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nedfox

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  1. Like
    nedfox got a reaction from SilentHog in how to change the flight mode arma 3 epoch   
    In your mpmissions\mission.pbo
     
    description.ext
     
    Change: forceRotorLibSimulation = 1; to 
     
    forceRotorLibSimulation = 0;
     
    1 = force advanced
    0 = Player side choice
    -1 = off
  2. Like
    nedfox got a reaction from KiloSwiss in init.sqf fail?   
    LOL. You'd better rent a Wasteland server m8. Tanks? NightStalkers? I guess you want thermal vision too?
  3. Like
    nedfox got a reaction from Nic in Will there be Taviana Map for Epoch A3?   
    I've asked Santa to include the AN2. We've been testing together and besides some radar issues it should be possible to add a few non-gun versions, and even the water one to increase the origins feel we're after.
  4. Like
    nedfox reacted to RC_Robio in Ports problem. I'm not new to hosting servers!   
    Add your server to gametracker. If it can't find it then there is a problem with your router, ISP, or something else. Double check your settings and your port forwarding to the pc hosting the server. Most Arma 3 ports are UDP. So double check.
     
    https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding
     
    EDIT: If you are running other servers that use steam along side of Arma 3 you may have to define your ports in server config.
  5. Like
    nedfox got a reaction from RC_Robio in Please Help : Admin Setup   
    Also not in the readme section.
  6. Like
    nedfox reacted to Glenn in Please Help : Admin Setup   
    Since a lot of people always ask the same question and apparently dont use any SQF syntax enabled tools, here is an easy image to illustrate the most common issues, as stated by BetterDeadThanZed:
     
    Line 2: Make sure its set to true. 
    Line 20, 44 or 47: enter your SteamID64 and your admin Name. Use Line 59-62 as example of what to place on line 20, 44 or 47. 
     

     
    Hope this makes it clearer... 
  7. Like
    nedfox reacted to Darth_Rogue in Why indestructible bases?   
    I'm implementing indestructible base items on my server as of today to test a theory.  I keep getting more and more reports every day of bases and other built items "disappearing".  However I tend to think that it's more likely that people are doing raids on other bases and they're getting destroyed.  So if that's the case, then after today the disappearing bases will stop.  If bases and walls and shelves continue disappearing, then there must be a game glitch that needs investigated by the devs. 
     
    Once the test is completed here in a few days and we have a chance to see which side of the fence the trend falls on, we will likely roll back to indestructible cinder only.  Doing this certainly isn't my first choice, as I agree that doing base raids is part of the game and should be permitted.  But we have to find out why items are disappearing and come up with a way to either fix it or players need to build bases so that they cannot be breached.  This test will provide the data to make that possible.  
  8. Like
    nedfox reacted to Axle in About this sub-forum.   
    Due to a lot of people talking about map making I decided to open this and the Map Release section so those interested in map making can have a place to ask for help or provide help.
     
    I know getting started can be daunting with BI tools. Hopefully this section can make it less scary.
  9. Like
    nedfox got a reaction from Havoc302 in I will back MySQL for Epoch !!   
    We want DB tools to improve the player experience, well known tools so we don't have to follow courses or end up stranded since our game host doesn't support it.
     
    I don't care what other admins do, if they abuse w/e is handed to them it's their (childish) problem since I know that players on those servers will soon end up on servers that are admin'd the right way, with helpful tools, like ours, and others.
     
    I, and many other admins actually have the decency to use admin tools for what they're used for.. What you think of the level of other admins is moot.
  10. Like
    nedfox reacted to DocNitro in Disable Heli Rope/Hook   
    I can disable the function in my own bought Antihack/AdminTool (run.sqf) :
     
    /*  Remove Vehicle Ropes */ _RVR = false;    /* true or false */
  11. Like
    nedfox reacted to Suppe in Let items spawn in front of the player   
    for what ? or why are you not using the admintool ? everything is in it ! sounds more then you want to write a cheat! ?! or at least you open all doors for hackers because you have a lot of be fiter open.
  12. Like
    nedfox reacted to MrPredatorr in Hello, Im making a server, Arma3ChernarusEpoch, But i get kicked everytime   
    You probably don't have the right AiATP version installed on your PC or the AiA keys are missing in your servers "Keys" folder.
    The newest update for AiATP is "2015-01-01 Hotfix".
  13. Like
    nedfox reacted to Havoc302 in I will back MySQL for Epoch !!   
    "The target market here is Epoch server admins. Owning a freaking game server does not automatically make you a database engineer, nor does it mean you should have to go and learn how to be one just to run your game server." - Did I need to explain it some other way for you to get it?
  14. Like
    nedfox got a reaction from Havoc302 in I will back MySQL for Epoch !!   
    This. Redis is an easy way out for future epoch modifications since you can drop just any string into it.
     
    Problem is that Epoch devs do not care about redundant, or even obsolete data in there.. I too have 150 trader entries in there, with less then 50 traders.
    I need to buy Visual Studio to compile all kind of crap command line crap, to use some scripts that might or might not work.
     
    Epoch devs forgot that the gaming community is run by a lot of self made admins, who are used to SQL code.. Not some crap Perl / Unix / whatever commandline stuff.
     
    Also : MySQL on my SSD is fast enough to do anything Epoch can throw at it.
  15. Like
    nedfox got a reaction from Nic in Kicked after entering vehicles?   
    Yes. Asked the admins of the server to sort their BE filters.
     
    If you're the admin yourself : go study BE filters.
     
    if you fail both : go to a server that has capable admins.
  16. Like
    nedfox got a reaction from RC_Robio in Battle Eye restriction "0"   
    Like Richies servers, or ours :)
  17. Like
    nedfox got a reaction from Richie in Battle Eye restriction "0"   
    Like Richies servers, or ours :)
  18. Like
    nedfox reacted to Richie in Battle Eye restriction "0"   
    Sounds like bad luck, BE filters are the responsibility of server owners, you as a player can't do anything to change that, reinstalling won't help.
    Find a server with experienced admins :) you won't have any issues then.
  19. Like
    nedfox reacted to Darth_Rogue in [TUTORIAL]Installing JSRS Support w/stock Epoch AntiHack   
    I've seen a little confusion around the forums about how to install JSRS compatibility into servers. The information is out there but it's spread across several threads. Follow this comprehensive guide and your players will be able to connect with JSRS enabled and you won't have to compromise your server's security.



    1. Open your epochAH.hpp file and on the line 7 for whitelistedpatches, add the below list to the end of the line before the closing } bracket.




    That will add all of the config patches to Epoch to let the Antihack know that they are ok for players to use. The list includes CBA addons as well as the ones for JSRS3:DragonFyre. The above list is compatible with JSRS3:DragonFyre ONLY. If you wish to use JSRS2.2 or older you will have to replace the DragonFyre patches list with those from the older JSRS version. The CBA patches however will be the same.

    2. Add the signature keys for CBA and JSRS to your server's keys folder

    3. Now comes the fun part....BE filters.
     
           ****UPDATE 3/27/15****  New BE filters are needed as of 0.3.0.1.  See for the updated scripts.txt filters.  Credit: PryMary
     




    Add those lines to the various lines in your BE filters as listed. There may be another one or two but I'm pretty sure that's all of them. I pulled them from my own working files.

    Please note that as BE filters for the game change or get updated with new Epoch patches the BE filters may change, meaning that you may have to update parts of the above filters list. The same goes for future CBA/JSRS updates as well.

    That's all you have to do! CBA and JSRS @mod folders do not have to be installed server side in order for your clients to use it.

    Enjoy! :D
  20. Like
    nedfox reacted to Santa in Building limit   
    Hi,
     
    In Arma 2 Epoch, there was a building limit / plotpole.
     
    I'd really like to see that introduced again, why?
     
    http://cloud-4.steamusercontent.com/ugc/535135824187779619/3664228814513DC9B21427EA19602E38E3D2B316/
     
    Need any more? :D
     
    But on a serious note,
    People make massive bases, bigger then needed, because they are not limited by anything.
    This causes the world limit to get hit constantly, needing us, server admins to higher it every single time.
     
    At a certain point, the server has 'trouble' loading all objects fast enough and you will see the 'Server not Ready error 02' pop up.
     
    Not even talking about how it impacts server performance.
     
     
    So yeah, this would be really welcome
     
     
    -Santa
  21. Like
    nedfox got a reaction from Mithrilon in TADST Epoch Server, Need help with the setup!   
    Good stuff !! Happy gaming !
  22. Like
    nedfox reacted to Santa in Will there be Taviana Map for Epoch A3?   
    READ ME
    Allright,
     
    It took a while longer because there were some issues etc, but it's here.
     
    Over the past weeks I managed to get rid of loads of texture errors, config.bin errors and RPT spam from the @Taviana map.
     
    After some testing it's ready for a first release now.
     
     
    The purpose of this remake is to provide a single set of client files which all server hosts can use.
    This way all people who want to play Taviana will only have to download one set of files, which prevents confusion and problems.
     
    To do this, there is a couple of things that I'd like you all to consider.
     
    This is NOT finished. There might still be missing textures etc. (Haven't had one in 10 hours) Do NOT change stuff yourself in the client files. It would destroy the entire purpose of having one set of files. If you find any bugs/errors, feel free to contact me and maybe I can fix them in a next update.  
    Before anyone flaming that I post a link to my own forums for the download
    Because of the fact that the Taviana author does NOT allow Epochmod to talk/post/.. his work, I CANNOT post a direct download link here.
    I however can guide u to the topic that has it ;)
     
    You don't have to sign up to download it, but I'd appreciate if you could rate the file.
     
    http://gfsgaming.com/index.php?/topic/157-taviana-download/
     
    -Santa
  23. Like
    nedfox got a reaction from Nic in Scheduler.xml   
    Why don't you go read the other zillion posts and solutions, and grab a template posted there to work from?
     
    We *really* need moar of these posts !
     



    http://epochmod.com/forum/index.php?/topic/29166-tool-to-restart-the-server-and-bec-after-shutdown/?view=findpost&p=174331&hl=scheduler


  24. Like
    nedfox got a reaction from happydayz in Disconnect-connect issue still?   
    If you download those addons, there will be .bikey files in it. Put those in your KEYS folder on your server.
    You don't need to enable the addons, but adding the key prevents ppl from being kicked for at least 1 reason.
  25. Like
    nedfox reacted to itsatrap in Database and name persistent   
    Will be fixed in 0.3
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