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Shak

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  1. Like
    Shak got a reaction from salival in Epoch 1.0.6   
    Ebay, icomrade, Zupa and anybody else involved in this marvellous creation - Thank you so so much.
    You guys have done an amazing job, and so many people are going to get enjoyment out of your hard work.
    I'd love to buy each of you a beer, as a sign of my appreciation. Please PM me your paypal details so I can make that happen.
    And props to the original A2 epoch guys for letting the community continue this great mod.
  2. Like
    Shak got a reaction from malau in Epoch 1.0.6   
    Ebay, icomrade, Zupa and anybody else involved in this marvellous creation - Thank you so so much.
    You guys have done an amazing job, and so many people are going to get enjoyment out of your hard work.
    I'd love to buy each of you a beer, as a sign of my appreciation. Please PM me your paypal details so I can make that happen.
    And props to the original A2 epoch guys for letting the community continue this great mod.
  3. Like
    Shak got a reaction from Richie in Epoch 1.0.6   
    Ebay, icomrade, Zupa and anybody else involved in this marvellous creation - Thank you so so much.
    You guys have done an amazing job, and so many people are going to get enjoyment out of your hard work.
    I'd love to buy each of you a beer, as a sign of my appreciation. Please PM me your paypal details so I can make that happen.
    And props to the original A2 epoch guys for letting the community continue this great mod.
  4. Like
    Shak reacted to _Lance_ in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  5. Like
    Shak reacted to Hooty in BaseBattle / PvP HotSpot   
    I got them all fixed thanks. Love it! I have noticed that my markers dont refresh, and if using a debug monitor the message only shows for a split second.
    So I changed the messages to this, they work perfect now.
     
  6. Like
    Shak got a reaction from Joshyy in Epoch 1.0.6   
    I know it's kinda late, but I'd love to see the Sounds of War mod added.
    http://www.armaholic.com/page.php?id=6901
    It's the one used in Overwatch, so most servers have been running this with Overpoch for a while, so I don't think it'd cause any issues.
    Is a massive improvement over the normal Arma sounds.
  7. Like
    Shak got a reaction from juandayz in how do i change what people start with on my server   
    Yep both of the above options work, or if you want it really simple then just add this code in your init.sqf or epoch config file, just above the epoch events.
     
  8. Like
    Shak got a reaction from juandayz in Guide To Install most common mods (1.0.5.1)   
    Such beast, much wow.
     
    You're a QLDer and you don't even know it.
     
    Nice job m8.
  9. Like
    Shak reacted to juandayz in Guide To Install most common mods (1.0.5.1)   
    This is a Guide to install the most common mods. (Without Plot4life...but with persisten plot after player die using plotmanagement and a very usefull script to add you as owner the plot automatically).
    This is NOT a support for any mod just a guide that i use to install all this mods in a fresh server.. thers some "fixes" for mods when his steps become a lil confuse.
    And if u respect the order to install each mods can be most easy and quick.
     Mods to install:
     
     
    Follow this guide to get a epoch fresh server.
    INSTALLING:
    few tips before start:
    1-Single Currency 3.0.
     
    2-Before proceed... we need  make some changes:
    3-Now is time to make some customs files (fn_selfactions.sqf/compiles.sqf/variables.sqf).
    4-Making the calls for this 3 new files: (fn_selfactions.sqf/compiles.sqf/variables.sqf).
    5-We already have SingleCurrency installed.. its time to
    Install Advanced Trading:
    6-ADMIN TOOLS (skip if u gonna use infistar or other adm mod).
    TIME TO TEST ALL THIS NEW MODS: go with traders, try to buy and sell using advanced trading menu, test money storage , restart your server
    and see if the money still are into the storages.
    7-INSTALL SNAP-PRO:
    8-PLOT MANAGEMENT:
    9-Time to make some configs:
    This is for prevent players stuck on loading screen:
     
    10-INSTALL deploy anything 2.8.1
    11-INSTALL GROUP MANAGEMENT.
    12:INSTALL ESSV2 (Spawn slection)
    13-INSTALL TOW & LIFT.
    14-INSTALL :REARM - REFUEL -REPAIR
    15-MAKE A SAFEZONE.sqf
    16-MAKE YOUR DEBUG MONITOR. (toogle with scroll menu) SKIP IF U ALREADY HAVE ANOTHER
    17-AUTORESTART FILES:
    18-Restrict Buildings Near Defined Areas ( i forgot this great complement..remember this when BiggEgg give the "like" sory! ).
    19-OPTIONAL ADD YOU AUTOMATICALLY AS OWNER WHEN YOU PUT THE PLOT.
    20-INSTALL DART (KICK/BAN/MSG Players).
     
    **IMPORTANT** IF URE INFISTAR USER AND BOUGHT VEHICLES NOT SPAWNING YOU CAN TRY THIS FIX by @zachtucker18  shared by @sercanatici
    Others Servers Packages: (already installed).
     
    Tnks to:
    and hope you make all of this work :)
     
    OPTIONAL:
    Here you got some others greats mods that you can use and try to install using the originals guides.
     
     
  10. Like
    Shak reacted to juandayz in +[Release]+[Alchemy Lab]   
    ***ALLOW PLAYERS TO TRY TO CRAFT EMERALDS USING AN ALCHEMY LAB WITH A SPECIFIC TRADER***                    ...Players will need have a ItemSledge && Goldbar && SilverBar in inventory...   1-Create this sqf:
    alchemylab.sqf  ( put into MPMISSIONS/YOURINSTANCE/CUSTOM/ ).
     
    NOTE: if u wanna change the items to allow the script (change _hasitem and _remove variables and  in if (_rand <= 200 && _rand > 121) then { you also will need change the two player addMagazine )
    Also you will need a sledge but you can change it by another tool in _hasSledge variable.
     
     
    2-Now open your server_traders_cherno_11.sqf ( for coins users )  or server_traders.sqf ( for goldbars users)  and choose one of the traders IDs.
    The trader you pick will have the option to execute the alchemy lab
    in this example i will choose RU_Functionary1
    3-In your CUSTOM fn_selfactions.sqf:
    find:
    if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { above paste:
    if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "RU_Functionary1")) then { if (s_player_alchemylab < 0) then { s_player_alchemylab = player addAction ["<t color='#ff5200'>AlchemyLab</t>", "custom\alchemylab.sqf", [], 5, false]; }; } else { player removeAction s_player_alchemylab; s_player_alchemylab = -1; }; 4-Near of the end of fn_selfactions:
    Find lines in grey and add only lines in blue.
     
  11. Like
    Shak reacted to leegreaves in NEAF   
    Have been adding a few extra areas to my server to make things a bit more interesting. i've added quite a few areas now onto the map using custom bases/buildings in this section. I got to the NEAF and found a couple of custom files that I liked BUT as we all know add them all in and you get buildings etc that overlap and just look a right mess. So what I decided was to try and combine 3 NEAF files together and use the best bits out of each of them. I'll admit that I stripped down quite a lot but hopefully I kept the best parts that characterise the airfield. Ive also added some tweaks of my own in with the mix and think I've got a nice combination out of them all. Credit has to go to etaCarinae aka denmark for dk_NEAF, Ian Hardy (Ixxo, blackwidow) for his North East Airfield. I only tried to add to this and complement their existing hard work on making a great looking airfield.
     
    IF anyone wants the biedi file for this addon so that they can modify or improve upon it, then just give me a shout on here and i will attach it by reply. All I ask of you is that you Just make sure that credit is given to myself, etaCarinae and Ian Hardy if you change or add anything to it.
     
    Im still in process of adding to this addon as there are small parts of the airfield I feel that can still be enhanced further. So lets call this V1.0 of my idea of the NEAF.
     
    Ive made a slight change to the file as noticed that it WAS loading as I had a diag_log at bottom on my server to show it loading in my rpt but for some reason it was hanging on my server authentication...so instead of having _vehicle numbered from 0 (zero) upwards I had it number up from 1 (one). Also if you find you are having this issue I also made sure that my "map_eu" was futher up the line in the addons section at the start of your mission.sqf file in your mission pbo.
     
    http://imgur.com/W7rQngU
    http://imgur.com/bd0YLd8
    http://imgur.com/H55vpt9
    http://imgur.com/ZbnW29A
    http://imgur.com/Gd9n9Jm
     
  12. Like
    Shak reacted to juandayz in [Release] Use a Trader to get a mission   
    under _loot_box  variable  put:
     
  13. Like
    Shak reacted to juandayz in [Release] Use a Trader to get a mission   
    here u got:  maybe u can use this base to write your remake/update of it. :)
     
  14. Like
    Shak reacted to juandayz in [Release] Use a Trader to get a mission   
    @Shak
     
  15. Like
    Shak got a reaction from juandayz in [Release] Use a Trader to get a mission   
    Nice! Works perfectly now, takes the item straight away so you can only get 1 quest per item.
    Thank you very much.
    Do you mind if I release an expanded version?
    It's a great idea.
  16. Like
    Shak reacted to juandayz in [Release] Use a Trader to get a mission   
    mmm really?
    cuz remove item happend very early see:
    if (_neartalker && _hasitem) then {
        lastuse = time;
        player removeMagazine "FoodchickenCooked";
     
    and also script have a restrict time to use again
    if(_Time < _LastUsedTime) exitWith {
     
     
    i just can say you... remove sleep 5; from here  (i dnt know why i put it XD)
    if (!_hasitem) exitWith {cutText [format["I like chickens giveme a FoodchickenCooked and we can talk"], "PLAIN DOWN"];};
    sleep 5; //remove me
     
    hope its works
     
  17. Like
    Shak reacted to juandayz in [Release] Use a Trader to get a mission   
    U can pick any trader and add option to get a mission.
    *Mission spawn 4 diferents random crates whit 4 diferents random locations for each crate. once per time.
    *Mission have a item requiere to start
    *Mission have a 20 min after same player call it again.
    *Players needs to find the crate in 15 min or this crate will be deleted.
    INSTALL:
    1-copy  any kind of trader ID from your server_trader.sqf or server_traders_cherno_11.sqf for coins system. for example : Dr_Annie_Baker_EP1
    2-open your custom fn_selfaction.sqf and add this add very bottom:
    3-Create a new sqf file save as "quest.sqf " into  custom\quest\      folder    and paste this inside:
    *Now launch your server, go infront of Dr_Annie_Baker_EP1 for this example , use scroll menu and pick "ASK FOR MISSIONS".   done.
     
    Configs in quest.sqf :
     
  18. Like
    Shak reacted to theduke in CONGRATS Juandayz for his new title!   
    As the Title says, CONGRATS to @juandayz for his new title as Community Dev on the epoch forums.
    He certainly spent alot of time bringing new stuff to the arma 2 modding community which i find is awesome. Its helping keep the mod alive imo.
    I was there when you started, and helped you in the beginning a bit. you've done really well and advanced quick.
    You definitely deserve it!!!  
    Congrats bud!!!
  19. Like
    Shak got a reaction from koriaba in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Nice work releasing this, looks like you've put a lot of work into it.
     
    I hope that you get better.
  20. Like
    Shak got a reaction from Ancient8989 in Does anyone have WAI Overpoch Config   
    Enjoy. 
  21. Like
    Shak reacted to juandayz in [NEW KIND OF TRADER][HERO-BANDIT-NEUTRAL AND FRIEND]   
    #This add a new kind of trader not based in humanity variable as:  Neutral,Bandit,Hero.
    #This new kind is based on friendship with player.
    #I take friendship as survived days. So if u survived days > 1 then AI trader is your friend and he wanna trade with you.
    #You can locate this traders in Bash,Stary && Klen.
    #Also i made a new category where you are free to play with  rare items and lower prices  (its the main idea).
    #This is only for coins and advanced trade but if someone want it for gold or without adv just say in this post.
    INSTALL:
    DONE!
    ***if u need test and your survived days cannot let you then go to selfActions and...***
     
     
     
     
     

     
  22. Like
    Shak reacted to Shawn in [Release] Autorun   
    By pressing 0, it lets the player run without the need to hold W. It automatically exits the script if the player walks into water, has a broken leg, or becomes either unconscious or dead.
    1. Create a file called AutoRun.sqf
    2. Open it, and paste the following:
    if (player != vehicle player) exitWith {}; if (surfaceIsWater (getPosASL player)) exitWith {systemChat('Autorun currently unavailable.');}; if (r_fracture_legs or r_player_unconscious or deathHandled) exitWith {}; if (autoRunActive == 0) then { autoRunActive = 1; systemChat('Autorun Activated'); systemChat('Check for missions or obstacles you may run into'); autoRunThread = [] spawn { while {autoRunActive == 1} do { if ((player != vehicle player) or (surfaceIsWater (getPosASL player)) or r_fracture_legs or r_player_unconscious or deathHandled) exitWith {call autoRunOff; systemChat('Autorun Deactivated');}; player playAction "FastF"; uiSleep 0.5; }; }; } else { call autoRunOff; systemChat('Autorun Deactivated'); }; _handled = true; 3. Open up compiles.sqf and find:
    dze_surrender_off = { player setVariable ["DZE_Surrendered", false, true]; DZE_Surrender = false; }; 4. Paste the following directly below it:
    autoRunOff = { autoRunActive = 0; terminate autoRunThread; player playActionNow "Stop"; }; 5. Open up variables.sqf and find:
    DZE_SaveTime = 30; 6. Paste this line underneath:
    autoRunActive = 0; 7. Finally open up dayz_spaceInterrupt.sqf and find:
    // Disable ESC after death if (_dikCode == 0x01 && r_player_dead) then { _handled = true; }; 8. Insert directly below:
    if (_dikCode == 0x0B) then { []execVM "Path\To\AutoRun.sqf"; }; Remember, it does not have to be 0 to activate the script. You can change 0 by replacing 0x0B in the dayz_spaceInterrupt.sqf edit you made. Here is a link for other DIK KeyCodes:
    https://community.bistudio.com/wiki/DIK_KeyCodes
  23. Like
    Shak got a reaction from Seelanpro in Suicide in safezone false   
    This is an old suicide script that seemed to stop people attempting to dupe, a long long time ago. Don't know if it still works.
     
  24. Like
    Shak got a reaction from AxeMan123 in BaseBattle / PvP HotSpot   
    BASEBATTLE / PVP HOTSPOT / BATTLEFIELD - WHATEVER YOU WANT TO CALL IT
     

     
     
    This script will spawn in a pre-built collection of buildings, add a marker to the map, alert the players and then finally spawn a loot box after a certain amount of time, which is also announced to the server.
    It is very easy to modify the location of the buildings and loot spawns to suit your server.
    Each base battle that I've created has multiple sniper and counter sniping areas. 
     
    DOWNSIDES / LIMITATIONS
    This script requires the 'execute epoch events manually' by Sandbird to run, but I am sure that someone with greater scripting ability then me could make this execute via the epoch events system, or perhaps at server startup.
    It would be great if this script detected if a player were nearby and only spawned the loot crate if the area had been 'held' for a certain amount of time. Alas, that's well beyond my level.
    The event marker does not show to people who either die or join after the event has started.
    The event marker does not delete, it stays until restart. I don't really see that as an issue however, as each .sqf is quite small (7-12kb) and they do contain military buildings to loot.
    The loot in the rewards boxes may be unsuitable for your server - But it's very easy to change.
    The location of the BaseBattles may clash with your current map additions. I suggest testing these in a test environment before adding to a live server.
    This has not been tested on a full / busy server. The sleep 1800 may bother you.
     
    Installation.
    1. Backup your current files and make a copy.
    2. Install Sandbird's excellent script and confirm you have that working.

     
    3. Save these files as kamenka.sqf, cherno.sqf and nwcastle.sqf respectively. Add them to your server.pbo/modules folder, where the helicrash and ikea events are.
    kamenka.sqf
    Cherno.sqf
    nwcastle.sqf
    4. Edit mission/custom/execute.sqf so that it looks like this
     
     
    DONE!
    Repack, upload your files to your server. Log in, spawn yourself a map_debug. Scroll your mouse, select events. Enjoy.
     
    To make your own BaseBattles
    1. Make the area for the basebattle in the editor.  Example - Novy Lug MilBase. Make sure to add the lootbox that you want to use for the reward last, I personally use CZBasicWeapons_EP1
    2. In your server/modules folder, make a copy of kamenka.sqf. 
    3. Rename the copy of kamenka.sqf copy to novylug.sqf
    4. Add your custom buildings into novylug.sqf.
    5. Edit the marker location and name in novylug.sqf (The first line in the marker section needs to be unique per basebattle). 
    6. Edit the Color and text of the announcement.
    7. Lastly, edit the weapons box location. This is also where you edit the loot. Take note of where the _this setPos line is, it's at the bottom, different to the rest of the buildings.
     

     
     
     
     
     

     
     
     
     

     
     
     
    Credits
    Epoch team - legends
    DE1000 - Original concept
    Killerkiwi - Released something kinda the same which jogged my memory to do this.
    Sandbird - His manual execution of events is required to do this.
     
  25. Like
    Shak reacted to juandayz in [CRATEBOMB EVENT]   
    Writed with base on:
    Rubble Town
    and
    4 types of Side Missions (Events)
    and mixed with my homemade bombs.
     
     
    This event spawn a crate & wait until thers nearest players  then active the bomb giving 25 seconds before explode.
    1-unpack your dayz_server.pbo
    2-create:
    bombcrate.sqf  (drop into \@DayZ_Epoch_Server\addons\dayz_server\modules\ )
    3-repack your dayz_server.pbo
    4-open your init.sqf add lines in blue.
    pics:

     
    Video:
    use it if u need test something:
     
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