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TheVampire

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  1. Like
    TheVampire reacted to MisterT in VEMF - Vampire's Epoch Mission Framework   
    Thank you for your hard work TheVampire
  2. Like
    TheVampire reacted to theirongiant in VEMF - Vampire's Epoch Mission Framework   
    Sweet, looking forward to it.
  3. Like
    TheVampire reacted to spartan in VEMF - Vampire's Epoch Mission Framework   
    Sorry to hear that Vampire I know working with these scripts can be infuriating and time consuming and I can only offer moral support and sympathy but hope you can crack the nut in due time.  :)
  4. Like
    TheVampire got a reaction from Three Plus in VEMF - Vampire's Epoch Mission Framework   
    - What is VEMF? -
    VEMF is the Spiritual Successor to DZMS.
    VEMF Stands for Vampire's Epoch Mission Framework.
    VEMF is going to be a mission system designed specifically for Arma 3: Epoch.
     
    - How is VEMF different from DZMS? -
    VEMF is being designed to be a Mission Framework.
    VEMF will be more modular than DZMS allowing anyone to easily create an "Addon" for it.
    VEMF will not be a "fetch the box" mission system, it will be much much broader;
    A-B, Multiple Ending, Vehicle Convoys, Vehicle Capture, Manhunts, Investigation/Exploration, and more!
    VEMF will run entirely on the server side, in a server-side PBO.
     
    - When Will it be Done? -
    VEMF is still a work in progress.
     
    The current version is WIP.
     
    - Example Videos -
     
     
     
     
    - Github -
    https://github.com/SMVampire/VEMF
  5. Like
    TheVampire got a reaction from .:rmc:. in VEMF - Vampire's Epoch Mission Framework   
    - What is VEMF? -
    VEMF is the Spiritual Successor to DZMS.
    VEMF Stands for Vampire's Epoch Mission Framework.
    VEMF is going to be a mission system designed specifically for Arma 3: Epoch.
     
    - How is VEMF different from DZMS? -
    VEMF is being designed to be a Mission Framework.
    VEMF will be more modular than DZMS allowing anyone to easily create an "Addon" for it.
    VEMF will not be a "fetch the box" mission system, it will be much much broader;
    A-B, Multiple Ending, Vehicle Convoys, Vehicle Capture, Manhunts, Investigation/Exploration, and more!
    VEMF will run entirely on the server side, in a server-side PBO.
     
    - When Will it be Done? -
    VEMF is still a work in progress.
     
    The current version is WIP.
     
    - Example Videos -
     
     
     
     
    - Github -
    https://github.com/SMVampire/VEMF
  6. Like
    TheVampire got a reaction from ShaneMartin in VEMF - Vampire's Epoch Mission Framework   
    The base code for VEMF should now be complete. Over the next few days I'm going to get it error-free.
    Once I have the bugs worked out I'll get an Alpha version ready.
  7. Like
    TheVampire got a reaction from spartan in VEMF - Vampire's Epoch Mission Framework   
    The base code for VEMF should now be complete. Over the next few days I'm going to get it error-free.
    Once I have the bugs worked out I'll get an Alpha version ready.
  8. Like
    TheVampire got a reaction from cyncrwler in VEMF - Vampire's Epoch Mission Framework   
    The base code for VEMF should now be complete. Over the next few days I'm going to get it error-free.
    Once I have the bugs worked out I'll get an Alpha version ready.
  9. Like
    TheVampire got a reaction from unrealPANDA in VEMF - Vampire's Epoch Mission Framework   
    The base code for VEMF should now be complete. Over the next few days I'm going to get it error-free.
    Once I have the bugs worked out I'll get an Alpha version ready.
  10. Like
    TheVampire got a reaction from Major Khunt in VEMF - Vampire's Epoch Mission Framework   
    The base code for VEMF should now be complete. Over the next few days I'm going to get it error-free.
    Once I have the bugs worked out I'll get an Alpha version ready.
  11. Like
    TheVampire got a reaction from unrealPANDA in VEMF - Vampire's Epoch Mission Framework   
    Website is now up. Will be trying to keep a daily-ish blog on there of my progress with VEMF.
  12. Like
    TheVampire got a reaction from Monk in VEMF - Vampire's Epoch Mission Framework   
    As per one of my Patreon Milestones:
    http://vampuricgaming.net/
  13. Like
    TheVampire reacted to Liqu1dShadow in We Need to Ballance The PVP, PVE & PVA Elements (my ideas)   
    Again these are just ideas and thought, you might like them you might hate them
     
    For me I am a PVA (Player V’s Anything) player, but the PVE element is missing, it’s just an onslaught of PVP and it gets boring. This stops people from enjoying the game as it should be as the PVE player’s just high-tail it out of there when they hear shots or just join PVE only servers, the two need to be mixed so you feel like you are surviving rather than in a team death match. There shouldn’t be rules for PVE and PVP there should be choices and consequences.

    The game needs to pull in the complexities of PVE play alongside PVP. I am a fan and was a long serving player of DayZ Origins and this is one of the only mods where PVE and PVP worked together. There was no traders and rare loot was hard to find (boxes of screws anyone!). If you sat there killing people you wouldn’t last long because you needed to farm loot to survive, you would have to put yourself into the PVE element as you couldn’t just go buy your stuff from a trader you had to find it. It meant you had to carry both an SD pistol for Zed’s, a normal high powered SD gun for PVP and maybe a non-SD rifle for that "I need to kill this person at all costs" situation which took up space. Wanted more space to farm you had to go find better backpacks, didn’t want lost space through an SD rifle then stick with a pistol that left you out gunned if you needed to deal with a player on the quiet.

    At the moment its Wasteland with base-building and discoverable loot, what I want is more forced interaction with players to get rare loot or stuff I can’t be bothered doing. On Origins, three of us built a stronghold, do you think we all farmed that material? No, we traded a lot of it with other players. It brought us a new dynamic. How do we get what we are trading, how do we protect our team members, how do we stop and ambush, where should we meet, what’s the price to pay, what if we allied with them, can we trust them etc etc,

    We would send 2 snipers ahead to set up before we made the trade, other teams had the same idea and it just worked as you were actually surviving as you would in real life. sometime we got our stuff, sometime we were double-crossed and others we got out thought and out gunned. PVP players still got to do their thing and PVE players still got to do theirs. The amount of time I ran into people farming the docks/city's and we never shot each other instead asked each other what we were farming for and traded if we had what each other was looking for. But you would also get the KoS players popping up but it was an even 50/50 mix not 100% KoS.

    You were forced to farm, there was no getting away from it, loot had a lot more value attached to it due to the amount of work you had to put into getting it.

    I am a PVA player with this mod we can make the PVA happen.

    My ideas

        - Get rid of the traders, yup, get rid of them. They are not a realistic representation of what a trader would be doing.
        - Trade with players who make themselves traders via a lobby slot. Those PVE Trader (PVET) players who want to farm and explore can pick a role that's just that
        - If someone kills a PVET player they get a random 10% of what they had but the killers name goes on a bounty board
        - Other players could pay into the bounty to hunt them
        - If another PVET player spots this person it gives a delayed message to those that have paid into the bounty
        - To spot a player with a bounty you need to be in a PVET slot and keep your cross hairs on them for 5 seconds
        - Limit the number of slots for PVET players like the police and medics in AltisLife
        - PVET players can chose to enable a marker on the map for those players who transfer a deposit to them via the cash machines so they can shop with them
        - PVET players get a logo on their chest or a light (some sort of marker) so you can identify they are trader players but you have to get to the front of them to see it. This should make any KoS players at least check it’s a PVET first and introduces a new dynamic
        - PVET players can be held up by normal players and robbed, trader players can active a panic button that will alert other PVET players they are being robbed
        - PVET players can find a very, very rare blue-dye pouch they can pass off in the stolen loot and when 500m away, it will explode ruining any gear the robber took and 50% of what they had
        - A rating system that shows how many PVET's a player has killed and as a result the price goes up for them
        - Form a self-contained and very dynamic mission system by allowing players to use terminals to set up missions themselves and offer their own loot for you to help them with whatever they wish.
              + LiquidShadow has offered 10,000 Krypto to help him farm [insert gear/items here]
              + MrBliss has offered 5,000 Krypto to sit round a fire and tell jokes with him
        - Make a trader city where only PVET players can enter/shop for wholesale discount supplies for themselves for trader to other players.
        - Change the loot system so you are not forced to run in straight lines to buildings so you can skulk round the back of buildings so you can sneak around and still find loot.
        - Make rare, powerful or valuable items very hard to find for non-PVET players so you have to seak out real players and speak with them
        - Make loot spawn only in building where you could find that loot, so no M107’s and Satchel Charges in houses
        - Instead of teleporting tubes, have all players spawn in a small man made airport off the shore with NPC guards and NPC bio-containment control (basically have them scripted to just act as if they are guarding it and you are entering a quarantine zone) more realistic and nice to look at (you could have the PVET city mentioned above here as well)
        - An AI armored and turret-armed bus service that travels the main road with a number of stops so fresh spawn players can get around.
        - If a player is camped (i.e. not moved more than a set distance) and are within 900m of a bus stop the AI gunner on the bus will open fire on them as it arrives
             + If players exiting the bus are fired upon the AI gunner on the bus will retaliate if still in the area and if under fire its self will deploy AI
                or
             + Upon arrival AI fresh spawns run from the bus in all directions then de-spawn after 30 seconds.
        - You have a set amount of time to get on the bus from being a fresh spawn after that you can’t use it
        - Killing fresh spawns put you on the bounty board

    I feel these additions may help bring a PVE element into the game, its missing this as is every single other game of this nature.

    Azz
  14. Like
    TheVampire got a reaction from MisterT in VEMF - Vampire's Epoch Mission Framework   
    As per one of my Patreon Milestones:
    http://vampuricgaming.net/
  15. Like
    TheVampire got a reaction from dennis_stk in VEMF - Vampire's Epoch Mission Framework   
  16. Like
    TheVampire got a reaction from Tricks in VEMF - Vampire's Epoch Mission Framework   
  17. Like
    TheVampire got a reaction from Monk in VEMF - Vampire's Epoch Mission Framework   
  18. Like
    TheVampire got a reaction from wizznall in VEMF - Vampire's Epoch Mission Framework   
  19. Like
    TheVampire got a reaction from Major Khunt in VEMF - Vampire's Epoch Mission Framework   
  20. Like
    TheVampire got a reaction from theirongiant in VEMF - Vampire's Epoch Mission Framework   
  21. Like
    TheVampire got a reaction from Kadynce in VEMF - Vampire's Epoch Mission Framework   
  22. Like
    TheVampire got a reaction from TuBz in VEMF - Vampire's Epoch Mission Framework   
  23. Like
    TheVampire got a reaction from unrealPANDA in VEMF - Vampire's Epoch Mission Framework   
  24. Like
    TheVampire got a reaction from Darth_Rogue in VEMF - Vampire's Epoch Mission Framework   
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    TheVampire got a reaction from Tophi in VEMF - Vampire's Epoch Mission Framework   
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