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Black_Sheep

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  1. Like
    Black_Sheep got a reaction from bFe in ARMEX MOTO RACE   
    sqf or it didn't happen :-P
  2. Like
    Black_Sheep got a reaction from epochfail in ARMEX MOTO RACE   
    sqf or it didn't happen :-P
  3. Like
    Black_Sheep reacted to BetterDeadThanZed in Pls include the Following Scripts!   
    Honestly, if a server admin can't add these scripts themselves, they have no place being a server admin.
  4. Like
    Black_Sheep reacted to cen in 1.0.3.1 updated files   
    It's really not difficult at all to do guys. Took me 10 min per server x3.
     
    Here's my process:
     
    Open up folder with 1.0.3 PBOs and dock it to left half of monitor Open up folder with default 1.0.3.1 PBOs and dock it to right half of monitor Start with server pbo (easier) and copy over files you need (Side missions, custom buildings, AH, etc...) Compare files to see if you need to merge your changes (most likely server_functions.sqf, server_monitor.sqf, server_cleanup.fsm) Pack server pbo, move on to mission pbo Copy over everything from old PBOs IMPORTANT grab all CLIENT SIDE files from the new @DayZ_Epoch folder. This includes fn_selfActions.sqf, compiles.sqf, player_switchModel.sqf, player_spawn_1.sqf, variables.sqf, etc... Compare the old files with the new ones and merge in ONLY your added changes Pack mission pbo Test on your local computer where you've set up a server (optional, but well worth the effort!) Optional: Look for any updated keys and sql updates The more updates you do the better/faster it will become.
     
    Take your time at first, then you don't even have to think about it, and chances are you already know exactly which files you need to modify :D
  5. Like
    Black_Sheep reacted to MatthewK in 1.0.3 performance issues or desync try this first.   
    The lights have always baffled me.  Even if you comment them out in the ini file, they are still on in the cities and villages etc.  So whatever that setting is you're commenting out, it isn't to turn off the lights.  I've seen people ask about this before but yet again no real answers were given.  I guess it's just a mystery, a gremlin in the works, a bug, oh wait yeah, it's probably a bug!! The BEC suggestion worked btw :)
  6. Like
    Black_Sheep got a reaction from MatthewK in 1.0.3 performance issues or desync try this first.   
    In regards to BEC not working, my restarts were not happening seemingly during busy times so I implemented a change to the timeout settings. By default its 60 sec, i upped it to 180. I should find out this afternoon when I get home from work if this resolved it. The setting is in the BEC config file. While im at it I will do the lights thing I guess.
  7. Like
    Black_Sheep reacted to GiantUnicorn in Ever wanted a roof with big enough doors for heli to fly in?   
    4 metal floors, combination lock & a banana
  8. Like
    Black_Sheep got a reaction from MatthewK in problehm Server Time   
    I had this problem recently and fixed it without even realising it initially. Its because the server time sync isn't working properly, and for me it was caused by a faulty line when working on the server_cleanup.fsm. Specifically the line you change for cleaning up a hacker, I had one I had copied that wasn't meant to be used for Epoch. So make sure you use
    " if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n for missions or
    " if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (vehicle _x getVariable [""Sarge"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n for Sarge AI
  9. Like
  10. Like
    Black_Sheep got a reaction from Booguy in insufficient stock   
    Though you may have solved it, it sounded like you needed to run the SQL import again from https://raw.github.com/vbawol/DayZ-Epoch/master/Server%20Files/mysql/epoch.sql. It would be a good idea to also setup the scheduled SQL task that runs every day to restock the traders. This code is UPDATE `traders_data` SET qty= 10 WHERE qty=0 AND afile<>'trade_any_vehicle' AND afile<>'trade_any_boat'
  11. Like
    Black_Sheep reacted to MrTesla in Ever wanted a roof with big enough doors for heli to fly in?   
    Well you are talking about a game where you can carry car wheels and rotor assemblies in your pockets.
  12. Like
    Black_Sheep reacted to wangtangnoodle in Are all epoch servers suffering right now?   
    If COD:Ghosts has took some of your players away, consider it a godsend if that's what they're into.
  13. Like
    Black_Sheep got a reaction from MatthewK in What happened to 1.0.2.4 ?   
    I have heard/read that the previous versions have been removed because they contained the civilian cars pack which it seems the epoch devs no longer have permission to use. But that was speculation.
  14. Like
    Black_Sheep got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System   
    Have you included the debug folder as part of the mission?
  15. Like
    Black_Sheep got a reaction from axeman in SCRIPT NAME FOR EPOCH ITEMS   
    I use this like my epoch bible https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgMagazines.hpp
  16. Like
    Black_Sheep reacted to Axle in Why 30m from a fuel tank?   
    In what world can you just plop down a fuel pump and generator and get refined fuel out of the ground....
     
     
     
    That's why.
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