Redbeard Actual Posted June 10, 2015 Report Share Posted June 10, 2015 Gonna revive an old post here instead of create a new one. I understand that remove.sqf has the chances for gems, but does anyone know where I can find the changes for the various types of ore? Here I go doing a bump! I am working on the same thing currently. Here is my remove code: if (_isMine) then { if((random 50) <= 10) then { _gem = ["ItemRuby","ItemEmerald","ItemEmerald","ItemSapphire","ItemSapphire", "ItemSapphire","ItemTopaz","ItemTopaz","ItemTopaz","ItemTopaz","ItemAmethyst","ItemAmethyst","ItemAmethyst", "ItemAmethyst","ItemAmethyst","ItemCitrine","ItemCitrine","ItemCitrine","ItemCitrine","ItemCitrine","ItemCitrine", "ItemObsidian","ItemObsidian","ItemObsidian","ItemObsidian","ItemObsidian","ItemObsidian","ItemObsidian","ItemObsidian"] call BIS_fnc_selectRandom; _selectedRemoveOutput set [(count _selectedRemoveOutput),[_gem,1]]; }; }; I did some searching and adjusted the gems in the output array to match actual rarity IRL. A gem will drop 20% of the time. If you change the number in the array [_gem,1] you will spawn that many of the gem it picks. But, I am also looking through files for the ore drops. So any information is useful. Link to comment Share on other sites More sharing options...