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killerkiwi reacted to Helion4 in nill
Hey,
Oxygen 2 has been replaced by Object Builder as explained here : https://community.bistudio.com/wiki/Oxygen_2
If you are planning to build everything from the ground up (alone?) then I would be surprised if this project is finished in under 12 months. The map I cannot comment on the time needed to create one from scratch, but I do know that you have to be committed to it 100%.
As for creating models from scratch, dont use any Bohemia tools to create the meshes, instead use 3dsMax or Blender (for Blender you will need the addon for Arma) , then you can export your models to Object Builder for the final set up. This way is much much quicker than using BiS's tools to create meshes.
Good Luck, I hope to see some nice progress in the future!
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killerkiwi got a reaction from Helion4 in nill
ok i'm just done rendering map look really good flat spots for towns and mini city's... i will make the map first release it then i will do the items and Object ect
https://imgur.com/dzPVA2x new screen shot
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killerkiwi got a reaction from Bricktop in [Outdated] stormz crafting menu fixed and up dated
is it working ok?
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killerkiwi got a reaction from Bricktop in [Outdated] stormz crafting menu fixed and up dated
hello all i made this crafting menu a while back all this dose make crafting quicker and kinda easier and i left some buttons free to customise ect
creddit to juandayz and theduke helping with some code and giving tips on arma 2 gui edditor
you will need click action script to make this work
this really easy to install got to you description.ext and add the two lines to the bottom
#include "Stormz\menu\STORMZ_CRAFT_MENU_DEFINES.hpp"
#include "Stormz\menu\STORMZ_CRAFT_MENU.hpp"
Step two got to MPMissions\your instance folder\overwrites\click_actions\
and open config.sqf add this line to DZE_CLICK_ACTIONS = [];
["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]
like this DZE_CLICK_ACTIONS = [["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]];
last thing to do is move the STORMZ folder to your instance folder and you are done have fun
>>>>DOWNLOAD<<<<
an image to see what it looks like
big thanks to MigSDev5 for making this better this have more items and build houses builds heils ect here his is added code
his epoch profile Mig
https://github.com/MigSDev5/StormzCrafting/commits?author=MigSDev5
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killerkiwi got a reaction from juandayz in [Outdated] stormz crafting menu fixed and up dated
hello all i made this crafting menu a while back all this dose make crafting quicker and kinda easier and i left some buttons free to customise ect
creddit to juandayz and theduke helping with some code and giving tips on arma 2 gui edditor
you will need click action script to make this work
this really easy to install got to you description.ext and add the two lines to the bottom
#include "Stormz\menu\STORMZ_CRAFT_MENU_DEFINES.hpp"
#include "Stormz\menu\STORMZ_CRAFT_MENU.hpp"
Step two got to MPMissions\your instance folder\overwrites\click_actions\
and open config.sqf add this line to DZE_CLICK_ACTIONS = [];
["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]
like this DZE_CLICK_ACTIONS = [["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]];
last thing to do is move the STORMZ folder to your instance folder and you are done have fun
>>>>DOWNLOAD<<<<
an image to see what it looks like
big thanks to MigSDev5 for making this better this have more items and build houses builds heils ect here his is added code
his epoch profile Mig
https://github.com/MigSDev5/StormzCrafting/commits?author=MigSDev5
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killerkiwi got a reaction from Snake72 in [Outdated] stormz crafting menu fixed and up dated
hello all i made this crafting menu a while back all this dose make crafting quicker and kinda easier and i left some buttons free to customise ect
creddit to juandayz and theduke helping with some code and giving tips on arma 2 gui edditor
you will need click action script to make this work
this really easy to install got to you description.ext and add the two lines to the bottom
#include "Stormz\menu\STORMZ_CRAFT_MENU_DEFINES.hpp"
#include "Stormz\menu\STORMZ_CRAFT_MENU.hpp"
Step two got to MPMissions\your instance folder\overwrites\click_actions\
and open config.sqf add this line to DZE_CLICK_ACTIONS = [];
["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]
like this DZE_CLICK_ACTIONS = [["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]];
last thing to do is move the STORMZ folder to your instance folder and you are done have fun
>>>>DOWNLOAD<<<<
an image to see what it looks like
big thanks to MigSDev5 for making this better this have more items and build houses builds heils ect here his is added code
his epoch profile Mig
https://github.com/MigSDev5/StormzCrafting/commits?author=MigSDev5
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killerkiwi got a reaction from juandayz in how to get arma 2 gui editor to work
the mount of times i pressed the fucking import key wipe all my work i spent an hour
this what it looks like now
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killerkiwi got a reaction from juandayz in how to get arma 2 gui editor to work
dw i was fucking high i got it to work lol thanks tho dude
but i will need your help later tho
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killerkiwi got a reaction from gernika in Battlefield 2.0
hi guy sorry be really busy with things i'm going try get this script done with a loot trigger
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killerkiwi got a reaction from Bricktop in Battlefield 2.0
working fine just tested it i am making few fixes now
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killerkiwi got a reaction from Bricktop in Battlefield 2.0
hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work
https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
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killerkiwi got a reaction from gernika in Battlefield 2.0
hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work
https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
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killerkiwi got a reaction from juandayz in Battlefield 2.0
hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work
https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
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killerkiwi got a reaction from Hooty in Battlefield 2.0
hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work
https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
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killerkiwi got a reaction from Cherdenko in Battlefield 2.0
hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work
https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
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killerkiwi got a reaction from Hooty in Battlefield 1.5
if you don't like my work don't say any thing at all ---------->EASY<-----------
if any bugs or errors you come a cross please mp me i fix them soon as i can
please note this mission has overwatch loot in it just remove the class names
step 1
got to mp MPMissions\DayZ_Epoch_11.Chernarus\mission.sqm
add this in mission.sqm
class Item29 // may need to change this
{
position[]={7154.51,0.00146484,9674.14};
name="Battlefield";
text="Battle field";
type="Defend";
colorName="ColorRed";
};
step 2. paste this code in the Battlefield v1.0 file and your done......
if you don't have battlefiled v1.0 use this directory....
execVM "\z\addons\dayz_server\Battlefield.sqf"; // add this to the bottom of server_functions.sqf in the server pbo
old loot box
http://pastebin.com/7Uybz0BC
new lot box updated by linux give him a like http://epochmod.com/forum/profile/31572-linux/
http://pastebin.com/xzXjKpJw
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killerkiwi got a reaction from Linux in Battlefield 1.5
if you don't like my work don't say any thing at all ---------->EASY<-----------
if any bugs or errors you come a cross please mp me i fix them soon as i can
please note this mission has overwatch loot in it just remove the class names
step 1
got to mp MPMissions\DayZ_Epoch_11.Chernarus\mission.sqm
add this in mission.sqm
class Item29 // may need to change this
{
position[]={7154.51,0.00146484,9674.14};
name="Battlefield";
text="Battle field";
type="Defend";
colorName="ColorRed";
};
step 2. paste this code in the Battlefield v1.0 file and your done......
if you don't have battlefiled v1.0 use this directory....
execVM "\z\addons\dayz_server\Battlefield.sqf"; // add this to the bottom of server_functions.sqf in the server pbo
old loot box
http://pastebin.com/7Uybz0BC
new lot box updated by linux give him a like http://epochmod.com/forum/profile/31572-linux/
http://pastebin.com/xzXjKpJw
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killerkiwi got a reaction from juandayz in Battlefield 1.5
if you don't like my work don't say any thing at all ---------->EASY<-----------
if any bugs or errors you come a cross please mp me i fix them soon as i can
please note this mission has overwatch loot in it just remove the class names
step 1
got to mp MPMissions\DayZ_Epoch_11.Chernarus\mission.sqm
add this in mission.sqm
class Item29 // may need to change this
{
position[]={7154.51,0.00146484,9674.14};
name="Battlefield";
text="Battle field";
type="Defend";
colorName="ColorRed";
};
step 2. paste this code in the Battlefield v1.0 file and your done......
if you don't have battlefiled v1.0 use this directory....
execVM "\z\addons\dayz_server\Battlefield.sqf"; // add this to the bottom of server_functions.sqf in the server pbo
old loot box
http://pastebin.com/7Uybz0BC
new lot box updated by linux give him a like http://epochmod.com/forum/profile/31572-linux/
http://pastebin.com/xzXjKpJw
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killerkiwi got a reaction from TAF rocka in fog script
hello boy's and girl's i am releasing my fog script to night at 3am uk time random fog works well lot of people asked for it
titleText ["picking random fog", "PLAIN DOWN", 3];
sleep 5;
_var = random 1.80; //generates a random value between 0 and 1.80
if (_var < 0.20) then {
execVM 'overwrites\click_actions\250.sqf';
} else {
if (_var < 0.40 and _var > 0.20) then {
execVM 'overwrites\click_actions\500.sqf';
} else {
if (_var > 0.40 and _var < 0.60) then {
execVM 'overwrites\click_actions\750.sqf';
} else {
if (_var > 0.60 and _var < .80) then {
execVM 'overwrites\click_actions\1000.sqf';
} else {
if (_var > 0.80 and _var < 1) then {
execVM 'overwrites\click_actions\1250.sqf';
} else {
if (_var > 1 and _var < 1.20) then {
execVM 'overwrites\click_actions\1500.sqf';
} else {
if (_var > 1.20 and _var < 1.40) then {
execVM 'overwrites\click_actions\1750.sqf';
} else {
if (_var > 1.40 and _var < 1.60) then {
execVM 'overwrites\click_actions\2000.sqf';
} else {
if (_var > 1.60 and _var < 1.80) then {
execVM 'overwrites\click_actions\2500.sqf';
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
titleText ["fog is now set relog to unset the change", "PLAIN DOWN", 3];
http://www.filedropper.com/clickactions
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killerkiwi got a reaction from juandayz in Help remaking this bike script
use the right click click_actions but add an allowed actions to the anti hack
use this code
_player RemoveItems = ["ItemGoldBar",2] // use some thing like this
_objectPlaced = "class name here";
// Automagically grab position of player (for output later).
_objectPosition = (getPos player);
// Spawn object on top of player.
_placement = _objectPlaced createVehicle getPos player;
// Set its position to ontop of the player
_placement setPos (getPos player);
// Get the direction the player is facing + alter rotation
_placement setDir (getDir player + 180);
// Wait 3 seconds
sleep 3;
// Set the height of the object (in meters) if required
//_placement setPos [(getPos _placement) select 0, (getPos _placement) select 1, 0.2];
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killerkiwi got a reaction from Anthrax in 5th Fresh install - Fixing 1 issue just causes another .. Need HELP!
don't need the DayZ mod is part of epoch dude
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killerkiwi got a reaction from Richie in fog script
hello boy's and girl's i am releasing my fog script to night at 3am uk time random fog works well lot of people asked for it
titleText ["picking random fog", "PLAIN DOWN", 3];
sleep 5;
_var = random 1.80; //generates a random value between 0 and 1.80
if (_var < 0.20) then {
execVM 'overwrites\click_actions\250.sqf';
} else {
if (_var < 0.40 and _var > 0.20) then {
execVM 'overwrites\click_actions\500.sqf';
} else {
if (_var > 0.40 and _var < 0.60) then {
execVM 'overwrites\click_actions\750.sqf';
} else {
if (_var > 0.60 and _var < .80) then {
execVM 'overwrites\click_actions\1000.sqf';
} else {
if (_var > 0.80 and _var < 1) then {
execVM 'overwrites\click_actions\1250.sqf';
} else {
if (_var > 1 and _var < 1.20) then {
execVM 'overwrites\click_actions\1500.sqf';
} else {
if (_var > 1.20 and _var < 1.40) then {
execVM 'overwrites\click_actions\1750.sqf';
} else {
if (_var > 1.40 and _var < 1.60) then {
execVM 'overwrites\click_actions\2000.sqf';
} else {
if (_var > 1.60 and _var < 1.80) then {
execVM 'overwrites\click_actions\2500.sqf';
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
titleText ["fog is now set relog to unset the change", "PLAIN DOWN", 3];
http://www.filedropper.com/clickactions
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killerkiwi got a reaction from juandayz in fog script
hello boy's and girl's i am releasing my fog script to night at 3am uk time random fog works well lot of people asked for it
titleText ["picking random fog", "PLAIN DOWN", 3];
sleep 5;
_var = random 1.80; //generates a random value between 0 and 1.80
if (_var < 0.20) then {
execVM 'overwrites\click_actions\250.sqf';
} else {
if (_var < 0.40 and _var > 0.20) then {
execVM 'overwrites\click_actions\500.sqf';
} else {
if (_var > 0.40 and _var < 0.60) then {
execVM 'overwrites\click_actions\750.sqf';
} else {
if (_var > 0.60 and _var < .80) then {
execVM 'overwrites\click_actions\1000.sqf';
} else {
if (_var > 0.80 and _var < 1) then {
execVM 'overwrites\click_actions\1250.sqf';
} else {
if (_var > 1 and _var < 1.20) then {
execVM 'overwrites\click_actions\1500.sqf';
} else {
if (_var > 1.20 and _var < 1.40) then {
execVM 'overwrites\click_actions\1750.sqf';
} else {
if (_var > 1.40 and _var < 1.60) then {
execVM 'overwrites\click_actions\2000.sqf';
} else {
if (_var > 1.60 and _var < 1.80) then {
execVM 'overwrites\click_actions\2500.sqf';
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
titleText ["fog is now set relog to unset the change", "PLAIN DOWN", 3];
http://www.filedropper.com/clickactions
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killerkiwi got a reaction from RiMMON in tp system for players
hi guys this is a script that lets yr players tp to traders from stary i made this with a guy called ghostkiller
in your mission.sqm look for this
class Item34 // your follow up number
{
position[]={1348.44,339,4065.91};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=0;
age="UNKNOWN";
name="Prison";
expCond="(player distance Prison) < 100;";
expActiv="inPZone = true;";
expDesactiv="canbuild = true;inPZone = false;";
class Effects
{
};
};
add under the above code but you will need to change your class items
class Item12
{
position[]={6266.72, 0, 7744.75};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoKlenTeleportation";
expCond="(vehicle player) in thislist";
expActiv="StarytoKlenTeleportation = [] execVM ""Teleportation\KlenTeleportation.sqf"";";
expDesactiv="terminate StarytoKlenTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item13
{
position[]={6246.11, 0, 7752.68};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoHeroinfo";
expCond="(vehicle player) in thislist";
expActiv="StarytoHeroinfo = [] execVM ""Teleportation\Hero.sqf"";";
expDesactiv="terminate StarytoHeroinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item14
{
position[]={6249.59, 0, 7757.87};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoHeroTeleportation";
expCond="(vehicle player) in thislist";
expActiv="StarytoHeroTeleportation = [] execVM ""Teleportation\HeroCampTeleportation.sqf"";";
expDesactiv="terminate StarytoHeroTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item15
{
position[]={6250.12, 0, 7748.98};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoBanditinfo";
expCond="(vehicle player) in thislist";
expActiv="StarytoBanditinfo = [] execVM ""Teleportation\Bandit.sqf"";";
expDesactiv="terminate StarytoBanditinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item16
{
position[]={6253.87, 0, 7754.45};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoHBanditTeleportation";
expCond="(vehicle player) in thislist";
expActiv="StarytoBanditTeleportation = [] execVM ""Teleportation\BanditCampTeleportation.sqf"";";
expDesactiv="terminate StarytoBanditTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item17
{
position[]={6258.6, 0, 7742.43};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoBashinfo";
expCond="(vehicle player) in thislist";
expActiv="StarytoBashinfo = [] execVM ""Teleportation\Bash.sqf"";";
expDesactiv="terminate StarytoBashinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item18
{
position[]={6262.68, 0, 7747.77};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoHBashTeleportation";
expCond="(vehicle player) in thislist";
expActiv="StarytoBashTeleportation = [] execVM ""Teleportation\BashTeleportation.sqf"";";
expDesactiv="terminate StarytoBashTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item19
{
position[]={6254.73, 0, 7743.95};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoAircraftinfo";
expCond="(vehicle player) in thislist";
expActiv="StarytoAircraftinfo = [] execVM ""Teleportation\Aircraft.sqf"";";
expDesactiv="terminate StarytoAircraftinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item20
{
position[]={6258.43, 0, 7751.16};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="StarytoHAircraftTeleportation";
expCond="(vehicle player) in thislist";
expActiv="StarytoAircraftTeleportation = [] execVM ""Teleportation\AircraftTeleportation.sqf"";";
expDesactiv="terminate StarytoAircraftTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item21
{
position[]={12040.9, 0, 12653.3};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircrafttoStaryinfo";
expCond="(vehicle player) in thislist";
expActiv="AircrafttoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";";
expDesactiv="terminate AircrafttoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item22
{
position[]={12039, 0, 12647.4};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircrafttoStaryTeleportation";
expCond="(vehicle player) in thislist";
expActiv="AircrafttoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";";
expDesactiv="terminate AircrafttoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item23
{
position[]={1648.51, 0, 7797.04};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BandittoStaryinfo";
expCond="(vehicle player) in thislist";
expActiv="BandittoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";";
expDesactiv="terminate BandittoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item24
{
position[]={1650.66, 0, 7802.49};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BandittoStaryTeleportation";
expCond="(vehicle player) in thislist";
expActiv="BandittoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";";
expDesactiv="terminate BandittoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item25
{
position[]={4105.93, 0, 11650.7};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BashtoStaryinfo";
expCond="(vehicle player) in thislist";
expActiv="BashtoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";";
expDesactiv="terminate BashtoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item26
{
position[]={4107.38, 0, 11656.9};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BashtoStaryTeleportation";
expCond="(vehicle player) in thislist";
expActiv="BashtoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";";
expDesactiv="terminate BashtoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item27
{
position[]={12883.7, 0, 12765.2};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="HerotoStaryinfo";
expCond="(vehicle player) in thislist";
expActiv="HerotoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";";
expDesactiv="terminate HerotoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item28
{
position[]={12883.5, 0, 12771.1};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="HerotoStaryTeleportation";
expCond="(vehicle player) in thislist";
expActiv="HerotoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";";
expDesactiv="terminate HerotoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item29
{
position[]={11390.2, 0, 11405.5};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="KlentoStaryinfo";
expCond="(vehicle player) in thislist";
expActiv="KlentoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";";
expDesactiv="terminate KlentoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
class Item30
{
position[]={11394.4, 0, 11410.7};
a=2;
b=2;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="KlentoStaryTeleportation";
expCond="(vehicle player) in thislist";
expActiv="KlentoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";";
expDesactiv="terminate KlentoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
now in yr server pbo in the mission.sqf add the below to in at the bottom
_vehicle_5 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_C", [6248.6553, 7756.6733, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_5 = _this;
_this setDir 35.836014;
_this setPos [6248.6553, 7756.6733, 3.0517578e-005];
};
_vehicle_6 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_C", [6253.0796, 7753.123], [], 0, "CAN_COLLIDE"];
_vehicle_6 = _this;
_this setDir 36.614861;
_this setPos [6253.0796, 7753.123];
};
_vehicle_7 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_C", [6257.5791, 7749.7183], [], 0, "CAN_COLLIDE"];
_vehicle_7 = _this;
_this setDir 36.861164;
_this setPos [6257.5791, 7749.7183];
};
_vehicle_8 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_C", [6261.7764, 7746.6099, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_8 = _this;
_this setDir 38.439617;
_this setPos [6261.7764, 7746.6099, 6.1035156e-005];
};
_vehicle_9 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_C", [6265.832, 7743.4526, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_9 = _this;
_this setDir 37.585533;
_this setPos [6265.832, 7743.4526, 3.0517578e-005];
};
_vehicle_10 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_C", [6270.0762, 7740.082, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_10 = _this;
_this setDir 37.836941;
_this setPos [6270.0762, 7740.082, 6.1035156e-005];
};
_vehicle_11 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_B", [4107.0464, 11655.52], [], 0, "CAN_COLLIDE"];
_vehicle_11 = _this;
_this setDir 19.14789;
_this setPos [4107.0464, 11655.52];
};
_vehicle_12 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_B", [11393.572, 11409.64, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_12 = _this;
_this setDir 35.983864;
_this setPos [11393.572, 11409.64, -6.1035156e-005];
};
_vehicle_14 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_B", [12883.464, 12769.784, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_14 = _this;
_this setDir -359.2757;
_this setPos [12883.464, 12769.784, -4.5776367e-005];
};
_vehicle_15 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_B", [1650.4137, 7801.5674], [], 0, "CAN_COLLIDE"];
_vehicle_15 = _this;
_this setDir 19.518364;
_this setPos [1650.4137, 7801.5674];
};
_vehicle_16 = objNull;
if (true) then
{
_this = createVehicle ["Land_MBG_Garage_Single_B", [12039.428, 12648.705, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_16 = _this;
_this setDir -160.72307;
_this setPos [12039.428, 12648.705, -1.5258789e-005];
};
downlod file and put in your mission root
http://www.filedropper.com/bassteleportation