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insertcoins reacted to Uro in Hancuff script help
hahahahahahah no wonder your looking for a dedi :P :rolleyes: :D
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insertcoins reacted to Uro in Hancuff script help
You must have some interesting scripts on zerodead :P :D
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insertcoins reacted to *OCB* Trollspace in [Update #4] Automatic server installation script script for 1.0.5.1/126652 - please try it out!
Okay, so...
https://github.com/emestee/dayz-epoch-linux-server-magic
Instructions are in the README
tl;dr: clone this repo, copy a config file, sudo ./packages.sh, put in your steam account credentials (you are welcome to read the code and verify nothing funny goes on with it, I can afford my own games thank you ;-), run ./install.sh, make coffee, come back. If it hasn't failed, remove your steam credentials and enjoy your new Epoch server. You can remove the installer directory now.
All input, feedback, patches, etc welcome.
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insertcoins got a reaction from Friendly in [Release]OW Pack Install Pack
Probably a reason for that.
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insertcoins reacted to aVa Savagerx in [Resource] Savager'x Mod and Reference Library
------------------------------------------------Savagerx's Mod & Reference Library------------------------------------------------
On behalf of [Release v1.0.3] Precise Base Building - Persistent bases after restart!" (by Mikeeeyy)
Towing
Remove Skins
AI Missions
Gameplay
Spawn Location + Custom Loadouts
Right Click Mod***
Vehicles + Skins
Roleplay Mod
Custom Loot Tables
Plot Pole***
CCTV
Evacuation Helicopter
Events
*** denotes recommended/popular
Any issues, dead links, additions etc. please comment below.
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insertcoins got a reaction from MGT in AU Bonfire 1,2&3 Admin abuse & ddos..
just take out all non-essential parts out off the admin tools. Just leave tp to player, spawn items (optional), spectate and kick/ban.
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insertcoins reacted to avdieking in Unable to sign in`
i see the problem your server pbo isnt right packed its missing the prefix file
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insertcoins reacted to ZENITHOVMAN in Chernarus Oil Rig
Hello All,
[As Per Request]
Please be aware that this was my very first Edit and it was done a long time ago.
Hopefully you get an Idea of the LOC by this screenshot.
Ahhhh the memories of this Rig come flooding back! B) Many a cold night freezing my ass off repelling all would be Base Invaders from stealing my home.
This Rig was my Base for about 6 months before I got forced off of it by a bandit group of about 12 players. :ph34r:
Obviously it was a hell of a lot more fortified than the image below which is V1.0.
StenchRig V1.0
This Drilling Rig is made up of several platforms that could be accessed from one platform to the next in most cases.
Living Quarters are on the Mess Platform where there are 2 medical tents which spawn loot.2 ladders lead down to the submerged jetty from here.
You may notice the U.S Ordinance crate in front of the Med Units this crate is full of construction equipment and completely up to your server project leader to remain or be deleted.
There are many ladders and secret ways :rolleyes: to move from platform to platform.There is also a partially submerged jetty for your RHIB/Zodiac's to be housed on.
There are also platforms that you cannot access but you can build ramps/elevators to make these area's function.(I actually had a rape dungeon on one of said platforms).
Heli Pads/Shipping Containers and Fuel Cells also added for refueling Heli's and RHIBS/Zodiacs.
If you really wanted to you could adjust some of the platform height values so that they were perfect but they work as they are so....
Please post any additional edits that you make to this.
I had many many hours of fun with this edit so I hope you enjoy it as much as I did.
Enjoy!
STENCHOVDETH
P.S
Disclaimer:
ArmA2 Editor over water is never easy and never stable.
Tidal elements effect water ladders and the jetty.
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insertcoins reacted to Nemaconz in having a sound loop from certain coords
Let me know how that goes for you insertcoins, I may tap you on the shoulder about this if I can't get this going properly.
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insertcoins got a reaction from cen in Setting Server to Lock before restart
why would you need to unlock, server has restarted right?
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insertcoins got a reaction from Outlaw in Napf secrets ?
You mean you guys haven't found the underground base or the cavesystem?
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insertcoins reacted to RimBlock in What are your favorite weapons?
PkP for light machine gun as I like the fact you can see outside the scope as well as though it making tracking fast moving targets or goups a bit easier.
I did like the M4SD but it just feels a bit weak.
I found a VSS on an AI and have been using that for a bit now. Silenced, scoped with 10 round mags although 20 round mags can be had from the black market trader at Starey.
I loved the M107 for sniping but tend to use the M40A3 most of the time as I can carry DMR mags and break them down in to 5 shot mags when needed to save space. Would like to try the M14 or even the EBR varient if it is available.
For a hand gun I was using the Makrov SD but just happen to carry a PDW I found now. Takes lots of mag types, can hold up to 30 rounds and does 899 damage per bullet. 899 x up to 30 bullets per clip = a lot of up close damage vs a 1911 or revolvers 4,500 damage if you actually hit... ;) . Spray and pray baby, if they get that close.
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insertcoins reacted to Jossy in having a sound loop from certain coords
customsounds.hpp included in the description.ext class CfgSounds { sounds[] = {sound1,sound2}; // Definition for each sound class sound1 { name = "sound1"; sound[] = {custom\sounds\sound1.ogg, .1, 1}; // filename, distance to be heard, playback speed titles[] = {}; }; class sound2 { name = "sound2"; sound[] = {custom\sounds\sound2.ogg, .1, 1}; titles[] = {}; }; }; server side sound code
_sound = createVehicle ["HeliHEmpty", [0,0,0], [], 0, "NONE"]; _sound attachTo _aiUnit; [nil, _sound, rSAY, "sound1"] call RE; sleep 5; // or some other waitUntil code deleteVehicle _sound; You may be able to get away with just making the unit play the sound but I prefer to use a logic for the sound object so you can manipulate it
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insertcoins reacted to Nemaconz in having a sound loop from certain coords
I swear insertcoins, we must be cut from the same cloth because I've been working on this very thing for the past 2 days (well more of getting certain sounds to attach to ai and different static locations). I can spawn in a hacked bot that plays all of my custom sounds, however trying to get this to work from a script within the server is proving to be a pain. Can't find any tutorials on how to do it anywhere, closest thing I have found to an answer is what xBowBii said, the editor, I'm gonna be working on this tonight, if I get it going I'll be happy to share how I did it with you.
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insertcoins reacted to piggd in Clients Can Hear Sound & Move But Stuck On Loading?
I run 3 Epoch Server and 5 Overpoch and have not had a single iisue since i put that change in.
if (dayz_clientPreload && dayz_authed) exitWith {
endLoadingScreen;
diag_log "PLOGIN: Login loop completed!";
};
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insertcoins got a reaction from MGT in Lol @ Origins
don't be like that, you know you can't resist his longing smile and bedroom eyes.
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insertcoins reacted to davetd in trader woes
You were right, when I put the items on another one of my traders they worked fine, it must have been the skin. Thanks for the help.
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insertcoins reacted to Uro in Cheap reliable Dedicated Server Hosts?
VDS sounds like something nasty you'd catch on a night out. :D
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insertcoins reacted to cring0 in [Help!] Trying to add bridge between Lausen and Island
Jesus Christ is that a image host or an arcade?