-
Posts
279 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Articles
Posts posted by Bricktop
-
-
-
Sorry, I just thought ... I'm running infistar, could this be blocking the action?
-
28 minutes ago, Airwaves Man said:
if (!isDedicated) then { dayz_resetSelfActions1 = dayz_resetSelfActions; dayz_resetSelfActions = { call dayz_resetSelfActions1; s_player_gamblefree = -1; s_player_gamble1 = -1; s_player_gamble2 = -1; s_player_gamble3 = -1; }; call dayz_resetSelfActions; }
This is correct. What exactly does not work?
Thanks for the fast reply!
I'm not getting any options when I approach the NPC. I tried the Hooker and I tried my default black market trader. I've obviously done something wrong :/Here's my Fn_SA section:
player removeAction s_garage_dialog;
s_garage_dialog = -1;
};
Spoilerif (Z_singleCurrency) then {
local _isGamble = _cursorTarget isKindOf "Profiteer3"; // Define here the trader or the building where you get the gambling dialog
if (_isGamble && _isAlive) then {
local _hasCards = "ItemCards" in magazines player;
if (_hasCards) then {
if (s_player_gamblefree < 0) then {
s_player_gamblefree = player addAction [localize "STR_CL_GAMBLE_PRICEFREE", "scripts\gamble\gamble.sqf",0, 1, false, true];
};
};
if (s_player_gamble1 < 0) then {
s_player_gamble1 = player addAction [format [localize "STR_CL_GAMBLE_PRICE1x", CurrencyName], "scripts\gamble\gamble.sqf",1000, 1, false, true];
};
if (s_player_gamble2 < 0) then {
s_player_gamble2 = player addAction [format [localize "STR_CL_GAMBLE_PRICE2x", CurrencyName], "scripts\gamble\gamble.sqf",2000, 1, false, true];
};
if (s_player_gamble3 < 0) then {
s_player_gamble3 = player addAction [format [localize "STR_CL_GAMBLE_PRICE3x", CurrencyName], "scripts\gamble\gamble.sqf",3000, 1, false, true];
};
} else {
player removeAction s_player_gamblefree;
s_player_gamblefree = -1;
player removeAction s_player_gamble1;
s_player_gamble1 = -1;
player removeAction s_player_gamble2;
s_player_gamble2 = -1;
player removeAction s_player_gamble3;
s_player_gamble3 = -1;
};
};
// ZSC
if (Z_singleCurrency) then {
if (_isMan && !_isAlive && {(!(_cursorTarget isKindOf "Animal") && !_isZombie) || (_isZombie && ZSC_ZombieCoins select 0)}) then {------------------
player removeAction s_bank_dialog3;
s_bank_dialog3 = -1;
player removeAction s_player_checkWallet;
s_player_checkWallet = -1;
Spoilerplayer removeAction s_player_gamblefree;
s_player_gamblefree = -1;
player removeAction s_player_gamble1;
s_player_gamble1 = -1;
player removeAction s_player_gamble2;
s_player_gamble2 = -1;
player removeAction s_player_gamble3;
s_player_gamble3 = -1;
player removeAction s_garage_dialog;
s_garage_dialog = -1;
player removeAction s_player_bury_human;
s_player_bury_human = -1; -
On 10/31/2022 at 1:33 AM, Airwaves Man said:
The script got updated to 1.0.7.1 long ago and works. Make sure you installed everything correctly.
Hello, I seem to be doing something wrong.
My variables.sqf does not have :
s_bank_dialog3 = -1;
s_player_checkWallet = -1;
Here is my Variables.sqf
if (isServer) then {
};if (!isDedicated) then {
dayz_resetSelfActions1 = dayz_resetSelfActions;
dayz_resetSelfActions = {
call dayz_resetSelfActions1;
// Add custom reset actions here
};
call dayz_resetSelfActions;
};Where should I place this code?
s_player_gamblefree = -1;
s_player_gamble1 = -1;
s_player_gamble2 = -1;
s_player_gamble3 = -1;
I tried this but no profit.if (isServer) then {
};if (!isDedicated) then {
dayz_resetSelfActions1 = dayz_resetSelfActions;
dayz_resetSelfActions = {
call dayz_resetSelfActions1;s_player_gamblefree = -1;
s_player_gamble1 = -1;
s_player_gamble2 = -1;
s_player_gamble3 = -1;
};
call dayz_resetSelfActions;
};Sorry to bother, any help would be appreciated.
-
Good morning, survivors.
Is there anyone out there still hosting A2 Epoch? I'm addicted and can't seem to walk away. I'm looking to add gem crafting to my server but I can't seem to find a working script. I've installed the ones below but they either have problems or I'm doing something wrong. Any help would be appreciated! I've installed alchemy crafting in the past but there have been a lot of updates since. Is there anyone out there that would be willing to share a working script with a friend in need
Tried and failed with these:
Thanks for any help, -
On 1/25/2018 at 9:10 PM, killerkiwi said:
is it working ok?
Works great! - Installed on two servers - Thank You
-
43 minutes ago, oldmatechoc said:
this should annoy them @Bricktop @DieTanx
pauseMenuCheck.sqf
if (vehicle player != player) then { if ((vehicle player) iskindof "ParachuteBase") then { [] spawn { systemChat "Don't push ESC or check player list while parachuting!"; disableUserInput true; disableUserInput true; Sleep 20; disableUserInput false; disableUserInput true; disableUserInput false; disableUserInput false; }; }; };
description.ext
keyboard.sqf
Nice man - Thanks!
-
-
Anyone know how to give heros humanity for killing bandits?
-
ok I can harvest the pumpkins and I get seeds
I then craft the seeds in to plants with the option "Craft pumpkin plant" + fertilizer and water bottle
I then get the option to "plant pumpkin plant"
I plant the plant but it's not what it should be (Looks like a grave)
PLUS - I have no option to harvest the new grown plants
==================
This is the same with the hemp - Harvest plant / craft seeds / craft plant / plant plant / plant grows but I CAN NOT harvest new plant (Looks like a fern)
==================
I have not tested the sunflowers yet ...
==================
I'm not sure what I missed or if this is just not sorted out but any suggestions would be appreciated.This is what I get after growing a new hemp plant
This is what I get after planting a pumpkin plant
Thanks
-
Thanks for your reply @DAmNRelentless
I don't think it's a good idea to "explain" the details on here - I hope you understand.
Basically this is an old issue and BAD for pvp servers.
=================
I refer to posts like this when I decline to share the details.
It's not as serious of an issue but very easy to exploit.
I can send you a pm if you would like to try and help
-
Any ideas on how to stop the parachute "speedhack" without out turning off halo spawn?
This is starting to become a problem - I disabled halo for now but would like to turn it back on ...
Thanks
-
This is something I've never come across before and was just wondering if anyone might know what would cause this?
When I look at these base parts they are "normal"
- but -
When this player looks at these base parts this is his view ...
Note: His video settings are on "Very High"
http://steamcommunity.com/profiles/76561198217778555/screenshots/
-
-
LOL
So .. I merged and just couldn't figure out why it wasn't working.
Everything was in place ... this is strange ...
==================
and then it struck me!
I really shouldn't do this stuff at 3am
my EXACT garageDoorOpener.sqf
Spoiler+/*
+ Garage door opener script by salival (https://github.com/oiad)
+*/
+
+if (dayz_actionInProgress) exitWith {"You are already performing an action, wait for the current action to finish." call dayz_rollingMessages;};
+dayz_actionInProgress = true;
+
+private "_door";
+
+_door = _this select 3;
+
+if (isNull _door) exitWith {dayz_actionInProgress = false; systemChat "Selected door is NULL!";};
+
+{DZE_myVehicle removeAction _x} count s_player_gdoor_opener;s_player_gdoor_opener = [];
+s_player_gdoor_opener_ctrl = 1;
+
+if (_door animationPhase "Open_door" == 0) then {
+ systemChat "Opening door";
+ _door animate ["Open_door",1];
+} else {
+ systemChat "Closing door";
+ _door animate ["Open_door",0];
+};
+
+s_player_gdoor_opener_ctrl = -1;
+dayz_actionInProgress = false; -
3 minutes ago, oldmatechoc said:
Give this a crack. (sorry untested should work though)
private [ "_event_marker","_spawnChance", "_spawnMarker", "_spawnRadius", "_textMark", "_item", "_marker", "_start_time", "_wait_time", "_spawnRoll", "_position", "_flwr_pos", "_text_marker","_hint","_Sunflowerplants" ]; _spawnChance = 0.50; _markerRadius = 350; _textMark = true; _wait_time = 3600 ; _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; // CHECK IF ALREADY RUNNING if (isNil "epoch_event_running") then { epoch_event_running = false; }; if (epoch_event_running) exitWith { diag_log("Event already running"); }; // CHANCE _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_textMark) exitWith {}; // LOCATION _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning Sunflower Farm at %1", _position]); _event_marker = createMarker [ format ["Sunflower_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorGreen"; _event_marker setMarkerAlpha 0; //change to 0.5 for visiblity _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _flwr_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos; if (_textMark) then { _text_marker = createMarker [ format ["Sunflower_event_text_marker_%1", _start_time], _flwr_pos]; _text_marker setMarkerShape "ICON"; _text_marker setMarkerType "mil_dot"; _text_marker setMarkerColor "ColorGreen"; _text_marker setMarkerAlpha 0.5; _text_marker setMarkerText "Sunflower!"; }; diag_log(format["Creating Sunflower Farm at %1", _flwr_pos]); createVehicle ["MAP_p_Helianthus ",[(_flwr_pos select 0) + 7, (_flwr_pos select 1) - 16,-0.64],[], 0, "CAN_COLLIDE"]; createVehicle ["MAP_p_Helianthus ",[(_flwr_pos select 0) - 7, (_flwr_pos select 1) - 16,-0.64],[], 0, "CAN_COLLIDE"]; createVehicle ["MAP_p_Helianthus ",[(_flwr_pos select 0) + 7, (_flwr_pos select 1) + 16,-0.64],[], 0, "CAN_COLLIDE"]; createVehicle ["MAP_p_Helianthus ",[(_flwr_pos select 0) - 7, (_flwr_pos select 1) + 16,-0.64],[], 0, "CAN_COLLIDE"]; // MESSAGECLIENT _hint = parseText format[ "<t align='center' color='#FFC400' shadow='2' size='1.75'>I Smell Sunflowers!!</t> <br/> <t align='center' color='#ffffff'>Radio chatter of a Sunflower Farm! Check your Map for the Location!</t>" ]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; diag_log(format["Sunflower Farm Setup, waiting for %1 seconds", _wait_time]); sleep _wait_time; epoch_event_running = false; deleteMarker _event_marker; if (_textMark) then { deleteMarker _text_marker; };
Thanks man! - I was just working on this now
You've saved me some time :)
Testing now ...
-
8 hours ago, Hooty said:
Anyone know the class name for the sun flower. I Kinda wanna make random sun flower epoch event xD.
This is what I want to do too.
Pumpkin and Sunflower "events" like the random weed farmsI'm going to make them high value black market items like the hemp.
This should cause a little chaos and confusion - I hope anyway :D
=====================
Also... If I understand this right I don't need click actions for these two plants as it's a default option on the knife right?
-
-
I'm just a trying to work something out with the bank system ...
I used this :
if (_newPlayer) then {_bankCoins = 5000;};
to give new players starter money but I'm having a lot of players NOT getting it and I'm guessing it's because when they try to connect to the server the first time and for whatever reasons they don't get in it still counts as their first log in.
So once they finally do get in the server their money is not in the bank and I have to go give it to them ingame.
MY QUESTION :
Can go to phpMyAdmin / player data / Columns / BankCoins / Change
and change the default value from 0 to X coins and have it work?
-
Will do - thank you - anything other than fn to merge for this issue?
-
Strange thing lol - am I going crazy or is there code missing here ...
SpoilerscriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
"_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog",
"_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
"_allowed","_hasAccess","_uid","_myCharID","_isLocked"];_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_cursorTarget = cursorTarget;
_primaryWeapon = primaryWeapon player;
_currentWeapon = currentWeapon player;
_magazinesPlayer = magazines player;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
//_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
_uid = getPlayerUID player;
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
_myCharID = player getVariable ["CharacterID","0"];
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
_isPZombie = player isKindOf "PZombie_VB";
_dogHandle = player getVariable ["dogID",0];if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};if (s_player_equip_carry < 0) then {
if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
dz_plr_carryActionItem = dayz_onBack;
_text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
s_player_equip_carry = player addAction [
format [localize "STR_ACTIONS_WEAPON", _text],
"\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
nil, 0.5, false, true];
};
} else {
if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
player removeAction s_player_equip_carry;
s_player_equip_carry = -1;
};
};/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
if (s_player_equip_carry < 0) then {
_text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
};
} else {
player removeAction s_player_equip_carry;
s_player_equip_carry = -1;
};*///fishing
if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
if (s_player_fishing < 0) then {
s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
};
} else {
player removeAction s_player_fishing;
s_player_fishing = -1;
};
if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
if (s_player_fishing_veh < 0) then {
s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
};
} else {
_vehicle removeAction s_player_fishing_veh;
s_player_fishing_veh = -1;
};/* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance
if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
if (s_player_Drinkfromhands < 0) then {
s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
};
} else {
if (s_player_Drinkfromhands >= 0) then {
player removeAction s_player_Drinkfromhands;
s_player_Drinkfromhands = -1;
};
};
*/if (_inVehicle) then {
DZE_myVehicle = _vehicle;
if (_vehicleOwnerID != "0" && _canDo) then {
if (s_player_lockUnlockInside_ctrl < 0) then {
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
_hasKey = _vehicleOwnerID in _temp_keys;
_oldOwner = (_vehicleOwnerID == _uid);_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
if (locked DZE_myVehicle) then {
if (_hasKey || _oldOwner) then {
_unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true];
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
s_player_lockUnlockInside_ctrl = 1;
} else {
if (_hasHotwireKit) then {
_unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
} else {
_unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
};
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
s_player_lockUnlockInside_ctrl = 1;
};
} else {
if (_hasKey || _oldOwner) then {
_lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true];
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
s_player_lockUnlockInside_ctrl = 1;
};
};
};
} else {
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
};
} else {
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
};if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
s_player_heli_detach = -1;
};
};if (DZE_HaloJump) then {
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};if (DZE_NameTags > 0) then {
if (s_player_showname < 0 && !_isPZombie) then {
if (DZE_NameTags < 2) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
};
};
};if (_isPZombie) then {
if (s_player_attack < 0) then {
s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
};
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};// Increase distance only if AIR or SHIP
_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
//Has some kind of target
_typeOfCursorTarget = typeOf _cursorTarget;
_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isBicycle = _cursorTarget isKindOf "Bicycle";
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isGenerator = _typeOfCursorTarget == "Generator_DZ";
_isLocked = locked _cursorTarget;
//_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
_isFuel = false;
_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
_hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
_hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
_hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
_itemsPlayer = items player;
_weaponsPlayer = weapons player;
_hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
_hasToolbox = "ItemToolbox" in _itemsPlayer;
_hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
_isAlive = alive _cursorTarget;
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
_isPlant = _typeOfCursorTarget in Dayz_plants;
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
_upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
_characterID = _cursorTarget getVariable ["CharacterID","0"];
if (DZE_permanentPlot) then {
_id = _uid;
_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
} else {
_id = _myCharID;
_ownerID = _characterID;
};_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
_isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
_isModular = (_cursorTarget isKindOf "ModularItems") or ((typeOf _cursorTarget) in Custom_Buildables);
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
//fuel tanks
if (_hasEmptyFuelCan) then {
{
if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} count dayz_fuelsources;
};//remove gathered plant if empty
if (_isPlant) then {
_cursorTarget call player_gather;
};//flip vehicle
if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
if (s_player_flipveh < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
};
//Allow player to fill Fuel can
if (_hasEmptyFuelCan && _isFuel && _isAlive) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
if (damage _cursorTarget < 1) then {
//Allow player to fill vehicle 210L
if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel210 < 0) then {
s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true];
};
} else {
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
};
//Allow player to fill vehicle 20L
if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel20 < 0) then {
s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true];
};
} else {
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
};//Allow player to fill vehicle 5L
if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel5 < 0) then {
s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true];
};
} else {
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
};
/*
Vanilla generator is currently not functional.
Vanilla generator refuel actions removed for now.
Epoch generator fill action is below.
*/
//Allow player to siphon vehicles
if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {fuel _cursorTarget > 0}) then {
if (s_player_siphonfuel < 0) then {
s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
};
} else {
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
};
} else {
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
};
//Fireplace Actions check
if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
//_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
_hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;
//Cook Meat
if (_hasRawMeat && !a_player_cooking) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
};
};
//Boil Water
if (_hasunboiledwater && !a_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
};
};
} else {
if (a_player_cooking) then {
player removeAction s_player_cook;
s_player_cook = -1;
};
if (a_player_boil) then {
player removeAction s_player_boil;
s_player_boil = -1;
};
};
if (_isAlive) then {
_restrict = _typeOfCursorTarget in DZE_restrictRemoval;//Allow player to remove objects with no ownership or access required
if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then {
if (_hasToolbox && _hasCrowbar) then {
_player_deleteBuild = true;
};
};
//Allow player to remove objects only if they have proper ownership or access
if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then {
if (_hasToolbox && _hasCrowbar) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
_player_deleteBuild = true;
};
};
};
if (_isVehicle) then {
if ((_characterID != "0") && {!_isMan}) then {
_player_lockUnlock_crtl = true;
};
};
};
if (_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};//remove Own objects
if (_ownerID == _id) then {
//upgrade items
if (_typeOfCursorTarget in _upgradeItems) then {
if (s_player_upgradestorage < 0) then {
_displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1
};
if (_istypeTent) then {
//Packing my tent
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};
} else {
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
};
//other tents
if (_istypeTent) then {
_hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then {
if (s_player_destroytent < 0) then {
s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_destroytent;
s_player_destroytent = -1;
};
if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
if (s_player_packtentinfected < 0) then {
s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
};
//sleep
if (s_player_sleep < 0) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};
//Study Body
if (_cursorTarget getVariable["bodyName",""] != "") then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
/*
//Carbomb
_hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
if (s_player_attach_bomb < 0) then {
s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
};
} else {
player removeAction s_player_attach_bomb;
s_player_attach_bomb = -1;
};
*/
//Repairing Vehicles
if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
if (!DZE_salvageLocked) then {
if (!_isLocked) then {
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
s_player_repairActions set [count s_player_repairActions,_menu1];
};
} else {
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
s_player_repairActions set [count s_player_repairActions,_menu1];
};
};
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};if (_typeOfCursorTarget == "Plastic_Pole_EP1_DZ" && {speed player <= 1}) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
_allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
if (DZE_permanentPlot) then {
if (s_player_plotManagement < 0 && _allowed) then {
s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
};
} else {
if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false];
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
};
};
if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then {
s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];
};
} else {
player removeAction s_player_plotManagement;
s_player_plotManagement = -1;
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
player removeAction s_player_plot_boundary;
s_player_plot_boundary = -1;
};
if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;
_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
if (!_allowTow) then {
_allowTow = _cursorTarget isKindOf _x;
};
} count DZE_HeliAllowToTow;
};if (_allowTow) then {
{
if (!_found) then {
_posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false];
if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
_liftHeli = _x;
_found = true;
};
};
};
} count (player nearEntities [DZE_HeliAllowTowFrom,15]);
};_attached = _cursorTarget getVariable["attached",false];
if (_found && {_allowTow} && {!_isLocked} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
};
} else {
player removeAction s_player_heli_lift;
s_player_heli_lift = -1;
};
};
// Allow Owner to lock and unlock vehicle
if (_player_lockUnlock_crtl) then {
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
_hasKey = _characterID in _temp_keys;
if (s_player_lockUnlock_crtl < 0) then {
_oldOwner = (_characterID == _uid);
if (_isLocked) then {
if (_hasKey || {_oldOwner}) then {
_temp_key_name = (_temp_keys_names select (_temp_keys find _characterID));
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,_temp_key_name], 2, true, true];
s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
} else {
if (_hasHotwireKit) then {
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
} else {
_unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true];
};
s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if (_hasKey || _oldOwner) then {
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};
if (s_player_copyToKey < 0) then {
if ((_hasKey && {"ItemKeyKit" in weapons player} && {(count _temp_keys) > 1} && {!_isLocked}) || {_cursorTarget getVariable ["hotwired",false]}) then {
s_player_copyToKey = player addAction ["<t color=""#0096FF"">Change vehicle key</t>","scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,if (_cursorTarget getVariable ["hotwired",false]) then {"claim"} else {"change"}],5,false,true];
};
};
} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
player removeAction s_player_copyToKey;
s_player_copyToKey = -1;
};
// gear access on surrendered player
if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};// Allow manage door
if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then {
// Check player access
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then {
s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
};
} else {
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;
};//Allow owner to unlock vault
if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
if (s_player_unlockvault < 0) then {
if (_typeOfCursorTarget in DZE_LockedStorage) then {
if (_characterID == dayz_combination || _ownerID == _uid) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if (_characterID != dayz_combination && _ownerID != _uid) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};//Allow owner to pack vault
if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
if (s_player_lockvault < 0) then {
if (_characterID == dayz_combination || _ownerID == _uid) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
};
};
if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};//Player Deaths
if (_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
//Fuel Pump
if (_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {
// check if Generator_DZ is running within 30 meters
_findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
// show that pump needs power if no generator nearby.
if (_findNearestGen > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
} else {
s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};//Fuel Pump on truck
if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if (isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
} else {
s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
_upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
};
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
// downgrade system
if (DZE_Lock_Door == _characterID && {!keypadCancel} && {_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
if (s_player_downgrade_build < 0) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
};
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};// inplace maintenance tool
if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};
if (s_player_maint_build < 0) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
_text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
};
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};//Start Generator
if (_isGenerator) then {
if (s_player_fillgen < 0) then {
// check if not running
if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
} else {
// check if not filled and player has jerry.
if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
} else {
if (_hasFuel20 or _hasFuel5 or _hasBarrel) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};//Towing with tow truck
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/// Custom stuff below
if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then {
_isButchered = _cursorTarget getVariable ["bodyButchered",false];
if (!_isButchered) then {
if ("ItemEtool" in _itemsPlayer) then {
if (s_player_bury_human < 0) then {
s_player_bury_human = player addAction ["<t color='#0096ff'>Bury Human</t>","scripts\buryActions.sqf",[_cursorTarget,"bury"],0,false,true];
}
} else {
player removeAction s_player_bury_human;
s_player_bury_human = -1;
};
if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1"]} count _itemsPlayer > 0) then {
if (s_player_butcher_human < 0) then {
s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Human</t>","scripts\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true];
};
} else {
player removeAction s_player_butcher_human;
s_player_butcher_human = -1;
};
};
_clothesTaken = _cursorTarget getVariable["clothesTaken",false];
if (!_clothesTaken) then {
if (s_player_clothes < 0) then {
s_player_clothes = player addAction [format["<t color='#0096ff'>Take Clothes</t>"], "scripts\takeClothes.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_clothes;
s_player_clothes = -1;
};
};if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then {
if (s_player_checkWallet < 0) then {
s_player_checkWallet = player addAction [localize "STR_ZSC_CHECK_WALLET","scripts\zsc\checkWallet.sqf",_cursorTarget,0,false,true];
};
} else {
player removeAction s_player_checkWallet;
s_player_checkWallet = -1;
};if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!_isLocked} && {!(_typeOfCursorTarget in DZE_LockedStorage)} && {player distance _cursorTarget < 5}) then {
if (s_bank_dialog < 0) then {
s_bank_dialog = player addAction [localize "STR_ZSC_ACCESS_BANK","scripts\zsc\bankDialog.sqf",_cursorTarget,1,true,true];
};
} else {
player removeAction s_bank_dialog;
s_bank_dialog = -1;
};if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then {
if (s_givemoney_dialog < 0) then {
s_givemoney_dialog = player addAction [format [localize "STR_ZSC_TRADE_COINS",CurrencyName,name _cursorTarget],"scripts\zsc\givePlayer.sqf",_cursorTarget,3,true,true];
};
} else {
player removeAction s_givemoney_dialog;
s_givemoney_dialog = -1;
};if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then {
if (s_bank_dialog1 < 0) then {
s_bank_dialog1 = player addAction [localize "STR_ZSC_BANK_TELLER","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
};
} else {
player removeAction s_bank_dialog1;
s_bank_dialog1 = -1;
};if (_typeOfCursorTarget in ZSC_bankObjects && {player distance _cursorTarget < 5}) then {
if (s_bank_dialog2 < 0) then {
s_bank_dialog2 = player addAction [localize "STR_ZSC_BANK_ATM","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
};
} else {
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1;
};if (_isVehicle && {_characterID == "0"} && {"ItemKeyKit" in weapons player} && {!_isMan} && {_isAlive}) then {
if (s_player_claimVehicle < 0) then {
_totalKeys = call epoch_tempKeys;
if (count (_totalKeys select 0) > 0) then {
s_player_claimVehicle = player addAction [format ["<t color=""#0096FF"">Claim %1</t>",_text],"scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,"claim"],5,false,true];
};
};
} else {
player removeAction s_player_claimVehicle;
s_player_claimVehicle = -1;
};if ((_typeOfCursorTarget in vg_List) && (player distance _cursorTarget < 5)) then {
_hasAccess = [player,_cursorTarget] call FNC_check_access;
if (s_garage_dialog < 0 && ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4) || (!isPlayer _cursorTarget && {_typeOfCursorTarget in vg_list}))) then {
s_garage_dialog = player addAction [localize "STR_VG_VIRTUAL_GARAGE","scripts\virtualGarage\virtualGarage.sqf",_cursorTarget,3,false,true];
};
} else {
player removeAction s_garage_dialog;
s_garage_dialog = -1;
};// All Traders
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
if (s_player_parts_crtl < 0) then {
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
_humanity_logic = false;
if ((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if ((_traderMenu select 2) == "hostile") then {
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
_humanity_logic = (_humanity > -5000);
};
if ((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if (_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
s_player_parts set [count s_player_parts,_cancel];
} else {
// Static Menu
{
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1);
if (DZE_ConfigTrader) then {
_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buyV];
} else {
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buy];
};
};
s_player_parts_crtl = 1;
};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
if (dayz_tameDogs) then {
//Dog
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog && {_ownerID == _id} && {_isAlive}) then {
if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
};
if (s_player_waterdog < 0 && _hasbottleitem) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
};
if (s_player_staydog < 0) then {
if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};
} else {
//Engineering
player removeAction s_player_plot_boundary;
s_player_plot_boundary = -1;
player removeAction s_player_plotManagement;
s_player_plotManagement = -1;
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
player removeAction s_player_repair_crtl;
s_player_repair_crtl = -1;
dayz_myCursorTarget = objNull;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//fuel
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
//Allow player to siphon vehicle fuel
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
//Allow player to gather
player removeAction s_player_gather;
s_player_gather = -1;
player removeAction s_player_destroytent;
s_player_destroytent = -1;
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1;
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;// Custom stuff below
player removeAction s_givemoney_dialog;
s_givemoney_dialog = -1;
player removeAction s_bank_dialog;
s_bank_dialog = -1;
player removeAction s_bank_dialog1;
s_bank_dialog1 = -1;
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1;
player removeAction s_player_checkWallet;
s_player_checkWallet = -1;player removeAction s_player_copyToKey;
s_player_copyToKey = -1;
player removeAction s_player_claimVehicle;
s_player_claimVehicle = -1;player removeAction s_garage_dialog;
s_garage_dialog = -1;player removeAction s_player_clothes;
s_player_clothes = -1;player removeAction s_player_bury_human;
s_player_bury_human = -1;
player removeAction s_player_butcher_human;
s_player_butcher_human = -1;
};//Dog actions on player self
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
if (isNil "_dog") exitWith {};
if (isNil "_ownerID") then {_ownerID = "0"};
if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [_myCharID,_uid])) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
};
if (s_player_speeddog < 0) then {
_text = localize "str_epoch_player_249";
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};//Elis book
private["_playerPos","_near"];_playerPos = getPosATL player;
_near = count nearestObjects [_playerPos, ["RU_Priest"], 3] > 0;
if (_near) then {
if (s_player_ebook < 0) then {
s_player_ebook = player addaction[("<t color=""#F7D708"">" + ("Give Holy Book") +"</t>"),"admineventsclientside\elisbook.sqf"];
};
} else {
player removeAction s_player_ebook;
s_player_ebook = -1;
};//Monitor
player setVariable ["selfActions", diag_ticktime, false];
-
Maybe this is the answer?
DZE_doorManagementMustBeClose = false;
-
On 11/23/2017 at 2:40 AM, salival said:
On 11/22/2017 at 11:50 PM, l1nkrx7 said:
Some vehicles don't get option cause they are longer and can only get option side on anyway to increase the range it comes up from
find this line in your fn_selfActions.sqf:
_doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30];
Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be.
I would maybe set it to 60 instead.
Hey guys,
I'm still having this issue and I can't seen to find this line in the mod pack.
Was it changed or am I just missing it?
-
Looking for a gem crafting script, anyone?
in A2: Epoch Mods
Posted
This is great! Thank you for sharing. You have just made a bunch of survivors very happy.