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XTamiiX reacted to RC_Robio in Epoch Dead?
Servers just don't magically populate by themselves....Like a store you need to promote, advertise, and give players a reason to want to come to your server. Ask yourself what separates your server from the other's? Probably not much if anything at all.
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XTamiiX reacted to natoed in [Release] AutoLockPicker (Unlock script for vehicles and locked doors)
well i got this to work with the stock AH, oddly enough i had to put this in my initPlayerLocal.sqf to get it working....but it works thx second_coming
if (!isDedicated and hasInterface) then { waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; [] execVM "epoch_config\Configs\addons\autolockpick\AutoLockPicker.sqf"; // AutoLockPicker thx second_coming systemchat("AutoLockPicker activated..."); };
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XTamiiX reacted to Grahame in [TUTORIAL] Putting the Z in EpochZ
Yes, I will update sometime soon... Just finishing integration of ACE with Epoch and then got to complete the set up of my DayZ/Epoch 1.0.6 server (which has fallen by the wayside atm due to the ACE work).
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XTamiiX reacted to natoed in ArmA III Lite Mist?
shit sorry forgotten to tell you to do this
// { 1800, "ChangeWeather", 1 , 1}, yes its is multiplayer (hosted and dedicated), and is JIP compatible.
I run my serverside btw
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XTamiiX reacted to natoed in ArmA III Lite Mist?
try this
DynamicWeatherEffects
run via - call compile preprocessFileLineNumbers "yourfolder\DynamicWeatherEffects.sqf";
its what i use
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XTamiiX reacted to He-Man in Epoch Weather
Just comment out the "Changeweather" in epochconfig.hpp:
// { 1800, "ChangeWeather", 1 , 1},
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XTamiiX reacted to TheStainlessSteelRat in [POLL] Epoch & CBA
that upload is nearly 2 yrs old, probably long gone.
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XTamiiX reacted to Darth_Rogue in [POLL] Epoch & CBA
Here are the BE filters for CBA using the stock AntiHack. These are all tested and verified working. Do note though that there are other allowances in the files for SEM, Status Bar and Welcome Messages. If you wish to take those things out then feel free, but it shouldn't hurt to leave them in.
BE Epoch with CBA.zip
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XTamiiX reacted to natoed in A3EAI - Roaming/Vehicle AI Patrols - Discontinued
most sure what you mean by active missions , but you can depdo the "a3eai_config.pbo" then in the addon folder, open file named "config.cpp" with notepad ++. (set language to C++, a must)
Read thought the options, change to suit your needs. Take your time there is a lot of options.
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XTamiiX reacted to Grahame in 0.3.8 and CUP
My addons list is the following, does not have any of those you list, Hope it helps:
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XTamiiX reacted to itsatrap in DLC Bypass
Maybe because the content is uber shit bad kart and bad bad helis
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XTamiiX reacted to Richie in [Release] AutoLockPicker (Unlock script for vehicles and locked doors)
Nice release Second_coming, very good idea
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XTamiiX reacted to nightmare in Helicopter Parachute Supply Drop
you can try out my reworked version, what i currently use on chernarus
https://github.com/n8m4re/A3Epoch_SupplyDropAddon
- all needed configuration stuff in the "config.cpp"
- the right map positions will be loaded automaticaly from the config ( so you can switch the map without editing the .sqf eachtime )
( Chernarus, Altis, Bornholm)
- fix from the privious page already included
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XTamiiX reacted to Friendly in hybrid projects
Altis Life Lag with Epoch Lag does not sound like a good mix on a high pop server....
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XTamiiX reacted to Suppe in [Release] Lootspawner, configurable building loot system
optic_Nightstalker is the classname, so without |classname....
add !="classnameyouneed"
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XTamiiX reacted to XTamiiX in [Release] Lootspawner, configurable building loot system
02.04.2015 04:36:45: BIN () - #0 "optic_DMS" 0:0 02.04.2015 05:06:31: [DyZ] JJones420 () - #0 "optic_NVS" 0:0 02.04.2015 05:13:43: BIN () - #0 "optic_Arco" 0:0 02.04.2015 05:14:21: Regan () - #0 "optic_DMS" 0:0 02.04.2015 05:18:57: BIN () - #0 "muzzle_snds_M" 0:0 02.04.2015 05:30:54: BIN () - #0 "optic_SOS" 0:0 02.04.2015 05:33:21: [DyZ] JJones420 () - #0 "muzzle_snds_L" 0:0 02.04.2015 05:36:41: [DyZ] JJones420 () - #0 "optic_Nightstalker" 0:0 02.04.2015 06:03:15: [DyZ] JJones420 () - #0 "optic_Arco" 0:0 02.04.2015 08:23:57: [DyZ] JJones420 () - #0 "hgun_Rook40_snds_F" 0:0 02.04.2015 10:05:28: Abenox () - #0 "optic_Hamr" 0:0 02.04.2015 10:20:30: ElMariachi () - #0 "optic_Yorris" 0:0 02.04.2015 10:32:34: ElMariachi () - #0 "optic_ACO_grn" 0:0 02.04.2015 10:47:38: ElMariachi () - #0 "acc_pointer_IR" 0:0 02.04.2015 12:07:34: XTamiiX () - #0 "muzzle_snds_H_MG" 0:0 02.04.2015 12:08:07: [DyZ] JJones420 () - #0 "optic_Holosight_smg" 0:0 02.04.2015 12:38:55: XTamiiX () - #0 "optic_ACO_grn" 0:0 02.04.2015 13:29:49: !SeaL-Z () - #0 "muzzle_snds_L" 0:0 02.04.2015 13:32:45: kikus () - #0 "optic_Nightstalker" 0:0 02.04.2015 13:39:48: XTamiiX () - #0 "optic_Nightstalker" 0:0 02.04.2015 13:41:08: XTamiiX () - #0 "optic_LRPS" 0:0 02.04.2015 13:42:33: XTamiiX () - #0 "optic_MRCO" 0:0 02.04.2015 14:24:05: Andrius () - #0 "muzzle_snds_M" 0:0 02.04.2015 14:26:58: !SeaL-Z () - #0 "optic_Nightstalker" 0:0 -
XTamiiX reacted to Suppe in [Release] Lootspawner, configurable building loot system
yes and yes...
'LSlootBuildings.sqf' to change the lootcategory of a building or add/remove buildings. add cherno houses there
'LSlootLists.sqf' to customize the items inside the categories. add mas here
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XTamiiX reacted to Floyd in [Help] Getting Redis (Database) to work
Default Redis port is 6379. Try that.