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Ghostrider-GRG

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Posts posted by Ghostrider-GRG

  1. Definitely take a look at the status bar / earplugs / other cool things in He-Man's github at: https://github.com/Ignatz-HeMan

    For missions you have a few choices.

    for traditional styles of missions SEM by Kiloswiss is nice (and grahame or He-Man may have an updated one), and I have been developing blckeagls for some time.

    https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Experimental-6.94

    Vampire has made a very nice town invasion / base attack system that was updated a while ago.

    Finally, if you like roaming AI, A3EAI has been working well for me.

    I can send you a dropbox link if you like.

  2. The instructions are at the bottom of the file named halv_spawn\spawn_locations.sqf and are as follows:

    /* //create new world spawns, use lower case letters only or it will not be detected (only [x,y] needed)
        case "myworldname":{
            [
                [[0,0],2,"customname"], //spawn locked for everyone but lvl 2, customname is "customname"
                [[0,0],1],              //spawn locked for everyone but lvl 1
                [[0,0],0,"customname"], //spawn open for all, customname is "customname"
                [[0,0]]                 //minimal spawn, open for all
            ]
        };
    */

    I've edited the one on the version forked on my github so that all spawns on Altis are available and added a dropbox link below:

    https://www.dropbox.com/s/ue272acolpc8wjs/spawn_locations.sqf?dl=0

     

     

  3. 22 hours ago, bibi8667 said:

    sorry last night and find the bug .... it is inside spawn settings sqf

    //if false then gear select screen/button is disabled
    _halv_allowgearselect = false;

    //if false, this disables adding gear, so no gear is added 
    //if gear select is disabled and this is false, no random gear is added to player on spawn
    //to add random gear from the arrays, set this to true and disable gear selection
    _addgear = false;

    //this is to clear all gear, before adding the new gear
    //best to keep this true, if you allow gear selection
    //if you do not allow gear selection, set this to false, or player will start with nothing
    _removedefault = false;

     

    when i let like this, server work 

    when i begin to change for add weapons choose inside white box, i am lock inside white room ....

     

    I guess I'll go through it and test all those options at some point. I do not use the features that add gear on my server so was not aware there were issues.

    Glad you got it working.

  4. 12 hours ago, bibi8667 said:

    hello

     now i have install infistar on my serv, infi work good but same problem ... lock in the saferoom ... go on the tp, choose what i want, choose location and it close ... no error message ... i follow the step of graham

    can you help me ?

    and an other problem, i see itms in black ... why ? 

    1555425225-sans-titre.png

    thx 

    I suggest you download the script from my github and follow the install directions there.

    Did you copy the stringtable.xml for the traders into your mission folder (Epoch.Altis, for example)

     

  5. On 4/9/2019 at 11:59 PM, Locodino said:

    I read it somewhere in the forum post but to fix the bouncing back into the air you can disable sntiteleport cheat in @epochhive folder in teh file epochah.hpp then set antihack_antiTeleportCheck = "true"; false to disable antiTeleport checks.

    I will add this to the installation.txt which, eventually, I will include as a PDF.

  6. 11 hours ago, Locodino said:

    So I got missions working, I got the status bar working, but I can't seem to get the spawner to work.  Same issue as before.  I walk into teleporter, dialogue pops up, I select Random gear, Random Location, I do NOT teleport and dialogue pops back up again.  

     

    This same behavior occurs no matter what location or gear I select. @Ghostrider [GRG] i used your files on github.  Not sure why the teleport is not executing.

    Are you using infiSTAR? If so, check that it is not closing dialogs. I will double-check everything this weekend just in case I missed something and update the instructions on the github as well.

    Also please check my fork on the github as I just uploaded minor updates. I am not sure which version you downloaded.

     

  7. On 4/2/2019 at 2:46 PM, Locodino said:

    Yeah, I am not sure where the actual teleport happens in the script.  Between this and the mission system not starting, it seems like I might be having another issue all together.  If I have time tonight I am going to drop this script and create a new vanilla Epoch Test environment with JUST the mission system and zero changes.  Once I get that working I am going to add back in teh status bar.  Once those are working nice, I am going to revert back to vanilla and try to get this working in 1.3.1 with the default teleport tubes.  Hopefully I will understand more by then about how these scripts are called and how they are functioning.

    I am happy to share the Halve spawn script with updates. Just shoot me a PM here or on discord.

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