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Ghostrider-GRG

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Posts posted by Ghostrider-GRG

  1. I suggest you go to the Epoch Discord for more timely help. However,

    Zombies: be sure you have ryan's zombies and demons in your -mod= list

    Safezones - do a quick search here for scripts. there are a few you could use.

    Adding items: you need to manually add the items you want the traders to carry. Start by defining price lists for them. You would modify \epoch_config\cfgPricing to do that.

  2. There is still support on the Discord. I do not know what plans are for further development, that may be on pause. I would ask on the discord for more info about where those plans stand. There do seem to be more players drifting back to or discovering A3 Epoch based on population on our server. I hope that helps.

  3. Accessible via A3Launcher - just search for GRG

    IP: 192.223.28.110  Port 2322

    Key features:

    Home to GRG Epoch since its initial release.

    Running the latest version of blckeagls mission system and VEMFr town invasions.

    Many customizations have been added including:

    AI strongholds

    Claim mission vehicles

    Virtual garage and Virtual Hanger

    Kill messages, study body and bury body (new versions)

    Rope towing

    IgiLoad support for loading crates and smaller vehicles into larger ones.

    Call your banker banking

    Halo spawn at selected locations

    Paintshop

    Repair/refuel at service stations

    Blackmarket traders at Epoch trader compounds and roaming around the map

    Earplugs (Ignatz/He-man's version)

     

  4. I have to say that the idea is uber cool and illustrates the flexibility of the EPOCH platform. Anything you like could be added as an item that can be clicked to start an action or consume an item. Just realized how much one could do with this feature.

  5. Description:

    •     The script was inspired by Halv's killfeed script from 2015 but was rewritten from scratch.
    •     Major changes are the script now ties in to the built-in epoch code for handling player deaths, does not rely on public variables, and uses remoteExec to tell the server when a player kill has to be handled. In addition, almost all of the     messaging functions have been moved from the server to the client.
    •     Other changes include making available the use of the epoch messaging system as an optional way to tell players about kills, and optional logging of PVP kills.
    • A dynamenu-accessed study body option
    • A dynamenu bury body option

    Credits:

        The EpochMod team for the amazing framework thy have provided.

        Halv for the original killfeed for A3Epoch 

       Gr8 for some improvements in the GUI

        He-Man for helpful tips in dealing with deaths from sappers.

        Tarabass for many many helpful suggestions and extensive testing.

    Download:  https://github.com/Ghostrider-DbD-/kill-feed

    Installation:   https://github.com/Ghostrider-DbD-/kill-feed/blob/master/INSTALLATION.md

  6. DescriptIon: This is a small script that allows players to make temporary vehicles from missions or roaming AI permenant, keyed vehicles.

                           Server owners can define what is required to claim a vehicle, such as crypto, electronics parts, and locks.

                           The claim vehicle function is available through the dynamenu.

    Credits: EpochMod team for  the wonderful framework they have provided.

                    OtterNas who's original Claim Vehicle script for Arma 2 inspired me to write this.

    Download: https://github.com/Ghostrider-DbD-/ClaimVehicle_A3Epoch

    Installation: https://github.com/Ghostrider-DbD-/ClaimVehicle_A3Epoch/blob/master/INSTALLATION.md

  7. Credits:

    Epoch Mod Team for a great mod.

    He-man for many helpful discussions.

    RedBaron for helpful discussion and extensive debugging.

    Shix who's VG for Exile stimulated this effort.

    Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.

    Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.

    Provisions to prevent using the virtual vehicle storage to teleport is built in.

    Some examples of what the player sees are included below.

    Spoiler

    1759679574_VirtualGarageHangerandDryDock.thumb.jpg.3c3f33dbc679ece9db034a4c99888412.jpg

    Downloadhttps://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch

    Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch

     

     

     

     

     

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