Ok, so i've been banging my head for a while with this script. Players have been asking for me to put in some helicopters, but they have rockets. Last thing i need lol
So i found this script which removes weapons/rockets, that after a little playing around with, i got it to work properly with the 1051 epoch version.
This is my issue. For ALL helicopters, after the script was added if i got in the pilots seat, the rockets would still be there. The second i turn on Manual Fire, the rockets were not accessible lol go figure, its arma.
Also in the gunner seat the rockets were not accessible. So i thought, lets force players into manual fire mode while in pilot seat.
This worked well...on my test server lol
When i put it live, i had 2 of my admins try it out. When 2 players get into the heli, the gunner receives a spam chat because the pilot cannot be in manual fire mode while having a gunner... soo yeah lol
So now im trying to find a way, or if someone has experienced this.. I cannot leave the code for forcing players in manual fire...
Here is a snippet from my code
if (_object isKindof "AH1Z") then {
_object magazinesTurret [-1];
_object removeMagazinesTurret ["38Rnd_FFAR",[-1]];
_object WeaponsTurret [-1];
_object removeWeapon "FFARLauncher";
_object WeaponsTurret [-1];
_object removeWeapon "HellfireLauncher";
_object WeaponsTurret [-1];
_object removeWeapon "SidewinderLaucher_AH1Z";
};
I also tried using removeWeaponGlobal
And i noticed some threads talked about RemoveWeaponTurret...but the BI wiki says its just for arma 3.. i tried anyways and it didnt work lol
Theres also a second method in that script, but all it does is remove the ammo from that weapon.. with my rearm script, you can rearm the hydras.
Any advice would be great...even if its DUKE ITS NOT POSSIBLE... then great, ill stop banging me head lol
Thanks