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f3cuk

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  1. Like
    f3cuk got a reaction from freakystyle in [Release] Wicked AI 2.2.0   
    WICKED AI BETA 2.1.0
     
    Unlike before we are releasing a public beta for the upcoming 2.1.0 release. Anyone willing to test out this new release on their server is free to do so but please keep in mind it doesn't have a lot of testing hours in it. Help us by reporting any bugs you find. Special thanks for Jossy for doing great work on this update, if this was an android release we'd probably have to call this one WAI 2.1.0 Orange Jossy or something (so dont like this post, but like the one above). We hope you guys like it and welcome any feedback.
     
    Release BETA 2.1.0
    Bandit and hero missions More missions Multi mission support Better markers And much more Upcoming in 2.2.0+
    C130 Missions More missions Dynamic loot revisited Version history
    26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Unpack dayz_server.pbo Open the download and extract the WAI folder to your dayz_server directory In server_monitor.sqf find allowConnection = true; add above ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack dayz_server.pbo Github
    This project has been published on Github and development will be ongoing there. Git(hub) helps keeping things in one place. Any issues with this mod can both be posted either there or in this topic (however we'd slightly prefer over there).






    Download
    Wicked AI BETA 2.1.0
  2. Like
    f3cuk got a reaction from Nekuan in [Release] Wicked AI 2.2.0   
    WICKED AI BETA 2.1.0
     
    Unlike before we are releasing a public beta for the upcoming 2.1.0 release. Anyone willing to test out this new release on their server is free to do so but please keep in mind it doesn't have a lot of testing hours in it. Help us by reporting any bugs you find. Special thanks for Jossy for doing great work on this update, if this was an android release we'd probably have to call this one WAI 2.1.0 Orange Jossy or something (so dont like this post, but like the one above). We hope you guys like it and welcome any feedback.
     
    Release BETA 2.1.0
    Bandit and hero missions More missions Multi mission support Better markers And much more Upcoming in 2.2.0+
    C130 Missions More missions Dynamic loot revisited Version history
    26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Unpack dayz_server.pbo Open the download and extract the WAI folder to your dayz_server directory In server_monitor.sqf find allowConnection = true; add above ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack dayz_server.pbo Github
    This project has been published on Github and development will be ongoing there. Git(hub) helps keeping things in one place. Any issues with this mod can both be posted either there or in this topic (however we'd slightly prefer over there).






    Download
    Wicked AI BETA 2.1.0
  3. Like
    f3cuk got a reaction from RiMMON in [Release] Wicked AI 2.2.0   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    WICKED AI 2.2.0
    Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.5+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!
    ---
    Error reporting
    Please use the form below for reporting errors. I will not reply on help requests that fail to do a proper problem report.
    [b][size=6](Problem title, e.g. Kill type missions sometimes fail to despawn)[/size][/b] [b]WAI Version[/b] (E.g. 2.1.4) [b]World:[/b] (E.g. Taviana 2.0) [b]Mods:[/b] (E.g. @Overpoch, @Origins, @Epoch1051,) [b]Installed add-ons[/b] (Especially the ones that spawn AI, E.g. DZMS, EMT, etc.) [b]Custom loot files[/b] Yes or No [b]Problem description[/b] Tell us your exact problem in as much details as possible [b]What i tried so far[/b] Tell us exactly what you have done to try and fix this problem [b]Config file[/b] [spoiler] -- paste config.sqf here --[/spoiler] [b]Server RPT[/b] [spoiler] -- paste arma2oaserver.RPT here --[/spoiler] ---
    Release 2.2.0
    Native Linux server support Multiple mission support Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf) Option: Locked vehicles with keys randomly on AI Option: Friendly AI Added: Bandit Patrol mission And much more Version history
    06-06-2015 : Release 2.2.0 11-11-2014 : BETA release v3 (2.2.0) 11-11-2014 : BETA release v2 (2.2.0) 16-10-2014 : BETA release (2.2.0) 03-09-2014 : Minor bugfixes (2.1.4) 03-09-2014 : Minor bugfixes (2.1.3) 02-09-2014 : Minor bugfixes and improvements (2.1.2) 01-09-2014 : Minor bugfixes (2.1.1) 31-08-2014 : Release (2.1.0) 26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Download the latest release. Extract the downloaded folder to your desktop and open it Go to your server pbo and unpack it. Navigate to the new dayz_server folder and copy the WAI folder into this folder. Navigate to the system folder and open server_monitor.sqf Find this code at the bottom of the file: allowConnection = true; And past the following code above it: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack your server pbo. Optional Radio messages
    Note: These are on by default, change wai_radio_announce in config.sqf to false in order to disable them.
    Go to your mission pbo and unpack it. Open init.sqf Find:
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Add below: _nil = [] execVM "custom\remote\remote.sqf"; Copy the remote_message folder into your custom folder, if you do not have this one yet simply create it. If you want to be able to switch the radio on or off go to step 5 (note: right click by maca required), else go to step 6 and both remove switch_on_off.sqf and radio.ogg from the remote folder. Open extra_hc.hpp Find:
    class ExtraRc { Add below: class ItemRadio { class switchOnOff { text = "Switch ON/OFF"; script = "execVM 'custom\remote\switch_on_off.sqf'"; }; }; Open description.ext Find:
    class DayZ_loadingScreen Add above class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {custom\remote\radio.ogg,0.4,1}; titles[] = {}; }; }; Repack your mission pbo. Versioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under the Semantic Versioning guidelines. Sometimes we screw up, but we'll adhere to those rules whenever possible.
    Dev team
    Developer f3cuk Developer Jossy Linux support BangL Helping hand nerdalertdk Download
    Wicked AI 2.2.0
  4. Like
    f3cuk got a reaction from Rythron in [Release] Wicked AI 2.2.0   
    WICKED AI BETA 2.1.0
     
    Unlike before we are releasing a public beta for the upcoming 2.1.0 release. Anyone willing to test out this new release on their server is free to do so but please keep in mind it doesn't have a lot of testing hours in it. Help us by reporting any bugs you find. Special thanks for Jossy for doing great work on this update, if this was an android release we'd probably have to call this one WAI 2.1.0 Orange Jossy or something (so dont like this post, but like the one above). We hope you guys like it and welcome any feedback.
     
    Release BETA 2.1.0
    Bandit and hero missions More missions Multi mission support Better markers And much more Upcoming in 2.2.0+
    C130 Missions More missions Dynamic loot revisited Version history
    26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Unpack dayz_server.pbo Open the download and extract the WAI folder to your dayz_server directory In server_monitor.sqf find allowConnection = true; add above ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack dayz_server.pbo Github
    This project has been published on Github and development will be ongoing there. Git(hub) helps keeping things in one place. Any issues with this mod can both be posted either there or in this topic (however we'd slightly prefer over there).






    Download
    Wicked AI BETA 2.1.0
  5. Like
    f3cuk reacted to Jossy in [Release] Wicked AI 2.2.0   
    All good I don't expect everyone to read every post every time ;)
  6. Like
    f3cuk got a reaction from Jossy in [Release] Wicked AI 2.2.0   
    WICKED AI BETA 2.1.0
     
    Unlike before we are releasing a public beta for the upcoming 2.1.0 release. Anyone willing to test out this new release on their server is free to do so but please keep in mind it doesn't have a lot of testing hours in it. Help us by reporting any bugs you find. Special thanks for Jossy for doing great work on this update, if this was an android release we'd probably have to call this one WAI 2.1.0 Orange Jossy or something (so dont like this post, but like the one above). We hope you guys like it and welcome any feedback.
     
    Release BETA 2.1.0
    Bandit and hero missions More missions Multi mission support Better markers And much more Upcoming in 2.2.0+
    C130 Missions More missions Dynamic loot revisited Version history
    26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Unpack dayz_server.pbo Open the download and extract the WAI folder to your dayz_server directory In server_monitor.sqf find allowConnection = true; add above ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack dayz_server.pbo Github
    This project has been published on Github and development will be ongoing there. Git(hub) helps keeping things in one place. Any issues with this mod can both be posted either there or in this topic (however we'd slightly prefer over there).






    Download
    Wicked AI BETA 2.1.0
  7. Like
    f3cuk reacted to Mikeeeyy in [Release v1.0.5] Precise Base Building - Persistent bases after restart! (Updated 22/09/15)   
    Precise Base Building
    What is it?
    Ever made a super neat base and then after a server restart it moves slightly creating gaps in your walls? This fixes that problem and keeps all buildables exactly where you placed them after a server restart. It also saves vehicle positions precisely which may or may not reduce the 'buginess' of vehicles on player placed floors.
    What's new in version 1.0.5?
    This version removes the quotation marks wrapping the direction and position values in the worldspace field. Installation is now also a lot easier.
    Upgrading from v1.0.4 to 1.0.5
    Tutorial to uninstall v1.0.4 is here: https://docs.google.com/document/d/1eQe0gf8VkKji_NRjLB_o1STTo1BnKlWkkEA6N29rvU4 (I refuse to use the text editor on this website... abysmal...)
    Then simply follow the installation tutorial below.
    You MUST execute this query on your database: http://pastebin.com/QZgLH6tw
    Compatibility:
    Works with Snap Building Pro.
    Works with Plot for Life.
    Works with Build Vectors.
    Works with Private Hive Tools.
    Objects already in the database won't be affected.
    Credit:
    KillzoneKid for the 'KK_fnc_floatToString' and 'KK_fnc_positionToString' functions which makes this possible.Installation:
    Un-PBO your dayz_server.pbo. Open up 'server_publishObject.sqf' located in the compile folder (dayz_server\compile\server_publishObject.sqf).
    Find this line:_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];and replace it with:
    _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace call AN_fnc_formatWorldspace, [], [], 0,_uid]; Open up 'server_functions.sqf' located in the init folder (dayz_server\init\server_functions.sqf).
    All these functions to the very bottom:KK_fnc_floatToString = { private "_arr"; if (abs (_this - _this % 1) == 0) exitWith { str _this }; _arr = toArray str abs (_this % 1); _arr set [0, 32]; toString (toArray str ( abs (_this - _this % 1) * _this / abs _this ) + _arr - [32]) }; KK_fnc_positionToString = { format [ "[%1,%2,%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_floatToString, _this select 2 call KK_fnc_floatToString ] }; AN_fnc_formatWorldspace = { private "_ws"; _ws = toArray str _this; format ["[%1,%2%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_positionToString, toString ([_ws, (_ws find 93) + 1, count _ws - 2] call BIS_fnc_subSelect)] }; Open up 'server_swapObject.sqf' located in the compile folder (dayz_server\compile\server_swapObject.sqf).
    Find this line:_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];and replace it with:
    _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace call AN_fnc_formatWorldspace, [], [], 0,_uid]; Open up 'server_updateObject.sqf' located in the compile folder (dayz_server\compile\server_updateObject.sqf).
    Find this: _worldspace = [ round (getDir _object), _position ];and replace it with: _worldspace = [getDir _object, _position] call AN_fnc_formatWorldspace; Save all the files you've edited, repack your 'dayz_server' folder into a PBO and you're done!
  8. Like
    f3cuk reacted to Jossy in [Release] Wicked AI 2.2.0   
    they will spawn fine from what I see so far, the new update includes better gradient checks and shore checks which are adjustable in the config also
  9. Like
    f3cuk got a reaction from Jossy in [Release] Wicked AI 2.2.0   
    Update on progress

    We Jossy has been making great progress on 2.1.0. Almost all milestones we have set for 2.1.0+ have been incorporated which is something I would never have expected to happen so soon. Once we get the initial testing done and reasonably bugfree we will release a public beta 2.1.0 for everyone to test. This will help us counter having to release a lot of small patches after release.

    Upcoming in 2.1.0
    Bandit, hero and special missions More missions overall Multi mission support Enhanced markers A lot of other stuff  
    Still looking for help on extra missions
     
    We've talked about this before, but feel like this is something we can't stress enough. It's lovely to have a good working mission system but.. like a lot of things, content is key. Right now we have about 10 bandit and hero missions. All of which are based on already existing ones with little new stuff for players to experience. To prevent players from getting bored with the missions, our goal is to have 30+ different quality missions for both the bandit and hero type and at least 5 special missions that should be completely different from what you have seen so far.

    For our 2.1.0. release we have tried to further simplify the mission files which should allow more people to have a go at it. In fact, with the help of the new mission template file i'm convinced my grandma could make a kick-ass mission so there's no real reason why you should not.

    So here's the mission template
    (once again, we have Jossy to thank for this, remember to hit the like button on the next post he makes)



  10. Like
    f3cuk reacted to PeterBeer in [Release] Wicked AI 2.2.0   
    I am 100% gunna make a mission that gets added to 2.1.0 or higher :P
  11. Like
    f3cuk got a reaction from 31_D!4b10 in [Release] Wicked AI 2.2.0   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    WICKED AI 2.2.0
    Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.5+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!
    ---
    Error reporting
    Please use the form below for reporting errors. I will not reply on help requests that fail to do a proper problem report.
    [b][size=6](Problem title, e.g. Kill type missions sometimes fail to despawn)[/size][/b] [b]WAI Version[/b] (E.g. 2.1.4) [b]World:[/b] (E.g. Taviana 2.0) [b]Mods:[/b] (E.g. @Overpoch, @Origins, @Epoch1051,) [b]Installed add-ons[/b] (Especially the ones that spawn AI, E.g. DZMS, EMT, etc.) [b]Custom loot files[/b] Yes or No [b]Problem description[/b] Tell us your exact problem in as much details as possible [b]What i tried so far[/b] Tell us exactly what you have done to try and fix this problem [b]Config file[/b] [spoiler] -- paste config.sqf here --[/spoiler] [b]Server RPT[/b] [spoiler] -- paste arma2oaserver.RPT here --[/spoiler] ---
    Release 2.2.0
    Native Linux server support Multiple mission support Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf) Option: Locked vehicles with keys randomly on AI Option: Friendly AI Added: Bandit Patrol mission And much more Version history
    06-06-2015 : Release 2.2.0 11-11-2014 : BETA release v3 (2.2.0) 11-11-2014 : BETA release v2 (2.2.0) 16-10-2014 : BETA release (2.2.0) 03-09-2014 : Minor bugfixes (2.1.4) 03-09-2014 : Minor bugfixes (2.1.3) 02-09-2014 : Minor bugfixes and improvements (2.1.2) 01-09-2014 : Minor bugfixes (2.1.1) 31-08-2014 : Release (2.1.0) 26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Download the latest release. Extract the downloaded folder to your desktop and open it Go to your server pbo and unpack it. Navigate to the new dayz_server folder and copy the WAI folder into this folder. Navigate to the system folder and open server_monitor.sqf Find this code at the bottom of the file: allowConnection = true; And past the following code above it: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack your server pbo. Optional Radio messages
    Note: These are on by default, change wai_radio_announce in config.sqf to false in order to disable them.
    Go to your mission pbo and unpack it. Open init.sqf Find:
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Add below: _nil = [] execVM "custom\remote\remote.sqf"; Copy the remote_message folder into your custom folder, if you do not have this one yet simply create it. If you want to be able to switch the radio on or off go to step 5 (note: right click by maca required), else go to step 6 and both remove switch_on_off.sqf and radio.ogg from the remote folder. Open extra_hc.hpp Find:
    class ExtraRc { Add below: class ItemRadio { class switchOnOff { text = "Switch ON/OFF"; script = "execVM 'custom\remote\switch_on_off.sqf'"; }; }; Open description.ext Find:
    class DayZ_loadingScreen Add above class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {custom\remote\radio.ogg,0.4,1}; titles[] = {}; }; }; Repack your mission pbo. Versioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under the Semantic Versioning guidelines. Sometimes we screw up, but we'll adhere to those rules whenever possible.
    Dev team
    Developer f3cuk Developer Jossy Linux support BangL Helping hand nerdalertdk Download
    Wicked AI 2.2.0
  12. Like
    f3cuk got a reaction from DayZimKopf.de in [Release] Wicked AI 2.2.0   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    WICKED AI 2.2.0
    Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.5+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!
    ---
    Error reporting
    Please use the form below for reporting errors. I will not reply on help requests that fail to do a proper problem report.
    [b][size=6](Problem title, e.g. Kill type missions sometimes fail to despawn)[/size][/b] [b]WAI Version[/b] (E.g. 2.1.4) [b]World:[/b] (E.g. Taviana 2.0) [b]Mods:[/b] (E.g. @Overpoch, @Origins, @Epoch1051,) [b]Installed add-ons[/b] (Especially the ones that spawn AI, E.g. DZMS, EMT, etc.) [b]Custom loot files[/b] Yes or No [b]Problem description[/b] Tell us your exact problem in as much details as possible [b]What i tried so far[/b] Tell us exactly what you have done to try and fix this problem [b]Config file[/b] [spoiler] -- paste config.sqf here --[/spoiler] [b]Server RPT[/b] [spoiler] -- paste arma2oaserver.RPT here --[/spoiler] ---
    Release 2.2.0
    Native Linux server support Multiple mission support Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf) Option: Locked vehicles with keys randomly on AI Option: Friendly AI Added: Bandit Patrol mission And much more Version history
    06-06-2015 : Release 2.2.0 11-11-2014 : BETA release v3 (2.2.0) 11-11-2014 : BETA release v2 (2.2.0) 16-10-2014 : BETA release (2.2.0) 03-09-2014 : Minor bugfixes (2.1.4) 03-09-2014 : Minor bugfixes (2.1.3) 02-09-2014 : Minor bugfixes and improvements (2.1.2) 01-09-2014 : Minor bugfixes (2.1.1) 31-08-2014 : Release (2.1.0) 26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Download the latest release. Extract the downloaded folder to your desktop and open it Go to your server pbo and unpack it. Navigate to the new dayz_server folder and copy the WAI folder into this folder. Navigate to the system folder and open server_monitor.sqf Find this code at the bottom of the file: allowConnection = true; And past the following code above it: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack your server pbo. Optional Radio messages
    Note: These are on by default, change wai_radio_announce in config.sqf to false in order to disable them.
    Go to your mission pbo and unpack it. Open init.sqf Find:
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Add below: _nil = [] execVM "custom\remote\remote.sqf"; Copy the remote_message folder into your custom folder, if you do not have this one yet simply create it. If you want to be able to switch the radio on or off go to step 5 (note: right click by maca required), else go to step 6 and both remove switch_on_off.sqf and radio.ogg from the remote folder. Open extra_hc.hpp Find:
    class ExtraRc { Add below: class ItemRadio { class switchOnOff { text = "Switch ON/OFF"; script = "execVM 'custom\remote\switch_on_off.sqf'"; }; }; Open description.ext Find:
    class DayZ_loadingScreen Add above class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {custom\remote\radio.ogg,0.4,1}; titles[] = {}; }; }; Repack your mission pbo. Versioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under the Semantic Versioning guidelines. Sometimes we screw up, but we'll adhere to those rules whenever possible.
    Dev team
    Developer f3cuk Developer Jossy Linux support BangL Helping hand nerdalertdk Download
    Wicked AI 2.2.0
  13. Like
    f3cuk got a reaction from Chong in [Release] Wicked AI 2.2.0   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    WICKED AI 2.2.0
    Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.5+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!
    ---
    Error reporting
    Please use the form below for reporting errors. I will not reply on help requests that fail to do a proper problem report.
    [b][size=6](Problem title, e.g. Kill type missions sometimes fail to despawn)[/size][/b] [b]WAI Version[/b] (E.g. 2.1.4) [b]World:[/b] (E.g. Taviana 2.0) [b]Mods:[/b] (E.g. @Overpoch, @Origins, @Epoch1051,) [b]Installed add-ons[/b] (Especially the ones that spawn AI, E.g. DZMS, EMT, etc.) [b]Custom loot files[/b] Yes or No [b]Problem description[/b] Tell us your exact problem in as much details as possible [b]What i tried so far[/b] Tell us exactly what you have done to try and fix this problem [b]Config file[/b] [spoiler] -- paste config.sqf here --[/spoiler] [b]Server RPT[/b] [spoiler] -- paste arma2oaserver.RPT here --[/spoiler] ---
    Release 2.2.0
    Native Linux server support Multiple mission support Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf) Option: Locked vehicles with keys randomly on AI Option: Friendly AI Added: Bandit Patrol mission And much more Version history
    06-06-2015 : Release 2.2.0 11-11-2014 : BETA release v3 (2.2.0) 11-11-2014 : BETA release v2 (2.2.0) 16-10-2014 : BETA release (2.2.0) 03-09-2014 : Minor bugfixes (2.1.4) 03-09-2014 : Minor bugfixes (2.1.3) 02-09-2014 : Minor bugfixes and improvements (2.1.2) 01-09-2014 : Minor bugfixes (2.1.1) 31-08-2014 : Release (2.1.0) 26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Download the latest release. Extract the downloaded folder to your desktop and open it Go to your server pbo and unpack it. Navigate to the new dayz_server folder and copy the WAI folder into this folder. Navigate to the system folder and open server_monitor.sqf Find this code at the bottom of the file: allowConnection = true; And past the following code above it: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack your server pbo. Optional Radio messages
    Note: These are on by default, change wai_radio_announce in config.sqf to false in order to disable them.
    Go to your mission pbo and unpack it. Open init.sqf Find:
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Add below: _nil = [] execVM "custom\remote\remote.sqf"; Copy the remote_message folder into your custom folder, if you do not have this one yet simply create it. If you want to be able to switch the radio on or off go to step 5 (note: right click by maca required), else go to step 6 and both remove switch_on_off.sqf and radio.ogg from the remote folder. Open extra_hc.hpp Find:
    class ExtraRc { Add below: class ItemRadio { class switchOnOff { text = "Switch ON/OFF"; script = "execVM 'custom\remote\switch_on_off.sqf'"; }; }; Open description.ext Find:
    class DayZ_loadingScreen Add above class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {custom\remote\radio.ogg,0.4,1}; titles[] = {}; }; }; Repack your mission pbo. Versioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under the Semantic Versioning guidelines. Sometimes we screw up, but we'll adhere to those rules whenever possible.
    Dev team
    Developer f3cuk Developer Jossy Linux support BangL Helping hand nerdalertdk Download
    Wicked AI 2.2.0
  14. Like
    f3cuk got a reaction from MassBoobage in [Howto] Add all upgraded vehicles to Chernarus Hero trader   
    Title says it all.
     
    ALWAYS BACK UP YOUR DATABASE BEFORE DOING CHANGES
     
    1.) First run this query to add the category (double check if 143 is the hero trader for you)
    INSERT INTO `trader_tids` (`sort`, `name`, `trader`) VALUES (NULL, 'Upgraded Vehicles', 143); Copy the id of the inserted row.
     
    ---
     
    2.) Then run this query to add the vehicles:
    IMPORTANT: Replace [iNSERT TRADER ID HERE] with the id of the inserted row. Change prizes to suit your needs INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["SUV_TK_CIV_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Green_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Yellow_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_White_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Silver_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Red_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Pink_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Orange_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Charcoal_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Blue_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SUV_Camo_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["Offroad_DSHKM_Gue_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["VolhaLimo_TK_CIV_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["Volha_1_TK_CIV_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["Volha_2_TK_CIV_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["VWGolf_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["Skoda_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SkodaBlue_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SkodaRed_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["SkodaGreen_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["car_hatchback_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["car_sedan_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["datsun1_civil_1_open_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["datsun1_civil_3_open_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["Lada1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["Lada2_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["LadaLM_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["Lada1_TK_CIV_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["Lada2_TK_CIV_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["hilux1_civil_1_open_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["hilux1_civil_2_covered_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["hilux1_civil_3_open_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["UAZ_CDF_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["UAZ_INS_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["UAZ_RU_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["UAZ_Unarmed_TK_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["UAZ_Unarmed_UN_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'), ('["UAZ_Unarmed_TK_CIV_EP1_DZE4",2]', 250, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]',0, [INSERT TRADER ID HERE], 'trade_any_vehicle'); 3.) Find server_traders.sqf in your mission PBO and add
    IMPORTANT: Replace [iNSERT TRADER ID HERE] with the id of the inserted row Note: Place it somewhere else in the array if you want to change the sort position ["Upgraded Vehicles",[INSERT TRADER ID HERE]], After
    ["Military Armed",562] 4.) Additionaly you can also add the documents to the trader, use this
    IMPORTANT: Replace [iNSERT TRADER ID HERE] with the id of the inserted row. change prizes to suit your needs INSERT INTO `traders_data` (`item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES ('["ItemORP",1]', 250, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, [INSERT TRADER ID HERE], 'trade_items'), ('["ItemTNK",1]', 250, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, [INSERT TRADER ID HERE], 'trade_items'), ('["ItemLRK",1]', 250, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, [INSERT TRADER ID HERE], 'trade_items'), ('["ItemAVE",1]', 250, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, [INSERT TRADER ID HERE], 'trade_items'); --
     
    Edit: Almost perfect. Anyone know a fix how to add the vehicles names and not only show the classnames?

    Edit: I'm an idiot, forgot to add the vehicles using 2. Working fine now.

     
  15. Like
    f3cuk got a reaction from jackal40 in [Release] Wicked AI 2.2.0   
    @jotreu: 1-2 minutes mission timers seems unreasonably short.
     
    ---
     
     
    Static friendly AI is something I will definitely look at.

    I've got this idea of adding them to my safezones and making them hostile to zombies and people who do illegal stuff (like steal). It would be awesome if they would track down these rule breakers and send them to prison (t.p. to prison location and remove all items from their body). The only way to get out of the prison is by escaping and that is kinda hard cause there would be static AI protecting it.
  16. Like
    f3cuk got a reaction from unrealPANDA in [Release] Wicked AI 2.2.0   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    WICKED AI 2.2.0
    Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.5+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!
    ---
    Error reporting
    Please use the form below for reporting errors. I will not reply on help requests that fail to do a proper problem report.
    [b][size=6](Problem title, e.g. Kill type missions sometimes fail to despawn)[/size][/b] [b]WAI Version[/b] (E.g. 2.1.4) [b]World:[/b] (E.g. Taviana 2.0) [b]Mods:[/b] (E.g. @Overpoch, @Origins, @Epoch1051,) [b]Installed add-ons[/b] (Especially the ones that spawn AI, E.g. DZMS, EMT, etc.) [b]Custom loot files[/b] Yes or No [b]Problem description[/b] Tell us your exact problem in as much details as possible [b]What i tried so far[/b] Tell us exactly what you have done to try and fix this problem [b]Config file[/b] [spoiler] -- paste config.sqf here --[/spoiler] [b]Server RPT[/b] [spoiler] -- paste arma2oaserver.RPT here --[/spoiler] ---
    Release 2.2.0
    Native Linux server support Multiple mission support Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf) Option: Locked vehicles with keys randomly on AI Option: Friendly AI Added: Bandit Patrol mission And much more Version history
    06-06-2015 : Release 2.2.0 11-11-2014 : BETA release v3 (2.2.0) 11-11-2014 : BETA release v2 (2.2.0) 16-10-2014 : BETA release (2.2.0) 03-09-2014 : Minor bugfixes (2.1.4) 03-09-2014 : Minor bugfixes (2.1.3) 02-09-2014 : Minor bugfixes and improvements (2.1.2) 01-09-2014 : Minor bugfixes (2.1.1) 31-08-2014 : Release (2.1.0) 26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Download the latest release. Extract the downloaded folder to your desktop and open it Go to your server pbo and unpack it. Navigate to the new dayz_server folder and copy the WAI folder into this folder. Navigate to the system folder and open server_monitor.sqf Find this code at the bottom of the file: allowConnection = true; And past the following code above it: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack your server pbo. Optional Radio messages
    Note: These are on by default, change wai_radio_announce in config.sqf to false in order to disable them.
    Go to your mission pbo and unpack it. Open init.sqf Find:
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Add below: _nil = [] execVM "custom\remote\remote.sqf"; Copy the remote_message folder into your custom folder, if you do not have this one yet simply create it. If you want to be able to switch the radio on or off go to step 5 (note: right click by maca required), else go to step 6 and both remove switch_on_off.sqf and radio.ogg from the remote folder. Open extra_hc.hpp Find:
    class ExtraRc { Add below: class ItemRadio { class switchOnOff { text = "Switch ON/OFF"; script = "execVM 'custom\remote\switch_on_off.sqf'"; }; }; Open description.ext Find:
    class DayZ_loadingScreen Add above class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {custom\remote\radio.ogg,0.4,1}; titles[] = {}; }; }; Repack your mission pbo. Versioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under the Semantic Versioning guidelines. Sometimes we screw up, but we'll adhere to those rules whenever possible.
    Dev team
    Developer f3cuk Developer Jossy Linux support BangL Helping hand nerdalertdk Download
    Wicked AI 2.2.0
  17. Like
    f3cuk got a reaction from Darth_Rogue in [Release] Wicked AI 2.2.0   
    Sorry.

    Ehm it looks like you are trying to spawn something static. Are you sure that is the whole code of your default.sqf?
  18. Like
    f3cuk got a reaction from mojo in [Release] Wicked AI 2.2.0   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    WICKED AI 2.2.0
    Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.5+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!
    ---
    Error reporting
    Please use the form below for reporting errors. I will not reply on help requests that fail to do a proper problem report.
    [b][size=6](Problem title, e.g. Kill type missions sometimes fail to despawn)[/size][/b] [b]WAI Version[/b] (E.g. 2.1.4) [b]World:[/b] (E.g. Taviana 2.0) [b]Mods:[/b] (E.g. @Overpoch, @Origins, @Epoch1051,) [b]Installed add-ons[/b] (Especially the ones that spawn AI, E.g. DZMS, EMT, etc.) [b]Custom loot files[/b] Yes or No [b]Problem description[/b] Tell us your exact problem in as much details as possible [b]What i tried so far[/b] Tell us exactly what you have done to try and fix this problem [b]Config file[/b] [spoiler] -- paste config.sqf here --[/spoiler] [b]Server RPT[/b] [spoiler] -- paste arma2oaserver.RPT here --[/spoiler] ---
    Release 2.2.0
    Native Linux server support Multiple mission support Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf) Option: Locked vehicles with keys randomly on AI Option: Friendly AI Added: Bandit Patrol mission And much more Version history
    06-06-2015 : Release 2.2.0 11-11-2014 : BETA release v3 (2.2.0) 11-11-2014 : BETA release v2 (2.2.0) 16-10-2014 : BETA release (2.2.0) 03-09-2014 : Minor bugfixes (2.1.4) 03-09-2014 : Minor bugfixes (2.1.3) 02-09-2014 : Minor bugfixes and improvements (2.1.2) 01-09-2014 : Minor bugfixes (2.1.1) 31-08-2014 : Release (2.1.0) 26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Download the latest release. Extract the downloaded folder to your desktop and open it Go to your server pbo and unpack it. Navigate to the new dayz_server folder and copy the WAI folder into this folder. Navigate to the system folder and open server_monitor.sqf Find this code at the bottom of the file: allowConnection = true; And past the following code above it: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack your server pbo. Optional Radio messages
    Note: These are on by default, change wai_radio_announce in config.sqf to false in order to disable them.
    Go to your mission pbo and unpack it. Open init.sqf Find:
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Add below: _nil = [] execVM "custom\remote\remote.sqf"; Copy the remote_message folder into your custom folder, if you do not have this one yet simply create it. If you want to be able to switch the radio on or off go to step 5 (note: right click by maca required), else go to step 6 and both remove switch_on_off.sqf and radio.ogg from the remote folder. Open extra_hc.hpp Find:
    class ExtraRc { Add below: class ItemRadio { class switchOnOff { text = "Switch ON/OFF"; script = "execVM 'custom\remote\switch_on_off.sqf'"; }; }; Open description.ext Find:
    class DayZ_loadingScreen Add above class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {custom\remote\radio.ogg,0.4,1}; titles[] = {}; }; }; Repack your mission pbo. Versioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under the Semantic Versioning guidelines. Sometimes we screw up, but we'll adhere to those rules whenever possible.
    Dev team
    Developer f3cuk Developer Jossy Linux support BangL Helping hand nerdalertdk Download
    Wicked AI 2.2.0
  19. Like
    f3cuk got a reaction from OneManGang in [Release] Wicked AI 2.2.0   
    floor always rounds down (e.g. 5.8 => 5) round rounds properly (e.g. 5.5 => 6, 5.4 => 5) ceil always rounds up (e.g. 5.1 => 6)
  20. Like
    f3cuk got a reaction from SchwEde in Sometimes character stops updating after skin change   
    Okay i have asked our players and none have experienced issues the last couple of days. Although I'm still not confident if the changes really fix the issue, I'm pretty sure they won't do any harm either. If anyone wants to test here goes.

    --
    Files that are changed with this.
    player_humanityMorph.sqf player_switchModel.sqf player_monitor.sqf (/dayz_code/system/player_monitor.sqf) player_monitor.fsm (/dayz_code/system/player_monitor.fsm) server_playerSync.sqf (/dayz_server/compile/server_playerSync.sqf) compiles.sqf (/dayz_code/init/compiles.sqf) init.sqf 1.) In your mission folder create a folder called "reset_fix" inside your custom folder. 
    2.) Copy over the following files into that folder (Skip if you already have these in your mission pbo)
    player_monitor.sqf (/dayz_code/system/player_monitor.sqf) player_monitor.fsm (/dayz_code/system/player_monitor.fsm) compiles.sqf (/dayz_code/init/compiles.sqf) 3.) Open your init.sqf 
    Find

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";Replace
    call compile preprocessFileLineNumbers "custom\reset_fix\compiles.sqf";4.) Open compiles.sqf 
    Find

    player_switchModel =        compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf"; Replace with

    player_switchModel =        compile preprocessFileLineNumbers "custom\reset_fix\player_switchModel.sqf"; Find

    player_humanityMorph =        compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityMorph.sqf"; Replace with

    player_humanityMorph =        compile preprocessFileLineNumbers "custom\reset_fix\player_humanityMorph.sqf"; Find

    _model call player_switchModel; Replace with

    [_model] call player_switchModel;
    5.) Open player_monitor.sqf

    Find

    _id = [] execFSM "\z\addons\dayz_code\system\player_monitor.fsm";Replace with
    _id = [] execFSM "custom\reset_fix\player_monitor.fsm";
    6.) Open player_monitor.fsm

    Find

    "_model call player_switchModel;" \n Replace with

    "[_model] call player_switchModel;" \n 

    7.) Create a file called player_humanityMorph.sqf and place it in the reset_fix folder
     
    Add this




     


    8.) Create a file called player_switchModel.sqf in your reset_fix folder
     
    Add this
     



     


    9.) Open your /dayz_server/compile/server_playerSync.sqf

    Replace with
     



     
     
     
    10.) Repack your mission and dayz_server pbo
  21. Like
    f3cuk got a reaction from Thay-skill3d in Sometimes character stops updating after skin change   
    When I'll get back from work today i'll try and talk to our players and review the RPT for any errors. There have been a few occasions where i thought i had fixed the issue only for it to popup again a little later, i wanna make 100% sure that is not the case this time.
  22. Like
    f3cuk got a reaction from Thevil in [Release] Wicked AI 2.2.0   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    WICKED AI 2.2.0
    Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.5+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!
    ---
    Error reporting
    Please use the form below for reporting errors. I will not reply on help requests that fail to do a proper problem report.
    [b][size=6](Problem title, e.g. Kill type missions sometimes fail to despawn)[/size][/b] [b]WAI Version[/b] (E.g. 2.1.4) [b]World:[/b] (E.g. Taviana 2.0) [b]Mods:[/b] (E.g. @Overpoch, @Origins, @Epoch1051,) [b]Installed add-ons[/b] (Especially the ones that spawn AI, E.g. DZMS, EMT, etc.) [b]Custom loot files[/b] Yes or No [b]Problem description[/b] Tell us your exact problem in as much details as possible [b]What i tried so far[/b] Tell us exactly what you have done to try and fix this problem [b]Config file[/b] [spoiler] -- paste config.sqf here --[/spoiler] [b]Server RPT[/b] [spoiler] -- paste arma2oaserver.RPT here --[/spoiler] ---
    Release 2.2.0
    Native Linux server support Multiple mission support Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf) Option: Locked vehicles with keys randomly on AI Option: Friendly AI Added: Bandit Patrol mission And much more Version history
    06-06-2015 : Release 2.2.0 11-11-2014 : BETA release v3 (2.2.0) 11-11-2014 : BETA release v2 (2.2.0) 16-10-2014 : BETA release (2.2.0) 03-09-2014 : Minor bugfixes (2.1.4) 03-09-2014 : Minor bugfixes (2.1.3) 02-09-2014 : Minor bugfixes and improvements (2.1.2) 01-09-2014 : Minor bugfixes (2.1.1) 31-08-2014 : Release (2.1.0) 26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Download the latest release. Extract the downloaded folder to your desktop and open it Go to your server pbo and unpack it. Navigate to the new dayz_server folder and copy the WAI folder into this folder. Navigate to the system folder and open server_monitor.sqf Find this code at the bottom of the file: allowConnection = true; And past the following code above it: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack your server pbo. Optional Radio messages
    Note: These are on by default, change wai_radio_announce in config.sqf to false in order to disable them.
    Go to your mission pbo and unpack it. Open init.sqf Find:
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Add below: _nil = [] execVM "custom\remote\remote.sqf"; Copy the remote_message folder into your custom folder, if you do not have this one yet simply create it. If you want to be able to switch the radio on or off go to step 5 (note: right click by maca required), else go to step 6 and both remove switch_on_off.sqf and radio.ogg from the remote folder. Open extra_hc.hpp Find:
    class ExtraRc { Add below: class ItemRadio { class switchOnOff { text = "Switch ON/OFF"; script = "execVM 'custom\remote\switch_on_off.sqf'"; }; }; Open description.ext Find:
    class DayZ_loadingScreen Add above class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {custom\remote\radio.ogg,0.4,1}; titles[] = {}; }; }; Repack your mission pbo. Versioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under the Semantic Versioning guidelines. Sometimes we screw up, but we'll adhere to those rules whenever possible.
    Dev team
    Developer f3cuk Developer Jossy Linux support BangL Helping hand nerdalertdk Download
    Wicked AI 2.2.0
  23. Like
    f3cuk got a reaction from ryker in [Release] Wicked AI 2.2.0   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    WICKED AI 2.2.0
    Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.5+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!
    ---
    Error reporting
    Please use the form below for reporting errors. I will not reply on help requests that fail to do a proper problem report.
    [b][size=6](Problem title, e.g. Kill type missions sometimes fail to despawn)[/size][/b] [b]WAI Version[/b] (E.g. 2.1.4) [b]World:[/b] (E.g. Taviana 2.0) [b]Mods:[/b] (E.g. @Overpoch, @Origins, @Epoch1051,) [b]Installed add-ons[/b] (Especially the ones that spawn AI, E.g. DZMS, EMT, etc.) [b]Custom loot files[/b] Yes or No [b]Problem description[/b] Tell us your exact problem in as much details as possible [b]What i tried so far[/b] Tell us exactly what you have done to try and fix this problem [b]Config file[/b] [spoiler] -- paste config.sqf here --[/spoiler] [b]Server RPT[/b] [spoiler] -- paste arma2oaserver.RPT here --[/spoiler] ---
    Release 2.2.0
    Native Linux server support Multiple mission support Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf) Option: Locked vehicles with keys randomly on AI Option: Friendly AI Added: Bandit Patrol mission And much more Version history
    06-06-2015 : Release 2.2.0 11-11-2014 : BETA release v3 (2.2.0) 11-11-2014 : BETA release v2 (2.2.0) 16-10-2014 : BETA release (2.2.0) 03-09-2014 : Minor bugfixes (2.1.4) 03-09-2014 : Minor bugfixes (2.1.3) 02-09-2014 : Minor bugfixes and improvements (2.1.2) 01-09-2014 : Minor bugfixes (2.1.1) 31-08-2014 : Release (2.1.0) 26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Download the latest release. Extract the downloaded folder to your desktop and open it Go to your server pbo and unpack it. Navigate to the new dayz_server folder and copy the WAI folder into this folder. Navigate to the system folder and open server_monitor.sqf Find this code at the bottom of the file: allowConnection = true; And past the following code above it: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack your server pbo. Optional Radio messages
    Note: These are on by default, change wai_radio_announce in config.sqf to false in order to disable them.
    Go to your mission pbo and unpack it. Open init.sqf Find:
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Add below: _nil = [] execVM "custom\remote\remote.sqf"; Copy the remote_message folder into your custom folder, if you do not have this one yet simply create it. If you want to be able to switch the radio on or off go to step 5 (note: right click by maca required), else go to step 6 and both remove switch_on_off.sqf and radio.ogg from the remote folder. Open extra_hc.hpp Find:
    class ExtraRc { Add below: class ItemRadio { class switchOnOff { text = "Switch ON/OFF"; script = "execVM 'custom\remote\switch_on_off.sqf'"; }; }; Open description.ext Find:
    class DayZ_loadingScreen Add above class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {custom\remote\radio.ogg,0.4,1}; titles[] = {}; }; }; Repack your mission pbo. Versioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under the Semantic Versioning guidelines. Sometimes we screw up, but we'll adhere to those rules whenever possible.
    Dev team
    Developer f3cuk Developer Jossy Linux support BangL Helping hand nerdalertdk Download
    Wicked AI 2.2.0
  24. Like
    f3cuk got a reaction from Thay-skill3d in Sometimes character stops updating after skin change   
    It's none of those scripts. Actually I'm pretty sure it's to do with - how do you say this nice - less conventional Epoch coding.
     
    --
     
    Okay did some further enhancements and managed to trace this one (and fix it). Think we are all set now, rolling it out on our main server to test.
  25. Like
    f3cuk got a reaction from Thay-skill3d in [Release] Wicked AI 2.2.0   
    Change veh_monitor to vehicle_monitor.

    Seems like i missed heli_patrol.sqf
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