Jump to content

mikeloeven

Member
  • Posts

    92
  • Joined

  • Last visited

Reputation Activity

  1. Like
    mikeloeven got a reaction from Sammster in Chopping trees with the new system counts as entering combat ??   
    I like the way tree cutting is more convienant and natural simply hitting the tree with an axe is easier and intuitive, However, there is a major issue in that chopping trees is counted as entering combat!!
     
    additionally, I think the whole mechanic of preventing a player from starting crafting / construction because of a flashing combat icon is really bad mechanics. A player CAN realistically craft durring ""combat"" however doing so would be at their own risk. swinging a hatchet is not "combat" hearing a gunshot in the distance is not "combat" a zombie looking at you funny is not "combat". shooting said zombie in the head IS "combat" however doing that would only interrupt the single action you are currently performing. killing a zombie or a bandit that is annoying you is a quick thing with the exception of a hoard but would not force a player to twidle their thumbs for a minute or two waiting for a flashing icon to stop before resuming their tasks they would look around quickly see that noone is there and start crafting again regardless of wether or not an arbitrary force belives they are in "combat"
     
    in general i think that you should not interrupt or disable crafting unless the player actually takes damage or fires a shot and inflicts direct damage. and once interrupted they should not be prevented from restarting the crafting because of the lingering combat icon in fact it should be very simple to change the interruption trigger from enter combat to when they fire or are damaged.
     
    Even if there is a firefight nearby you can technically keep crafting but you are at a greater risk of getting shot. I simply do not think it is the games right or place to tell players that they cant do something because it thinks they are in "combat". if you act stupid and do stuff durring combat YOU DIE fair and simple but the game doesent need to enforce common sense in fact it shouldn't
  2. Like
    mikeloeven got a reaction from swoop in We need Placeable Gas Tanks   
    i had actually recomended a change to fuel mechanics in general basically on top of adding placeable tanks it would also add a finite capacity to the tanks as well as fuel trucks and options to transfer fuel to and from the truck.
     
    essentially for a base fueling system you would use a fuel truck to fill the large placeable tanks at the base which would link to the fuel pump and only allow it to fill the quantity that is in the tank.
     
    fuel trucks would have a refill tank and drain tank option when in proximity to a placeable tank or a fuel station.
     
    main fuel stations would still have infinate capacity to allow the trucks to refill.
  3. Like
    mikeloeven got a reaction from Randodom in Can we make the garage door frame a bit taller to allow the passage of cargo trucks   
    the garage door frame should be stretched a bit to allow trucks and busses to pass under it. currently in order to acomplish this the door must be positioned ontop of 2 hcubes which allows players to simple crawl under the door defeating the whole purpose. additionally as a short cut you could simply disable colision when the door is in the up position allowing large vehicles to simply pass through without having to redesign the whole model
  4. Like
    mikeloeven got a reaction from JohnyMST in Can we make the garage door frame a bit taller to allow the passage of cargo trucks   
    the garage door frame should be stretched a bit to allow trucks and busses to pass under it. currently in order to acomplish this the door must be positioned ontop of 2 hcubes which allows players to simple crawl under the door defeating the whole purpose. additionally as a short cut you could simply disable colision when the door is in the up position allowing large vehicles to simply pass through without having to redesign the whole model
  5. Like
    mikeloeven got a reaction from MatthewK in Key Recovery Dialogue for Vehicles   
    item ingame to copy keys... ok really XD and how easy is it to come by them not to mention that on alot of servers these arent even sold at traders making the entire thing retarted and asinine the only way that you can just say make a copy is if all players have that ability out of the gate the requirement of a rare loot item and tin to make the keys makes this unviable for newer players or players who are simply unlucky enough to not find one
     
    UNLESS THE KEY COPY KIT IS REMOVED AND KEYS CAN BE COPPIED FOR FREE YOU HAVE NO RIGHT TO BLAME USERS FOR NOT HAVING COPIES
     
    additionally when you buy a car you get 2 keys by default no execptions so when you buy a vehicle in dayz you should get a second key in your pack right off the bat
     
    JESUS CHRIST THE GAME IS ALREADY FUCKING HARD ENOUGH AT LEAST FIX THE KEY BULLSHIT
     
    though in terms of players loosing keys i think that the biggest issue in terms of key loss is the key being dropped on the ground due to a full toolbelt which is a horrible system because a player may or may not notice the key has gone missing till hours afterwards. There is a simple fix all you need to do is add some sort of shining effect to the key like a mirror flash that can be eaisly seen through tall grass. problem solved
  6. Like
    mikeloeven got a reaction from boxman80 in Can we make the garage door frame a bit taller to allow the passage of cargo trucks   
    the garage door frame should be stretched a bit to allow trucks and busses to pass under it. currently in order to acomplish this the door must be positioned ontop of 2 hcubes which allows players to simple crawl under the door defeating the whole purpose. additionally as a short cut you could simply disable colision when the door is in the up position allowing large vehicles to simply pass through without having to redesign the whole model
  7. Like
    mikeloeven got a reaction from DY357LX in Can we make the garage door frame a bit taller to allow the passage of cargo trucks   
    the garage door frame should be stretched a bit to allow trucks and busses to pass under it. currently in order to acomplish this the door must be positioned ontop of 2 hcubes which allows players to simple crawl under the door defeating the whole purpose. additionally as a short cut you could simply disable colision when the door is in the up position allowing large vehicles to simply pass through without having to redesign the whole model
  8. Like
    mikeloeven got a reaction from idblackdragoon in wood stoves for bases   
    Can you add a simple craftable wood stove that can be placed inside buildings. it will burn wood and function like a normal fire execpt it will store 20 piles instead of 8 and will not dissapear on restart like a normal fireplace plus it appears more realistic since one wonders how building a fire inside a shed doesent burn it down
  9. Like
    mikeloeven got a reaction from chi in wood stoves for bases   
    Can you add a simple craftable wood stove that can be placed inside buildings. it will burn wood and function like a normal fire execpt it will store 20 piles instead of 8 and will not dissapear on restart like a normal fireplace plus it appears more realistic since one wonders how building a fire inside a shed doesent burn it down
  10. Like
    mikeloeven got a reaction from Gimmic in [Suggestion] Stripping Cars All the Way Down to Dead   
    i think i have a workaround for the exploding problem. use a similar system to removing wrecks. once all salvagable items are removed from a vehicle there wil be an option to gut it.
     
    this will be a 3 step process like removing a wreck but instead of one random item it will run a success check on fuel tank, engine, and scrap metal. once it determines what you can salvage the car will simply be deleted and the items if any will be deposited in your inventory. basically combine the three salvaging options that cannot be performed into one 3 stage operation and than delete the vehicle instead of removing the parts and simply spawn new items in the inventory
  11. Like
    mikeloeven got a reaction from Sequisha in The currency system needs a complete do over   
    i totally agree with removal of animation and a shorter delay. currently the trading animation makes it look like they are forcing you to give blowjobs at gunpoint XD
     
  12. Like
    mikeloeven got a reaction from happysan in The currency system needs a complete do over   
    Every Epoc server i have been on has one major complaint and that is the trading system as a whole
     
     
    in fact the entire currency system as a whole seems to be poorly thought out due to the obvious limitations of the dayz inventory system. it adds an obscine ammount of grinding for what should be a simple trading transaction not counting the fact that a player animation is not needed or desired durring a trade.
     
    on top of that there is the extra 2 10 oz gold lost when converting to a breifcase. considering all other transactions are 1-1 ratio this seems like the stupidest idea ever. if the breifcase is going to cost any additional currency than it should be a more reasonable price like a silver or something since it adds or removes absolutly no value from the gold inside.
     
    to be honest it is my firm belief that the entire currency system should be scrapped and replaced with a non material curency that consists of a simple counter in euros, USD, rubles or some simillar currency that makes the trading system a bit smoother and allows for dynamic changes in value without needing to smelt metal ingots... i mean it really truly is rediculous and a good game designer would take into account the inventory issue before designing some half assed trading system based on rare metals that frankly would not just be found lying around in a zombie apocalypse.
     
    i am sorry if this post sounds harsh but the system as a whole simply doesent work efficiantly and wastes alot time players could be using to actually play the game.
  13. Like
    mikeloeven got a reaction from Tactical Ex in Exploiting Modular Bases   
    the big issue about number 4 lack of deconstruct options for walls floors semiperminant structures ETC is that if they somehow get misplaced or if you want to just get rid of some shack and build something nicer. in all there is no reason you should have to waste multiple magazines shooting at a wall or damage a truck by ramming it just to remove it.
     
     
    also speaking of deconstruction we have had reports on our server of people being killed by exploding wooden stairs when they tried to remove it with an axe.. last time i checked wooden objects DONT EXPLODE
×
×
  • Create New...