umfufu Posted March 4, 2014 Report Share Posted March 4, 2014 http://opendayz.net/threads/dayz-base-building-1-3-more-like-2-0-works-with-epoch-any-build.18752/ Got it working for good ol Dayz-1803 , now busy to get it also for Epoch So its copy/paste some DB fiddle , and hopefully soon my Epoch prefab Castle Thx to Daimyo21 , Rosska85 and Seaweed Link to comment Share on other sites More sharing options...
Flosstradamus Posted March 4, 2014 Report Share Posted March 4, 2014 No support kind of kills it for me. Its a pretty awesome script and I remember when it was around when Epoch was new. The features alone in it make me want to tinker around on my test server. I'll install it tonight and take a look. Link to comment Share on other sites More sharing options...
prominentalex Posted March 4, 2014 Report Share Posted March 4, 2014 I've gotten it to work, except they don't stick after restart. Link to comment Share on other sites More sharing options...
tigger Posted March 4, 2014 Report Share Posted March 4, 2014 I've gotten it to work, except they don't stick after restart. Need to amend variables.sqf Link to comment Share on other sites More sharing options...
Sandbird Posted March 5, 2014 Report Share Posted March 5, 2014 crap, i have to redo my whole 1.2 now....I added rotation and levitation of objects in the 1.2 but i see he has fixed it in 1.3....and it looks 10 times better as well. Back to the drawing board T_T Link to comment Share on other sites More sharing options...
prominentalex Posted March 5, 2014 Report Share Posted March 5, 2014 After giving it a go, the objects disappear immediately after putting them down. Anyone else know what could go wrong? Link to comment Share on other sites More sharing options...
umfufu Posted March 6, 2014 Author Report Share Posted March 6, 2014 After giving it a go, the objects disappear immediately after putting them down. Anyone else know what could go wrong? My guess is u didnt made the server-side , aka only the mission part was inserted in your Epoch Link to comment Share on other sites More sharing options...
prominentalex Posted March 6, 2014 Report Share Posted March 6, 2014 Could you maybe write up a short Epoch version tutorial? Monster 1 Link to comment Share on other sites More sharing options...
rhammer2003 Posted May 13, 2014 Report Share Posted May 13, 2014 I am having some issuers with this as well, I am running Epoch 1.0.4.2 and even using some files that already work for someone else as an example I can not get it to work. Could you please do a write up on how you were able to make this work? Thanks Link to comment Share on other sites More sharing options...
drsubo Posted May 19, 2014 Report Share Posted May 19, 2014 ya if anyone could do a step by step on how to do this for epoch 1.0.4.2 that would be much appreciated. Link to comment Share on other sites More sharing options...
Stoney Posted May 26, 2014 Report Share Posted May 26, 2014 This is running fine on my server with just a slight problem.. The key panels do not open gates or turn on lights or operate roofs. Besides that it works awesome. There is a tutorial on how to install it on the community git hub inside the epoch folder in the download. Go here.. http://opendayz.net/threads/dayz-base-building-1-3-more-like-2-0-works-with-epoch-any-build.18752/ EDIT: I have since discovered that my dayz epoch buildables are shifting since installing this. Looking for a fix if any one knows one? Link to comment Share on other sites More sharing options...
prominentalex Posted May 27, 2014 Report Share Posted May 27, 2014 This is running fine on my server with just a slight problem.. The key panels do not open gates or turn on lights or operate roofs. Besides that it works awesome. There is a tutorial on how to install it on the community git hub inside the epoch folder in the download. Go here.. http://opendayz.net/threads/dayz-base-building-1-3-more-like-2-0-works-with-epoch-any-build.18752/ EDIT: I have since discovered that my dayz epoch buildables are shifting since installing this. Looking for a fix if any one knows one? Look in that thread, look for my posts. Someone found the fix! Link to comment Share on other sites More sharing options...
Stoney Posted May 27, 2014 Report Share Posted May 27, 2014 Look in that thread, look for my posts. Someone found the fix! What thread? EDIT: I can't find the fix for 1.0.4.2 any where mate? Link to comment Share on other sites More sharing options...
tdriftx Posted May 28, 2014 Report Share Posted May 28, 2014 What thread? EDIT: I can't find the fix for 1.0.4.2 any where mate? I'm not certain but he may be referring to this thread, where someone answered a problem he was having: Need to amend variables.sqf I'm going to try putting this together tonight, if it works fine without problems I'll let you know the steps I took to set it up. Link to comment Share on other sites More sharing options...
Stoney Posted May 28, 2014 Report Share Posted May 28, 2014 I'm not certain but he may be referring to this thread, where someone answered a problem he was having: I'm going to try putting this together tonight, if it works fine without problems I'll let you know the steps I took to set it up. I found the fix some one got this working on Epoch 1.0.4.2 - I haven't tested the Gates/Lights/Roofs yet but there is a fix on the other thread that was posted. I can link to the exact post if some one wants the Epoch 1.0.4.2 files. Link to comment Share on other sites More sharing options...
BaobobMiller Posted June 17, 2014 Report Share Posted June 17, 2014 I found the fix some one got this working on Epoch 1.0.4.2 - I haven't tested the Gates/Lights/Roofs yet but there is a fix on the other thread that was posted. I can link to the exact post if some one wants the Epoch 1.0.4.2 files. Please do... I would love to be able to give this a try. Do I use the 1.0.3 version then I assume? And a link the the "fix" for 1.4 would be great. seems like there are a few of us who need it. Thanks, Bao Link to comment Share on other sites More sharing options...
prue420 Posted June 27, 2014 Report Share Posted June 27, 2014 Anyone get this working with epoch 1.0.5.1? I get black screen Link to comment Share on other sites More sharing options...
DeliciousAce Posted June 30, 2014 Report Share Posted June 30, 2014 Anyone get this working with epoch 1.0.5.1? I get black screen Would be awesome. Link to comment Share on other sites More sharing options...
prue420 Posted July 5, 2014 Report Share Posted July 5, 2014 yes i had it working on 1.0.4.2 but after the update my server wont start up, hoping there is a fix coming soon. Link to comment Share on other sites More sharing options...
SlightlyDaft Posted July 26, 2014 Report Share Posted July 26, 2014 i have this working perfectly on 1.0.5.1 as i did on 1.0.4.2 if you would like to play on a server that has it working perfectly join my server just filter greyz I would really like a tutorial on how to get this working on my epoch 1.0.5.1 private server.... Link to comment Share on other sites More sharing options...
spilly Posted September 3, 2014 Report Share Posted September 3, 2014 If you guys will follow the 20+ page thread, it walks you through it. I know it's painful to read, but it's worth it! Once you finish the thread and have the mod working, mining and other deconstruction will not work. If you guys make it that far, I will gladly give you the fix for that. Link to comment Share on other sites More sharing options...
spilly Posted September 3, 2014 Report Share Posted September 3, 2014 I have it working on my server okay. Did you notice any changes in client load time after implementing the mod? Link to comment Share on other sites More sharing options...
prue420 Posted September 27, 2014 Report Share Posted September 27, 2014 If you have not changed the mod you need to when you remove a item you build with the 1.3 mod it comes back after the restart and people are abusing this glitch because they get items back and they keep doing it over and over. Link to comment Share on other sites More sharing options...
devcutter Posted October 19, 2014 Report Share Posted October 19, 2014 so is this working with 1.0.5.1 ? or still all those bugs with lights and everything ? and if so wich version should i use with 1.0.5.1 i did looked into the generic one but theres alot of mismatch on what to find and replace so im not sure anybody has any answer on this ? edit: ive also tried 1.0.3 but i get stuck in my server pbo when i gotta change my private["_pos"]; inside compile\server_updateNearbyObjects.sqf thing is i dont have this file the closest thing i have to this is dayz_server\compile\server_updateObject.sqf and off course the variable isnt there Link to comment Share on other sites More sharing options...
dayzjarhead Posted October 19, 2014 Report Share Posted October 19, 2014 I found that Base Building 1.3 was so buggy and maintenance-intensive, that I deleted it from my servers. The scripts are bug-ridden and the devs are providing zero help, not even updating the script-sources. Which is sad, because I like BaseBuilding 1.3. Just too much hassle. ryker 1 Link to comment Share on other sites More sharing options...
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