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ElDubya

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  1. Like
    ElDubya got a reaction from DangerRuss in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)   
    Can you make a post in the paint vehicles thread saying what your issue was and what you did to fix it? It might help other people that are experiencing the same issue. Cheers.
  2. Like
    ElDubya reacted to Donnovan in [Release] Casca Vehicles Convoy for any Map   
    @ ElDubya,

    Thanks for the tutorial!

    @ CharlesDarwin,

    ElDubya tutorial is nice. Try it please!

    @ All,

    The only problem left is that, i believe, DZMS makes AI and zombies enemyes, so the convoy can stop because of zombies.

    If this happens, you can try to fix by making Zombies and AI friends with those lines:
     

    //Bots Friend to Zombies EAST setFriend [CIVILIAN,1]; CIVILIAN setFriend [EAST,1]; You must run this command on the server and it can be run at the end of the server file init/server_functions.sqf.
    Some other script may also run this command, so if its not working, may be some other AI script is changing it.
  3. Like
    ElDubya reacted to SchwEde in DZGM   
    other people already mentioned the same issue on the opendayz support thread for DZGM, maybe you can find there a solution for that
    Otherwise you and your admins will just have less big brother perks, nothing to worrry about
  4. Like
    ElDubya reacted to larsvu in [Release] 2.1 Plot Management - UPDATED Object Counter   
    I think i combined them correctly but i cannot build at all. Is it possible that the script does this or did i do something wrong combining?
     
    Can it be anything with snap build pro?
     
    Fixed it!
  5. Like
    ElDubya reacted to DangerRuss in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)   
    Nah Im not fighting, just calling him out on his BS because I have zero tolerance for it.  Anyways, Im dropping it regardless.
  6. Like
    ElDubya reacted to calamity in Not your normal I NEED SCRIPTER thread - PLEASE READ   
    SchwEde always beats me to helping in scripting help....
    I look at scripting help daily and SchwEde helps in nearly all issues...
  7. Like
    ElDubya reacted to Chewie in Has developement on the Arma2 version of Epoch been Abandoned ??   
    arma 2 epoch died too fast, there is still lot of people who don't want to switch because they didn't like the mod for arma 3 in it's current state
  8. Like
    ElDubya reacted to SchwEde in Origins/Overpochins   
    ok found the upgrade vehicle part, just need a timmy with an epoch+origins server to test it till its working nice and clean for release =)
  9. Like
    ElDubya reacted to SchwEde in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)   
    I didn't feel like I was offended by anyone, so no apologies needed ;)
    You guys shouldn't fight. Its not worth it and getting you nowhere :)
    maybe both of you have a point here but just drop it and get along, neither of you has to waste your time with nonsense lie this.
    all of us here just want go get help with our problems and not get more with other users ;)
  10. Like
    ElDubya got a reaction from steamROLLER in DayZ Epoch Department Store! (Selling from players to players)   
    Any chance of getting those mission announcements? They look awesome. Well done. :)
  11. Like
    ElDubya got a reaction from DangerRuss in [Release] 2.1 Plot Management - UPDATED Object Counter   
    If you mean this one : 
     

     
    You can get it here : 
     
    http://board.infistar.de/      ;)
  12. Like
    ElDubya reacted to DangerRuss in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)   
    especially when it's the same 2 or 3 people helping him in every one of his threads
  13. Like
    ElDubya reacted to SchwEde in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)   
    allways a bad sign if people bitch about other who try to help mate ;)
  14. Like
    ElDubya reacted to DangerRuss in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)   
    Well now you're not getting anymore help from me ever again. 
    My answer, answered all of your questions. Lets slow it down for you, maybe you should lay off the weed a little bit so you can grasp simple concepts.

    you asked
    the instructions clearly say
     
    So what version should you install? Hmmm I wonder. Maybe 2.34? Maybe you could read through all the forums and find if someone has updated theirs to a newer version?
     
    you asked
    I answered
     
    Instead of asking people in here a million questions about what works with what, why dont you go install it and try it?  If after you've tried and failed a few times, come back and ask questions. But don't sit here and demand questions because you're too lazy to test, and then be completely rude about it when people don't give you "simple answers."


     
  15. Like
    ElDubya reacted to kacperx12 in DayZ Epoch Department Store! (Selling from players to players)   
    That is also my project I will think about sharing  :P
  16. Like
    ElDubya reacted to EPD in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    It depends on your config file.


     
    If you have custom_per_world = true then place settings in chernarus.sqf
    If you are running single server then make it false and place settings in default.sqf
  17. Like
    ElDubya reacted to RimBlock in Has developement on the Arma2 version of Epoch been Abandoned ??   
    Yep, these are related as well
     
    https://github.com/vbawol/DayZ-Epoch/issues/1623
     
    If people want ot help with testing then it is fairly easy to setup a server and to build the test pbo files.
     
    Current progress on the dev team side seems to be nothing for a month, someone rattles the cage then a handful of pull requests get merged then nothing for another month.
     
    Personally I am not inclined to spend much more time on Epoch 1.0.6 either doing general testing or merging in A Plot for Life as there is no real communication from the dev team.  I did it once last year for 1.0.5.2 and that went nowhere.  After recoding my mod again for 1.0.6 and fixing a number of other qwerks with some Epoch code within the building system it seems to have gone the same way.
     
    A3 Epoch is the next big thing and even a large percentage of the modders have moved over to it now with the A2 mods left as they stand.  Even the DayZEvolved splinter mod seems dead (website / forums inacessable, Git not updated since Dec).
     
    TL:Dnr - If it appears it will be a massive shock to the community ;) .
  18. Like
    ElDubya reacted to F507DMT in [TUTORIAL][FIX] AI try kill traders   
    soon, i busy  for now wich my servers.
    +i add in spawn ori cars + random upgrade.
    soon i release it all
  19. Like
    ElDubya got a reaction from SchwEde in Origins/Overpochins   
    I can't see the Origins zombie models anywhere in the 1795 files. I do believe they ARE in the 179 files, but then I lose the newer Origins vehicles :(
     
    This would be a LOT easier if a certain money hungry bastard would release otherwise dead server files ..... 
  20. Like
    ElDubya reacted to F507DMT in [TUTORIAL][FIX] AI try kill traders   
    AI don`t try kill traders && weapon lowered
     

     
    Everyone knows about the problem when AI try kill traders. AI stay and shoot in traders long long time, or heli only fly over the traders. Its easy to fix!
     
     
    Standart spawn AI trader:
    _unit_32 = objNull; if (true) then { _this = createAgent ["Soldier_GL_PMC", [8266.668, 15482.221, 0.10264076], [], 0, "CAN_COLLIDE"]; _unit_32 = _this; _this setDir -141.76392; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this enableAI 'ANIM'; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation true; }; Change to:
    _unit = createAgent ["Soldier_GL_PMC", [8266.668, 15482.221, 0.10264076], [], 0, "CAN_COLLIDE"]; _unit setDir -141.76392; _unit setcaptive true; //make frendly for AI _unit switchMove 'AmovPercMstpSlowWrflDnon'; //lower weapon (only if unit have weapon) _unit setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _unit allowDammage false; _unit disableAI 'FSM'; _unit disableAI 'MOVE'; _unit disableAI 'AUTOTARGET'; _unit disableAI 'TARGET'; _unit setBehaviour 'CARELESS'; _unit forceSpeed 0;_unit enableSimulation false; add on top script:
    private ["_unit"]; sleep 60; //add sleep 60, it`s wait load all traders. Use _unit, not _unit_32, its good for server FPS.
    if server (in server_functions.sqf) spawn AI traders, 50% unstable!!!
    use 1 file wich all units, and add path in init.sqf in if (isServer) then:
    if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\scripts\dynamic_vehicle.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; _nil = [] execVM "\z\addons\dayz_server\scripts\units.sqf"; //this }; .
     
     
    Thx for help:
    Halvhjearne BetterDeadThanZed SchwEde  
     
     
     
    --
    I will be happy if I helped someone!
    Sorry for my bad english!   :P
     
     

     with: Losing connection, drop loot, Esc, exit yes and Esc + G, losing connection, drop loot, exit yes.
  21. Like
    ElDubya reacted to SchwEde in Origins/Overpochins   
    Nice :)
    just tell me what kind of stuff we need to get done for ;)
    I think they are enough people which are interested in this, sadly even more assholes which keep it secret, Bhutto this time should be over now ;D
    will be soon in the same chat as yesterday, after I finished some stuff
  22. Like
    ElDubya reacted to SchwEde in {Request} Origins watchtower   
    Maybe I got something there :)
    need to search for it a bit, but I saw something like that before
  23. Like
    ElDubya got a reaction from Markokil321 in Epoch A2 Development   
    What he means is, he hopes there isn't another patch because he CBF'ed updating his servers. Amirite? :P
  24. Like
    ElDubya reacted to SchwEde in Not your normal I NEED SCRIPTER thread - PLEASE READ   
    always hard to install everything nice and clean on an already scripted server ;)
    But it is quite possible. Anyway, i offer you guys my help for free, if you like to donate for some of my work it would make me happy, but i will help you guys even if not :)
     
    Contact me, if you need help with your scripts ;)
  25. Like
    ElDubya got a reaction from Muffin Man in [Release] Conrads Refugee Camp   
    Taviana :  2479.62,17209.4
     
    Napf : 17082.7,4299.16
     
    Thanks Donnovan. Also, with your convoy script, is it just matter of making a waypoint at every single crossroad and intersection on the map to alter that for different maps? If it is, I can do that :)
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