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sam_

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  1. Like
    sam_ reacted to Stephen in Mission SQF Manager   
    Great program!
     
     
  2. Thanks
    sam_ reacted to oldmatechoc in [Outdated] [Release] Trader Catalogue / Previews   
    https://github.com/ch0c/trader-catalogue
  3. Thanks
    sam_ got a reaction from WLF in Mission SQF Manager   
    MissionSQFManager
    Download:    https://github.com/sam563/MissionSQFManager/releases/tag/1.2
    Video Preview: 
     
     
    Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
    Output Formats
    Formatted SQF Biedi SQM Features
    User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects
  4. Like
    sam_ reacted to Airwaves Man in Epoch 1.0.7 Classnames Lists   
    https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Documents/Epoch 1.0.7 Classnames
  5. Like
    sam_ got a reaction from Helion4 in Mission SQF Manager   
    MissionSQFManager
    Download:    https://github.com/sam563/MissionSQFManager/releases/tag/1.2
    Video Preview: 
     
     
    Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
    Output Formats
    Formatted SQF Biedi SQM Features
    User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects
  6. Like
    sam_ reacted to looter809 in Mission SQF Manager   
    Looks amazing. Can't wait to try it out later and easily make new missions :)
  7. Like
    sam_ got a reaction from looter809 in Mission SQF Manager   
    MissionSQFManager
    Download:    https://github.com/sam563/MissionSQFManager/releases/tag/1.2
    Video Preview: 
     
     
    Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
    Output Formats
    Formatted SQF Biedi SQM Features
    User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects
  8. Thanks
    sam_ got a reaction from Voltan in Mission SQF Manager   
    MissionSQFManager
    Download:    https://github.com/sam563/MissionSQFManager/releases/tag/1.2
    Video Preview: 
     
     
    Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
    Output Formats
    Formatted SQF Biedi SQM Features
    User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects
  9. Thanks
    sam_ got a reaction from Airwaves Man in Mission SQF Manager   
    MissionSQFManager
    Download:    https://github.com/sam563/MissionSQFManager/releases/tag/1.2
    Video Preview: 
     
     
    Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
    Output Formats
    Formatted SQF Biedi SQM Features
    User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects
  10. Like
    sam_ reacted to seelenapparat in Custom Zombie Textures   
    _agent setObjectTexture [0, "textures\overall_prison_co.paa"]; this does only work for your client.
    if you want for all players to see the new texture you should do this:
    _agent setVehicleInit "this setObjectTexture [0, ""textures\overall_prison_co.paa""];";  
    if I'm not mistaken. You need to be aware that this might need a change in your battleye filters tho.
  11. Thanks
    sam_ got a reaction from WLF in Skalka City: Map edit   
    https://youtu.be/b-MtH3sAKvU
     
     
     
    Download Link
    https://github.com/sam563/map/blob/master/skalka.sqf
     
    Before
    https://imgur.com/FAxEtFH
    After
    https://i.imgur.com/wDCll41_d.jpg?maxwidth=640&shape=thumb&fidelity=medium
    HOW TO INSTALL
    add map\skalka.sqf to your mission file
    In your init.sqf in
    if (isServer) then { 
    add the line: 
    call compile preprocessFileLineNumbers "map\skalka.sqf";
     
    INFO
    To disable vehicle wrecks, dead bodies, tents etc... to fit better into epoch change:
    _apocalyptic = true;
    to
    _apocalyptic = false;
     
  12. Like
    sam_ got a reaction from Schalldampfer in Skalka City: Map edit   
    https://youtu.be/b-MtH3sAKvU
     
     
     
    Download Link
    https://github.com/sam563/map/blob/master/skalka.sqf
     
    Before
    https://imgur.com/FAxEtFH
    After
    https://i.imgur.com/wDCll41_d.jpg?maxwidth=640&shape=thumb&fidelity=medium
    HOW TO INSTALL
    add map\skalka.sqf to your mission file
    In your init.sqf in
    if (isServer) then { 
    add the line: 
    call compile preprocessFileLineNumbers "map\skalka.sqf";
     
    INFO
    To disable vehicle wrecks, dead bodies, tents etc... to fit better into epoch change:
    _apocalyptic = true;
    to
    _apocalyptic = false;
     
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