was successful.

 

The first chunk of code you pasted with pp_Marks is not mine.  Mine shows a ring of road cones in v2.5 not a dome.  In the version for Epoch v1.0.6 I was working on I did put in a dome but it is not released.  The code for showing and removing the plot poles in A Plot for Life v2.5 is contained in the two sqf files object_showPlotRadius.sqf and object_removePlotRadius.sqf.  The one you are referencing is from the Plot Management mod.  You will need to post on that thread to try and get the issue resolved.

 

The db extract shows the A Plot for Life code is saving the objects to the DB correctly using Precise Building and saving the SteamID of the builder.

 

The next chunk of logs shows an error in server_checkHackers.  This also has nothing to do with A Plot for Life.

 

You are right, the nonetwork boject sphere is related to the implementation of the plot boundary in Zupas mod.  I has it too when doing the update for Epoch 1.0.6 and found a way  to program around the issue.  The code is on my git if anyone wishes to take a look.  It is, however, not perfect and creates a couple of extra spheres  :) .  I have not gone back to sort it out yet as Epoch v1.0.6 seems to be a never released version going on past and now current experience.

 

The other error seems to be with the Elevator script.

 

All these issues seem to be with with others scripts that have not been updated to work with A Plot for Life v2.5 (i.e. Plot Management) or that have not been integrated correctly.

 

I suggest you post on the other peoples threads as well and also see if anyone here has the same sort of issues you have seen and can offer a solution for you.  I do not use any of those scripts so if the error is not with my A Plot for Life code then I am not of much help to you.

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Ok so there are lots of errors concerning objects and their configs (cars missing various defs etc) which is causing a lot of spam.

 

As for these other errors, after much research into them, everyone seems to be saying they are common when combining Origins, Overwatch, Lingor and Epoch. (Unless of course you know of a way to get rid of them :) )

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Unfortunately not.  I don't currently run a server and have enough issues getting my own code to work without trying to integrate it with others ;) .   

 

I have also stepped away from A2 Epoch for the time being and have jumped with both feet in to A3 and building a completely new mod from scratch with another modder from here.  Steep learning curve but we are finding a lot of good stuff.

 

I do try to help others here now and then when I have some spare time but digging in to other modders code is a bit too involved to be a quick job.

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So the fix for the plotManagement dome was simple, I just commented out the sleep line that was causing the error :)'
 
As for getting the remove plot radius from your code to show up, i changed:
 
_plotDistance = (DZE_PlotPole select 0); 
to
_plotDistance = ((DZE_PlotPole select 0)+3); 
 
in the fn_selfActions.sqf
 
Still working out the _safety bug and the saving upgrades to the database bug.

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Ok, the safety bug is gone, was using an old piece of code in my server_cleanup. I think i may have found a lead to what is preventing the server from updating the database when i upgrade something. I am getting the following error on my server now whenever i attempt to upgrade an object:

 1:34:53 Error in expression < -10 };
_key = _key + str(round(_x));
} count _position;
_key = _key + str(round>
 1:34:53   Error position: <count _position;
_key = _key + str(round>
 1:34:53   Error count: Type String, expected Array
 1:34:53 File z\addons\dayz_server\init\server_functions.sqf, line 608 

 

The root of this error is obviously something that is passed through this section of code in my server_functions:

dayz_objectUID2 = {
	private["_position","_dir","_key"];
	_dir = _this select 0;
	_key = "";
	_position = _this select 1;
	{
		_x = _x * 10;
		if ( _x < 0 ) then { _x = _x * -10 };
		_key = _key + str(round(_x));
	} count _position;
	_key = _key + str(round(_dir));
	_key
};

 

What is calling this code, I am unsure. However, I suspect it is hanging on this and preventing the server from creating the new object in the database. Any help on this would be greatly appreciated. :)

 

I am still getting the "Not setup yet..." message whenever I attempt to upgrade an object a second time, and it is still leaving my database with no object after the first upgrade attempt. :(

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So after a clean install and a LOT of work merging script, I now have Plot 4 Life 2.5, Precision Build, Snap Pro, Vector Build, Plot Management, Door Management, Elevators, Evac Helicopters and Single Currency all working together and all working on the single currency system :). Now to start putting all the rest of my addons back in... Thanks for looking at my code and the issues I was having, turns out that strictly following the instructions for the 2.5 install was not enough. What I did, and what I should have done in the first place, was do a file for file compare, line by line, for every file that already existed on the clean server. I also moved all the files into either a compile folder or actions folder and adjusted the folder locations in the code accordingly. That way, in the future, I won't find myself with 2-3 copies of the same file and inadvertently using one and not the other, thus breaking my addons.

 

I don't think my last several posts are going to help anyone fix their own installs, so you can probably delete them. The only thing in my previous posts that I still ended up using was the code change I used to get the remove plot radius to work. :P

 

The remove plot radius change:

_plotDistance = (DZE_PlotPole select 0); 

to

_plotDistance = ((DZE_PlotPole select 0)+3); 

in the fn_selfActions.sqf

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Guest

Hello all,

 

I have tried for literally a month to get this to work without a database wipe.

 

Here is where I am currently at with this.

 

 

I have done the following:

 

copied my working server with Snap build and vectors, Plot management, to a new drive, with a new database.

 

Installed P4L 2.35 (as recommended). I merged my compiles and variables but by hand one by one NOT using difmerge.

 

changed the port to 2330 and steam/steam query as well

started the server and joined

Built a safe, wall, garage door lockbox 3 vehicles and of course a plot pole.

 

I TP'ed up about 100 meters and died. Respawned and tested the remove and unlock all work fine.

 

Tested all mods I have already installed - all work fine.

 

MOVED the files back to the main server directory.

Changed the HIVE.ini to use the correct DB and ...... no one can log in.

 

Any thoughts?

the ONLY variable here that I can think of is the database.

I cannot wipe my DB because there is a guy that has the most amazing base I have eve seen .. looks like the millennium falcon crashed into the deathstar then plopped down on the top of a hill near NEAF.. I just cannot wipe it on him.

 

any thoughts would be welcomed here.

Thanks !

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Hello all,

 

I have tried for literally a month to get this to work without a database wipe.

 

Here is where I am currently at with this.

 

 

I have done the following:

 

copied my working server with Snap build and vectors, Plot management, to a new drive, with a new database.

 

Installed P4L 2.35 (as recommended). I merged my compiles and variables but by hand one by one NOT using difmerge.

 

changed the port to 2330 and steam/steam query as well

started the server and joined

Built a safe, wall, garage door lockbox 3 vehicles and of course a plot pole.

 

I TP'ed up about 100 meters and died. Respawned and tested the remove and unlock all work fine.

 

Tested all mods I have already installed - all work fine.

 

MOVED the files back to the main server directory.

Changed the HIVE.ini to use the correct DB and ...... no one can log in.

 

Any thoughts?

the ONLY variable here that I can think of is the database.

I cannot wipe my DB because there is a guy that has the most amazing base I have eve seen .. looks like the millennium falcon crashed into the deathstar then plopped down on the top of a hill near NEAF.. I just cannot wipe it on him.

 

any thoughts would be welcomed here.

Thanks !

 

RPT Log file shows ???

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Just double check, that you're using the correct database, user and password in your hive.ini, also make sure, that your database arrays have the correct format.

To check the format, just go in you database, select an old entry and compare the worldspace with this:

["DIRECTION","[POSX,POSY,POSZ]",[[VECTOR1,VECTOR2],[0,0,1]],"PLAYER UID"]


 

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Also check your client and server log files.

 

Make sure you have no "not found" errors (they can be hard to spot).

 

If you are ending up with a blank screen it is quite likely the server_monitor.sqf is falling over and it can be due to code (unlikely if it was working on another servers) or because the data the hive is sending is in an incorrect format and it cannot deal with it.  As UKMartin suggests, check all teh object in the object_data table have their worldspace variables in the order he posted above.  Only one object incorrectly saved could cause the issue.  It would usually produce an error though so search the log for ".sqf" and see what comes out.

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A few questions do I still need plot for life or has it been added in game already?

next in my game files when I load into, I don't take ownership of any of the objects. It also doesn't register any items on the plot pole. Everything is working and I can load in. 

When trying to upgrade it says "Unable to upgrade plot pole nearby" and when I die the plot pole doesn't stay with me.

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Hi all

 

I can't get this to work. I am on a vilayer server and running overpoch chernarus

 

can someone tell me where they installed there the files they downloaded  

 

custom I think is <vilayercodecustom\dayz_overpoch\custom> I used a custom folder from a previous mod I installed

 

The other folder that I am suppose to create I tried putting it in

<vilayercodecustom\mission\overpoch.chernarus\custom> NOT SURE OF

 

Can someone help me please

 

 

 

 

folders 

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After installing this on a fresh overpoch server using vilayer, I can't login to the server. I keep getting kicked for battleye script restriction #20. I have no idea what to do. I tried adding infiSTAR after getting this error and it didn't fix anything. Any help is appreciated, Thanks/

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You need to go into your battle eye filters like this

 

NAME_MasterConfiguration\Battleye\scripts.txt

 

Copy and paste the text into you notepad ++ and find line #20

 

5 " ' +       ' " and put two / in front like this

 

//5 " ' +     ' "

 

May not be the best or right way to fix this but it worked for me. I would like to know if there is a better way to fix this.

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where does one find these options?

 

Turn on A plot for Life (check ownership against SteamID).   DZE_APlotforLife = true;       Turn on Take Plot Ownership (take ownership of all items on a plot except locked items). This can be used to realign old bases to the A Plot of Life ownership system or for raiding and taking over bases.   DZE_PlotOwnership = true;       Turn on Snap Build Pro and the modular player build framework.  

DZE_modularBuild = true;

 

Cheers,

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where does one find these options?

 

Turn on A plot for Life (check ownership against SteamID).   DZE_APlotforLife = true;      

Turn on Take Plot Ownership (take ownership of all items on a plot except locked items).

This can be used to realign old bases to the A Plot of Life ownership system or for raiding and taking over bases.   DZE_PlotOwnership = true;      

Turn on Snap Build Pro and the modular player build framework.  DZE_modularBuild = true;

 

Cheers,

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where does one find these options?

 

Turn on A plot for Life (check ownership against SteamID).   DZE_APlotforLife = true;      

Turn on Take Plot Ownership (take ownership of all items on a plot except locked items).

This can be used to realign old bases to the A Plot of Life ownership system or for raiding and taking over bases.   DZE_PlotOwnership = true;      

Turn on Snap Build Pro and the modular player build framework.  DZE_modularBuild = true;

 

Cheers,

 

 

Those have to be put into your init.sqf by you as part of the script installation.

 

DZE_APlotforLife = true;

DZE_PlotOwnership = true;

DZE_modularBuild = true;

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