Dobrowney Posted February 11, 2014 Report Share Posted February 11, 2014 I would like to see JSRS Mod added to Epoch. Most servers seem to not allow it or do not know how to get around batteye to allow it .. If it was in the mod to start, it would remove this problem. This sound mod is a must for any arma mod. Link to comment Share on other sites More sharing options...
fr1nk Posted February 11, 2014 Report Share Posted February 11, 2014 Server owners just need to add the JSRS bikey to their keys folder. Users then need to add a @JSRS1.5 to their launch parameters (obviously, they also need to download JSRS). I've never had any battleye issues with it. Link to comment Share on other sites More sharing options...
Schultz Posted February 11, 2014 Report Share Posted February 11, 2014 Server owners just need to add the JSRS bikey to their keys folder. Users then need to add a @JSRS1.5 to their launch parameters (obviously, they also need to download JSRS). I've never had any battleye issues with it. You also need to tweak the scripts.txt battleye filters to prevent kicks, but it's do-able. We have it on our server and JSRS is amazing! Link to comment Share on other sites More sharing options...
fr1nk Posted February 11, 2014 Report Share Posted February 11, 2014 I've never had to tweak anything in scripts.txt? Link to comment Share on other sites More sharing options...
Dobrowney Posted February 11, 2014 Author Report Share Posted February 11, 2014 The new update in epoch now kicks for script restriction .. I have had JSRS installed for a very long time. I would like to see The epoch devs just setup the keys and config battleye so it works. Asking the server owners to do this most of the time is likey pulling teeth or they do not know how to edit batteye right. Link to comment Share on other sites More sharing options...
Schultz Posted February 11, 2014 Report Share Posted February 11, 2014 Kicks are for CBA which is required by JSRS for effects like echo Link to comment Share on other sites More sharing options...
fr1nk Posted February 11, 2014 Report Share Posted February 11, 2014 Wasn't aware that 1.0.4.1 kicked for this, good to know. On a side note, I think you can actually run JSRS without the CBA files...you don't get all the features but the majority of sounds should work fine. Link to comment Share on other sites More sharing options...
chisel Posted February 11, 2014 Report Share Posted February 11, 2014 ... I think you can actually run JSRS without the CBA files...you don't get all the features but the majority of sounds should work fine. ^^This. We have this on our server too and CBA kicks on the new epoch but JSRS still works fine for us without the CBA. Link to comment Share on other sites More sharing options...
BFranek Posted February 11, 2014 Report Share Posted February 11, 2014 We have sound but no sonic snap or distance/direction without the cba.Schultz whats your trick if you wouldnt mind shareing? Link to comment Share on other sites More sharing options...
Schultz Posted February 11, 2014 Report Share Posted February 11, 2014 My trick was editing the Scripts.txt for every kick! Actually it took us half an hour since it was only 2 or three lines. Have you got Infistar antihack? Link to comment Share on other sites More sharing options...
BFranek Posted February 11, 2014 Report Share Posted February 11, 2014 No we do not. Link to comment Share on other sites More sharing options...
Schultz Posted February 12, 2014 Report Share Posted February 12, 2014 Then I cannot copy my scripts.txt over cause it's edited for Infistar...just do it manually, it takes 5 mins! Note the script restriction kick numbers and edit the line number by changing 5 into 1. Link to comment Share on other sites More sharing options...
Flosstradamus Posted February 12, 2014 Report Share Posted February 12, 2014 If you want to share your scripts.txt for me I would love it since I use infistar :D Link to comment Share on other sites More sharing options...
insertcoins Posted February 12, 2014 Report Share Posted February 12, 2014 I only use the soundmod without CBA. CBA causes horrible lag on my end Link to comment Share on other sites More sharing options...
mono Posted February 12, 2014 Report Share Posted February 12, 2014 JSRS gets my vote, wish every server ran it. Link to comment Share on other sites More sharing options...
GhostTown Posted February 12, 2014 Report Share Posted February 12, 2014 It gets my vote as well. I will be adding it to my server later! xD Link to comment Share on other sites More sharing options...
TheVampire Posted February 12, 2014 Report Share Posted February 12, 2014 I greatly enjoy JSRS 1.5 on my server, but the pack is 2GB to download. Not everyone who plays DayZ has the best connection, and to them 2GB is a lot. I would enjoy having it included in, but at the same time I don't want it to turn into the same thing that happened with the 1.0.2.5 Dust. Link to comment Share on other sites More sharing options...
Schultz Posted February 13, 2014 Report Share Posted February 13, 2014 If you want to share your scripts.txt for me I would love it since I use infistar :D enjoy! (pvt) Link to comment Share on other sites More sharing options...
Dobrowney Posted February 13, 2014 Author Report Share Posted February 13, 2014 I greatly enjoy JSRS 1.5 on my server, but the pack is 2GB to download. Not everyone who plays DayZ has the best connection, and to them 2GB is a lot. I would enjoy having it included in, but at the same time I don't want it to turn into the same thing that happened with the 1.0.2.5 Dust. Eh bro. I do not want the mod added to Epoch.. I just want Epoch devs to add the Bi Keys to the mod and edit their Battleye Scripts to allow it .. This allowing the Clients to add it if they wish. Link to comment Share on other sites More sharing options...
J3T Posted February 14, 2014 Report Share Posted February 14, 2014 I would rather go with acex_sm since its way smaller than jsrs. Link to comment Share on other sites More sharing options...
GhostTown Posted February 14, 2014 Report Share Posted February 14, 2014 enjoy! (pvt) Any chance you could send them my way as well? Link to comment Share on other sites More sharing options...
antartis Posted February 14, 2014 Report Share Posted February 14, 2014 I would rather go with acex_sm since its way smaller than jsrs. that one need to be on epoch is small, and it changed the gameplay a LOT. Link to comment Share on other sites More sharing options...
GhostTown Posted February 14, 2014 Report Share Posted February 14, 2014 Ok so a quick question: Just wondering if anyone else has got this error? WARNING: NIL VARIABLE OVERRIDEN We get this error when we try and use the new @CBA_CO, If we dont launch with it we dont get the error. *edit* Make sure you dont have anything that starts with NIL it always needs to be _nul or _nil or something like that :) Fixed it. Link to comment Share on other sites More sharing options...
Oshydaka Posted February 14, 2014 Report Share Posted February 14, 2014 Is there still the grenade sound when throwing tin can ? If so, do you think we can remove that, but keep the jsrs mod "signed" and accepted by the server ? Link to comment Share on other sites More sharing options...
Halvhjearne Posted February 14, 2014 Report Share Posted February 14, 2014 Eh bro. I do not want the mod added to Epoch.. I just want Epoch devs to add the Bi Keys to the mod and edit their Battleye Scripts to allow it .. This allowing the Clients to add it if they wish. besides beeing lazy, whats stopping you from doing this on your own? Link to comment Share on other sites More sharing options...
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