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dennis_stk

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  1. Like
    dennis_stk reacted to maxud in More building parts, more info from devs, more updates   
    We need more building parts like ladders, roofs and cinder walls with small door. More building parts to customize our bases, to make them more comfortable. Golems, poppies and strange ferris is not what we want, that things cause misunderstanding and outrage. We don't know what's going on with mod, no future update information, no work-in-progress data from developers in twitter or somewhere else. We have some problems with snapping and building on water and no one knows when this bugs can be fixed. Can you communicate with us more frequently and hear our problems? Epoch is the game about PVP and basebuilding, whether you like it or not. This mod become a main military game for groups of players. Just give us more possibilities and variety, we do not need mystical creatures, zombies, earthworms or something like that. That creatures only disturbing players that take a part in tactical fight with other players. I'm sorry for the harshness and candor, this opinion is not only mine but also of my friends, we played ARMA and Epoch very long and don't want to watch as this mod dying from indifference of developers.
  2. Like
    dennis_stk reacted to vbawol in Cant loot under water   
    Known issue we are waiting for the Arma hotfix that allows us to put the gear back the way it was.
  3. Like
    dennis_stk reacted to Axle in New arma memory crash while looting.   
    UPDATE: Memory crash NOT fixed in Arma 3: 1.46 hotfix
  4. Like
    dennis_stk got a reaction from hakimos00 in need help with CPU dedicated server   
    Arma need a powerfull GHz Core.
    I have a E5 1620 V2 @3,70 GHz 64GB RAM. And ther is no way to host 2 Epoch Server. The Server FPS in Epoch make what they want. You can try to outsource most things on another Server to get a little more Server FPS. Thats the way we do but the solution is it not.
  5. Like
    dennis_stk reacted to vbawol in Arma 3: Profiling and Performance builds   
    The link below is the dropbox of Arma 3 Developer David Foltyn and it is used to stage test builds for Arma 3. Most of the time the perf builds can be run server side to test these fixes. I will try to update this thread from time to time when a new build is posted.   https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm   You can also follow David on twitter for more up to date information: https://twitter.com/foltynd   Posted today:
    5/27/2015 9:34:08 AM:   
  6. Like
    dennis_stk reacted to maca134 in Support Databases   
    I have been working on a dropin replacement so Epoch can use another db engine, had it workingwith MySQL + Sqlite.
    Currently, the dll is writing all "Epoch Data" to a database, it requires no extra changes to files and uses none of Epoch's current code.
    I have only implemented "SET" so far but it is running side-by-side on a live server. I also added a tool to import a Redis db too ;)
     

  7. Like
    dennis_stk got a reaction from hakimos00 in need help with CPU dedicated server   
    The Problem is that the E5-1650v2 on Server never run in boost. You also will have "only" 3,5 GHz.
  8. Like
    dennis_stk reacted to vbawol in Epoch Mod 0.3.0.3 Released   
    Due to a game breaking bug caused by the recent Arma 1.44 update we have rushed out a new Epoch update 0.3.0.3 to address the issue. Expect a more detailed changelog with the next client release.
    Client Files:
    http://epochmod.com/download.php
     
    Server Files:
    http://epochmod.com/download_server.php
  9. Like
  10. Like
    dennis_stk reacted to D1rtyD3vil in Arma 3 1.44 RC Auto Steam Update !!!   
    the b20 is working for me at least for the Base building issue , i really hope that epochmod team gets the despawning thing fixed quick. Players who die once are not able to get anything and that sux more than the building issue
  11. Like
    dennis_stk reacted to Dwarfer in Arma 3 1.44 RC Auto Steam Update !!!   
    OK, So players ( i was able to reprocude) are losing backpacks when they pick them up ! anyone else ? none admins only would seem
  12. Like
    dennis_stk got a reaction from boomstick in My Dream = DayZ Standalone / Epoch   
    Join a Server with more Players and you have enough danger.
  13. Like
    dennis_stk got a reaction from KPABATOK in Kick (Unknown Game Version)   
    15:39:12 Player xxxxxxxxx kicked off by BattlEye: Unknown Game Version same Problem at my Server. All Players have been kicked. After a few Minutes all is fine now. What was this!?
  14. Like
    dennis_stk reacted to axeman in In Game Lighting   
    Lights for your base are planned :)
  15. Like
    dennis_stk reacted to Axle in Working on a 0.3.0.2 fix.   
    Hold tight guys, workin on it now.
  16. Like
    dennis_stk reacted to Axle in Working on a 0.3.0.2 fix.   
    fix incoming
  17. Like
    dennis_stk reacted to infiSTAR in Explode Vehicles   
    Is it because the actual vehicle has 0 damage and simulation disabled and as soon as you go close the epoch code enables simulation and arma then calculated the damage of thie hitpoints to total damage?
    If that is so maybe just setting damage 0 to it before enabling sim? :P
  18. Like
    dennis_stk reacted to axeman in A couple of questions on Sappers   
    You guys are gonna live the sapper migration event I am testing :) am looking at making it a little easier to escape the sapper and ban them from spawning in safe zones and jammer radius.. 
  19. Like
    dennis_stk reacted to axeman in Sappers Nest Spawning on Players   
    That was good, is as intended, am looking at removing the spawn ability within a jammer radius, to be discussed, but leaving the ability to lure a sapper to anothers base. Someone in your team triggered a sapper to spawn and there is a very slim chance that will spawn a hive, then a random building is chosen so that was the perfect sapper wave :)
  20. Like
    dennis_stk reacted to Richie in Server Keys for 0.3.0.1?   
    Your error is an A3 key error, not Epoch.
    Did you delete the ArmA 3 bikey by mistake ?
  21. Like
    dennis_stk reacted to vbawol in More Building stuff?   
    0.4 will bring new base building objects and another base building overhaul.
  22. Like
    dennis_stk reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3.0.x Server Build 12 Notes: 
     
    [Added] Damage level of base building objects now based on expiry time.
    [Fixed] Vehicles didn't spawn in Citys on Bornholm. (Thanks to DarthRogue) [Fixed] telePos was missing in Bornholm map-config. [Changed] Persistance of damage of Base Building and storage objects removed. [Changed] Balance loot and increased chances for explosives.
  23. Like
    dennis_stk reacted to Tobias Solem in [0.3.0.1_b5] Impressions from a host   
    The current played official back-end (server side) patch is 0.3.0.1_b5, which was made to fix krypto issues and vehicle explosions on server startup. The purpose of this post is to give some insight to hosts waiting for the release to know what to expect, and to players to get some insight into what's going on, what is actually configurable and what is not. Without further ado, here's the current situation:
     
    Performance
     
    Server-side 0.3.0.1_b5 is the most demanding patch as of yet. I will repeat that, all hosts will struggle with trying to make it perform as the last patch. With the best hardware we can rent from OVH we have about 12 (server side) FPS with 70 players. We tried running one AI-script on top of that, and it dropped to 4-5 server FPS. Note, this is with vanilla Epoch, and about 2900 buildables and default numbers for vehicles, so nothing unusual for Epoch.
     
    Performance first took a dive after the Helicopters DLC was released, but now we are at an all-time low. The options we as admins have right now are: 
     
    1. Put a severe limit on buildables and vehicles (will affect larger maps like Altis worse)
    2. Lower player limits, 100 players is not really feasible currently performance-wise
    3. Let Epoch run vanilla, without extra scripts and mission systems
    4. Only allow for missions that utilize a headless client (offloads AI handling/CPU usage to a separate client)
    5. All of the above
    6. Accept very low server-side FPS with odd consequences
     
    Expect Arma 3 1.40 server-binary to sometimes reach 80% CPU-utilization. Something that hosts with multiple server instances on the same host will be frowning at. At this point I recommend setting process priority to realtime and affinity to include all cores to push the most out of it. In my opinion, Epoch needs to run alone on a server, with perhaps a headless client alongside it (I also wish devs to adapt the code to allow AI to be moved to headless client(s)). 
     
     
    Bug(s)
     
    The current worst bugs are the krypto-system that sometimes lets you spawn with X amount of Krypto. This was partially fixed since 0.3.0.1_b1, but still persists to an extent. There are still bugs present, naturally as we are in alpha, but some of them affect the gameplay; such as getting kicked after being within visual range of multiple sappers exploding, objects not snapping properly after deconstructing and rebuilding them, and such. 0.3x is still less buggy than previous instances.
     
    Exploits
     
    You will be happy to learn that quite a few of the common ways to exploit (duping etc.) the mod have been worked on. Unfortunately glitching by vaulting near walls still remain. Duping can still be done, but it is more difficult.
     
    Configuration
     
    We now have a lot more configurable options server-side, we are able to edit the loot-tables currently, which means that each host can have their own loot table system. The loot table is baked in with the pbos in @epochhive, which means that any customization will currently have to be redone after new server-side patches/iterations. I have suggested the loot table to be moved to the database.
     
    Furthermore spawn chances of sappers, super-sappers, UAV's and other antagonists are changable by admins in the loots.h - this gives server-owners more control. Other than that, most options remain the same as previous versions with one exception: Weather controls can now be changed to a static value (same weather 24/7), this allows hosts to turn off rain for example. 
     
    AI behaviour
     
    As AI-behaviour is affected by server performance, you will see it behave erratically sometimes. In general though sapper behaviour and UAV-drone military dude spawn are behaving better when they fight. 
     
    There now is an "anti-camper"-functionality in effect that is not connected to the spawn chance options that can be configurable as far as I can tell. UAV's and sappers will spawn on top of player(s) that stay still or in the same zone. The feedback we have had is that this is "beyond frustrating". I recommend turning the default spawn values in the configuration down to compensate to a certain extent. Beyond that, camping is a lot more difficult now.
     
    General impressions
     
    From a server perspective we are quite satisfied with this patch and feel like Epoch has taken a major step in the right direction. We are of course bothered by the fact that it currently performs much much worse than previous patches, something that likely will generate a bunch of "odd" bug reports that will be difficult to reproduce due to the volotile behaviour of an overloaded ARMA 3 server. 
     
  24. Like
    dennis_stk reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    Testing is going well with only a few critical bugs reported so far, a new server build has been pushed to our test servers that address the following issues.   Server Side Changelog 0.3.0.1 b4: [Fixed] Crypto reset bug on death or fresh character. [Fixed] Server side vehicle immunity for 1 minute after initial server startup, should prevent accidental damage on spawn.
  25. Like
    dennis_stk reacted to Zupa in [Release] ZHB - Zupa's Hud & Builder. V1.2   
    Working here for everyone.
     
    Have you eddit the AH configs to allow
     
    5001 and  -3
     
    And
    /* Revert Keybinds */ _RCK = false; /* true or false */ /* recommended: true Removes custom Keybinds and sets back the default ones */
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