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sam_ reacted to oldmatechoc in [Outdated] [Release] Trader Catalogue / Previews
https://github.com/ch0c/trader-catalogue
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sam_ got a reaction from WLF in Mission SQF Manager
MissionSQFManager
Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2
Video Preview:
Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
Output Formats
Formatted SQF Biedi SQM Features
User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects -
sam_ reacted to Airwaves Man in Epoch 1.0.7 Classnames Lists
https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Documents/Epoch 1.0.7 Classnames
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sam_ got a reaction from Helion4 in Mission SQF Manager
MissionSQFManager
Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2
Video Preview:
Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
Output Formats
Formatted SQF Biedi SQM Features
User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects -
sam_ reacted to looter809 in Mission SQF Manager
Looks amazing. Can't wait to try it out later and easily make new missions :)
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sam_ got a reaction from looter809 in Mission SQF Manager
MissionSQFManager
Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2
Video Preview:
Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
Output Formats
Formatted SQF Biedi SQM Features
User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects -
sam_ got a reaction from Voltan in Mission SQF Manager
MissionSQFManager
Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2
Video Preview:
Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
Output Formats
Formatted SQF Biedi SQM Features
User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects -
sam_ got a reaction from Airwaves Man in Mission SQF Manager
MissionSQFManager
Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2
Video Preview:
Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
Output Formats
Formatted SQF Biedi SQM Features
User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects -
sam_ reacted to seelenapparat in Custom Zombie Textures
_agent setObjectTexture [0, "textures\overall_prison_co.paa"]; this does only work for your client.
if you want for all players to see the new texture you should do this:
_agent setVehicleInit "this setObjectTexture [0, ""textures\overall_prison_co.paa""];";
if I'm not mistaken. You need to be aware that this might need a change in your battleye filters tho.
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sam_ got a reaction from WLF in Skalka City: Map edit
https://youtu.be/b-MtH3sAKvU
Download Link
https://github.com/sam563/map/blob/master/skalka.sqf
Before
https://imgur.com/FAxEtFH
After
https://i.imgur.com/wDCll41_d.jpg?maxwidth=640&shape=thumb&fidelity=medium
HOW TO INSTALL
add map\skalka.sqf to your mission file
In your init.sqf in
if (isServer) then {
add the line:
call compile preprocessFileLineNumbers "map\skalka.sqf";
INFO
To disable vehicle wrecks, dead bodies, tents etc... to fit better into epoch change:
_apocalyptic = true;
to
_apocalyptic = false;
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sam_ got a reaction from Schalldampfer in Skalka City: Map edit
https://youtu.be/b-MtH3sAKvU
Download Link
https://github.com/sam563/map/blob/master/skalka.sqf
Before
https://imgur.com/FAxEtFH
After
https://i.imgur.com/wDCll41_d.jpg?maxwidth=640&shape=thumb&fidelity=medium
HOW TO INSTALL
add map\skalka.sqf to your mission file
In your init.sqf in
if (isServer) then {
add the line:
call compile preprocessFileLineNumbers "map\skalka.sqf";
INFO
To disable vehicle wrecks, dead bodies, tents etc... to fit better into epoch change:
_apocalyptic = true;
to
_apocalyptic = false;