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KS__

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  1. Like
    KS__ reacted to vbawol in 0.3.8 Release Changelog (Build 439)   
    Notable Changes (TLDR):
    CUP Weapons and Vehicle mod support added. Server will detect the mods and enable separate loot tables and vehicle spawn tables automatically. CBA mod compatibility added. License change for epoch sandbox survival gamemode to open source APL-SA  Full gamemode and configs now in mission file. Starting with the release of 0.3.8* everyone can make use of the work found here: https://github.com/EpochModTeam/Epoch to build your own gamemode and scripts as long as you provide credits, share sources (GitHub, etc.) and keep the same license (APL-SA). The Epoch name or logos may not be used without permission and your work should not appear to be officially endorsed by the Epoch Mod Team. 
    While the grander goal for Epoch mod still exists, the involvement of the team has been limited due to lack of time and the fact is to make anything worth while takes time. This is a small point of frustration for me as we are basically only able to do this as a hobby and while I would like to say that the Team could rally our efforts and work 40 hours a week to get to 1.0 faster that is quite simply not possible currently.
    The plan is to get the community more involved in further refining the Epoch survival gamemode so that we can then focus on the long term goal of taking Epoch Mod to 1.0 by adding additional new custom vehicles, weapons and an American themed map and much more.
    Full 0.3.8 Changelogs:
    [Changed] Trash looting is now done by interaction system only. Hold Space Bar and choose Examine. [New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch [Added] Support for CUP Vehicles and Weapons. [Added] Display temperatures in both Fahrenheit and Celsius. [Added] Fully reworked loot object spawn system. [Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples. [Added] All text based feedback now use new EPOCH_dynamicText function. [Added] Show current build number on debug monitor. [Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA. [Added] Players can now harvest Hemp from maps that it grows wild. [Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C [Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs. [Changed] Moved Cultist and Sapper permanently to enemy side. [Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors [Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026 [Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic. [Changed] Increased the amount of Krypto a player can hold from 25k to 250k. [Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps. [Changed] General cleanup and reorganizing of files. [Fixed] Temporary direction and angle placement issues when base building. [Fixed] Force player to lobby if the player did not tapout after timer runs out. [Info] Required Arma 3 version is now 1.56 or higher. **Server** [Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806. [Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder. [Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples. [Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName). [Added] Support for Eden editor mission files (version 51) and attributes. [Added] Battleye filter updates for CUP Weapons and CBA. [Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList). [Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA. [Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg [Changed] Mission system can now use missionConfigFile configs. [Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode. [Changed] CfgClientFunctions is now able to be overridden via description.ext. [Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use) [Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu. [Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup) [Removed] Old BEC plugin as its not needed anymore. [Info] RConPort 2303 added to example-beserver.cfg for changes since A3 1.58. [Info] epochAH.hpp updated "antihack_checkFiles" for new file paths. [Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. [Info] Removed old .bikey and added new one for 0380. Build: 439 [Added] FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310 [Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install [Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count. [Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding. [Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks. [Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent. [Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul [Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs. [Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ [Changed] Preloading sapper by spawning one on the map at server start. [Changed] Change to github markdown for credits and license. [Fixed] suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/ [Fixed] BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456 [Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/ [Fixed] Attempt fix issues with temporary angle and rotation issues with base building. [Fixed] Check for base kit item is in players inventory before spawning ghost. [Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix. [Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix. [Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429 [Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297 [Fixed] Fixed Arma install batch script not closing after update. [Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ [Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ [Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/ [Fixed] Trailing commas in CfgLootTable. [Fixed] Disallow building inside of vehicles. [Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled. [Fixed] remoteExec Battleye kick fixed. [Fixed] Player getting stuck waiting for inventory to load. [Fixed] Delete base object if over limit. [Info] Defined proper settings in full redis-example.conf [Info] Requires Arma 3 1.58 or higher. Test servers can be found here: 

  2. Like
    KS__ reacted to KPABATOK in Suggestion: adding timer for packing up safe/lockbox   
    I think it would be wise to add the timer because it is just too easy to pack safe lockbox by accident. Them trying to put gazillion of items back inside safe. :) Removing building parts has timers, so that nobody would remove them by accident (maybe not the only reason but still). I think the same should be with safes and lockboxes.
     
  3. Like
    KS__ reacted to KPABATOK in Base damage indicator   
    eedijs has a good argument which made me jump from a fence :) with how Arma 3 and Epoch works,  many times placed satchel may not do any damage as supposed to or do much less than supposed to. Especially if structure is placed inside ground or epoch building. Even bases from scratch sometimes won't register damage correctly so it is nice way of telling if your raiding works or not. I'd guess that was original intention of devs of the mod. So damage shown is a good indicator for non-admins to see if their satchels have any affect on specific building part.
  4. Like
    KS__ reacted to eedijs in Jammer limit display   
    It would be nice if we could see somewhere the current jammer's limit (e.g. 249/250). Simple, but really useful as we could plan what we can or cannot build instead of building and then rebuilding because we reached the limit and can't finish it.
  5. Like
    KS__ reacted to Sp4rkY in Gender Selection (0.3.5.0)   
    Hey there.
    I was wondering if there is a way to decrease the display duration of the "Select your gender" Message?
    I think it is shown a bit too long, so i spawned in and still see this message when i can run around...
    Hope i explained it good enough. ^^
    For me i cant find a way because this message seems to be placed in the config.bin of the epoch_code.pbo.
     
    EDIT:
    Ok its called with this new dynamicText "EPOCH_dynamicText". Is there no way to interrupt that? Like a cutRsc which u can also interrupt with cutText...
     
    cheers
  6. Like
    KS__ reacted to Brez in Suggestion: Additional upgrade to Stairs   
    You may want to allow the Stairs to upgrade the top to a metal floor as it sure sticks out amongst all the other metal floors around it now.
     
     
  7. Like
    KS__ reacted to Axle in 0.3.0.1 RC2 Client files.   
    Get them here guys! Official servers will be updating today! 
     
    http://epochmod.com/downloads/@Epoch_0.3.0.1.zip.torrent
     
    Official hosts check Skype for server files.
  8. Like
    KS__ reacted to axeman in [FORM] The status of Epoch development   
    Bacider is clearly passionate about the mod, in light of that I think we must be doing our job. 
     
    Let's wait and see what comes with the next updates, am spending every spare minute to get more missions in.
  9. Like
    KS__ reacted to KPABATOK in Release Epoch 0.3.0   
  10. Like
    KS__ reacted to Tobias Solem in [Instructions] How to test 0.3.0RC   
    So the official testing of the 0.3.0RC is going on Mells, but there are some steps you need to take to be able to participate, here are some instructions on how to do that to successfully join:
     
    Step 1. Download the 0.3.0Release Candidate-test from here: http://epochmod.com/downloads/Epoch_0.3_RC1.zip.torrent
     
    Step 2. Unzip the torrent into your Steamapps-directory, call it @Epoch2 for example
     
    Step 3. Deactivate the old Epoch-version inside of ARMA by going to expansions and disabling Epoch 0.2.5.3 and enabling Epoch 0.3.0, then close arma
     
    Step 4. (IMPORTANT)
     
    a) Go to steam (library)
    b) Right-click ARMA 3
    c) Hit properties
    d) Click the "betas" tab
    e) Insert (without quotation marks) "Arma3Update140RC" into the access-code box and press "check code"
    f) Select the rc - Release Candidate Build in the list above the access-code box NOT the development version
    g) Let ARMA 3 update
     
    You can tell that you are running the release-candidate if it now says Arma 3 [rc] in your library
     
    Step 5. Run ARMA, connect to Mells server, which has the following IP: 192.99.101.126
     
    Or click here: steam://run/107410//-mod=@Epoch%20-connect=192.99.101.126%20-port=2302
  11. Like
    KS__ got a reaction from ShunOn in 0.3 RC Test Feedback   
    Bugs:
    1. Sometimes the items disappear when you put it on the groundand take it back. Happened before first micropatch.
    2. White square on dead bodies.
    3. Mistakes in trader TALK menus.
    4. Sometimes missing trashpile looting animation.
     
    Dont like:
    1. I think building items at the traders is to much.
    2. Jammer is too armored. 
  12. Like
    KS__ got a reaction from orangesherbet in 0.3 RC Test Feedback   
    Bugs:
    1. Sometimes the items disappear when you put it on the groundand take it back. Happened before first micropatch.
    2. White square on dead bodies.
    3. Mistakes in trader TALK menus.
    4. Sometimes missing trashpile looting animation.
     
    Dont like:
    1. I think building items at the traders is to much.
    2. Jammer is too armored. 
  13. Like
    KS__ reacted to Darth_Rogue in Will 3.0 Bring and overall wipe?   
    I want to redo some of my database stuff anyways.  During the last update I had a brain fart and copied the epochServer.ini file from my test server over to BOTH production servers, so both servers are running off the same db file.  I want to create two different db server instances, one for each server with their own unique dump files.  This update will be the perfect time to do that.  
     
    And to answer BenR_Reborn, with so many issues with base maintenance not working properly and base items disappearing and all the changes they're making to the traders it just makes sense to me to do one.  This way we can start fresh and I can know without a doubt that any new "bugs" or "glitches" players may complain about aren't related to anything that was brought over from the previous patch.  It will help me sleep a little better.  I've made my players aware for the last two weeks that a wipe is coming and given the issues we've had, everyone is ok with it.  
  14. Like
    KS__ reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  15. Like
    KS__ reacted to Tobias Solem in The road to 0.3.0   
    With the approval of AWOL I write this post to give you some heads up on what is going on behind the scenes, and why there have been little to no information lately as to what's going on with the mod. The information I am releasing here are what I've grasped from conversations with AWOL and streams from the developers themselves and thus are prone to change, but they should give you an idea of what's coming. Have no doubt that the devs are still working hard to release a new patch, and the reason why it (0.2.6) has been delayed is that they wanted to release something that will take a big step in the intended direction, something that will impress the community.

    Maintaining two separate developer builds for release was not feasible, and pushing 0.2.6 further and further just wasn't reasonable any longer, so the current next milestone is version 0.3.0. It will come with a database wipe, partly because the database has been changed in development. A changelog is in the works and should be released soon.

    Version 0.3.0 will first be released to the official hosts only, the objective is to stress test the build and see how it performs under pressure (100 players). Us official hosts have an established line of communication with the devs and will be forwarding test data during this initial launch so that the patch works well for a public release.

    The current approximate ETA for release is about a months time.



    What is coming up (PRELIMINARY INFO, EXPECT CHANGES)

    + Revamped building system, you can now insert buildables (walls, etc.) into the ground and snap to them, falling walls is a thing of the past
    + Axeman has been working on a new Epoch multi-part mission system, involving using UAV's to gathering intel, , engaging human opponents, etc. etc.
    + More stuff/items you can pick up
    + Expanded map support
    + Improved sapper brain
    + More sapper variants
    + New UGV-enemy
    + Several anti-duping fixes, one of the consequences currently of this is that you get booted to lobby after you permadie.
    + New treasure sites underwater, you can now loot underwater
    + More new loot containers (ie. at Ferris wheels)
    + Several bug and glitch fixes + improved antihack and admin menus
    + You can now bash persistent wrecks of vehicles/rocks and get scrap metal from them
    + Frequency Jammers now prevent loot from spawning within their area
    + More functions/upgradability for frequency jammers
    + Loot tables have been tweaked
    + Base items (cinder, wood, etc.) now are much sturdier and can take lots more punishment
    + New server events (shore ship wrecks) spawn with chests
    + A take all-button
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