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Posts posted by Ghostrider-GRG
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There is a port to A3 on steam. It adds the islands north and west, and debris as well as fixes for some of the glitches. We ran it for a while for other mods.
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Try reducing some of those distances or the number of missions. The arma script blckeals uses flips out if you use such large values for spacing.
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Have you checked the logs? Does VEMF start? If not, then you have the change the dependencies in the config.
If AI Spawn but do not attack players check their side and the side you spawn in as.
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I suggest you go to the Epoch Discord for more timely help. However,
Zombies: be sure you have ryan's zombies and demons in your -mod= list
Safezones - do a quick search here for scripts. there are a few you could use.
Adding items: you need to manually add the items you want the traders to carry. Start by defining price lists for them. You would modify \epoch_config\cfgPricing to do that.
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There is still support on the Discord. I do not know what plans are for further development, that may be on pause. I would ask on the discord for more info about where those plans stand. There do seem to be more players drifting back to or discovering A3 Epoch based on population on our server. I hope that helps.
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It is best to start with the server files from the github and modify the configurations for your particular server.
https://github.com/EpochModTeam/Epoch
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The issue has been fixed in Version 7.04 Build 235 which I just pushed to the master branch on the githb.
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this is obvivous I guess, but you need to update your server. Is this a hosted server (GTX, Nitrado, etc)?
The server companies usually have a tool that helps you do that.
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Have you tried exporting the mission using the editor plugin?
EDIT: It seems this is an issue with V 7.04. I will address in a future build in the near futurel
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Which build are you using please? I think that is one of the things I fixed recently.
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Nothing new on this that I am aware of.
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Try build 230 on the experimental branch. Everything works smoothly on our Altis and Namalsk servers.
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what version are you running ?
The issue with all missions spawning one after another has been fixed in Ver 7.00 / Build 218.
I will double-check that loot vehicles are spawning.
By plugin do you mean the mission system?
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Accessible via A3Launcher - just search for GRG
IP: 192.223.28.110 Port 2322
Key features:
Home to GRG Epoch since its initial release.
Running the latest version of blckeagls mission system and VEMFr town invasions.
Many customizations have been added including:
AI strongholds
Claim mission vehicles
Virtual garage and Virtual Hanger
Kill messages, study body and bury body (new versions)
Rope towing
IgiLoad support for loading crates and smaller vehicles into larger ones.
Call your banker banking
Halo spawn at selected locations
Paintshop
Repair/refuel at service stations
Blackmarket traders at Epoch trader compounds and roaming around the map
Earplugs (Ignatz/He-man's version)
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Just pushed changes to add study Body and Bury Body via the dynamenu.
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I just pushed a small bug-fix to the github.
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Description:
- The script was inspired by Halv's killfeed script from 2015 but was rewritten from scratch.
- Major changes are the script now ties in to the built-in epoch code for handling player deaths, does not rely on public variables, and uses remoteExec to tell the server when a player kill has to be handled. In addition, almost all of the messaging functions have been moved from the server to the client.
- Other changes include making available the use of the epoch messaging system as an optional way to tell players about kills, and optional logging of PVP kills.
- A dynamenu-accessed study body option
- A dynamenu bury body option
Credits:
The EpochMod team for the amazing framework thy have provided.
Halv for the original killfeed for A3Epoch
Gr8 for some improvements in the GUI
He-Man for helpful tips in dealing with deaths from sappers.
Tarabass for many many helpful suggestions and extensive testing.
Download: https://github.com/Ghostrider-DbD-/kill-feed
Installation: https://github.com/Ghostrider-DbD-/kill-feed/blob/master/INSTALLATION.md
- Schalldampfer and Tarabas
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DescriptIon: This is a small script that allows players to make temporary vehicles from missions or roaming AI permenant, keyed vehicles.
Server owners can define what is required to claim a vehicle, such as crypto, electronics parts, and locks.
The claim vehicle function is available through the dynamenu.
Credits: EpochMod team for the wonderful framework they have provided.
OtterNas who's original Claim Vehicle script for Arma 2 inspired me to write this.
Download: https://github.com/Ghostrider-DbD-/ClaimVehicle_A3Epoch
Installation: https://github.com/Ghostrider-DbD-/ClaimVehicle_A3Epoch/blob/master/INSTALLATION.md
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I just pushed an update for VGFE which:
1. Adds a new setting that determines if vehicles are spawned at a precise location or a safe spot within 20 meters.
2. I fixed a few small bugs.
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Credits:
Epoch Mod Team for a great mod.
He-man for many helpful discussions.
RedBaron for helpful discussion and extensive debugging.
Shix who's VG for Exile stimulated this effort.
Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
Provisions to prevent using the virtual vehicle storage to teleport is built in.
Some examples of what the player sees are included below.
Download: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
GMS - Dynamic and Static missions for Epoch
in AI Missions
Posted
Purpose: provide a framework for spawning AI, landscapes and loot using the most up-to-date code and optimzed coding.
Functionality: Supports spawning of missions that can range from very simple to highly complex.
Mission areas may be defended by infantry, turrets (including AT and AA launchers linked to radar), tanks, APC, anti-Air vehicles and anti-tank vehicles, and most anything inbetween.
You may define single or multiple loot chests.
Missions can be individualized to spawn specific vehicles, load specific loot into chests, or have AI wear different uniforms.
Default missions include a heli/HUMVV crash, scout and hunter missions defended by infantry only, and four grades of more complex missions.
A plugin for the 3DEN editor is available that exports your mission layouts as .sqf ready to be plugged into the missions system or tweaked with your own, customized configurations.
History: After years of developing and supporting blckeagls mission system I realized it had become complex, was always buggy, and that a rewrite from the ground up could result in a simpler and more stable addon. GMS uses a group of core functions in GMSCore to handle most of the work, but still manages tasks related to mission spawning, monitoring and completion. All unrelated modules of blckeagles, such as the time management system, code to spawn objects, dynamic loot spawner and static loot spawner were removed. The more useful of these were packaged as separate addons for those who wish to use them.
Acknowledgements:
blckeagles for getting things started.
He-Man for many suggestions on coding to stream code to clients and delay addon startup until epoch has loaded.
burrito, Azock, Chrom, MetalMelitia and others who provided bug reports during testing.
Downloads:
Dependencies: GMSCore: https://github.com/Ghostrider-DbD-/GMSCore
Download: https://github.com/Ghostrider-DbD-/GMS_RC