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Relentless

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  1. Like
    Relentless got a reaction from iben in [RE-RELEASE, v1.5.1] Paint Vehicles script using single currency (updated to 1.0.6.2)   
    I remember that players loved this back in 1.0.5.1.
    As I have no personal server, I will not test or try this but thanks for the release to the community. I think there will be a lot of people who appreciate this much more! :)
  2. Like
    Relentless reacted to Anhor in Adding fuel pump to traders   
    It should be at the wholesalers. If not, this are the class name:
    fuel_pump_kit
  3. Like
    Relentless reacted to iben in [RE-RELEASE, v1.5.1] Paint Vehicles script using single currency (updated to 1.0.6.2)   
    Hello guys,
    do you remember old "Paint vehicles" script? Let's look back to idea fathers:
    ===
    CREDITS:
    All credits goes to its original authors:
    DayZ Epoch developers, collaborators and contributors (thank you guys for your excellent work!) (visit them on github)
    Maca134 for orginal color vehicle script.
    @Zupa for the idea of painting vehicles in two different colors.
    @0verHeaT for script public release - this version we are updating for 1.0.6.1+ (see original thread)
    @raymix for list of paintable vehicles for this script (see original thread)
    ---
    Special Thank you goes to @DAmNRelentless for taking care of Github repo.
     ===
    This script was updated for Epoch 1.0.6.2 and upgraded.
    ===
    FEATURES:
    Vehicles can be painted in two different colors Only vehicles which you own can be painted (vehicles with key) Only vehicles in ColourVehicles array can be painted Script is designed to be used along with Single currency. Player will pay for painting vehicles. UPDATED: Color values are saved in the worldspace field in database NEW: Vehicles can be unpainted to default state (default textures are loaded) UPDATED: Vehicles can be painted using GUI with visual enhancements. Use PaintVehicles defines.hpp for defining custom GUI color scheme UPDATED: Script is now fully compatible with Virtual Garage and Vehicle Key Changer (VKC) script thanks to @salival (2017-08-22).
    All scripts by @salival and this one prior update date should be upgraded to get much better player experience! UPDATED: for Epoch 1.0.6.2 ===
    Changelog:
    [2017-05-22], v1.0 | Initial release [2017-05-25], v1.1 | Optimized compiles: 5 files reduced to 1. See changes: [commit  ae29c13] [2017-08-20], v1.2 | Regular code maintenance. See changes: [commit 682f99a] and [commit 7cd8fce] [2017-10-23], v1.3 | Roll back to full version of player_forceSave (uniCoins fix: Issue not related to script itself). [2017-12-04], v1.4 | Safer manipulation with data sending to server. Basic defines fix - from sqf to hpp.  See changes: [commit 2735dea] [2017-29-04], v1.5 | Update for Epoch 1.0.6.2 [2017-29-04], v1.5.1 | FIX: fn_selfAction path (thx @hooty): [commit 38fe105] ===
    How it looks like:

    === database screenshot

    ===
    MiniShowcase
    ===
    How to install:
    We are not using common way how is script included to current folder structure (like grab whole folder and put it to the root of mission folder) - 
    that's why read carefully, use repo folder structure (or similar) and compare tool like diffmerge! If you have troubles, just ask here or send me PM.
    Source files are available at Github repo. You can download them from here.
    For client side we need these folders in the root of your 'MPMissions\Dayz_Epoch_11.Chernarus' folder:
    actions: we will store file with scroll action menu command Paint vehicle here compile: we will store core script client files here Configs: we will store defines && dialog config files for script GUI here gui:  we will store your "Money" or "Coins" picture here (Change path inside: `dayz_code\compile\player_paintVehicle.sqf`) init: we will load all compiles and variables from here ... and finaly files:
    description.ext: we will load your defines and dialogs from here via master.hpp init.sqf: we will load your custom compiles and variables from here For server side (dayz_server) we need to touch these files:
    compiles\paintVehicles  (copy whole folder to compiles) compiles\server_updateObject.sqf system\server_monitor.sqf init\server_functions.sqf (compile init.sqf) ===
    Battleye
    // Add an exception to publicvariable.txt !="PVDZE_veh_Color" ===
    infiSTAR
    // Add an exception to allowed dialogs 571113 ===
    ...that's all, Have Fun!!
    Cheers...
    ===
  4. Like
    Relentless reacted to salival in [Release] Safe Zone Relocate   
    I have updated the script to reflect the changes wanted regarding a custom vehicle dump / junk yard.
    I have tested this with: land vehicles, air and boats and it works as intended, you will need to fiddle with the _customRadius and _maxDist variables to get things optimized if you are going to use a custom position, though. I found it makes a big difference in where the vehicles are spawned.
    https://github.com/oiad/safeZoneRelocate/commit/2b7c5a9c03c0646de544e166debba0d195d92ce9
    https://github.com/oiad/safeZoneRelocate
     
  5. Like
    Relentless reacted to oldmatechoc in First person while laying down   
    forcing first person near buildings is to stop players looking through and over walls usually. :)
  6. Like
    Relentless got a reaction from SryImAnooB in [Release] Safe Zone Relocate   
    Made my day! :D
    Okay then final post: For those guys that want to move the vehicles out of the safezone to a specific location, go to dayz_server\init\safeZoneRelocate.sqf and search this line:
    _position = [_safeZonePos,_safeZoneRadius + 50,_maxDist,_objDist,if (_x isKindOf "Ship") then {2} else {0},0,0,[],[_safeZonePos,_safeZonePos]] call BIS_fnc_findSafePos; And replace it with:
    _position = [[YOUR COORDINATES],15,250,10,if (_x isKindOf "Ship") then {2} else {0},0.5,0] call BIS_fnc_findSafePos;  
  7. Like
    Relentless reacted to salival in [Release] Safe Zone Relocate   
    I am okay with moving vehicles to a specific position, i.e a junkyard, but im not interested in unlocking or deleting since that punishes legitimate players that either a) didn't know better or b) mom told them they had to go do the dishes.
  8. Like
    Relentless reacted to theduke in [Release] Safe Zone Relocate   
    I would only assume its because there are already scripts like that in the forums. This was meant to do one thing, and it ended up starting to do the same things as the other ones..
  9. Like
    Relentless got a reaction from BEKOOL in What is this?   
    Yeah, already talked to ebay about that. That's the script scan of infistar so it's good if these files aren't found. But this sadly not expalains the problem that several people get banned and are frozen and kicked while playing or joining the server.
  10. Like
    Relentless got a reaction from theduke in [Tuturial] Battleye blocked loading file   
    The sfc /scannow command is made for windows and normally checks necessary system files whether they are damaged and rescue them if they are. Also if they are missing this command should add them back. Why this should fix the dll issues on battleye, I don't understand but if it works it's fine.
    From my experience those messages appear when battleye has no access rights or the dll's are missing. The access is another thing but if they are missing, this could explain why the command is working then.
    Thanks for sharing.
  11. Like
    Relentless got a reaction from theduke in Server Crash   
    First I suggest that you use a spoiler next time or that you upload this kind of file to dropbox and then use the download link in the post. Could you be so kind next time?
    Anyways, you have an error in your DynamicWeatherEffects.sqf. As the error message says the variable _weatherType is not defined. In this file this variable gets compared to FOG but because this variable is undefined it throws that error. Please provide this file so we can take a look at it.
  12. Like
    Relentless got a reaction from tade922 in Server Crash   
    I suggest that you comment out the lines where _weatherType is compared in an if-condition and insert a systemchat _weatherType so you know what is stored in this variable. Because it seems like the value is not set because the previous if-conditions aren't accessed.
    while {1 == 1} do { // uiSleep a while until next weather change uiSleep floor (_minTimeBetweenWeatherChangesMin * 60 + random ((_maxTimeBetweenWeatherChangesMin - _minTimeBetweenWeatherChangesMin) * 60)); if (_minimumFog == _maximumFog && _minimumOvercast != _maximumOvercast) then { _weatherType = "OVERCAST"; }; if (_minimumFog != _maximumFog && _minimumOvercast == _maximumOvercast) then { _weatherType = "FOG"; }; if (_minimumFog != _maximumFog && _minimumOvercast != _maximumOvercast) then { // Select type of weather to change if ((random 100) < 50) then { _weatherType = "OVERCAST"; } else { _weatherType = "FOG"; }; }; This will set the _weatherType either to Overcast or to Fog but as your error message says that this variable isn't defined, I guess that these if-conditions are not even accessed.
  13. Like
    Relentless reacted to Anhor in Epic battlefield system(convoy)   
    i.E. this
    Battlefield 2.0
  14. Like
    Relentless got a reaction from DieTanx in Weird things going on.   
    Hello community,
    so I've been fixing a lot of client files the past few days because players were always saying they can't access the server.
    These guys are normal users and have no clue of advanced things that is related to error diagnosis. I checked their client.rpt and for a week it's the same everywhere. Meanwhile I personally think that there is a server that injects a ArmA2 hack in the client files. Although that sounds really crazy and maybe stupid I am pretty sure it is like that and I also know how but the problem is that I don't know which server this does.
    The reason why they report it to our staff team is because our server is potentially that one with the highest security they joined so far. I don't wanna say that you guys have servers with less security but maybe they only joined servers with bad security like servers that got set up one time and then never touched again and when they try to join our server, then are frozen and punished by our anti hack system (custom one). I know these guys are not hacking because even some of the people I know really good are having this issue and to be honest and not to be impolite, some of them wouldn't even know how to inject or implement such things.
    I also have an idea how "this specific server" injects this suspicous files into the client but I don't want to mention it right here because there might be people that abuse this method.
    Anyways be aware of that and if your players can't join the server anymore, they might have the same issue. Tell them to send their client.rpt to you which is located it:
    C:\Users\YOURNAME\AppData\Local\Arma2OA\Arma2OA.RPT And check it for them if they have no clue about that file. The suspicious errors with the suspicous files are the following:
    \whippymenu\ilovememes\GetMemedXD.sqf not found \whippymenu\execute.sqf not defined variable in expression _collect So yeah, things like that. I also searched for this menu on the internet and this is a hacking scroll menu from 2015. I don't know where it comes from but this has to come from a server as these players never used hacks.
  15. Like
    Relentless got a reaction from harcosgoogle in Infistar permissions?Block players command.   
    Mostly the dialog names are given in the installation instructions of the corresponding mod. If you have to whitelist them on infiStar, most times it's given in there.
  16. Like
    Relentless got a reaction from salival in [Release] Safe Zone Relocate   
    Simple, small and clean useful script. As always, good work! I like the idea. That's better than deleting the vehicles.
    I will probably add that the vehicles that are relocated get unlocked so everybody can take them (to punish the owner who parked in the safezone).
    But anyways, thanks for that!
  17. Thanks
    Relentless got a reaction from Cyrus in [Re-Release] Scheduler Creator   
    Hello there,
    I know that there are a lot of people that often have some problems with the scheduler.xml that is used by BEC to print out messages in game and also to make planned restarts.
    Some years ago, a guy called BeavisTheSecond released a tool on a german forum I am using for years now and it's nice and clean and easy to handle.
    I just want to share this tool with you. Keep in mind that I don't have or claim any credits for it and I am not permitted to develop it any further. So if there are any bugs or features you want me to add, I can't to that because this tool is not licensed for editing, only for using.
    If you have any problems, let me know in this topic. I'll try to help. Ofcourse this tool is English! :)
    Have fun with it, hopefully it will prevent some scheduler.xml issues in the future!
    By the way, if the download isn't available anymore, please pm me.
    Download it here!
  18. Like
    Relentless got a reaction from juandayz in [Re-Release] Scheduler Creator   
    Hello there,
    I know that there are a lot of people that often have some problems with the scheduler.xml that is used by BEC to print out messages in game and also to make planned restarts.
    Some years ago, a guy called BeavisTheSecond released a tool on a german forum I am using for years now and it's nice and clean and easy to handle.
    I just want to share this tool with you. Keep in mind that I don't have or claim any credits for it and I am not permitted to develop it any further. So if there are any bugs or features you want me to add, I can't to that because this tool is not licensed for editing, only for using.
    If you have any problems, let me know in this topic. I'll try to help. Ofcourse this tool is English! :)
    Have fun with it, hopefully it will prevent some scheduler.xml issues in the future!
    By the way, if the download isn't available anymore, please pm me.
    Download it here!
  19. Like
    Relentless reacted to salival in [Release] Safe Zone Relocate   
    Hi,
    Here's a simple safe zone relocation script for vehicles. 
    Simple relocate only safe zone script.
    Extremely quick and low overhead since we're only scanning the safe zone array instead of every vehicle.
    Uses the Epoch DZE_SafeZonePosArray for convenience.
    Install instructions and download link: https://github.com/oiad/safeZoneRelocate
  20. Like
    Relentless got a reaction from EditedSnowHD in BEC Server restarts 1.0.6 [answered]   
    Everything you need to know about that is on the official BattlEye Extended Controls (BEC) Website. There you can also download all BEC files and the scheduler.xml is also provided in that download.
    Check this site: http://ibattle.org/dashboard/
    If you have any problems with setting this up, let us know. Sometimes this is a bit difficult especially when you do it the first time. :)
  21. Like
    Relentless got a reaction from S4M in [Release] Cen's Custom GUI for Epoch/Overpoch   
    Damn, that color filter though. But i like this weapon HUD! 
  22. Like
    Relentless got a reaction from BEKOOL in Server Owner Sending Out Hackers ?   
    +1
  23. Like
    Relentless got a reaction from DieTanx in Server Owner Sending Out Hackers ?   
    +1
  24. Like
    Relentless reacted to salival in Server Owner Sending Out Hackers ?   
    Hi friends,
    Kind of got out of hand there, but here's my 2 cents:
    Allowing people to knowingly test hacks on your server to take down other servers is a pretty shitty act, fun, joking or serious.
    Brushing it off that it's "not your problem" is also a pretty shitty act when infact you have the power to take them off your test server.
    As a community I believe we should all be helping each other to bring this community higher, we know a2 is long dead and hanging on by a string, let's not be fucking idiots and cut the string.
    We'll leave this thread for now, Thanks to the OP for bringing this up.
  25. Like
    Relentless got a reaction from harcosgoogle in Dead charachter bug?   
    You can't have that file in your mission. This file is provided in your client files in the steam game files. So don't be confused by that.
    Just follow @Iwbuk's steps. He is right. Just to make sure you can open notepad++, then open the file in it and hit CTRL + F, then a small window appears and you enter "spawn player_death", after that hit find all and all corresponding lines are listed for you. :)
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