-
Posts
124 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Articles
Everything posted by Reaper5150
-
I can't get the map icons/markers to show up on the map, any ideas?
-
Hey, I'm wondering if anyone has a working server rules menu when a player logs in I could use? or know of an active link? I've lost my old one 😕
-
@Mig Since we now have Smartphones in 1.0.7.1 classname (Smartphone_DZE) I was wondering is there anyway we could have the players send other players personal messages like Text Messaging with a notification to the receiving player saying "You have a text"? That would be keep them from spamming side chat and pretty cool 😄
-
Yes, I got it working "Finally" sorry forgot to update 😞 Thanks
-
Update for 1.0.7.1+ currency name change [Z_bankVariable,0] << to >> ["globalMoney",0]
-
[Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]
Reaper5150 replied to ebayShopper's topic in A2: Epoch Mods
RESOVLED: Just follow the install instructions and do not add stringtable.xml to your root cause it is already built in the 1.0.7.1+ If you want levels and custom loot to spawn? in config.sqf class_selection = true; //Enable class selection dialog #define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2],["G17_DZ"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"ItemMorphine"],["G17_DZ"],if (class_epoch) then {"Assault_Pack_DZE1"} else {"DZ_Assault_Pack_EP1"},[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"ItemMorphine"],["G17_DZ"],if (class_epoch) then {"TK_Assault_Pack_DZE1"} else {"DZ_TK_Assault_Pack_EP1"},[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2],["Revolver_DZ"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",3,"ItemMorphine"],["Revolver_DZ"],if (class_epoch) then {"Assault_Pack_DZE1"} else {"DZ_Assault_Pack_EP1"},[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"ItemMorphine"],["Revolver_DZ"],if (class_epoch) then {"TK_Assault_Pack_DZE1"} else {"DZ_TK_Assault_Pack_EP1"},[],[],0,15000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ"],"",[],[],0,0,0] ]; Replace with this: class_selection = true; //Enable class selection dialog #define BagItemsL1 "ItemMorphine","PartEngine","Scrap Metal" #define BagItemsL2 "ItemMorphine","PartVRotor","PartEngine","PartGeneric" #define Tools1 "ItemToolbox","ItemMap","ItemRadio","Binocular","ItemCompass","NVGoggles_dze" #define Tools2 "ItemToolbox","ItemMap","ItemRadio","Binocular_Vector","ItemCompass","NVGoggles_dze","ItemGPS" #define Food_L1 "FoodMRE","ItemSodaCoke" #define Food_L2 "FishCookedTrout","ItemSodaRbull" #define Medical "ItemBloodbag","ItemPainkiller","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","Skin_TK_CIV_Takistani01_EP1_DZ" class_public = [ [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[ "FoodCanPotatoes","ItemSodaFranka","ItemBloodbag","PartGeneric","ItemPainkiller","ItemMorphine","ItemBandage","ItemBandage","10x_303",3,"17Rnd_9x19_glock17",3],["LeeEnfield","G17_DZ","ItemToolbox","ItemMap","ItemRadio","Binocular","ItemHatchet","NVGoggles"],"DZ_TerminalPack_EP1",[],[],0,0,0], //BanditLoadouts [(localize "str_playerstats_bandit")+" Lvl 1","Bandit1_DZ","BanditW1_DZ",[ Food_L1,Medical,"30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9",2],["M4A1_DZ","M9_DZ",Tools1],"DZ_ALICE_Pack_EP1",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl 2","GER_Soldier_TL_EP1","BanditW1_DZ",[ Food_L1,Medical,"100Rnd_762x51_M240",3,"rh_15Rnd_9x19_uspsd",2],["Mk48_CCO_DZ","rh_uspsd",Tools1],"DZ_TK_Assault_Pack_EP1",[BagItemsL1],[],0,-25000,0,""], [(localize "str_playerstats_bandit")+" Lvl 3","TK_Special_Forces_TL_EP1","BanditW1_DZ",[ Food_L1,Medical,"RH_20Rnd_762x51_hk417",3,"rh_15Rnd_9x19_uspsd",2],["RH_hk417sacog","rh_uspsd",Tools2,"ItemKnife"],"DZ_GunBag_EP1",[BagItemsL1],[],0,-75000,0,""], [(localize "str_playerstats_bandit")+" Lvl 4","GUE_Commander_DZ","BanditW1_DZ",[ Food_L1,Medical,"itemantibiotic","20Rnd_762x51_DMR",3,"rh_15Rnd_9x19_uspsd",2],["vil_SR25SD","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_Backpack_EP1",[BagItemsL2],[],0,-150000,0,""], [(localize "str_playerstats_bandit")+" Lvl 5","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","5Rnd_86x70_L115A1",4,"rh_15Rnd_9x19_uspsd",4],["BAF_LRR_scoped","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-300000,0,""], [(localize "str_playerstats_bandit")+" Lvl 6","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",3,"rh_15Rnd_9x19_uspsd",4],["m107_DZ","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-500000,0,""], [(localize "str_playerstats_bandit")+" Lvl 7","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",4,"rh_15Rnd_9x19_uspsd",4],["BAF_AS50_scoped","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-1000000,0,""], //HeroLoadouts [(localize "str_playerstats_hero")+" Lvl 1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"30Rnd_556x45_StanagSD",3,"15Rnd_9x19_M9SD",2],["M4A1_HWS_GL_SD_Camo","RH_m9sd",Tools1,"ItemKnife"],"DZ_TK_Assault_Pack_EP1",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl 2",if (class_epoch) then {"Soldier_TL_PMC"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"100Rnd_762x51_M240",4,"rh_15Rnd_9x19_uspsd",2],["Mk48_CCO_DZ","rh_uspsd",Tools1,"ItemKnife"],"DZ_British_ACU",[BagItemsL1],[],0,25000,0,""], [(localize "str_playerstats_hero")+" Lvl 3",if (class_epoch) then {"FR_Sykes"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"itemantibiotic","RH_20Rnd_762x51_SD_hk417",3,"rh_15Rnd_9x19_uspsd",2],["RH_hk417sdacog","rh_uspsd",Tools2,"ItemKnife"],"DZ_CivilBackpack_EP1",[BagItemsL1],[],0,50000,0,""], [(localize "str_playerstats_hero")+" Lvl 4",if (class_epoch) then {"Navy_SEAL_TL"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"itemantibiotic","20Rnd_762x51_DMR",3,"rh_15Rnd_9x19_uspsd",3],["vil_SR25SD","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_CivilBackpack_EP1",[BagItemsL2],[],0,150000,0,""], [(localize "str_playerstats_hero")+" Lvl 5",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","5Rnd_86x70_L115A1",4,"rh_15Rnd_9x19_uspsd",3],["BAF_LRR_scoped_W","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,300000,0,""], [(localize "str_playerstats_hero")+" Lvl 6",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",3,"rh_15Rnd_9x19_uspsd",4],["m107_DZ","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,500000,0,""], [(localize "str_playerstats_hero")+" Lvl 7",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",4,"rh_15Rnd_9x19_uspsd",4],["BAF_AS50_scoped","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,750000,0,""] ]; -
I noticed the Variables have changed for the coins system and can't figure this out to get it working? My pre installed scripts show it was changed to "cashMoney" & globalMoney for the coin system?? _wealth = player getVariable[(["cashMoney"] select Z_persistentMoney),0] call BIS_fnc_numberText; <<Needs to show money in wallet _bank = player getVariable[(["globalMoney"] select Z_persistentMoney),0] call BIS_fnc_numberText; <<Needs to show money in bank Any help you can offer would be great?? Thanks,
-
[Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]
Reaper5150 replied to ebayShopper's topic in A2: Epoch Mods
SOLVED: Any reason why it would be killing players when they spawn into the server and sending them to debug? I'm using infiSTAR and pretty sure there was a thread with the fix....but I can't find it?? -
[Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
Reaper5150 replied to Airwaves Man's topic in A2: Epoch Mods
Update: I got it to work using rick clicks however when we deploy the bikes it kills us shortly after getting on the bikes? I think it is infiSTAR antihack that maybe causing this?, are there any fixes for this anyone knows of?? -
RESOVLED: The files are in dayz_code.pbo/Configs/CfgServerTraderZSC with a Readme.txt to move to mission folder if you choose.
-
[Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
Reaper5150 replied to Airwaves Man's topic in A2: Epoch Mods
Hey, I'm unable to get this to work with right click on the toolbox? I'm only getting the pop up to remove camo nets? -
Anyone know where the location is to add items to the traders? I'm unable to find where the files are at now??
-
#BigEgg When you get a chance could you help me install this on a fresh server? Either my dumb brain ain't working or I'm missing something but I can't get this anti hack to work anymore? 😕
-
[Outdated] stormz crafting menu fixed and up dated
Reaper5150 replied to killerkiwi's topic in A2: Epoch Mods
@Mig @killerkiwi Can we get this updated for 1.0.7.1 It is working but snap build info stays on screen and players have to relog --Also the building objects delete after restarts!