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GungZA

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  1. Like
    GungZA got a reaction from rexsaysausages in Who's Really Out For The Money?   
    i find it funny how a knob with one post, posts shit like this.
  2. Like
    GungZA got a reaction from Chainsaw Squirrel in Who's Really Out For The Money?   
    i find it funny how a knob with one post, posts shit like this.
  3. Like
    GungZA got a reaction from martuk66 in Who's Really Out For The Money?   
    i find it funny how a knob with one post, posts shit like this.
  4. Like
    GungZA got a reaction from DruidRaven in Dogs   
    you can survive snake bites, you'll see as your toxicity goes down your body temp goes up, so you are basically sweating out the poision.  The way you survive it is by regulating your body temp by either using cold packs or going into water.  When in water your toxicity won't go down because you are not sweating but your body temp will go down, when your body temp is low enough go out of water and sweat out more poision, when temp is high again go back into water to cool off.
     
    pretty awesome system so far
  5. Like
    GungZA got a reaction from HFPatzi in rar files of older epoch versions   
    technically it's your files :-P
  6. Like
    GungZA reacted to Axle in Patch 0.3.0.3 Server/Client files !!Now on Steam!!   
    Epoch launcher is out of date but you can still download the new patch. It will require you to manually extract and install the client files.
     
    Downloads:
     
    Client
    http://epochmod.com/download.php
     
    Server
    http://epochmod.com/download_server.php

    Changelogs:

     
    Report Bugs:
    http://epochmod.com/forum/index.php?/forum/53-bug-reports/
     
    Provide Feedback:
    http://epochmod.com/forum/index.php?/forum/54-feedback/
  7. Like
    GungZA got a reaction from Heisenberg_ZAF in "Dan Clothes"   
    read the patch notes.  *cough*cough*dupers*cough*
  8. Like
    GungZA got a reaction from rips in Players! Your feedback required!   
    can't believe so few people respond, but wait until you change it they will come here swearing and demanding shit lulz.
  9. Like
    GungZA reacted to vbawol in Epoch 0.2 Patch Changelog   
    [Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. [New] Two halloween masks Pumpkin head and Warewolf. [New] Fireplace model. [New] Custom Anti Hack Framework by Skaronator. [New] Replacement First Aid Kit double click on the item and use. Heals other players or your self. [New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs. [New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. [New] Electric Motorcycle has been added. [New] Car Jack added and has a chance to be found in freshly spawned vehicles. [New] New lootable furniture "Shoebox" added. [New] Military variant of the bed now spawns in specific military buildings. [New] Unisex vest called "side pack". All fresh spawns start with this item. [New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. [New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key. [New] Use paint cans to paint corrugated walls and use paint thinner to remove paint. [New] Wood stairs upgradable for additional landing area. [New] Circuit Parts found in the world to be used for crafting. [New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. [New] 9 more radios have been added and can be crafted using gems. [New] Many Inventory items now have proper icons instead of placeholder. [New] Give player energy if within 75m of a solar tower or wind tower. [New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. [New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. [New] Player Character are cleaned up after 30 days inactivity. [Fixed] Mineral veins now spawn at epicenters. [Fixed] Geometry changed on cinder wall to prevent phasing though it [Fixed] Lockbox can no longer be destroyed while open. [Fixed] Dump items on the ground if packed with items in lockbox. [Fixed] Overflow items to the ground if player does not have space when trading with another player. [Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders. [Fixed] It wasn't possible to snap the foundation to other foundations. [Fixed] Group Leader can no longer enter the commander vision. [Fixed] false PublicVariable Restriction on server start. [Fixed] Night Vision wasn't disabled when the player run out of energy. [Fixed] Added prices for Karts so it is now possible to sell/buy to traders. [Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space. [Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. [Fixed] Text output from certain actions now show proper display names instead of classnames. [Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. [Fixed] Some false BE kicks for base building. [Changed] Increased storage of all vests by 50% and reduced armor by half. [Changed] Building base objects from inventory kits now instantly forces build mode and consumes item. [Changed] P2p trading now more reliable, however now places traded items at your feet. [Changed] Reduced Dog and snake spawn chances. [Changed] Respawn button disabled. [Changed] Increased Building material spawns on trash piles. [Changed] Increased chances for Tools to spawn on Tool Rack. [Changed] Hunger and Thirst loss rates increased. [Changed] Increased purchase price of Ammo by a total of 100%. [Changed] Reduced Hunter armor levels by 50%. [Changed] Trader "Steal" option removed for now. [Changed] Traders now only wear uniforms that spawn in the world. [Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. [Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues. [info] new bikey for 0.2 added remove any previous ones. [info] Improved backend DLL by Fank [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color.
  10. Like
    GungZA reacted to vbawol in Arma 3 Feedback Tracker Issues that need your support   
    I will update this post and thread of all the important issues that we feel should get more attention.
     
    Arma 3 General:
    http://feedback.arma3.com/view.php?id=17494 < Populated servers with long uptime start to create bugged unremovable units
    http://feedback.arma3.com/view.php?id=26981 < param errors since 1.54
    http://feedback.arma3.com/view.php?id=23677 < Stepover glitch through doors, Hescos etc.
    http://feedback.arma3.com/view.php?id=27061 < addBackpackGlobal causing BE kicks.
    http://feedback.arma3.com/view.php?id=24297 < bug that allows player to run forever.  [Resolved]
    http://feedback.arma3.com/view.php?id=24852 < 1.48 bug with client fps [Resolved]
    http://feedback.arma3.com/view.php?id=24413 < recent crash bug in 1.46 that is still not fixed (0.3.0.3 b9 provides a workaround but not a fix.) [Resolved]
    UI Related
    http://feedback.arma3.com/view.php?id=26433 < Request for new feature to rotate dialog controls. [Added]
    Security related: 
    http://feedback.arma3.com/view.php?id=21073
    http://feedback.arma3.com/view.php?id=24273  [Resolved?]
     
    AI related: 
    http://feedback.arma3.com/view.php?id=23692
    http://feedback.arma3.com/view.php?id=21800&nbn=2 [Resolved]
  11. Like
    GungZA got a reaction from Marct27 in Just a thank you   
    Just want to say thank you to all the devs and blacklist streamers who are enabling us to help with testing and more importantly play this mod early.
     
    To all the keygulls, hang in there bro's, persistence pays off, but don't bug the streamers like you do let them do their thing, they'll drop keys when they drop keys, deal with it.
     
     
  12. Like
    GungZA got a reaction from Marct27 in Zombies.Nu ZNU01 HardCore server EU   
    Allthough it is hard to argue with dslyecxi there are some points he is ignoring.
     
    First of all, the way you move in real life is a lot different from the way you move in a game.  In real life if you stand next to a tall fence you can pull yourself up to look over the edge for instance.  You can also peek through gaps in the wall without exposing your body.  You can contort your body in to all kinds of weird poses to get situational awerness of an area without exposing yourself, you can't do that in the game.  That is why there is 3rd person in Arma.  Indeed it can be argued that 3rd person is key to having a realistic tactical awereness in ArmA.
     
    Secondly some things are just not correctly configured for 1st person.  Take a speed boat as an expample.  As the boat accelerates the nose lifts, to counter this in real life the boat driver will either be standing or in a elevated position so that he can look over and down the nose while driving.  Not so in arma, it is in fact impossible to see where you are going driving a speed boat in 1st person in this game.
     
    There is a reason ArmA has 3rd person.  They would not have included it in the game if it was not essential.
     
    Either case it is perfectly acceptable for a person to prefer 1st person server, just like it is acceptable for a person to prefer 3rd person enabled.  It doesn't mean they are peekers or cheats or hardcore.  It is just preference.  Personally I enjoy both, I find 1st person more suspensfull but ultimately i find 3rd person enabled to be more tactical and have better firefights since both parties have good battlefield intel.  Fights seem to last longer on 3rd person enabled servers and you must think more and use cover and tactical movement more effectively.
     
    Anyway soz for the derailment just thought i'd share my 2c on this.
  13. Like
    GungZA got a reaction from aStRoPiLLis in Zombies.Nu ZNU01 HardCore server EU   
    I don't know what you are on about dude, they made a hardcore server and a regular server, deal with it.  The normal server is fullish, it's not empty because of the change but because people can't be bothered to find out how to whitelist themselves or they are denied whitelist because they suck at life. 
     
    TBH there is not much to test right now, we are all just playing waiting for the next patch and then we'll test the new stuff.  People are quick to use testing as an excuse but truth be told we just want to play, if we find bugs while we play we report it, but at the end of the day we are just playing and every now and again some testing happens when we find something that doesn't work as expected. 
     
    My point being; stop hiding behind the testing excuse, be honest, you lost your base that took a long time to build and now you are salty, but you knew that you will lose the base since it is early days and the game and servers are in constant flux, so now you are hiding behing the testing excuse.  Anyway lol, whatever.
  14. Like
    GungZA got a reaction from aStRoPiLLis in Zombies.Nu ZNU01 HardCore server EU   
    Allthough it is hard to argue with dslyecxi there are some points he is ignoring.
     
    First of all, the way you move in real life is a lot different from the way you move in a game.  In real life if you stand next to a tall fence you can pull yourself up to look over the edge for instance.  You can also peek through gaps in the wall without exposing your body.  You can contort your body in to all kinds of weird poses to get situational awerness of an area without exposing yourself, you can't do that in the game.  That is why there is 3rd person in Arma.  Indeed it can be argued that 3rd person is key to having a realistic tactical awereness in ArmA.
     
    Secondly some things are just not correctly configured for 1st person.  Take a speed boat as an expample.  As the boat accelerates the nose lifts, to counter this in real life the boat driver will either be standing or in a elevated position so that he can look over and down the nose while driving.  Not so in arma, it is in fact impossible to see where you are going driving a speed boat in 1st person in this game.
     
    There is a reason ArmA has 3rd person.  They would not have included it in the game if it was not essential.
     
    Either case it is perfectly acceptable for a person to prefer 1st person server, just like it is acceptable for a person to prefer 3rd person enabled.  It doesn't mean they are peekers or cheats or hardcore.  It is just preference.  Personally I enjoy both, I find 1st person more suspensfull but ultimately i find 3rd person enabled to be more tactical and have better firefights since both parties have good battlefield intel.  Fights seem to last longer on 3rd person enabled servers and you must think more and use cover and tactical movement more effectively.
     
    Anyway soz for the derailment just thought i'd share my 2c on this.
  15. Like
    GungZA got a reaction from aStRoPiLLis in Legal question to the developers   
    yeah but he wants to take single assets and use it in his own mod.  If he gets permission then cool, i just found it funny that people are jumping on it so early.  Didn't mean to be rude to ymok, i think I insulted him didn't mean to lol.  best of luck to him.
  16. Like
    GungZA got a reaction from aStRoPiLLis in Combat Logger on ZNU02   
    I don't like doing stuff like this, makes me feel dirty, like a taddle tail, but if people don't do it then we won't have to report it...
     
    Guys name is Dm0niak happened on ZNU02 at about 21:00 CAT.
     
    https://www.youtube.com/watch?v=C_TgqbSBRZM&feature=youtu.be
  17. Like
    GungZA got a reaction from donelehon in Zombies.Nu ZNU01 HardCore server EU   
    Allthough it is hard to argue with dslyecxi there are some points he is ignoring.
     
    First of all, the way you move in real life is a lot different from the way you move in a game.  In real life if you stand next to a tall fence you can pull yourself up to look over the edge for instance.  You can also peek through gaps in the wall without exposing your body.  You can contort your body in to all kinds of weird poses to get situational awerness of an area without exposing yourself, you can't do that in the game.  That is why there is 3rd person in Arma.  Indeed it can be argued that 3rd person is key to having a realistic tactical awereness in ArmA.
     
    Secondly some things are just not correctly configured for 1st person.  Take a speed boat as an expample.  As the boat accelerates the nose lifts, to counter this in real life the boat driver will either be standing or in a elevated position so that he can look over and down the nose while driving.  Not so in arma, it is in fact impossible to see where you are going driving a speed boat in 1st person in this game.
     
    There is a reason ArmA has 3rd person.  They would not have included it in the game if it was not essential.
     
    Either case it is perfectly acceptable for a person to prefer 1st person server, just like it is acceptable for a person to prefer 3rd person enabled.  It doesn't mean they are peekers or cheats or hardcore.  It is just preference.  Personally I enjoy both, I find 1st person more suspensfull but ultimately i find 3rd person enabled to be more tactical and have better firefights since both parties have good battlefield intel.  Fights seem to last longer on 3rd person enabled servers and you must think more and use cover and tactical movement more effectively.
     
    Anyway soz for the derailment just thought i'd share my 2c on this.
  18. Like
    GungZA got a reaction from GasT in Zombies.Nu ZNU01 HardCore server EU   
    Allthough it is hard to argue with dslyecxi there are some points he is ignoring.
     
    First of all, the way you move in real life is a lot different from the way you move in a game.  In real life if you stand next to a tall fence you can pull yourself up to look over the edge for instance.  You can also peek through gaps in the wall without exposing your body.  You can contort your body in to all kinds of weird poses to get situational awerness of an area without exposing yourself, you can't do that in the game.  That is why there is 3rd person in Arma.  Indeed it can be argued that 3rd person is key to having a realistic tactical awereness in ArmA.
     
    Secondly some things are just not correctly configured for 1st person.  Take a speed boat as an expample.  As the boat accelerates the nose lifts, to counter this in real life the boat driver will either be standing or in a elevated position so that he can look over and down the nose while driving.  Not so in arma, it is in fact impossible to see where you are going driving a speed boat in 1st person in this game.
     
    There is a reason ArmA has 3rd person.  They would not have included it in the game if it was not essential.
     
    Either case it is perfectly acceptable for a person to prefer 1st person server, just like it is acceptable for a person to prefer 3rd person enabled.  It doesn't mean they are peekers or cheats or hardcore.  It is just preference.  Personally I enjoy both, I find 1st person more suspensfull but ultimately i find 3rd person enabled to be more tactical and have better firefights since both parties have good battlefield intel.  Fights seem to last longer on 3rd person enabled servers and you must think more and use cover and tactical movement more effectively.
     
    Anyway soz for the derailment just thought i'd share my 2c on this.
  19. Like
    GungZA got a reaction from Niko80 in Zombies.Nu ZNU01 HardCore server EU   
    I don't know what you are on about dude, they made a hardcore server and a regular server, deal with it.  The normal server is fullish, it's not empty because of the change but because people can't be bothered to find out how to whitelist themselves or they are denied whitelist because they suck at life. 
     
    TBH there is not much to test right now, we are all just playing waiting for the next patch and then we'll test the new stuff.  People are quick to use testing as an excuse but truth be told we just want to play, if we find bugs while we play we report it, but at the end of the day we are just playing and every now and again some testing happens when we find something that doesn't work as expected. 
     
    My point being; stop hiding behind the testing excuse, be honest, you lost your base that took a long time to build and now you are salty, but you knew that you will lose the base since it is early days and the game and servers are in constant flux, so now you are hiding behing the testing excuse.  Anyway lol, whatever.
  20. Like
    GungZA got a reaction from Marct27 in Exploitation of Server Admin Controls / Abilities   
    reminds of a line in a certain nine inch nails song called the wretched...
  21. Like
    GungZA reacted to ToejaM in Perks for donating..   
    It simply comes down to, you did not create the game (Arma 2/3 in this case) nor the mod (DayZ / Epoch) and therefore you are not entitled to make any money from it, if you are receiving this money on the promise of giving content ingame away, i.e you are selling items.
     
    However, I have always advocated that DayZ (and similar structured games) should be run by a big company (SOE / Blizzard MMORPG style) that provides the hardware/support for a fee (monthly sub) or through their own business model because it is a game that needs hardware provided (I'm not sure I agree that companies can sell multiplayer games for X price and then expect customers to buy even more equipment to be able to play it but thats another discussion) unbiased admins and fair decisions made, something you cannot guarantee will happen even with the best of servers out there. It takes time and effort to solve problems and those doing that SHOULD be paid for the time and effort they put in, if I could setup a legit server admin business I'd be all over it as I know I'd immediately have over a dozen well trained, capable, trust worthy staff and if profit was measured on how good admins were.. I'd buy you all a beer with my money ;)
     
    If you want to provide a service and provide hardware for a community, you should have a model inplace that allows you to fund it without needing perks or item shops and if you can't, then you don't have a community worth keeping as they are not showing community spirit. What you are not allowed (I believe even legally, due to cease and desist orders being issued) to do is sell anything related to the game as it is not yours to sell. As per vbawols post donations should be given without return consideration.
     
    Dota 2 is a perfect example of how a good game can sustain its self completely for free and by selling cosmetic items, that is the only way I'll ever agree with micro transactions as I really do not like pay2win and things have gotten out of hand with the current server hosting scene.
     
    Yes, we offered base building kits but they were quite 'expensive' though this still did not stop people paying2win and after some research, we were close to the lower end compared to some servers especially at the start. I wanted both to keep my community alive and provide a way for decent community members to still be able to be a part of the community without being too far behind, what we did is definitely wrong and for the wrong reasons but with good intentions, whether people believe me on this I really do not care as the important people know the truth. Some communities are blatantly trying to make money while they still can as they know that people will buy their way through a game to get the upper hand. Someone likened it to buying scripts and tbh.. you're probably not wrong! The sooner you accept that people will be left behind due to various reasons, the better a community you will be able to provide. Strength in numbers, this is a survival game and I hate to relate things to real life when it comes to games.. its one time where it is as real and as balanced as it would be in real life, the only game changer is the skill of the individual.
     
    Summary/TL:DR: Its not your game to monetize and you'll only care when you're caught, like piracy.. there are so many people doing it, it takes a while if at all before people are caught and punished. Though don't be surprised if your servers are blacklisted on popular browsers or even on official browsers, which will kill servers and communities off.
     
    Stop using excuses for why you're doing what you're doing, if you're providing outside of your means to provide then its time to tighten that belt buckle. I'd liken surviving off of donator shops and perks akin to taking steroids, once you have no more steroids left you're going to lose those gains very quickly.
     
    I personally want to bring CPC back to what it was once known for, being a harder place to play with zero pay2win, where the reason you play there is because you know you can trust the admins.
  22. Like
    GungZA got a reaction from Sequisha in Exploitation of Server Admin Controls / Abilities   
    reminds of a line in a certain nine inch nails song called the wretched...
  23. Like
    GungZA got a reaction from Heisenberg_ZAF in Exploitation of Server Admin Controls / Abilities   
    reminds of a line in a certain nine inch nails song called the wretched...
  24. Like
    GungZA got a reaction from Selestic in Public Service Announcement: Hacking.   
    semantics bro, call them what you want, just call them out.
  25. Like
    GungZA got a reaction from Schloti1993 in Inventory bug or something   
    There is no ways all those items would fit in clothing, not even in a carryall backpack.
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