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cyncrwler

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  1. Like
    cyncrwler reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    After I promised so much and only delivered half assed shit, I owe You (the community) at least that.

    Stay tuned and if You wish, follow me on Twitter to receive the latest news and updates for SEM and other projects.

    https://twitter.com/kiloswiss

    Greez Kilo
  2. Like
    cyncrwler reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Expect a mayor Update with bugfixes, a new marker system and also new loot next month.
    Simply what I already promised at the beginning of this Year.
  3. Like
    cyncrwler reacted to vbawol in Arma 3 Feedback Tracker Issues that need your support   
    I will update this post and thread of all the important issues that we feel should get more attention.
     
    Arma 3 General:
    http://feedback.arma3.com/view.php?id=17494 < Populated servers with long uptime start to create bugged unremovable units
    http://feedback.arma3.com/view.php?id=26981 < param errors since 1.54
    http://feedback.arma3.com/view.php?id=23677 < Stepover glitch through doors, Hescos etc.
    http://feedback.arma3.com/view.php?id=27061 < addBackpackGlobal causing BE kicks.
    http://feedback.arma3.com/view.php?id=24297 < bug that allows player to run forever.  [Resolved]
    http://feedback.arma3.com/view.php?id=24852 < 1.48 bug with client fps [Resolved]
    http://feedback.arma3.com/view.php?id=24413 < recent crash bug in 1.46 that is still not fixed (0.3.0.3 b9 provides a workaround but not a fix.) [Resolved]
    UI Related
    http://feedback.arma3.com/view.php?id=26433 < Request for new feature to rotate dialog controls. [Added]
    Security related: 
    http://feedback.arma3.com/view.php?id=21073
    http://feedback.arma3.com/view.php?id=24273  [Resolved?]
     
    AI related: 
    http://feedback.arma3.com/view.php?id=23692
    http://feedback.arma3.com/view.php?id=21800&nbn=2 [Resolved]
  4. Like
    cyncrwler got a reaction from Ghostrider-GRG in blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)   
    Once you unpack the zip from  the gihub, you will see need to navigate to  blckeagls-mission-system-v-2.0.2-updated-master\blckeagls-mission-system-v-2.0.2-updated-master\bin\@epoochive\addons 
     
    and find the custom_server.pbo, or use the unpacked version, make your edits, and pack into a .pbo.
     
    The mpmissions files are for example of how you place them in your mission.pbo. Unpack some of the stuff to get an idea of how it is all put together.
     
    Edit: The custom_server.pbo goes server side @Epochhive addons folder
     
    The mpmission stuff goes client side in the mpmissions folder.
     
    Hopefully that helps?
  5. Like
    cyncrwler reacted to IT07 in a3_vemf_reloaded by IT07   
    UPDATE!
    Fixed expression errors and heliPatrol is now heliCrash because of how it has been changed:
    A heli with para units in it flies towards random player, then gets fatal damage, drops the units and crashes. When it this the ground, "loot will drop out". The parachuted units will move to and guard the chopper.
  6. Like
    cyncrwler reacted to Face in A3EAI - Roaming/Vehicle AI Patrols - Discontinued   
    This is the current rolling changelog for 0.8.0. I may have missed a couple of minor details since a lot of code was shifted around and files renamed/created/deleted.
     
    This new update is focused on performance, features, and bug-fixing. Right now, everything is "feature locked" meaning that the time between now and actual release is dedicated to tracing down any bugs left behind from testing, so the changelog should be more or less the same. Everything looks relatively stable so release should be within a week from now.
     
  7. Like
    cyncrwler reacted to Phail in WAI: 1.0.0 - Alpha / Arma 3   
    I am still looking for help with the XML here and how to add it to HS Black Market XML. 
     
    Also if anyone wants more missions, I added the helicopter crash and broken down ural from the Arma 2 version. Be sure to adjust the ai and crate to your liking.
     
    black_hawk_crash.sqf
     



     
    destroyed_ural.sqf
     



     
     
    Config.sqf with the comm_center.sqf from my other post.
     
      wai_bandit_missions = [ ["nuke",2], ["sniper_team",12], ["rebel_base",14], ["medi_camp",9], ["ikea_convoy",19], ["comm_center",14], ["black_hawk_crash",12], ["destroyed_ural",18]       ];   Edit to Config,sqf, the missions stopped spawning ^^^^^^^   Edit 2: I am noob Black hawk crash with an Mi-48 wreck looked wrong. How much cargo can an Mi-48 hold anyway?  Changed the black_hawk_crash.sqf to have a C-192 wreck and labeled it accordingly.
  8. Like
    cyncrwler reacted to Ghostrider-GRG in blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)   
    Updates:
    Build 3.4 has been uploaded to the Github.
     
    https://github.com/Ghostrider-DbD-/blckeagls-mission-system-v-2.0.2-updated
     
        Changes:
        Added Configuration information for Esseker
        Added an option to spawn AI vehicles around the mission. By default these are armed pickups but other vehicles can be used by changing the vehicle types in blck_AI_Vehicles on line 38 of AIConfigs.sqf. If you spawn them i suggest you turn off spawning of mines.
        Changed: positioning of static weapons and smoking wrecks was adjusted outward a bit.

        **Known Issues: The smoking object is not deleted upon mission completion
                AI Drivers sometimes run over the AI at missions.

        To Do list: (later this summer most likely)
        Add paratroops as reinforcement as an option.
        Add a map marker that shows the location of completed missions.
      
  9. Like
    cyncrwler reacted to Darth_Rogue in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    Update 1.35 released
     
     
    Status bar will keep a consistent size and position regardless of Interface size.  Player selection of status bar size is no longer needed.
     
     
    To update:  Remove the 'status_bar' folder from your mission and replace it with the one from Github.  No other changes are needed.
     
    Thanks goes to Halv for pointing me in the right direction!  :)  
  10. Like
    cyncrwler reacted to Suppe in [Release] Sector Addon 0.5.0 - Framework for StaticMission (Millitarize area, Taviana Sector B) rewiten august 2015   
    @prof
     
    u want only more boxes on one location or you want boxes at different locations ?
     
     
    if one location = just change the number in the config
     
    of more locations = not easy to explain... just wait a little bit for the next update.... i rewrite the comlpette addon, after this its 1000 x easyear to configurate und then u can easyealy at more box locations.
     
    but, but still takes a few days.... i am mayby 60 % ready...
  11. Like
    cyncrwler got a reaction from Prof.Heini in [Release] Sector Addon 0.5.0 - Framework for StaticMission (Millitarize area, Taviana Sector B) rewiten august 2015   
    Line 53 sector_config.sqf  SUP_noc = 3; // This is the number of crates that you want to spawn. 
     
    Change that number to what you want
  12. Like
    cyncrwler reacted to Ghostrider-GRG in blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)   
    Updates in progress for release early next week:
     
    - spawn mines at missions that are cleared when a player reaches the crate.
    - static anti-vehicle launchers can be spawned at missions.
    - players are penalized for running over AI.
  13. Like
    cyncrwler reacted to vbawol in Increase Bank & Wallet Limits   
    There is no limit on the Bank account but changing the personal carry limit will be added to the todo list for the next client update.
  14. Like
    cyncrwler reacted to Suppe in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    this is actually a good idea, prevents problems with the normal traders....
     
    I speak with halv later :D 
     
  15. Like
    cyncrwler reacted to bhswat in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    All that I need I can made myself. :)Simple way, but not tested well:
    1. rename CfgPricing.hpp -> HSPricing.hpp
    2. Change link to file in description.ext
    3. Change link in tradermenu.sqf like
    _config = "HSPricing" call EPOCH_returnConfig;
    4. Change in renamed HSPricing.hpp class CfgPricing -> HSPricing

    Common traders selling and buying according to your server settings, blackmarket works with higher taxes.
    Maybe somebody need this.
  16. Like
    cyncrwler reacted to DirtySanchez in [RELEASE] Donkey Menu GUI v0.7a - Admin/Donator/Reg Menu|Admin/Survivor Hunt|GearSelection|MORE   
    Newest Release 6-21-2015 HAPPY FATHERS DAY!!!!

    The Largely expands the initial menu to 8 buttons, adds a donator menu and an admin menu.
    I have included everything in this release, since another server owner decided he would make it all his and start to prosper by SELLING my work/mods.
    Admin Hunt + Reinforcements / Survivor Hunt
    Gear Selection Menu
    Temp Groups
    Donator Crafting Menu


    Initial release June 5th 2015
    Base Donkey Menu GUI with configurable hotkey
    Possum / Crafting / Suicide / Surrender and Earplugs Active!
    Crafting Menu GUI and all buttons actions included.

    Expect more and to get better!

    https://github.com/donkeypunchepoch/DonkeyMenu

    Provided in the git is a mission file that you can just plop in and run.
    epoch.Altis.pbo

    install instructions
    Right now, the mission file has all the info needed to add it in to your mission file. However I will expand this instruction set as I upgrade the Menu ---------------------------------------------------------------------

    Changelog:
    /* v0.7 - Yep a lot of work has been done in the background without any changelog. I am going to fast track this release. Everything is included. -You can all thank <Removed by Richie> for stealing everything it had from our mission file. -Not giving any credit and then trying to turn this shit on me. -FUCK <Removed by Richie>, he is the type of person that ruins entire communities with his garbage treatment of others especially when he walks all over the Devs by selling their assets on his server for money all while the DEVS were playing on the server... -So tons of new shit included in this update. Plenty of thank you's are necessary for all the wonderful scripts and ideas here at EpochMod.COM! -Survival HUNT and Admin Hunt -Full Donator Menu and Admin Menu with tons of features and some WIP buttons for anything new. v0.4 - Slight reversion to only base menu for initial release. Admin and Donator menu tweaks coming -GitHub active, initial release tested and doing well/need crafting menu testers v0.3 - Full Set of Donkey Menu's created for each admins/VIPS/normal - Moved over all Scroll Wheel actions but 2 to the GUI's!@(Dam right getting rid of them AddActions, a bunch all at once on this move) - Added in VIP/Donator buttons for Survivor Hunt / Donator GUI / Surrender / Temp Groups, the first two following the above change. - Added in Admin buttons for Gear Select / Kits-Events / WIP / Admin Hunt w/reinforcements, as well as the added donator buttons. (This completes the GUI's and options for now.) v0.2.1 - 3 Menu setup complete and working - Helped out with a surrender script and decided to incorporate my shared script - Even Newer normal/new player Donkey Menu GUI to add in more buttons! more shit! - Added in Temp Group / Surrender / Status Bar and a WIP just in case. v0.2 - Changed normal/new player Donkey Menu GUI to fit with Donator and Crafting GUI - Started writing an sqf to compile rather than shitload of sqf's for main functions - Started figuring out how to handle 3 menu setup sep by UID's v0.1.1 - HotKey added and tested as F4 with 4 other options available to configure - Added Donator GUI with near-base, pay with energy craftables(more to come later with even newer GUI-listboxes) - Added Crafting GUI with near-base/energy and pay with crypto craftables, alongside original proper crafting recipes(more to come later with even newer GUI-listboxes) v0.1 - Original Vision to move scroll shit over to GUI's and then to a HotKey.*/ Known Bugs - Priority:
    /*Surrender does not create groundweaponholder properly - MEDIUM Possum and Suicide do not work as functions, still need to be execVM as sqf - LOW Gear Select provides error in client side .rpt(was recently updated too) - LOW .........more as they come in*/
  17. Like
    cyncrwler reacted to Liqu1dShadow in I'm Going to Release ALL My Cherno Map Additions   
    Look at post 33.....
     
    Trader City Buildings...
     



     
     
    Traders location in Trader City...
     



  18. Like
    cyncrwler reacted to Suppe in [Release] Sector Addon 0.5.0 - Framework for StaticMission (Millitarize area, Taviana Sector B) rewiten august 2015   
    small update... just small changes...
     
    and cant confirme "the despawn heli"
     
    but the next update (version 0.5) will take a week and will change a lot. (make it easyier, create marker in a script and so on....)
  19. Like
    cyncrwler reacted to vbawol in Forum reinstall complete   
    The forum was just re-installed to ensure that everything was clean and functioning correctly.
  20. Like
    cyncrwler reacted to KingRaymond795 in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Hi All, 

    As a temporary fix for the badfile semClient.sqf ban, you can do one of two things:

    1. Search your run.sqf for 'semClient.sqf', and remove it
    2. turn _UBF to false
     
    My question is - @KiloSwiss - is there a vulnerability in the code? and good to hear this project isn't dead, although it has been rumored. 
  21. Like
    cyncrwler reacted to Face in A3EAI - Roaming/Vehicle AI Patrols - Discontinued   
    @Sneakydude:
     
    1. Skills are determined by skill level, so whatever skills you set in the config file will affect all AI (spawned by A3EAI). It's impractical to have skill definitions for each AI type (infantry, vehicle, etc) because some AI types are able to shift between types, and handling skill changes when AI type changes happen will be too hectic.
    2. More configuration options will be added, when they make sense. In my experience, simply adding more configuration options doesn't lead to people using them, it just makes it more complicated to use and understand.
    3. A3EAI does remarkably little in handling actual AI behavior. It's mostly handled by the default A3 AI behavior, which has its own quirks. Behavior is something I can't fix.
    4. As much as I would like to make a full-featured editor (like the M3 Editor), it's simply beyond my ability. At least you don't have to write out your custom spawns by hand, right?
     
    Custom spawned vehicles may not be spawning if players are too close to the spawn point, but this distance is to be reduced significantly in the next update.
  22. Like
    cyncrwler reacted to Halvhjearne in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    ill fix that, but the real problem is that it is classified as an assault rifle when it is checked by the engine (so actually you should bug bis to fix it).
     
     
     
    update to newest files
  23. Like
    cyncrwler reacted to Halvhjearne in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    i will not support that ... sorry
     
    imho everyone should be able to spawn everywhere (especially group/jammer), thats why i made it so random can spawn you in any of the locations aswell as random will give you any gear in the lists, even donor gear.
  24. Like
    cyncrwler got a reaction from hakimos00 in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    For #17 which is actually line 18 of scripts.txt. On my scripts.txt line 18 is setVelocity, so I would add !"player setvelocity ["
     
    For  #55 which is actually line 56 I would add !"displayaddeventhandler ["keydown","_this call bis_fnc_halo_keydown;"];"
     
    I use InfiSTAR so my scripts.txt might be a line or so off, so it's important to look for the reason you're being kicked, and then make sure the corresponding line matches the exception you are entering. Then the exception should work. Hopefully that makes some sense?
  25. Like
    cyncrwler reacted to Richie in Dayz style heli crash sites   
    Dekkus, if you use A3EAI then second_coming posted a way
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