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Bricktop

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Posts posted by Bricktop

  1. On 1/29/2023 at 4:58 PM, looter809 said:

    Hi,

    I just released my craftAnything script, where you can literally craft any weapon, magazine, or backpack depending on how you configure it. Maybe check it out, it seems like it may fit your needs. If you need help with adding the configs, just reach out to me on discord! :)

     

     

    This is great! Thank you for sharing. You have just made a bunch of survivors very happy. 

  2. 28 minutes ago, Airwaves Man said:
    
     if (!isDedicated) then {
        dayz_resetSelfActions1 = dayz_resetSelfActions;
        dayz_resetSelfActions = {
            call dayz_resetSelfActions1;
    
        s_player_gamblefree = -1;
        s_player_gamble1 = -1;
        s_player_gamble2 = -1;
        s_player_gamble3 = -1;
        };
        call dayz_resetSelfActions;    
    }

    This is correct. What exactly does not work?

    Thanks for the fast reply! 

    I'm not getting any options when I approach the NPC. I tried the Hooker and I tried my default black market trader. I've obviously done something wrong :/

    Here's my Fn_SA section:

            player removeAction s_garage_dialog;
            s_garage_dialog = -1;
        };
        

     

    Spoiler

        if (Z_singleCurrency) then {    
        local _isGamble = _cursorTarget isKindOf "Profiteer3"; // Define here the trader or the building where you get the gambling dialog
        if (_isGamble && _isAlive) then {            
            local _hasCards = "ItemCards" in magazines player;
            if (_hasCards) then {
                if (s_player_gamblefree < 0) then {
                    s_player_gamblefree = player addAction [localize "STR_CL_GAMBLE_PRICEFREE", "scripts\gamble\gamble.sqf",0, 1, false, true];
                };
            };
            if (s_player_gamble1 < 0) then {
                s_player_gamble1 = player addAction [format [localize "STR_CL_GAMBLE_PRICE1x", CurrencyName], "scripts\gamble\gamble.sqf",1000, 1, false, true];
            };
            if (s_player_gamble2 < 0) then {
                s_player_gamble2 = player addAction [format [localize "STR_CL_GAMBLE_PRICE2x", CurrencyName], "scripts\gamble\gamble.sqf",2000, 1, false, true];
            };
            if (s_player_gamble3 < 0) then {
                s_player_gamble3 = player addAction [format [localize "STR_CL_GAMBLE_PRICE3x", CurrencyName], "scripts\gamble\gamble.sqf",3000, 1, false, true];
            };
        } else {
            player removeAction s_player_gamblefree;
            s_player_gamblefree = -1;
            player removeAction s_player_gamble1;
            s_player_gamble1 = -1;
            player removeAction s_player_gamble2;
            s_player_gamble2 = -1;
            player removeAction s_player_gamble3;
            s_player_gamble3 = -1;
        };
    };


        
        // ZSC
        if (Z_singleCurrency) then {
            if (_isMan && !_isAlive && {(!(_cursorTarget isKindOf "Animal") && !_isZombie) || (_isZombie && ZSC_ZombieCoins select 0)}) then {

     

    ------------------

    player removeAction s_bank_dialog3;
        s_bank_dialog3 = -1;
        player removeAction s_player_checkWallet;
        s_player_checkWallet = -1;
     

    Spoiler

       player removeAction s_player_gamblefree;
        s_player_gamblefree = -1;
        player removeAction s_player_gamble1;
        s_player_gamble1 = -1;
        player removeAction s_player_gamble2;
        s_player_gamble2 = -1;
        player removeAction s_player_gamble3;
        s_player_gamble3 = -1;


        player removeAction s_garage_dialog;
        s_garage_dialog = -1;
        player removeAction s_player_bury_human;
        s_player_bury_human = -1;

  3. On 10/31/2022 at 1:33 AM, Airwaves Man said:

    The script got updated to 1.0.7.1 long ago and works. Make sure you installed everything correctly.

    Hello, I seem to be doing something wrong. 

    My variables.sqf does not have :

     s_bank_dialog3 = -1;
     s_player_checkWallet = -1;    



        Here is my Variables.sqf

     

    if (isServer) then {
        
    };

    if (!isDedicated) then {
        dayz_resetSelfActions1 = dayz_resetSelfActions;
        dayz_resetSelfActions = {
            call dayz_resetSelfActions1;
            //    Add custom reset actions here
        };
        call dayz_resetSelfActions;    
    };

     Where should I place this code?

    s_player_gamblefree = -1;
    s_player_gamble1 = -1;
    s_player_gamble2 = -1;
    s_player_gamble3 = -1;

     



    I tried this but no profit.

    if (isServer) then {
        
    };

    if (!isDedicated) then {
        dayz_resetSelfActions1 = dayz_resetSelfActions;
        dayz_resetSelfActions = {
            call dayz_resetSelfActions1;

        s_player_gamblefree = -1;
        s_player_gamble1 = -1;
        s_player_gamble2 = -1;
        s_player_gamble3 = -1;

        };
        call dayz_resetSelfActions;    
    };

     

    Sorry to bother, any help would be appreciated.

     

  4. Good morning, survivors. 

    Is there anyone out there still hosting A2 Epoch? I'm addicted and can't seem to walk away. I'm looking to add gem crafting to my server but I can't seem to find a working script. I've installed the ones below but they either have problems or I'm doing something wrong. Any help would be appreciated! I've installed alchemy crafting in the past but there have been a lot of updates since. Is there anyone out there that would be willing to share a working script with a friend in need :rolleyes:

    Tried and failed with these:

     



    Thanks for any help,

  5. 43 minutes ago, oldmatechoc said:

    this should annoy them @Bricktop @DieTanx

     

    pauseMenuCheck.sqf

      Hide contents
    
    
     if (vehicle player != player) then {
    	if  ((vehicle player) iskindof "ParachuteBase") then {
    		[] spawn {
    			systemChat  "Don't push ESC or check player list while parachuting!";
    			disableUserInput true; disableUserInput true; 
    			Sleep 20;
    			disableUserInput false; disableUserInput true; disableUserInput false; disableUserInput false;
    		};
    	};
    };

     

    description.ext

      Hide contents
    
    
    onPauseScript = "LOCATION\TO\YOUR\pauseMenuCheck.sqf";

     

    keyboard.sqf

      Hide contents
    
    
    	if (_dikCode == 0x19) then {[]execVM "LOCATION\TO\YOUR\pauseMenuCheck.sqf";};					

     

     

    Nice man - Thanks!

  6. ok I can harvest the pumpkins and I get seeds 

    I then craft the seeds in to plants with the option "Craft pumpkin plant" + fertilizer and water bottle

    I then get the option to "plant pumpkin plant" 

    I plant the plant but it's not what it should be (Looks like a grave)

    PLUS - I have no option to harvest the new grown plants

    ==================

    This is the same with the hemp - Harvest plant / craft seeds / craft plant / plant plant / plant grows but I CAN NOT harvest new plant (Looks like a fern)

    ==================

    I have not tested the sunflowers yet ...

    ==================

    I'm not sure what I missed or if this is just not sorted out but any suggestions would be appreciated.

     

    This is what I get after growing a new hemp plant

    C4D29CE087C2F67FB8083C1AB4C074C4D6CFB9CA

    This is what I get after planting a pumpkin plant

    0C1AA820BDDBD104E6772629498CE6618F3485D5

     

    Thanks

     

  7. Thanks for your reply @DAmNRelentless 

    I don't think it's a good idea to "explain" the details on here - I hope you understand. 

    Basically this is an old issue and BAD for pvp servers.

    =================

    I refer to posts like this when I decline to share the details.

    It's not as serious of an issue but very easy to exploit. 

    I can send you a pm if you would like to try and help

  8. LOL 

    So .. I merged and just couldn't figure out why it wasn't working. 

    Everything was in place ... this is strange ...

    ==================

    and then it struck me! 

    I really shouldn't do this stuff at 3am 

     

    my EXACT garageDoorOpener.sqf :blush:

    Spoiler

    +/*
    +    Garage door opener script by salival (https://github.com/oiad)
    +*/
    +
    +if (dayz_actionInProgress) exitWith {"You are already performing an action, wait for the current action to finish." call dayz_rollingMessages;};
    +dayz_actionInProgress = true;
    +
    +private "_door";
    +
    +_door = _this select 3;
    +
    +if (isNull _door) exitWith {dayz_actionInProgress = false; systemChat "Selected door is NULL!";};
    +
    +{DZE_myVehicle removeAction _x} count s_player_gdoor_opener;s_player_gdoor_opener = [];
    +s_player_gdoor_opener_ctrl = 1;
    +        
    +if (_door animationPhase "Open_door" == 0) then {
    +    systemChat "Opening door";
    +    _door animate ["Open_door",1];
    +} else {
    +    systemChat "Closing door";
    +    _door animate ["Open_door",0];
    +};
    +
    +s_player_gdoor_opener_ctrl = -1;
    +dayz_actionInProgress = false;

     

  9. 3 minutes ago, oldmatechoc said:

    Give this a crack. (sorry untested should work though)

      Reveal hidden contents
    
    
    private [
    "_event_marker","_spawnChance", "_spawnMarker", "_spawnRadius", "_textMark", 
    "_item", "_marker", "_start_time", "_wait_time", "_spawnRoll", "_position", "_flwr_pos", 
    "_text_marker","_hint","_Sunflowerplants"
    ];
     
    _spawnChance =  0.50; 
    _markerRadius = 350; 
    _textMark = true;
    
    _wait_time = 3600 ; 
    _start_time = time;
    _spawnRadius = 5000;
    _spawnMarker = 'center';
    
    
    // CHECK IF ALREADY RUNNING
    if (isNil "epoch_event_running") then {
    epoch_event_running = false;
    };
     if (epoch_event_running) exitWith {
    diag_log("Event already running");
    };
     
    // CHANCE 
    _spawnRoll = random 1;
    if (_spawnRoll > _spawnChance and !_textMark) exitWith {};
     
    // LOCATION
    _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
     
    diag_log(format["Spawning Sunflower Farm at %1", _position]);
    
    _event_marker = createMarker [ format ["Sunflower_event_marker_%1", _start_time], _position];
    _event_marker setMarkerShape "ELLIPSE";
    _event_marker setMarkerColor "ColorGreen";
    _event_marker setMarkerAlpha 0;					//change to 0.5 for visiblity
    _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];
     _flwr_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos;
     
    if (_textMark) then {
    _text_marker = createMarker [ format ["Sunflower_event_text_marker_%1", _start_time], _flwr_pos];
    _text_marker setMarkerShape "ICON";
    _text_marker setMarkerType "mil_dot";
    _text_marker setMarkerColor "ColorGreen";
    _text_marker setMarkerAlpha 0.5;
    _text_marker setMarkerText "Sunflower!";
    };
     
    diag_log(format["Creating Sunflower Farm at %1", _flwr_pos]);
    
    createVehicle ["MAP_p_Helianthus ",[(_flwr_pos select 0) + 7, (_flwr_pos select 1) - 16,-0.64],[], 0, "CAN_COLLIDE"];
    createVehicle ["MAP_p_Helianthus ",[(_flwr_pos select 0) - 7, (_flwr_pos select 1) - 16,-0.64],[], 0, "CAN_COLLIDE"];
    createVehicle ["MAP_p_Helianthus ",[(_flwr_pos select 0) + 7, (_flwr_pos select 1) + 16,-0.64],[], 0, "CAN_COLLIDE"];
    createVehicle ["MAP_p_Helianthus ",[(_flwr_pos select 0) - 7, (_flwr_pos select 1) + 16,-0.64],[], 0, "CAN_COLLIDE"];
    
    // MESSAGECLIENT
    _hint = parseText format[
    "<t align='center' color='#FFC400' shadow='2' size='1.75'>I Smell Sunflowers!!</t>
    <br/>
    <t align='center' color='#ffffff'>Radio chatter of a Sunflower Farm! Check your Map for the Location!</t>"
    ];
    
    customRemoteMessage = ['hint', _hint];
    publicVariable "customRemoteMessage";
    
    diag_log(format["Sunflower Farm Setup, waiting for %1 seconds", _wait_time]);
    
    sleep _wait_time;
     
    epoch_event_running = false;
    deleteMarker _event_marker;
    if (_textMark) then {
    deleteMarker _text_marker;
    };

     

     

    Thanks man! - I was just working on this now

     

     You've saved me some time :)

     

    Testing now ...

  10. 8 hours ago, Hooty said:

    Anyone know the class name for the sun flower. I Kinda wanna make random sun flower epoch event xD.

    This is what I want to do too. 

    Pumpkin and Sunflower "events" like the random weed farms

    I'm going to make them high value black market items like the hemp.

    This should cause a little chaos and confusion - I hope anyway :D

    =====================

    Also... If I understand this right I don't need click actions for these two plants as it's a default option on the knife right?

  11. I'm just a trying to work something out with the bank system ...

    I used this :

    if (_newPlayer) then {_bankCoins = 5000;};

    to give new players starter money but I'm having a lot of players NOT getting it and I'm guessing it's because when they try to connect to the server the first time and for whatever reasons they don't get in it still counts as their first log in. 

    So once they finally do get in the server their money is not in the bank and I have to go give it to them ingame.

    MY QUESTION : 

    Can go to phpMyAdmin / player data / Columns / BankCoins / Change 

    and change the default value from 0 to X coins and have it work?

     

  12. @salival

    Strange thing lol - am I going crazy or is there code missing here ...

    Spoiler

    scriptName "Functions\misc\fn_selfActions.sqf";
    /***********************************************************
        ADD ACTIONS FOR SELF
        - Function
        - [] call fnc_usec_selfActions;
    ************************************************************/
    private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
    "_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
    "_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
    "_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
    "_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
    "_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog",
    "_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
    "_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
    "_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
    "_allowed","_hasAccess","_uid","_myCharID","_isLocked"];

    _vehicle = vehicle player;
    _inVehicle = (_vehicle != player);
    _cursorTarget = cursorTarget;
    _primaryWeapon = primaryWeapon player;
    _currentWeapon = currentWeapon player;
    _magazinesPlayer = magazines player;
    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
    _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
    //_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
    _uid = getPlayerUID player;
    _nearLight = nearestObject [player,"LitObject"];
    _canPickLight = false;
    _myCharID = player getVariable ["CharacterID","0"];
    _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
    _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
    _isPZombie = player isKindOf "PZombie_VB";
    _dogHandle = player getVariable ["dogID",0];

    if (!isNull _nearLight) then {
        if (_nearLight distance player < 4) then {
            _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
        };
    };

    //Grab Flare
    if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
        if (s_player_grabflare < 0) then {
            _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
            s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
            s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
        };
    } else {
        player removeAction s_player_grabflare;
        player removeAction s_player_removeflare;
        s_player_grabflare = -1;
        s_player_removeflare = -1;
    };

    if (s_player_equip_carry < 0) then {
        if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
            dz_plr_carryActionItem = dayz_onBack;
            _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
            s_player_equip_carry = player addAction [
                format [localize "STR_ACTIONS_WEAPON", _text],
                "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
                nil, 0.5, false, true];
        };
    } else {
        if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
            player removeAction s_player_equip_carry;
            s_player_equip_carry = -1;
        };
    };

    /*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
        if (s_player_equip_carry < 0) then {
            _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
            s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
        };
    } else {
        player removeAction s_player_equip_carry;
        s_player_equip_carry = -1;
    };*/

    //fishing
    if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
        if (s_player_fishing < 0) then {
            s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
        };
    } else {
        player removeAction s_player_fishing;
        s_player_fishing = -1;
    };
    if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
        if (s_player_fishing_veh < 0) then {
            s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
        };
    } else {
        _vehicle removeAction s_player_fishing_veh;
        s_player_fishing_veh = -1;
    };

    /* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance
    if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
        if (s_player_Drinkfromhands < 0) then {
            s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
        };
    } else {
        if (s_player_Drinkfromhands >= 0) then {
            player removeAction s_player_Drinkfromhands;
            s_player_Drinkfromhands = -1;
        };
    };
    */

    if (_inVehicle) then {
        DZE_myVehicle = _vehicle;
        if (_vehicleOwnerID != "0" && _canDo) then {
            if (s_player_lockUnlockInside_ctrl < 0) then {
                _totalKeys = call epoch_tempKeys;
                _temp_keys = _totalKeys select 0;
                _temp_keys_names = _totalKeys select 1;    
                _hasKey = _vehicleOwnerID in _temp_keys;
                _oldOwner = (_vehicleOwnerID == _uid);

                _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
                if (locked DZE_myVehicle) then {
                    if (_hasKey || _oldOwner) then {
                        _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true];
                        s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                        s_player_lockUnlockInside_ctrl = 1;
                    } else {
                        if (_hasHotwireKit) then {
                            _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
                        } else {
                            _unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
                        };
                        s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                        s_player_lockUnlockInside_ctrl = 1;
                    };
                } else {
                    if (_hasKey || _oldOwner) then {
                        _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true];
                        s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
                        s_player_lockUnlockInside_ctrl = 1;
                    };
                };
            };
        } else {
            {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
            s_player_lockUnlockInside_ctrl = -1;
        };
    } else {
        {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
        s_player_lockUnlockInside_ctrl = -1;
    };

    if (DZE_HeliLift) then {
        _hasAttached = _vehicle getVariable["hasAttached",false];
        if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
            if (s_player_heli_detach < 0) then {
                dayz_myLiftVehicle = _vehicle;
                s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
            };
        } else {
            dayz_myLiftVehicle removeAction s_player_heli_detach;
            s_player_heli_detach = -1;
        };
    };

    if (DZE_HaloJump) then {
        if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
            if (s_halo_action < 0) then {
                DZE_myHaloVehicle = _vehicle;
                s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
            };
        } else {
            DZE_myHaloVehicle removeAction s_halo_action;
            s_halo_action = -1;
        };
    };

    if (DZE_NameTags > 0) then {
        if (s_player_showname < 0 && !_isPZombie) then {
            if (DZE_NameTags < 2) then {
                s_player_showname = 1;
                player setVariable["DZE_display_name",true,true];
            } else {
                s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
                s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
            };
        };
    };

    if (_isPZombie) then {
        if (s_player_attack < 0) then {
            s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
        };
        if (s_player_callzombies < 0) then {
            s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
        };
        if (s_player_pzombiesvision < 0) then {
            s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
        };
        if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
            _isZombie = _cursorTarget isKindOf "zZombie_base";
            _isHarvested = _cursorTarget getVariable["meatHarvested",false];
            _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
            if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
                if (s_player_pzombiesfeed < 0) then {
                    s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
                };
            } else {
                player removeAction s_player_pzombiesfeed;
                s_player_pzombiesfeed = -1;
            };
        } else {
            player removeAction s_player_pzombiesfeed;
            s_player_pzombiesfeed = -1;
        };
    };

    // Increase distance only if AIR or SHIP
    _allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};

    if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
    //Has some kind of target
        _typeOfCursorTarget = typeOf _cursorTarget;
        _isVehicle = _cursorTarget isKindOf "AllVehicles";
        _isBicycle = _cursorTarget isKindOf "Bicycle";
        _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
        _isDestructable = _cursorTarget isKindOf "BuiltItems";
        _isGenerator = _typeOfCursorTarget == "Generator_DZ";
        _isLocked = locked _cursorTarget;
        //_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
        _isFuel = false;
        _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
        _hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
        _hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
        _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
        _itemsPlayer = items player;
        _weaponsPlayer = weapons player;
        _hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
        _hasToolbox = "ItemToolbox" in _itemsPlayer;
        _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
        _isAlive = alive _cursorTarget;
        _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
        _isPlant = _typeOfCursorTarget in Dayz_plants;
        _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
        _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
        _characterID = _cursorTarget getVariable ["CharacterID","0"];
        
        if (DZE_permanentPlot) then {
            _id = _uid;
            _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
        } else {
            _id = _myCharID;
            _ownerID = _characterID;
        };

        _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];    
        _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
        _isModular = (_cursorTarget isKindOf "ModularItems") or ((typeOf _cursorTarget) in Custom_Buildables);
        _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
        _player_deleteBuild = false;
        _player_lockUnlock_crtl = false;
        
        //fuel tanks
        if (_hasEmptyFuelCan) then {
            {
                if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
            } count dayz_fuelsources;
        };

        //remove gathered plant if empty
        if (_isPlant) then {
            _cursorTarget call player_gather;
        };

        //flip vehicle
        if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
            if (s_player_flipveh < 0) then {
                s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
            };
        } else {
            player removeAction s_player_flipveh;
            s_player_flipveh = -1;
        };
        
        //Allow player to fill Fuel can
        if (_hasEmptyFuelCan && _isFuel && _isAlive) then {
            if (s_player_fillfuel < 0) then {
                s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true];
            };
        } else {
            player removeAction s_player_fillfuel;
            s_player_fillfuel = -1;
        };
        
        if (damage _cursorTarget < 1) then {
            //Allow player to fill vehicle 210L
            if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
                if (s_player_fillfuel210 < 0) then {
                    s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true];
                };
            } else {
                player removeAction s_player_fillfuel210;
                s_player_fillfuel210 = -1;
            };
            
            //Allow player to fill vehicle 20L
            if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
                if (s_player_fillfuel20 < 0) then {
                    s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true];
                };
            } else {
                player removeAction s_player_fillfuel20;
                s_player_fillfuel20 = -1;
            };

            //Allow player to fill vehicle 5L
            if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
                if (s_player_fillfuel5 < 0) then {
                    s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true];
                };
            } else {
                player removeAction s_player_fillfuel5;
                s_player_fillfuel5 = -1;
            };
            /*
                Vanilla generator is currently not functional.
                Vanilla generator refuel actions removed for now.
                Epoch generator fill action is below.
            */
            //Allow player to siphon vehicles
            if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {fuel _cursorTarget > 0}) then {
                if (s_player_siphonfuel < 0) then {
                    s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
                };
            } else {
                player removeAction s_player_siphonfuel;
                s_player_siphonfuel = -1;
            };
        } else {
            player removeAction s_player_fillfuel210;
            s_player_fillfuel210 = -1;
            player removeAction s_player_fillfuel20;
            s_player_fillfuel20 = -1;
            player removeAction s_player_fillfuel5;
            s_player_fillfuel5 = -1;
            player removeAction s_player_siphonfuel;
            s_player_siphonfuel = -1;
        };
        
        //Fireplace Actions check
        if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
            _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
            //_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
            _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;

            
        //Cook Meat    
            if (_hasRawMeat && !a_player_cooking) then {
                if (s_player_cook < 0) then {
                    s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
                };
            }; 
        //Boil Water
            if (_hasunboiledwater && !a_player_boil) then {
                if (s_player_boil < 0) then {
                    s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
                };
            };
        } else {
            if (a_player_cooking) then {
                player removeAction s_player_cook;
                s_player_cook = -1;
            };
            if (a_player_boil) then {
                player removeAction s_player_boil;
                s_player_boil = -1;
            };
        };
        
        if (_isAlive) then {
            _restrict = _typeOfCursorTarget in DZE_restrictRemoval;

            //Allow player to remove objects with no ownership or access required
            if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then {
                if (_hasToolbox && _hasCrowbar) then {
                    _player_deleteBuild = true;
                };
            };
            //Allow player to remove objects only if they have proper ownership or access
            if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then {
                if (_hasToolbox && _hasCrowbar) then {
                    _hasAccess = [player, _cursorTarget] call FNC_check_access;
                    if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                        _player_deleteBuild = true;
                    };
                };
            };        
            if (_isVehicle) then {
                if ((_characterID != "0") && {!_isMan}) then {
                    _player_lockUnlock_crtl = true;
                };
            };
        };
        
        if (_player_deleteBuild) then {
            if (s_player_deleteBuild < 0) then {
                s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
            };
        } else {
            player removeAction s_player_deleteBuild;
            s_player_deleteBuild = -1;
        };

        //remove Own objects
        if (_ownerID == _id) then {
            //upgrade items
            if (_typeOfCursorTarget in _upgradeItems) then {
                if (s_player_upgradestorage < 0) then {
                    _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
                    s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_upgradestorage;
                s_player_upgradestorage = -1
            };
            if (_istypeTent) then {
                //Packing my tent
                if (s_player_packtent < 0) then {
                    s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_packtent;
                s_player_packtent = -1;
            };
        } else {
            player removeAction s_player_upgradestorage;
            s_player_upgradestorage = -1;
            player removeAction s_player_packtent;
            s_player_packtent = -1;
        };
        //other tents
        if (_istypeTent) then {
            _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
            if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then {
                if (s_player_destroytent < 0) then {
                    s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_destroytent;
                s_player_destroytent = -1;
            };    
            if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
                if (s_player_packtentinfected < 0) then {
                    s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_packtentinfected;
                s_player_packtentinfected = -1;
            };
            //sleep
            if (s_player_sleep < 0) then {
                s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_sleep;
            s_player_sleep = -1;
        };
        //Study Body
        if (_cursorTarget getVariable["bodyName",""] != "") then {
            if (s_player_studybody < 0) then {
                s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_studybody;
            s_player_studybody = -1;
        };
    /*    
        //Carbomb
        _hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
        if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
            if (s_player_attach_bomb < 0) then {
                s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
            };
        } else {
                player removeAction s_player_attach_bomb;
                s_player_attach_bomb = -1;
        };
    */
        //Repairing Vehicles
        if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
            if (s_player_repair_crtl < 0) then {
                dayz_myCursorTarget = _cursorTarget;
                _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
                if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
                    if (!DZE_salvageLocked) then {
                        if (!_isLocked) then {
                            _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                            s_player_repairActions set [count s_player_repairActions,_menu1];
                        };
                    } else {
                        _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                        s_player_repairActions set [count s_player_repairActions,_menu1];
                    };
                };
                s_player_repairActions set [count s_player_repairActions,_menu];
                s_player_repair_crtl = 1;
            } else {
                {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
                s_player_repairActions = [];
                s_player_repair_crtl = -1;
            };
        };

        if (_typeOfCursorTarget == "Plastic_Pole_EP1_DZ" && {speed player <= 1}) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
            if (DZE_permanentPlot) then {
                if (s_player_plotManagement < 0 && _allowed) then {
                    s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
                };
            } else {
                if (s_player_maintain_area < 0) then {
                    s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
                    s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false];
                    s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
                };
            };
            if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then {
                s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];
            };
        } else {
            player removeAction s_player_plotManagement;
            s_player_plotManagement = -1;
            player removeAction s_player_maintain_area;
            s_player_maintain_area = -1;
            player removeAction s_player_maintain_area_force;
            s_player_maintain_area_force = -1;
            player removeAction s_player_maintain_area_preview;
            s_player_maintain_area_preview = -1;
            player removeAction s_player_plot_boundary;
            s_player_plot_boundary = -1;
        };
        
        if (DZE_HeliLift) then {
            _liftHeli = objNull;
            _found = false;    
            _allowTow = false;
            if ((count (crew _cursorTarget)) == 0) then {
                {
                    if (!_allowTow) then {
                        _allowTow = _cursorTarget isKindOf _x;
                    };
                } count DZE_HeliAllowToTow;
            };

            if (_allowTow) then {
                {
                    if (!_found) then {
                        _posL = [_x] call FNC_getPos;
                        _posC = [_cursorTarget] call FNC_getPos;
                        _height = (_posL select 2) - (_posC select 2);
                        _hasAttached = _x getVariable["hasAttached",false];
                        if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
                            if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
                                _liftHeli = _x;
                                _found = true;
                            };
                        };
                    };
                } count (player nearEntities [DZE_HeliAllowTowFrom,15]);
            };

            _attached = _cursorTarget getVariable["attached",false];
            if (_found && {_allowTow} && {!_isLocked} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
                if (s_player_heli_lift < 0) then {
                    s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
                };
            } else {
                player removeAction s_player_heli_lift;
                s_player_heli_lift = -1;
            };
        };
        
        // Allow Owner to lock and unlock vehicle  
        if (_player_lockUnlock_crtl) then {
            _totalKeys = call epoch_tempKeys;
            _temp_keys = _totalKeys select 0;
            _temp_keys_names = _totalKeys select 1;
            _hasKey = _characterID in _temp_keys;
            
            if (s_player_lockUnlock_crtl < 0) then {
                _oldOwner = (_characterID == _uid);
                if (_isLocked) then {
                    if (_hasKey || {_oldOwner}) then {
                        _temp_key_name = (_temp_keys_names select (_temp_keys find _characterID));
                        _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,_temp_key_name], 2, true, true];
                        s_player_lockunlock set [count s_player_lockunlock,_unlock];
                        s_player_lockUnlock_crtl = 1;
                    } else {
                        if (_hasHotwireKit) then {
                            _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
                        } else {
                            _unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true];
                        };
                        s_player_lockunlock set [count s_player_lockunlock,_unlock];
                        s_player_lockUnlock_crtl = 1;
                    };
                } else {
                    if (_hasKey || _oldOwner) then {
                        _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
                        s_player_lockunlock set [count s_player_lockunlock,_lock];
                        s_player_lockUnlock_crtl = 1;
                    };
                };
            };
            if (s_player_copyToKey < 0) then {
                if ((_hasKey && {"ItemKeyKit" in weapons player} && {(count _temp_keys) > 1} && {!_isLocked}) || {_cursorTarget getVariable ["hotwired",false]}) then {
                    s_player_copyToKey = player addAction ["<t color=""#0096FF"">Change vehicle key</t>","scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,if (_cursorTarget getVariable ["hotwired",false]) then {"claim"} else {"change"}],5,false,true];
                };
            };
        } else {
            {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
            s_player_lockUnlock_crtl = -1;
            player removeAction s_player_copyToKey;
            s_player_copyToKey = -1;
        };
        
        // gear access on surrendered player
        if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
            if (s_player_SurrenderedGear < 0) then {
                s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
            };
        } else {
            player removeAction s_player_SurrenderedGear;
            s_player_SurrenderedGear = -1;
        };

        // Allow manage door
        if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then {
            // Check player access
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then {
                s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
            };
        } else {
            player removeAction s_player_manageDoor;
            s_player_manageDoor = -1;
        };

        //Allow owner to unlock vault
        if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
            if (s_player_unlockvault < 0) then {
                if (_typeOfCursorTarget in DZE_LockedStorage) then {
                    if (_characterID == dayz_combination || _ownerID == _uid) then {
                        _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
                        s_player_combi set [count s_player_combi,_combi];
                    } else {
                        _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                        s_player_combi set [count s_player_combi,_combi];
                    };
                    s_player_unlockvault = 1;
                } else {
                    if (_characterID != dayz_combination && _ownerID != _uid) then {
                        _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                        s_player_combi set [count s_player_combi,_combi];
                        s_player_unlockvault = 1;
                    };
                };
            };
        } else {
            {player removeAction _x} count s_player_combi;s_player_combi = [];
            s_player_unlockvault = -1;
        };

        //Allow owner to pack vault
        if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}  && {!keypadCancel}) then {
            if (s_player_lockvault < 0) then {
                if (_characterID == dayz_combination || _ownerID == _uid) then {
                    s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
                };
            };
            if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
                s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_packvault;
            s_player_packvault = -1;
            player removeAction s_player_lockvault;
            s_player_lockvault = -1;
        };

        //Player Deaths
        if (_typeOfCursorTarget == "Info_Board_EP1") then {
            if (s_player_information < 0) then {
                s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
            };
        } else {
            player removeAction s_player_information;
            s_player_information = -1;
        };
        
        //Fuel Pump
        if (_typeOfCursorTarget in dayz_fuelpumparray) then {
            if (s_player_fuelauto < 0) then {        
                // check if Generator_DZ is running within 30 meters
                _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
                
                // show that pump needs power if no generator nearby.
                if (_findNearestGen > 0) then {
                    s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
                } else {
                    s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
                };
            };
        } else {
            player removeAction s_player_fuelauto;
            s_player_fuelauto = -1;
        };

        //Fuel Pump on truck
        if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
            if (s_player_fuelauto2 < 0) then {
                // show that fuel truck pump needs power.
                if (isEngineOn _cursorTarget) then {
                    s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
                } else {
                    s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
                };
            };
        } else {
            player removeAction s_player_fuelauto2;
            s_player_fuelauto2 = -1;
        };

        // inplace upgrade tool
        if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
            if ((s_player_lastTarget select 0) != _cursorTarget) then {
                if (s_player_upgrade_build > 0) then {
                    player removeAction s_player_upgrade_build;
                    s_player_upgrade_build = -1;
                };
            };
            if (s_player_upgrade_build < 0) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
                if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
                    s_player_lastTarget set [0,_cursorTarget];
                    s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
                };
            };
        } else {
            player removeAction s_player_upgrade_build;
            s_player_upgrade_build = -1;
        };
        
        // downgrade system
        if (DZE_Lock_Door == _characterID && {!keypadCancel} && {_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
            if ((s_player_lastTarget select 1) != _cursorTarget) then {
                if (s_player_downgrade_build > 0) then {    
                    player removeAction s_player_downgrade_build;
                    s_player_downgrade_build = -1;
                };
            };
            if (s_player_downgrade_build < 0) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                    s_player_lastTarget set [1,_cursorTarget];
                    s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
                };
            };
        } else {
            player removeAction s_player_downgrade_build;
            s_player_downgrade_build = -1;
        };

        // inplace maintenance tool
        if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
            if ((s_player_lastTarget select 2) != _cursorTarget) then {
                if (s_player_maint_build > 0) then {
                    player removeAction s_player_maint_build;
                    s_player_maint_build = -1;
                };
            };
            if (s_player_maint_build < 0) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                    _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
                    s_player_lastTarget set [2,_cursorTarget];
                    s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
                };
            };
        } else {
            player removeAction s_player_maint_build;
            s_player_maint_build = -1;
        };

        //Start Generator
        if (_isGenerator) then {
            if (s_player_fillgen < 0) then {    
                // check if not running 
                if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
                    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];                
                } else {
                    // check if not filled and player has jerry.
                    if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
                        s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                    } else {
                        if (_hasFuel20 or _hasFuel5 or _hasBarrel) then {
                            s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                        };
                    };
                };
            };
        } else {
            player removeAction s_player_fillgen;
            s_player_fillgen = -1;
        };

        //Towing with tow truck
        /*
        if(_typeOfCursorTarget == "TOW_DZE") then {
            if (s_player_towing < 0) then {
                if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
                    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];                
                } else {
                    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];                
                };
            };
        } else {
            player removeAction s_player_towing;
            s_player_towing = -1;
        };
        */

        // Custom stuff below

        if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then {
            _isButchered = _cursorTarget getVariable ["bodyButchered",false];
            if (!_isButchered) then {
                if ("ItemEtool" in _itemsPlayer) then {
                    if (s_player_bury_human < 0) then {
                        s_player_bury_human = player addAction ["<t color='#0096ff'>Bury Human</t>","scripts\buryActions.sqf",[_cursorTarget,"bury"],0,false,true];
                    }
                } else {
                    player removeAction s_player_bury_human;
                    s_player_bury_human = -1;
                };
                if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1"]} count _itemsPlayer > 0) then {
                    if (s_player_butcher_human < 0) then {
                        s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Human</t>","scripts\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true];
                    };
                } else {
                    player removeAction s_player_butcher_human;
                    s_player_butcher_human = -1;
                };
            };
            _clothesTaken = _cursorTarget getVariable["clothesTaken",false];
            if (!_clothesTaken) then {
                if (s_player_clothes < 0) then {
                    s_player_clothes = player addAction [format["<t color='#0096ff'>Take Clothes</t>"], "scripts\takeClothes.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_clothes;
                s_player_clothes = -1;
            };
        };

        if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then {
            if (s_player_checkWallet < 0) then {
                s_player_checkWallet = player addAction [localize "STR_ZSC_CHECK_WALLET","scripts\zsc\checkWallet.sqf",_cursorTarget,0,false,true];
            };
        } else {
            player removeAction s_player_checkWallet;
            s_player_checkWallet = -1;
        };

        if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!_isLocked} && {!(_typeOfCursorTarget in DZE_LockedStorage)} && {player distance _cursorTarget < 5}) then {
            if (s_bank_dialog < 0) then {
                s_bank_dialog = player addAction [localize "STR_ZSC_ACCESS_BANK","scripts\zsc\bankDialog.sqf",_cursorTarget,1,true,true];
            };
        } else {
            player removeAction s_bank_dialog;
            s_bank_dialog = -1;
        };

        if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then {
            if (s_givemoney_dialog < 0) then {
                s_givemoney_dialog = player addAction [format [localize "STR_ZSC_TRADE_COINS",CurrencyName,name _cursorTarget],"scripts\zsc\givePlayer.sqf",_cursorTarget,3,true,true];
            };
        } else {
            player removeAction s_givemoney_dialog;
            s_givemoney_dialog = -1;
        };

        if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then {
            if (s_bank_dialog1 < 0) then {
                s_bank_dialog1 = player addAction [localize "STR_ZSC_BANK_TELLER","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
            };
        } else {
            player removeAction s_bank_dialog1;
            s_bank_dialog1 = -1;
        };

        if (_typeOfCursorTarget in ZSC_bankObjects && {player distance _cursorTarget < 5}) then {
            if (s_bank_dialog2 < 0) then {
                s_bank_dialog2 = player addAction [localize "STR_ZSC_BANK_ATM","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
            };
        } else {
            player removeAction s_bank_dialog2;
            s_bank_dialog2 = -1;
        };

        if (_isVehicle && {_characterID == "0"} && {"ItemKeyKit" in weapons player} && {!_isMan} && {_isAlive}) then {
            if (s_player_claimVehicle < 0) then {
                _totalKeys = call epoch_tempKeys;
                if (count (_totalKeys select 0) > 0) then {
                    s_player_claimVehicle = player addAction [format ["<t color=""#0096FF"">Claim %1</t>",_text],"scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,"claim"],5,false,true];
                };
            };
        } else {
            player removeAction s_player_claimVehicle;
            s_player_claimVehicle = -1;
        };

        if ((_typeOfCursorTarget in vg_List) && (player distance _cursorTarget < 5)) then {
            _hasAccess = [player,_cursorTarget] call FNC_check_access;
            if (s_garage_dialog < 0 && ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4) || (!isPlayer _cursorTarget && {_typeOfCursorTarget in vg_list}))) then {
                s_garage_dialog = player addAction [localize "STR_VG_VIRTUAL_GARAGE","scripts\virtualGarage\virtualGarage.sqf",_cursorTarget,3,false,true];
            };
        } else {
            player removeAction s_garage_dialog;
            s_garage_dialog = -1;
        };

        // All Traders
        if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
            if (s_player_parts_crtl < 0) then {
                _humanity = player getVariable ["humanity",0];
                _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];        
                _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
                _humanity_logic = false;
                if ((_traderMenu select 2) == "friendly") then {
                    _humanity_logic = (_humanity < -5000);
                };
                if ((_traderMenu select 2) == "hostile") then {
                    _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
                    _humanity_logic = (_humanity > -5000);
                };
                if ((_traderMenu select 2) == "hero") then {
                    _humanity_logic = (_humanity < 5000);
                };
                if (_humanity_logic) then {
                    _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
                    s_player_parts set [count s_player_parts,_cancel];
                } else {
                    // Static Menu
                    {
                        _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
                        s_player_parts set [count s_player_parts,_buy];        
                    } count (_traderMenu select 1);
                    if (DZE_ConfigTrader) then {
                        _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
                        s_player_parts set [count s_player_parts,_buyV];
                    } else {
                        // Database menu
                        _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
                        s_player_parts set [count s_player_parts,_buy];
                    };
                };
                s_player_parts_crtl = 1;    
            };
        } else {
            {player removeAction _x} count s_player_parts;s_player_parts = [];
            s_player_parts_crtl = -1;
        };
        
        if (dayz_tameDogs) then {
            //Dog
            _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
            if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
                if (s_player_tamedog < 0) then {
                    s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
                };
            } else {
                player removeAction s_player_tamedog;
                s_player_tamedog = -1;
            };
            if (_isDog && {_ownerID == _id} && {_isAlive}) then {
                if (s_player_feeddog < 0 && _hasRawMeat) then {
                    s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
                };
                if (s_player_waterdog < 0 && _hasbottleitem) then {
                    s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
                };
                if (s_player_staydog < 0) then {
                    if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
                    s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
                };
                if (s_player_trackdog < 0) then {
                    s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
                };
                if (s_player_barkdog < 0) then {
                    s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
                };
                if (s_player_warndog < 0) then {
                    _warn = _dogHandle getFSMVariable "_watchDog";
                    if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
                    s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];        
                };
                if (s_player_followdog < 0) then {
                    s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
                };
            } else {
                player removeAction s_player_feeddog;
                s_player_feeddog = -1;
                player removeAction s_player_waterdog;
                s_player_waterdog = -1;
                player removeAction s_player_staydog;
                s_player_staydog = -1;
                player removeAction s_player_trackdog;
                s_player_trackdog = -1;
                player removeAction s_player_barkdog;
                s_player_barkdog = -1;
                player removeAction s_player_warndog;
                s_player_warndog = -1;
                player removeAction s_player_followdog;
                s_player_followdog = -1;
            };
        };
    } else {
        //Engineering
        player removeAction s_player_plot_boundary;
        s_player_plot_boundary = -1;
        player removeAction s_player_plotManagement;
        s_player_plotManagement = -1;
        {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
        player removeAction s_player_repair_crtl;
        s_player_repair_crtl = -1;
        dayz_myCursorTarget = objNull;
        player removeAction s_player_flipveh;
        s_player_flipveh = -1;
        player removeAction s_player_sleep;
        s_player_sleep = -1;
        player removeAction s_player_deleteBuild;
        s_player_deleteBuild = -1;
        player removeAction s_player_cook;
        s_player_cook = -1;
        player removeAction s_player_boil;
        s_player_boil = -1;
        player removeAction s_player_packtent;
        s_player_packtent = -1;
        player removeAction s_player_packtentinfected;
        s_player_packtentinfected = -1;
        player removeAction s_player_fillfuel;
        s_player_fillfuel = -1;
        player removeAction s_player_studybody;
        s_player_studybody = -1;
        //fuel
        player removeAction s_player_fillfuel210;
        s_player_fillfuel210 = -1;
        player removeAction s_player_fillfuel20;
        s_player_fillfuel20 = -1;
        player removeAction s_player_fillfuel5;
        s_player_fillfuel5 = -1;
        //Allow player to siphon vehicle fuel
        player removeAction s_player_siphonfuel;
        s_player_siphonfuel = -1;
        //Allow player to gather
        player removeAction s_player_gather;
        s_player_gather = -1;
        player removeAction s_player_destroytent;
        s_player_destroytent = -1;
        player removeAction s_player_upgradestorage;
        s_player_upgradestorage = -1;
        {player removeAction _x} count s_player_combi;s_player_combi = [];    
        s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
        {player removeAction _x} count s_player_parts;s_player_parts = [];
        s_player_parts_crtl = -1;
        {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
        s_player_lockUnlock_crtl = -1;
        player removeAction s_player_SurrenderedGear;
        s_player_SurrenderedGear = -1;
        player removeAction s_player_maintain_area;
        s_player_maintain_area = -1;
        player removeAction s_player_maintain_area_force;
        s_player_maintain_area_force = -1;
        player removeAction s_player_maintain_area_preview;
        s_player_maintain_area_preview = -1;    
        player removeAction s_player_tamedog;
        s_player_tamedog = -1;
        player removeAction s_player_feeddog;
        s_player_feeddog = -1;
        player removeAction s_player_waterdog;
        s_player_waterdog = -1;
        player removeAction s_player_staydog;
        s_player_staydog = -1;
        player removeAction s_player_trackdog;
        s_player_trackdog = -1;
        player removeAction s_player_barkdog;
        s_player_barkdog = -1;
        player removeAction s_player_warndog;
        s_player_warndog = -1;
        player removeAction s_player_followdog;
        s_player_followdog = -1;
        player removeAction s_player_unlockvault;
        s_player_unlockvault = -1;
        player removeAction s_player_packvault;
        s_player_packvault = -1;
        player removeAction s_player_lockvault;
        s_player_lockvault = -1;
        player removeAction s_player_information;
        s_player_information = -1;
        player removeAction s_player_fillgen;
        s_player_fillgen = -1;
        player removeAction s_player_upgrade_build;
        s_player_upgrade_build = -1;
        player removeAction s_player_maint_build;
        s_player_maint_build = -1;
        player removeAction s_player_downgrade_build;
        s_player_downgrade_build = -1;
        player removeAction s_player_towing;
        s_player_towing = -1;
        player removeAction s_player_fuelauto;
        s_player_fuelauto = -1;
        player removeAction s_player_fuelauto2;
        s_player_fuelauto2 = -1;
        player removeAction s_player_manageDoor;
        s_player_manageDoor = -1;

        // Custom stuff below

        player removeAction s_givemoney_dialog;
        s_givemoney_dialog = -1;
        player removeAction s_bank_dialog;
        s_bank_dialog = -1;
        player removeAction s_bank_dialog1;
        s_bank_dialog1 = -1;
        player removeAction s_bank_dialog2;
        s_bank_dialog2 = -1;
        player removeAction s_player_checkWallet;
        s_player_checkWallet = -1;

        player removeAction s_player_copyToKey;
        s_player_copyToKey = -1;
        player removeAction s_player_claimVehicle;
        s_player_claimVehicle = -1;

        player removeAction s_garage_dialog;
        s_garage_dialog = -1;

        player removeAction s_player_clothes;
        s_player_clothes = -1;

        player removeAction s_player_bury_human;
        s_player_bury_human = -1;
        player removeAction s_player_butcher_human;
        s_player_butcher_human = -1;
    };

    //Dog actions on player self
    if (_dogHandle > 0) then {
        _dog = _dogHandle getFSMVariable "_dog";
        if (isNil "_dog") exitWith {};
        if (isNil "_ownerID") then {_ownerID = "0"};
        if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [_myCharID,_uid])) then {
            if (s_player_movedog < 0) then {
                s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
            };
            if (s_player_speeddog < 0) then {
                _text = localize "str_epoch_player_249";
                _speed = 0;
                if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
                s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
            };
            if (s_player_calldog < 0) then {
                s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
            };
        };
    } else {
        player removeAction s_player_movedog;        
        s_player_movedog = -1;
        player removeAction s_player_speeddog;
        s_player_speeddog = -1;
        player removeAction s_player_calldog;
        s_player_calldog = -1;
    };

    //Elis book
        private["_playerPos","_near"];

    _playerPos = getPosATL player;
    _near = count nearestObjects [_playerPos, ["RU_Priest"], 3] > 0;
     
    if (_near) then {
            if (s_player_ebook < 0) then {
                s_player_ebook = player addaction[("<t color=""#F7D708"">" + ("Give Holy Book") +"</t>"),"admineventsclientside\elisbook.sqf"];
            };
        } else {
            player removeAction s_player_ebook;
            s_player_ebook = -1;
        };        

    //Monitor
    player setVariable ["selfActions", diag_ticktime, false];
     

     

  13. On 11/23/2017 at 2:40 AM, salival said:
      On 11/22/2017 at 11:50 PM, l1nkrx7 said:

     On 11/22/2017 at 11:50 PM, l1nkrx7 said:

    Some vehicles don't get option cause they are longer and can only get option side on anyway to increase the range it comes up from

              find this line in your fn_selfActions.sqf:

    
    	_doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30];

    Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be.

    I would maybe set it to 60 instead.

    Hey guys,

    I'm still having this issue and I can't seen to find this line in the mod pack. 

    Was it changed or am I just missing it?

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