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Cherdenko

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  1. Like
    Cherdenko reacted to nova in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    The fps on the top left is part steam as an option. fps monitor for games in steam options
  2. Like
    Cherdenko reacted to juandayz in Release: Local Server Messages   
    its very usefull @Cherdenko i hate bec reds msgs so TNKS FOR SHARE!
  3. Like
    Cherdenko reacted to juandayz in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    looks nice!  @WagnerMello maybe this is that you was looking for..  @Cherdenko  the fps in the top left comes with this monitor?
  4. Like
    Cherdenko got a reaction from WLF in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    Edit: Should be also working for 1062, as ive seen some servers running this
    Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice.
    This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it.
    So how does it look like?
    Download Link:
    https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an   you want to use your own path?
     
    You want to change the color of the font?
     
    you want to change the restart timer?
     
     
    @juandayz's edit:
    this is how it looks:
    update.sqf:
    and also comment out in hud.hpp:
     
    Hope you like it.
  5. Like
    Cherdenko got a reaction from juandayz in Release: Local Server Messages   
    @DAmNRelentless I've used it for messages like to announce events and other stuff.
    also you can put anything you want in there like some keybinds etc.
  6. Like
    Cherdenko got a reaction from oldmatechoc in Release: Local Server Messages   
    puts out pre-defined server messages in a random order
     
    and you are good to go
  7. Like
    Cherdenko got a reaction from juandayz in Release: Local Server Messages   
    puts out pre-defined server messages in a random order
     
    and you are good to go
  8. Like
    Cherdenko got a reaction from juandayz in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    Edit: Should be also working for 1062, as ive seen some servers running this
    Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice.
    This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it.
    So how does it look like?
    Download Link:
    https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an   you want to use your own path?
     
    You want to change the color of the font?
     
    you want to change the restart timer?
     
     
    @juandayz's edit:
    this is how it looks:
    update.sqf:
    and also comment out in hud.hpp:
     
    Hope you like it.
  9. Like
    Cherdenko got a reaction from BigEgg in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    Edit: Should be also working for 1062, as ive seen some servers running this
    Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice.
    This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it.
    So how does it look like?
    Download Link:
    https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an   you want to use your own path?
     
    You want to change the color of the font?
     
    you want to change the restart timer?
     
     
    @juandayz's edit:
    this is how it looks:
    update.sqf:
    and also comment out in hud.hpp:
     
    Hope you like it.
  10. Like
    Cherdenko got a reaction from Hooty in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    Edit: Should be also working for 1062, as ive seen some servers running this
    Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice.
    This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it.
    So how does it look like?
    Download Link:
    https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an   you want to use your own path?
     
    You want to change the color of the font?
     
    you want to change the restart timer?
     
     
    @juandayz's edit:
    this is how it looks:
    update.sqf:
    and also comment out in hud.hpp:
     
    Hope you like it.
  11. Like
    Cherdenko got a reaction from iben in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    Edit: Should be also working for 1062, as ive seen some servers running this
    Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice.
    This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it.
    So how does it look like?
    Download Link:
    https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an   you want to use your own path?
     
    You want to change the color of the font?
     
    you want to change the restart timer?
     
     
    @juandayz's edit:
    this is how it looks:
    update.sqf:
    and also comment out in hud.hpp:
     
    Hope you like it.
  12. Like
    Cherdenko reacted to juandayz in Humanity Board   
    @Robert261171
    change the line in fn_Selfactions by
    if ((_cursorTarget isKindOf "WarfareBunkerSign") && {speed player <= 1}) then { to get an scroll menu option over your sign-
  13. Like
    Cherdenko got a reaction from Hooty in Humanity Board   
    @juandayz
    #USER:_pmenu needs to be whitelisted if you use infistar
  14. Like
    Cherdenko got a reaction from juandayz in Humanity Board   
    @juandayz
    #USER:_pmenu needs to be whitelisted if you use infistar
  15. Like
    Cherdenko reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    VIDEO:
    If (You dont have a custom compiles.sqf or a custom keyboard.sqf) exitWith { step1;}else{ proceed with step 2; } forEach user; 1-Making a custom compiles.sqf and custom keyboard.sqf
     
     
    2-In your CUSTOM!!! keyboard.sqf at bottom but before the last "_handled" paste:
    3-Create remote_key.sqf  (mpmissions\your instance\scripts\ )
     
  16. Like
    Cherdenko reacted to Hooty in [1.6 Harvestable hemp, smoking weed, pot farms]   
    Is what I use and works perfect.
  17. Like
    Cherdenko got a reaction from Hooty in [1.6 Harvestable hemp, smoking weed, pot farms]   
    Update for deploy anything if you don´t like macca or just not using the extra_rc script:
    // be sure to have a komma on the lines that come before ["ItemKnife","Harvest the weed","execVM 'drugs\cuthemp.sqf';","true"], ["ItemKiloHemp","Smoke that shit","execVM 'drugs\smoke.sqf';","true"], ["ItemMachete","Harvest the weed","execVM 'drugs\cuthemp.sqf';","true"] // no komma after last line @juandayz it should work, have yet to have tested it though
  18. Like
    Cherdenko got a reaction from Hooty in Humanity Board   
    im doing it kinda an other way. On my website you can see the Stats with a kinda Web Programm that gets Infos from the Database http://standalinos.de/napf/#/home looking like that
  19. Like
    Cherdenko reacted to Bricktop in Hacked Vehicles 1.0.6.1   
    !! I claim no credit for this and have no idea who thought of it first !!
    It's just some code added to the server_monitor.sqf  to create vehicles with custom weapons. 
    ===========================
    To install:
    Open path: dayz_server.pbo\system\server_monitor.sqf
    Find this block of code:
    Below it place this:
    Done!
    ===========================
    Important:
    (This code should be customized to fit your server - I have a militarized server)
    1) These vehicles do NOT spawn with custom weapons when you buy them. 
    2) You must wait for the server to restart before they become armed.
    3) You wont see the weapons after restart - Just get in press F and shoot!
    ===========================
    Here's a small video preview: 
    Here's the list of vehicles included in the code:
    =====

    Armed Little Bird with - yakb + 2a70 + flarelauncher
    ---

    Armed An2 with - m3p + ffarlauncher + flarelauncher
    ---

    Armed tractor with - twinm134 + d30
    ---

    Armed mv22 with - M197 + 80mmLauncher
    ---

    Armed Bus with - GSh301
    ---

    Armed pook amphib with - GSh302 + m119 + flarelauncher
    ---

    Armed KORD with - M168
    ---

    Armed ATV with - twinm134
    ---

    Armed SUV with - m230
    ---

    Armed C130J with - mlrs + m168
     
    ===========================
     
    Happy Hunting :)
     
  20. Like
    Cherdenko got a reaction from BigEgg in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    the fnc_veh_handleDam = compile preprocessFileLineNumbers "remote_key\veh_handleDam.sqf";
    DOES NOT BELONG IN THE if(isDedicated){};
    SECTION, BUT BELOW
  21. Like
    Cherdenko got a reaction from juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    the fnc_veh_handleDam = compile preprocessFileLineNumbers "remote_key\veh_handleDam.sqf";
    DOES NOT BELONG IN THE if(isDedicated){};
    SECTION, BUT BELOW
  22. Like
    Cherdenko got a reaction from Ghostrider-GRG in Vehicle Locator Script   
    Ok so the script seems to be running just fine.
    all credits go to @Logi coz he created this script.
    Original thread:
    /* if you have any problems post them below and ill try to offer support.
    also as it seems changes to infistar are not necassary */
    create a new file called "locate_vehicle.sqf"
    paste this in it
    or this for the masterkey thx to @theduke
     
     
    now you have to execute it through either extra_rc.hpp:
    or clickactions:
     
  23. Like
    Cherdenko reacted to juandayz in Vehicle Locator Script   
    hhahah erotic vehicle finder
  24. Like
    Cherdenko got a reaction from gernika in Vehicles Lokced No Damage   
    well i would call it where the source of the problem exists(vehDamageHandler)
    like this:
     
  25. Like
    Cherdenko got a reaction from S4M in HOW TO: Remove the Journal   
    As some of you guys may have allready seen, the journal kicks coz of a script restriction, if you open the last page.
    Also some of you guys might allready have a custom ui and don´t want the journal, coz you simply don´t like it.
    So here ill present you a way to disable the journey completly:
     
    1. for people who don´t have a custom keyboard
     
    for people who do have the custom keyboard.sqf:
     
     
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