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Shak

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  1. Like
    Shak got a reaction from juandayz in HomeMade Bomb   
    That's pretty cool m8
  2. Like
    Shak reacted to juandayz in HomeMade Bomb   
    Lets clean this post a little. XD
    Path to every bombs sqfs: custom\bomb\
    bombtimer.sqf: (used for all bombs).
    in descriptions.ext (into class sounds). (ONLY PASTE LINES IN BLUE! THE OTHERS LINES ARE FOR REFERENCE)
    DOWNLOAD BOMB SOUND : http://www.mediafire.com/download/7yjzis8htqfb952/bomb.ogg
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    *THERS 4 KIND OF BOMBS (Choose one , two or all of them... works togheter.) :
     
    SIMPLE BOMB// SIMPLE STICKY BOMB// STICKY BOMB WITH DEFUSE OPTION// VEHICLE BOMB
     
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
     
    SIMPLE BOMB: (WITHOUT STICKY-WITHOUT DEFUSE).
    SIMPLE STICKY BOMB: (WITH OUT DEFUSE OPTION).
     
    STICKYBOMB WITH DEFUSE
    VEHICLE BOMB
     
  3. Like
    Shak got a reaction from Blerp in descriptions file error   
    [] execVM "admintools\Activate.sqf" //Epoch admin tools
     
     
    Had a look at the EAT installation, that line goes in your init.sqf, not description.
    Start there.
  4. Like
    Shak got a reaction from juandayz in [RELEASE][CRAFT HOUSES BASED ON SURVIVED TIME]   
    Nice job m8
  5. Like
    Shak reacted to juandayz in [RELEASE][CRAFT HOUSES BASED ON SURVIVED TIME]   
    /////////Allow players by right click on Etool to:
    *Build Small Houses: (Survive 2 days + 4 WoodWalls + 1 FloorCelling)
    *Build Medium Houses: (Survive 5 days + 2 CinderWalls + 1 FloorCelling)
    *Build Large Houses: (Survive 8 days + 4 CinderWalls + 1 FloorCelling)
    *Build Hero Hospital Tent : (Survive 2 days// PlayerHumanity+5000  // 2 WoodWalls + 1 FloorCelling)
    //////////INCLUDED:
    *Only 1 house per plot area restriction.
    *Info Menu about requiere items and days survived in plot pole cursor target.
    *Heal script for Hero Hospital Tent.
    *Houses recognized as Maintein Class.
    *Remove option only for owners (not tested on friends but it should work).
    *Keep Same position after restart.
    PICS:
     
    /////////INSTALL:
    *First at all you need a custom fn_selfActions.sqf, variables.sqf ,compiles.sqf
    *And DZE_ click actions mod:
     
    1- your custom fn_selfActions.sqf :
    A:
    B:
    ***So step A & B must look like this:
     
    C:
    D:
    E:
    *Done with selfActions.sqf
    2- Now in your Custom variables.sqf
    A:
    B:
    C:
    3-Now in your Custom compiles.sqf
    A:
     4- Extra_Rc.hpp if u use group management.
     4- extra_rc.hpp if u DONT! use group management.
    IF DONT HAVE Extra_rc.hpp  AND URE USING DEPLOY ANYTHING (Tnks @Cherdenko)
    open your config.sqf in addons folder and add the lines in blue
    **** download all sqf from here: http://www.mediafire.com/download/orbkco94qn9s4vp/crafthuouses.zip    (FIXED)
     
    ////////IF U DOWNLOAD THE FILE YOU DONT NEED NOTHING MORE, JUST PLACE  "custom" download folder into  "Mpmissions\your instance\" ////////////////////////////
     
     
    ***IF DOWNLOAD LINK IS DEAD THEN:
    5-Create the sqf´s and folders.
    A: FOLDERS
     
    SQFS (drop all sqf into "Mpmissions/your instance/ custom/ scripts/house/" )
     
     
  6. Like
    Shak reacted to SmokeyBR in Epoch 1.0.6 Vehicle Cargo Balance   
    i think vehicle cargo changes should be left alone.
    lots has been added to the 1.0.6 and i think we should be focusing on testing/correcting issues and getting rid of old bugs.
  7. Like
    Shak got a reaction from AxeMan123 in BaseBattle / PvP HotSpot   
    BASEBATTLE / PVP HOTSPOT / BATTLEFIELD - WHATEVER YOU WANT TO CALL IT
     

     
     
    This script will spawn in a pre-built collection of buildings, add a marker to the map, alert the players and then finally spawn a loot box after a certain amount of time, which is also announced to the server.
    It is very easy to modify the location of the buildings and loot spawns to suit your server.
    Each base battle that I've created has multiple sniper and counter sniping areas. 
     
    DOWNSIDES / LIMITATIONS
    This script requires the 'execute epoch events manually' by Sandbird to run, but I am sure that someone with greater scripting ability then me could make this execute via the epoch events system, or perhaps at server startup.
    It would be great if this script detected if a player were nearby and only spawned the loot crate if the area had been 'held' for a certain amount of time. Alas, that's well beyond my level.
    The event marker does not show to people who either die or join after the event has started.
    The event marker does not delete, it stays until restart. I don't really see that as an issue however, as each .sqf is quite small (7-12kb) and they do contain military buildings to loot.
    The loot in the rewards boxes may be unsuitable for your server - But it's very easy to change.
    The location of the BaseBattles may clash with your current map additions. I suggest testing these in a test environment before adding to a live server.
    This has not been tested on a full / busy server. The sleep 1800 may bother you.
     
    Installation.
    1. Backup your current files and make a copy.
    2. Install Sandbird's excellent script and confirm you have that working.

     
    3. Save these files as kamenka.sqf, cherno.sqf and nwcastle.sqf respectively. Add them to your server.pbo/modules folder, where the helicrash and ikea events are.
    kamenka.sqf
    Cherno.sqf
    nwcastle.sqf
    4. Edit mission/custom/execute.sqf so that it looks like this
     
     
    DONE!
    Repack, upload your files to your server. Log in, spawn yourself a map_debug. Scroll your mouse, select events. Enjoy.
     
    To make your own BaseBattles
    1. Make the area for the basebattle in the editor.  Example - Novy Lug MilBase. Make sure to add the lootbox that you want to use for the reward last, I personally use CZBasicWeapons_EP1
    2. In your server/modules folder, make a copy of kamenka.sqf. 
    3. Rename the copy of kamenka.sqf copy to novylug.sqf
    4. Add your custom buildings into novylug.sqf.
    5. Edit the marker location and name in novylug.sqf (The first line in the marker section needs to be unique per basebattle). 
    6. Edit the Color and text of the announcement.
    7. Lastly, edit the weapons box location. This is also where you edit the loot. Take note of where the _this setPos line is, it's at the bottom, different to the rest of the buildings.
     

     
     
     
     
     

     
     
     
     

     
     
     
    Credits
    Epoch team - legends
    DE1000 - Original concept
    Killerkiwi - Released something kinda the same which jogged my memory to do this.
    Sandbird - His manual execution of events is required to do this.
     
  8. Like
    Shak reacted to creativv in Server cleanup - check hackers   
    Instead of removing it completely replace it with this .
     
     
    server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_HackerCheck = true; DZE_DYN_HackerCheck = nil; };
  9. Like
    Shak reacted to ElDubya in Joelma's Time Control   
    Correct. I have the same setting and have 3 hours daylight and one hour night in every 4 hour restart
     
    You're an idiot. This has been working on my server for months. Instead of flatly saying it doesn't work (which I can assure you, it does) fix your problems with script restrictions and get it working? 
  10. Like
    Shak reacted to Donnovan in Joelma's Time Control   
    A battleEye restriction have nothing to do with a script work or not work.
    You don't know how to deal with a battleEye restriction. And i don't have the time to teach you. So...
    Good luck.
  11. Like
    Shak got a reaction from juandayz in fn_unconsius.sqf   
    playsound "sex";
     

  12. Like
    Shak got a reaction from Shawn in BaseBattle / PvP HotSpot   
    BASEBATTLE / PVP HOTSPOT / BATTLEFIELD - WHATEVER YOU WANT TO CALL IT
     

     
     
    This script will spawn in a pre-built collection of buildings, add a marker to the map, alert the players and then finally spawn a loot box after a certain amount of time, which is also announced to the server.
    It is very easy to modify the location of the buildings and loot spawns to suit your server.
    Each base battle that I've created has multiple sniper and counter sniping areas. 
     
    DOWNSIDES / LIMITATIONS
    This script requires the 'execute epoch events manually' by Sandbird to run, but I am sure that someone with greater scripting ability then me could make this execute via the epoch events system, or perhaps at server startup.
    It would be great if this script detected if a player were nearby and only spawned the loot crate if the area had been 'held' for a certain amount of time. Alas, that's well beyond my level.
    The event marker does not show to people who either die or join after the event has started.
    The event marker does not delete, it stays until restart. I don't really see that as an issue however, as each .sqf is quite small (7-12kb) and they do contain military buildings to loot.
    The loot in the rewards boxes may be unsuitable for your server - But it's very easy to change.
    The location of the BaseBattles may clash with your current map additions. I suggest testing these in a test environment before adding to a live server.
    This has not been tested on a full / busy server. The sleep 1800 may bother you.
     
    Installation.
    1. Backup your current files and make a copy.
    2. Install Sandbird's excellent script and confirm you have that working.

     
    3. Save these files as kamenka.sqf, cherno.sqf and nwcastle.sqf respectively. Add them to your server.pbo/modules folder, where the helicrash and ikea events are.
    kamenka.sqf
    Cherno.sqf
    nwcastle.sqf
    4. Edit mission/custom/execute.sqf so that it looks like this
     
     
    DONE!
    Repack, upload your files to your server. Log in, spawn yourself a map_debug. Scroll your mouse, select events. Enjoy.
     
    To make your own BaseBattles
    1. Make the area for the basebattle in the editor.  Example - Novy Lug MilBase. Make sure to add the lootbox that you want to use for the reward last, I personally use CZBasicWeapons_EP1
    2. In your server/modules folder, make a copy of kamenka.sqf. 
    3. Rename the copy of kamenka.sqf copy to novylug.sqf
    4. Add your custom buildings into novylug.sqf.
    5. Edit the marker location and name in novylug.sqf (The first line in the marker section needs to be unique per basebattle). 
    6. Edit the Color and text of the announcement.
    7. Lastly, edit the weapons box location. This is also where you edit the loot. Take note of where the _this setPos line is, it's at the bottom, different to the rest of the buildings.
     

     
     
     
     
     

     
     
     
     

     
     
     
    Credits
    Epoch team - legends
    DE1000 - Original concept
    Killerkiwi - Released something kinda the same which jogged my memory to do this.
    Sandbird - His manual execution of events is required to do this.
     
  13. Like
    Shak got a reaction from Linux in BaseBattle / PvP HotSpot   
    BASEBATTLE / PVP HOTSPOT / BATTLEFIELD - WHATEVER YOU WANT TO CALL IT
     

     
     
    This script will spawn in a pre-built collection of buildings, add a marker to the map, alert the players and then finally spawn a loot box after a certain amount of time, which is also announced to the server.
    It is very easy to modify the location of the buildings and loot spawns to suit your server.
    Each base battle that I've created has multiple sniper and counter sniping areas. 
     
    DOWNSIDES / LIMITATIONS
    This script requires the 'execute epoch events manually' by Sandbird to run, but I am sure that someone with greater scripting ability then me could make this execute via the epoch events system, or perhaps at server startup.
    It would be great if this script detected if a player were nearby and only spawned the loot crate if the area had been 'held' for a certain amount of time. Alas, that's well beyond my level.
    The event marker does not show to people who either die or join after the event has started.
    The event marker does not delete, it stays until restart. I don't really see that as an issue however, as each .sqf is quite small (7-12kb) and they do contain military buildings to loot.
    The loot in the rewards boxes may be unsuitable for your server - But it's very easy to change.
    The location of the BaseBattles may clash with your current map additions. I suggest testing these in a test environment before adding to a live server.
    This has not been tested on a full / busy server. The sleep 1800 may bother you.
     
    Installation.
    1. Backup your current files and make a copy.
    2. Install Sandbird's excellent script and confirm you have that working.

     
    3. Save these files as kamenka.sqf, cherno.sqf and nwcastle.sqf respectively. Add them to your server.pbo/modules folder, where the helicrash and ikea events are.
    kamenka.sqf
    Cherno.sqf
    nwcastle.sqf
    4. Edit mission/custom/execute.sqf so that it looks like this
     
     
    DONE!
    Repack, upload your files to your server. Log in, spawn yourself a map_debug. Scroll your mouse, select events. Enjoy.
     
    To make your own BaseBattles
    1. Make the area for the basebattle in the editor.  Example - Novy Lug MilBase. Make sure to add the lootbox that you want to use for the reward last, I personally use CZBasicWeapons_EP1
    2. In your server/modules folder, make a copy of kamenka.sqf. 
    3. Rename the copy of kamenka.sqf copy to novylug.sqf
    4. Add your custom buildings into novylug.sqf.
    5. Edit the marker location and name in novylug.sqf (The first line in the marker section needs to be unique per basebattle). 
    6. Edit the Color and text of the announcement.
    7. Lastly, edit the weapons box location. This is also where you edit the loot. Take note of where the _this setPos line is, it's at the bottom, different to the rest of the buildings.
     

     
     
     
     
     

     
     
     
     

     
     
     
    Credits
    Epoch team - legends
    DE1000 - Original concept
    Killerkiwi - Released something kinda the same which jogged my memory to do this.
    Sandbird - His manual execution of events is required to do this.
     
  14. Like
    Shak got a reaction from ElDubya in Looking For A Scripter   
    You're not going to find anybody willing to help you for chump change mate. It takes time to perfect a server, like months / years.
    PM me with what you're having trouble installing, and I"ll help you in any way I can. I've installed most popular mods.
    If you haven't even bothered trying to install the mods that you want, don't bother PMing me, because after you get me or somebody else to help you, the moment you want something else installed you'll need help again.
    It would be much more beneficial for you to learn how to do it yourself.
    I am sorry if I come across as rude, just stating the facts here.
  15. Like
    Shak got a reaction from Serpz in [WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed   
    Without a doubt the greatest troll on these forums.
     
    'Dev' releasing missions 'soon'
     
    :lol:
     
    Delete this section tbh.
  16. Like
    Shak got a reaction from Cherdenko in HELP Skin by respawn or spawn   
    There's a bit of a language barrier here I think but it seems that you're asking why anybody can choose any class?
    You've got the required humanity in the wrong area, the last set of numbers is the amount of coins you spawn with.
    Here's an example of one I use.
    ["Bandit LvL 1        (UAZ)    ","Bandit2_DZ","BanditW1_DZ",["30Rnd_556x45_Stanag",2,"ItemTNK",1],["RH_ctar21m"],"",[],[],0,-2500,1337],
     
    The -2500 is the humanity required, the 1337 is the amount of coins this class will spawn with.
    Ebay has documented the install quite well, this is lines 18/19 from classconfig.sqf.  It tells you what to put where.
     
    4. Regular class format:
        [Name,  Male Skin,  Female Skin,  Magazines and Items,  Weapons and Tools,  Bag,  Bag Mags and Items,  Bag Weps and Tools,  VIP Level,  Humanity Level, Coins]
  17. Like
    Shak got a reaction from carl101 in Epoch 1.0.6   
    At the end of the day, Epoch is about to die.
     
    Some bug fixes and a bb gun won't revive it.
     
    Either add in some substantial content, such as vehicle and / or weapon packs, or don't bother.
  18. Like
    Shak got a reaction from LunatikCH in Epoch 1.0.6   
    At the end of the day, Epoch is about to die.
     
    Some bug fixes and a bb gun won't revive it.
     
    Either add in some substantial content, such as vehicle and / or weapon packs, or don't bother.
  19. Like
    Shak got a reaction from koriaba in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Nice work releasing this, looks like you've put a lot of work into it.
     
    I hope that you get better.
  20. Like
    Shak got a reaction from SchwEde in Animated Ikea truck? Moving marked patrols?   
    Well said mate.
     
    I'm sure if/when you do release this that it will be amazing, and wanted by lots of server owners.
     
    Thanks to you everybody who writes stuff and releases it on here, without you guys 99% of servers would have self bb and that's about it.
  21. Like
    Shak got a reaction from AlexLawson in Zupa's Global Banking   
    Seriously?
  22. Like
    Shak got a reaction from ElDubya in 0.15 repack fallingsheep1985 single currency problem!!!   
    I'll give you the hot tip mate - that sheep repack is awful. A clusterfark of each and every mod ever made for epoch / dayz, that runs like absolute shit.
     
    Just install the default zsc pbos then add what mods you want.
  23. Like
    Shak got a reaction from Richie in How do i set up a test server   
    http://www.youtube.com/watch?v=HlqcJxLCPTo
     
    Easy to understand and create, and only took me 3 seconds of my life to find it on youtube.
     
    Search engines are a wonderful addition to the modern era.
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